*/
void CL_ParseStartSoundPacket(int largesoundindex)
{
- vec3_t pos;
- int channel, ent;
- int sound_num;
- int volume;
- int field_mask;
- float attenuation;
- int i;
-
- field_mask = MSG_ReadByte();
-
- if (field_mask & SND_VOLUME)
+ vec3_t pos;
+ int channel, ent;
+ int sound_num;
+ int volume;
+ int field_mask;
+ float attenuation;
+ int i;
+
+ field_mask = MSG_ReadByte();
+
+ if (field_mask & SND_VOLUME)
volume = MSG_ReadByte ();
else
volume = DEFAULT_SOUND_PACKET_VOLUME;
-
- if (field_mask & SND_ATTENUATION)
+
+ if (field_mask & SND_ATTENUATION)
attenuation = MSG_ReadByte () / 64.0;
else
attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
-
- channel = MSG_ReadShort ();
- if (largesoundindex)
+
+ if (field_mask & SND_LARGEENTITY)
+ {
+ ent = (unsigned short) MSG_ReadShort ();
+ channel = MSG_ReadByte ();
+ }
+ else
+ {
+ channel = (unsigned short) MSG_ReadShort ();
+ ent = channel >> 3;
+ channel &= 7;
+ }
+
+ if (largesoundindex || field_mask & SND_LARGESOUND)
sound_num = (unsigned short) MSG_ReadShort ();
else
sound_num = MSG_ReadByte ();
if (sound_num >= MAX_SOUNDS)
Host_Error("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
- ent = channel >> 3;
- channel &= 7;
- if (ent > MAX_EDICTS)
+ if (ent >= MAX_EDICTS)
Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent);
-
- for (i=0 ; i<3 ; i++)
+
+ for (i = 0;i < 3;i++)
pos[i] = MSG_ReadCoord ();
- S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
+ S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
}
/*
int c;
sizebuf_t old;
qbyte olddata[8192];
-
+
if (sv.active)
return; // no need if server is local
if (cls.demoplayback)
// read messages from server, should just be nops
old = net_message;
memcpy (olddata, net_message.data, net_message.cursize);
-
+
do
{
ret = CL_GetMessage ();
==================
*/
qbyte entlife[MAX_EDICTS];
+// FIXME: this is a lot of memory to be keeping around, this needs to be dynamically allocated and freed
+static char parse_model_precache[MAX_MODELS][MAX_QPATH];
+static char parse_sound_precache[MAX_SOUNDS][MAX_QPATH];
void CL_ParseServerInfo (void)
{
char *str;
int i;
int nummodels, numsounds;
- char model_precache[MAX_MODELS][MAX_QPATH];
- char sound_precache[MAX_SOUNDS][MAX_QPATH];
entity_t *ent;
Con_DPrintf ("Serverinfo packet received.\n");
i = MSG_ReadLong ();
if (i != PROTOCOL_VERSION && i != DPPROTOCOL_VERSION1 && i != DPPROTOCOL_VERSION2 && i != DPPROTOCOL_VERSION3 && i != 250)
{
- Con_Printf ("Server is protocol %i, not %i, %i, %i or %i", i, DPPROTOCOL_VERSION1, DPPROTOCOL_VERSION2, DPPROTOCOL_VERSION3, PROTOCOL_VERSION);
+ Host_Error ("Server is protocol %i, not %i, %i, %i or %i", i, DPPROTOCOL_VERSION1, DPPROTOCOL_VERSION2, DPPROTOCOL_VERSION3, PROTOCOL_VERSION);
return;
}
Nehahrademcompatibility = false;
Con_Printf ("%c%s\n", 2, str);
}
-//
-// first we go through and touch all of the precache data that still
-// happens to be in the cache, so precaching something else doesn't
-// needlessly purge it
-//
-
+ // check memory integrity
Mem_CheckSentinelsGlobal();
- Mod_ClearUsed();
-
// disable until we get textures for it
R_ResetSkyBox();
-// precache models
memset (cl.model_precache, 0, sizeof(cl.model_precache));
+ memset (cl.sound_precache, 0, sizeof(cl.sound_precache));
+
+ // touch all of the precached models that are still loaded so we can free
+ // anything that isn't needed
+ Mod_ClearUsed();
for (nummodels=1 ; ; nummodels++)
{
+ CL_KeepaliveMessage ();
str = MSG_ReadString ();
if (!str[0])
break;
if (nummodels==MAX_MODELS)
- {
Host_Error ("Server sent too many model precaches\n");
- return;
- }
