int volume;
int field_mask;
float attenuation;
- int i;
field_mask = MSG_ReadByte();
if (ent >= MAX_EDICTS)
Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent);
- for (i = 0;i < 3;i++)
- pos[i] = MSG_ReadCoord ();
+ MSG_ReadVector(pos);
S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
}
lastmsg = time;
// write out a nop
// LordHavoc: must use unreliable because reliable could kill the sigon message!
- Con_Printf("--> client to server keepalive\n");
+ Con_Print("--> client to server keepalive\n");
msg.data = buf;
msg.maxsize = sizeof(buf);
msg.cursize = 0;
const char *data;
char key[128], value[4096];
FOG_clear(); // LordHavoc: no fog until set
- R_SetSkyBox(""); // LordHavoc: no environment mapped sky until set
+ // LordHavoc: default to the map's sky (q3 shader parsing sets this)
+ R_SetSkyBox(cl.worldmodel->brush.skybox);
data = entdata;
if (!data)
return;
{
//char str[8192];
-Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
+Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
switch (cls.signon)
{
MSG_WriteString (&cls.message, va("pmodel %i\n", cl_pmodel.integer));
}
+ MSG_WriteByte (&cls.message, clc_stringcmd);
+ MSG_WriteString (&cls.message, va("rate %i\n", cl_rate.integer));
+
MSG_WriteByte (&cls.message, clc_stringcmd);
MSG_WriteString (&cls.message, "spawn");
break;
int nummodels, numsounds;
entity_t *ent;
- Con_DPrintf ("Serverinfo packet received.\n");
+ Con_DPrint("Serverinfo packet received.\n");
//
// wipe the client_state_t struct
//
// hack for unmarked Nehahra movie demos which had a custom protocol
if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
i = PROTOCOL_NEHAHRAMOVIE;
- if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_NEHAHRAMOVIE)
+ if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_NEHAHRAMOVIE)
{
- Host_Error("CL_ParseServerInfo: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_NEHAHRAMOVIE);
+ Host_Error("CL_ParseServerInfo: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_NEHAHRAMOVIE);
return;
}
cl.protocol = i;
// seperate the printfs so the server message can have a color
if (cl.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
- {
- Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n");
- Con_Printf("%c%s\n", 2, str);
- }
+ Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
// check memory integrity
Mem_CheckSentinelsGlobal();
CL_KeepaliveMessage();
Mod_TouchModel(parse_model_precache[i]);
}
+ Mod_PurgeUnused();
+
// do the same for sounds
+ S_ClearUsed();
for (i = 1;i < numsounds;i++)
{
CL_KeepaliveMessage();
S_TouchSound(parse_sound_precache[i]);
}
- // purge anything that was not touched
- Mod_PurgeUnused();
+ S_PurgeUnused();
// now we try to load everything that is new
}
// sounds
- S_BeginPrecaching ();
for (i=1 ; i<numsounds ; i++)
{
CL_KeepaliveMessage();
cl.sound_precache[i] = S_PrecacheSound(parse_sound_precache[i], true);
}
- S_EndPrecaching ();
// local state
ent = &cl_entities[0];
// entire entity array was cleared, so just fill in a few fields
ent->state_current.active = true;
ent->render.model = cl.worldmodel = cl.model_precache[1];
- //ent->render.scale = 1;
+ ent->render.scale = 1; // some of the renderer still relies on scale
ent->render.alpha = 1;
- ent->render.flags = RENDER_SHADOW;
+ ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
CL_BoundingBoxForEntity(&ent->render);
cl.idealpitch = 0;
VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
- for (i=0 ; i<3 ; i++)
+ if (cl.protocol == PROTOCOL_DARKPLACES5)
