// viewzoom interpolation
cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
+
+ // force a recalculation of the player prediction
+ cl.movement_replay = true;
}
/*
if (!cls.demoplayback)
VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
+ // force a recalculation of the player prediction
+ cl.movement_replay = true;
+
// slightly kill qw player entities each frame
for (i = 1;i < cl.maxclients;i++)
cl.entities_active[i] = false;