if (strlen(str) >= MAX_QPATH)
Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
- strcpy (model_precache[nummodels], str);
+ strcpy (parse_model_precache[nummodels], str);
Mod_TouchModel (str);
}
-// precache sounds
- memset (cl.sound_precache, 0, sizeof(cl.sound_precache));
+ // do the same for sounds
for (numsounds=1 ; ; numsounds++)
{
+ CL_KeepaliveMessage ();
str = MSG_ReadString ();
if (!str[0])
break;
if (numsounds==MAX_SOUNDS)
- {
Host_Error ("Server sent too many sound precaches\n");
- return;
- }
if (strlen(str) >= MAX_QPATH)
Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
- strcpy (sound_precache[numsounds], str);
+ strcpy (parse_sound_precache[numsounds], str);
S_TouchSound (str);
}
+ // purge anything that was not touched
Mod_PurgeUnused();
-//
-// now we try to load everything else until a cache allocation fails
-//
+ // now we try to load everything that is new
- for (i=1 ; i<nummodels ; i++)
+ // world model
+ CL_KeepaliveMessage ();
+ cl.model_precache[1] = Mod_ForName (parse_model_precache[1], false, false, true);
+ if (cl.model_precache[1] == NULL)
+ Con_Printf("Map %s not found\n", parse_model_precache[1]);
+
+ // normal models
+ for (i=2 ; i<nummodels ; i++)
{
- // LordHavoc: i == 1 means the first model is the world model
- cl.model_precache[i] = Mod_ForName (model_precache[i], false, false, i == 1);
- if (cl.model_precache[i] == NULL)
- {
- Con_Printf("Model %s not found\n", model_precache[i]);
- //return;
- }
CL_KeepaliveMessage ();
+ if ((cl.model_precache[i] = Mod_ForName (parse_model_precache[i], false, false, false)) == NULL)
+ Con_Printf("Model %s not found\n", parse_model_precache[i]);
}
+ // sounds
S_BeginPrecaching ();
for (i=1 ; i<numsounds ; i++)
{
- cl.sound_precache[i] = S_PrecacheSound (sound_precache[i], true);
CL_KeepaliveMessage ();
+ cl.sound_precache[i] = S_PrecacheSound (parse_sound_precache[i], true);
}
S_EndPrecaching ();
-// local state
+ // local state
ent = &cl_entities[0];
// entire entity array was cleared, so just fill in a few fields
ent->state_current.active = true;
ent->render.model = cl.worldmodel = cl.model_precache[1];
- ent->render.scale = 1;
+ //ent->render.scale = 1;
ent->render.alpha = 1;
+ ent->render.flags = RENDER_SHADOW;
+ Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
+ Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
CL_BoundingBoxForEntity(&ent->render);
// clear entlife array
memset(entlife, 0, MAX_EDICTS);
cl_num_entities = 1;
- R_NewMap ();
+ R_Modules_NewMap ();
CL_CGVM_Start();
- noclip_anglehack = false; // noclip is turned off at start
+ // noclip is turned off at start
+ noclip_anglehack = false;
+ // check memory integrity
Mem_CheckSentinelsGlobal();
-
}
void CL_ValidateState(entity_state_t *s)
VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
VectorCopy(ent->state_current.angles, ent->persistent.newangles);
}
- else// if (ent->state_current.flags & RENDER_STEP)
+ else if (ent->state_current.flags & RENDER_STEP)
{
// monster interpolation
if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
VectorCopy(ent->state_current.angles, ent->persistent.newangles);
}
}
- /*
else
{
// not a monster
ent->persistent.lerpstarttime = cl.mtime[1];
// no lerp if it's singleplayer
- //if (sv.active && svs.maxclients == 1 && !ent->state_current.flags & RENDER_STEP)
- // ent->persistent.lerpdeltatime = 0;
- //else
+ if (sv.active && svs.maxclients == 1 && !ent->state_current.flags & RENDER_STEP)
+ ent->persistent.lerpdeltatime = 0;
+ else
ent->persistent.lerpdeltatime = cl.mtime[0] - cl.mtime[1];
VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