{
- if (bits & (SU_PUNCH1<<i) )
+ for (i = 0;i < 3;i++)
{
- if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
+ if (bits & (SU_PUNCH1<<i) )
cl.punchangle[i] = MSG_ReadPreciseAngle();
else
- cl.punchangle[i] = MSG_ReadChar();
+ cl.punchangle[i] = 0;
+ if (bits & (SU_PUNCHVEC1<<i))
+ cl.punchvector[i] = MSG_ReadFloat();
+ else
+ cl.punchvector[i] = 0;
+ if (bits & (SU_VELOCITY1<<i) )
+ cl.mvelocity[0][i] = MSG_ReadFloat();
+ else
+ cl.mvelocity[0][i] = 0;
+ }
+ }
+ else
+ {
+ for (i = 0;i < 3;i++)
+ {
+ if (bits & (SU_PUNCH1<<i) )
+ {
+ if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
+ cl.punchangle[i] = MSG_ReadPreciseAngle();
+ else
+ cl.punchangle[i] = MSG_ReadChar();
+ }
+ else
+ cl.punchangle[i] = 0;
+ if (bits & (SU_PUNCHVEC1<<i))
+ cl.punchvector[i] = MSG_ReadCoord();
+ else
+ cl.punchvector[i] = 0;
+ if (bits & (SU_VELOCITY1<<i) )
+ cl.mvelocity[0][i] = MSG_ReadChar()*16;
+ else
+ cl.mvelocity[0][i] = 0;
}
- else
- cl.punchangle[i] = 0;
- if (bits & (SU_PUNCHVEC1<<i))
- cl.punchvector[i] = MSG_ReadCoord();
- else
- cl.punchvector[i] = 0;
- if (bits & (SU_VELOCITY1<<i) )
- cl.mvelocity[0][i] = MSG_ReadChar()*16;
- else
- cl.mvelocity[0][i] = 0;
}
i = MSG_ReadLong ();
return;
}
}
- Con_Printf ("beam list overflow!\n");
+ Con_Print("beam list overflow!\n");
}
void CL_ParseTempEntity(void)
int colorStart, colorLength, count;
float velspeed, radius;
qbyte *tempcolor;
+ matrix4x4_t tempmatrix;
type = MSG_ReadByte();
switch (type)
// spike hitting wall
MSG_ReadVector(pos);
CL_FindNonSolidLocation(pos, pos, 4);
- CL_AllocDlight(NULL, pos, 50, 0.25f, 1.00f, 0.25f, 250, 0.2);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, 0, false, 1);
CL_RunParticleEffect(pos, vec3_origin, 20, 30);
S_StartSound(-1, 0, cl_sfx_wizhit, pos, 1, 1);
break;
// spike hitting wall
MSG_ReadVector(pos);
CL_FindNonSolidLocation(pos, pos, 4);
- CL_AllocDlight(NULL, pos, 50, 1.0f, 0.60f, 0.20f, 250, 0.2);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, 0, false, 1);
CL_RunParticleEffect(pos, vec3_origin, 226, 20);
S_StartSound(-1, 0, cl_sfx_knighthit, pos, 1, 1);
break;
CL_FindNonSolidLocation(pos, pos, 4);
// LordHavoc: changed to spark shower
CL_SparkShower(pos, vec3_origin, 15);
- CL_AllocDlight(NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1);
S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
if (rand() % 5)
S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
CL_FindNonSolidLocation(pos, pos, 4);
// LordHavoc: changed to dust shower
CL_SparkShower(pos, vec3_origin, 30);
- CL_AllocDlight(NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1);
if (rand() % 5)
S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
else
case TE_PLASMABURN:
MSG_ReadVector(pos);
CL_FindNonSolidLocation(pos, pos, 4);
- CL_AllocDlight(NULL, pos, 200, 1, 1, 1, 1000, 0.2);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, 0, true, 1);
CL_PlasmaBurn(pos);
break;
// LordHavoc: added for improved gore
MSG_ReadVector(pos);
CL_FindNonSolidLocation(pos, pos, 4);
CL_SparkShower(pos, vec3_origin, 15);
- CL_AllocDlight(NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1);
break;
case TE_EXPLOSION:
CL_FindNonSolidLocation(pos, pos, 10);
CL_ParticleExplosion(pos);
// LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
- CL_AllocDlight(NULL, pos, 350, 1.25f, 1.0f, 0.5f, 700, 0.5);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 1.0f, 700, 0.5, 0, 0, true, 1);
S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