VectorCopy(ent->state_current.angles, ent->persistent.newangles);
}
- */
}
/*
}
}
+static entity_frame_t entityframe;
void CL_ReadEntityFrame(void)
{
entity_t *ent;
- entity_frame_t entityframe;
int i;
EntityFrame_Read(&cl.entitydatabase);
EntityFrame_FetchFrame(&cl.entitydatabase, EntityFrame_MostRecentlyRecievedFrameNum(&cl.entitydatabase), &entityframe);
entlife[ent->state_current.number] = 2;
cl_entities_active[ent->state_current.number] = true;
}
- VectorCopy(cl.viewentoriginnew, cl.viewentoriginold);
- VectorCopy(entityframe.eye, cl.viewentoriginnew);
}
void CL_EntityUpdateSetup(void)
ent->render.skinnum = ent->state_baseline.skin;
ent->render.effects = ent->state_baseline.effects;
ent->render.alpha = 1;
- ent->render.scale = 1;
- ent->render.alpha = 1;
+ //ent->render.scale = 1;
- VectorCopy (ent->state_baseline.origin, ent->render.origin);
- VectorCopy (ent->state_baseline.angles, ent->render.angles);
+ //VectorCopy (ent->state_baseline.origin, ent->render.origin);
+ //VectorCopy (ent->state_baseline.angles, ent->render.angles);
+ Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
+ Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
CL_BoundingBoxForEntity(&ent->render);
// This is definitely cheating...
cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav", false);
}
-void CL_ParseBeam (model_t *m)
+void CL_ParseBeam (model_t *m, int lightning)
{
int i, ent;
vec3_t start, end;
MSG_ReadVector(start);
MSG_ReadVector(end);
+ if (ent >= MAX_EDICTS)
+ {
+ Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
+ ent = 0;
+ }
+
// override any beam with the same entity
for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
{
if (b->entity == ent)
{
//b->entity = ent;
+ b->lightning = lightning;
+ b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
b->model = m;
b->endtime = cl.time + 0.2;
VectorCopy (start, b->start);
if (!b->model || b->endtime < cl.time)
{
b->entity = ent;
+ b->lightning = lightning;
+ b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
b->model = m;
b->endtime = cl.time + 0.2;
VectorCopy (start, b->start);
case TE_WIZSPIKE:
// spike hitting wall
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 4);
+ CL_AllocDlight (NULL, pos, 50, 0.25f, 1.00f, 0.25f, 250, 0.2);
CL_RunParticleEffect (pos, vec3_origin, 20, 30);
S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1);
break;
case TE_KNIGHTSPIKE:
// spike hitting wall
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 4);
+ CL_AllocDlight (NULL, pos, 50, 1.0f, 0.60f, 0.20f, 250, 0.2);
CL_RunParticleEffect (pos, vec3_origin, 226, 20);
S_StartSound (-1, 0, cl_sfx_knighthit, pos, 1, 1);
break;
case TE_SPIKE:
// spike hitting wall
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 4);
// LordHavoc: changed to spark shower
CL_SparkShower(pos, vec3_origin, 15);
if ( rand() % 5 )
case TE_SPIKEQUAD:
// quad spike hitting wall
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 4);
// LordHavoc: changed to spark shower
CL_SparkShower(pos, vec3_origin, 15);
CL_AllocDlight (NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
case TE_SUPERSPIKE:
// super spike hitting wall
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 4);
// LordHavoc: changed to dust shower
CL_SparkShower(pos, vec3_origin, 30);
if ( rand() % 5 )
case TE_SUPERSPIKEQUAD:
// quad super spike hitting wall
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 4);
// LordHavoc: changed to dust shower
CL_SparkShower(pos, vec3_origin, 30);
CL_AllocDlight (NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
case TE_BLOOD:
// blood puff
MSG_ReadVector(pos);
+ Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 4);
dir[0] = MSG_ReadChar ();
dir[1] = MSG_ReadChar ();
dir[2] = MSG_ReadChar ();
case TE_BLOOD2:
// blood puff
MSG_ReadVector(pos);
+ Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 4);
CL_BloodPuff(pos, vec3_origin, 10);
break;
case TE_SPARK:
// spark shower
MSG_ReadVector(pos);
+ Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 4);
dir[0] = MSG_ReadChar ();
dir[1] = MSG_ReadChar ();
dir[2] = MSG_ReadChar ();
count = MSG_ReadByte ();
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
CL_SparkShower(pos, dir, count);
break;
case TE_PLASMABURN:
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 4);
CL_AllocDlight (NULL, pos, 200, 1, 1, 1, 1000, 0.2);
CL_PlasmaBurn(pos);
break;
case TE_GUNSHOT:
// bullet hitting wall
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 4);
// LordHavoc: changed to dust shower
CL_SparkShower(pos, vec3_origin, 15);
break;
case TE_GUNSHOTQUAD:
// quad bullet hitting wall
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 4);
CL_SparkShower(pos, vec3_origin, 15);
CL_AllocDlight (NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
break;
case TE_EXPLOSION:
// rocket explosion
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 10);
CL_ParticleExplosion (pos);
// LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
CL_AllocDlight (NULL, pos, 350, 1.25f, 1.0f, 0.5f, 700, 0.5);
case TE_EXPLOSIONQUAD:
// quad rocket explosion
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 10);
CL_ParticleExplosion (pos);
CL_AllocDlight (NULL, pos, 600, 0.5f, 0.4f, 1.0f, 1200, 0.5);
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
case TE_EXPLOSION3:
// Nehahra movie colored lighting explosion
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 10);
CL_ParticleExplosion (pos);
CL_AllocDlight (NULL, pos, 350, MSG_ReadCoord(), MSG_ReadCoord(), MSG_ReadCoord(), 700, 0.5);
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
case TE_EXPLOSIONRGB:
// colored lighting explosion
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 10);
CL_ParticleExplosion (pos);
color[0] = MSG_ReadByte() * (1.0 / 255.0);
color[1] = MSG_ReadByte() * (1.0 / 255.0);
case TE_TAREXPLOSION:
// tarbaby explosion
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 10);
CL_BlobExplosion (pos);
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
case TE_SMALLFLASH:
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 10);
CL_AllocDlight (NULL, pos, 200, 1, 1, 1, 1000, 0.2);
break;
case TE_CUSTOMFLASH:
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 4);
radius = MSG_ReadByte() * 8;
velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
color[0] = MSG_ReadByte() * (1.0 / 255.0);
// lightning bolts
if (!cl_model_bolt)
cl_model_bolt = Mod_ForName("progs/bolt.mdl", true, false, false);
- CL_ParseBeam (cl_model_bolt);
+ CL_ParseBeam (cl_model_bolt, true);
break;
case TE_LIGHTNING2:
// lightning bolts
if (!cl_model_bolt2)
cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", true, false, false);
- CL_ParseBeam (cl_model_bolt2);
+ CL_ParseBeam (cl_model_bolt2, true);
break;
case TE_LIGHTNING3:
// lightning bolts
if (!cl_model_bolt3)
cl_model_bolt3 = Mod_ForName("progs/bolt3.mdl", true, false, false);
- CL_ParseBeam (cl_model_bolt3);
+ CL_ParseBeam (cl_model_bolt3, false);
break;
// PGM 01/21/97
// grappling hook beam
if (!cl_model_beam)
cl_model_beam = Mod_ForName("progs/beam.mdl", true, false, false);
- CL_ParseBeam (cl_model_beam);
+ CL_ParseBeam (cl_model_beam, false);
break;
// PGM 01/21/97
// LordHavoc: for compatibility with the Nehahra movie...
case TE_LIGHTNING4NEH:
- CL_ParseBeam (Mod_ForName(MSG_ReadString(), true, false, false));
+ CL_ParseBeam (Mod_ForName(MSG_ReadString(), true, false, false), false);
break;
case TE_LAVASPLASH:
pos[0] = MSG_ReadCoord ();
pos[1] = MSG_ReadCoord ();
pos[2] = MSG_ReadCoord ();
- CL_AllocDlight (NULL, pos, 1000, 1.25f, 1.25f, 1.25f, 3000, 99.0f);
+ CL_AllocDlight (NULL, pos, 500, 1.0f, 1.0f, 1.0f, 1500, 99.0f);
// CL_TeleportSplash (pos);
break;
case TE_EXPLOSION2:
// color mapped explosion
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 10);
colorStart = MSG_ReadByte ();
colorLength = MSG_ReadByte ();
CL_ParticleExplosion2 (pos, colorStart, colorLength);
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
break;
+ case TE_TEI_G3:
+ MSG_ReadVector(pos);
+ MSG_ReadVector(pos2);
+ MSG_ReadVector(dir);
+ CL_BeamParticle(pos, pos2, 12, 1, 0.3, 0.1, 1, 1);
+ CL_BeamParticle(pos, pos2, 5, 1, 0.9, 0.3, 1, 1);
+ break;
+
+ case TE_TEI_SMOKE:
+ MSG_ReadVector(pos);
+ MSG_ReadVector(dir);
+ count = MSG_ReadByte ();
+ Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 4);
+ CL_Tei_Smoke(pos, dir, count);
+ break;
+
+ case TE_TEI_BIGEXPLOSION:
+ MSG_ReadVector(pos);
+ Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 10);
+ CL_ParticleExplosion (pos);
+ CL_AllocDlight (NULL, pos, 500, 1.25f, 1.0f, 0.5f, 500, 9999);
+ S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+ break;
+
+ case TE_TEI_PLASMAHIT:
+ MSG_ReadVector(pos);
+ MSG_ReadVector(dir);
+ count = MSG_ReadByte ();
+ Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 5);
+ CL_Tei_PlasmaHit(pos, dir, count);
+ CL_AllocDlight (NULL, pos, 500, 0.3, 0.6, 1.0f, 2000, 9999);
+ break;
+
default:
- Host_Error ("CL_ParseTempEntity: bad type %d", type);
+ Host_Error ("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
}
}
CL_ParseServerMessage
=====================
*/
+int parsingerror = false;
void CL_ParseServerMessage (void)
{
int cmd;
entitiesupdated = false;
+ parsingerror = true;
+
while (1)
{
if (msg_badread)
if (i >= cl.maxclients)
Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
cl.scores[i].colors = MSG_ReadByte ();
- // update our color cvar if our color changed
- if (i == cl.playerentity - 1)
- Cvar_SetValue ("_cl_color", cl.scores[i].colors);
break;
case svc_particle:
if (entitiesupdated)
CL_EntityUpdateEnd();
+
+ parsingerror = false;
+}
+
+void CL_Parse_DumpPacket(void)
+{
+ if (!parsingerror)
+ return;
+ Con_Printf("Packet dump:\n");
+ SZ_HexDumpToConsole(&net_message);
+ parsingerror = false;
}
void CL_Parse_Init(void)