break;
MSG_ReadVector(pos);
CL_FindNonSolidLocation(pos, pos, 10);
CL_ParticleExplosion(pos);
- CL_AllocDlight(NULL, pos, 600, 0.5f, 0.4f, 1.0f, 1200, 0.5);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, 0, true, 1);
S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
break;
MSG_ReadVector(pos);
CL_FindNonSolidLocation(pos, pos, 10);
CL_ParticleExplosion(pos);
- CL_AllocDlight(NULL, pos, 350, MSG_ReadCoord(), MSG_ReadCoord(), MSG_ReadCoord(), 700, 0.5);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ color[0] = MSG_ReadCoord() * (2.0f / 1.0f);
+ color[1] = MSG_ReadCoord() * (2.0f / 1.0f);
+ color[2] = MSG_ReadCoord() * (2.0f / 1.0f);
+ CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1);
S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
break;
MSG_ReadVector(pos);
CL_FindNonSolidLocation(pos, pos, 10);
CL_ParticleExplosion(pos);
- color[0] = MSG_ReadByte() * (1.0 / 255.0);
- color[1] = MSG_ReadByte() * (1.0 / 255.0);
- color[2] = MSG_ReadByte() * (1.0 / 255.0);
- CL_AllocDlight(NULL, pos, 350, color[0], color[1], color[2], 700, 0.5);
+ color[0] = MSG_ReadByte() * (2.0f / 255.0f);
+ color[1] = MSG_ReadByte() * (2.0f / 255.0f);
+ color[2] = MSG_ReadByte() * (2.0f / 255.0f);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1);
S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
break;
S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
- CL_AllocDlight(NULL, pos, 600, 0.8f, 0.4f, 1.0f, 1200, 0.5);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, 0, true, 1);
break;
case TE_SMALLFLASH:
MSG_ReadVector(pos);
CL_FindNonSolidLocation(pos, pos, 10);
- CL_AllocDlight(NULL, pos, 200, 1, 1, 1, 1000, 0.2);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, 0, true, 1);
break;
case TE_CUSTOMFLASH:
CL_FindNonSolidLocation(pos, pos, 4);
radius = MSG_ReadByte() * 8;
velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
- color[0] = MSG_ReadByte() * (1.0 / 255.0);
- color[1] = MSG_ReadByte() * (1.0 / 255.0);
- color[2] = MSG_ReadByte() * (1.0 / 255.0);
- CL_AllocDlight(NULL, pos, radius, color[0], color[1], color[2], radius / velspeed, velspeed);
+ color[0] = MSG_ReadByte() * (2.0f / 255.0f);
+ color[1] = MSG_ReadByte() * (2.0f / 255.0f);
+ color[2] = MSG_ReadByte() * (2.0f / 255.0f);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, 0, true, 1);
break;
case TE_FLAMEJET:
case TE_LIGHTNING1:
// lightning bolts
if (!cl_model_bolt)
- cl_model_bolt = Mod_ForName("progs/bolt.mdl", true, false, false);
+ cl_model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
CL_ParseBeam(cl_model_bolt, true);
break;
case TE_LIGHTNING2:
// lightning bolts
if (!cl_model_bolt2)
- cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", true, false, false);
+ cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
CL_ParseBeam(cl_model_bolt2, true);
break;
break;
case TE_LAVASPLASH:
- pos[0] = MSG_ReadCoord();
- pos[1] = MSG_ReadCoord();
- pos[2] = MSG_ReadCoord();
+ MSG_ReadVector(pos);
CL_LavaSplash(pos);
break;
case TE_TELEPORT:
- pos[0] = MSG_ReadCoord();
- pos[1] = MSG_ReadCoord();
- pos[2] = MSG_ReadCoord();
- CL_AllocDlight(NULL, pos, 500, 1.0f, 1.0f, 1.0f, 1500, 99.0f);
+ MSG_ReadVector(pos);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 500, 1.0f, 1.0f, 1.0f, 1500, 99.0f, 0, 0, true, 1);
// CL_TeleportSplash(pos);
break;
colorLength = MSG_ReadByte();
CL_ParticleExplosion2(pos, colorStart, colorLength);
tempcolor = (qbyte *)&palette_complete[(rand()%colorLength) + colorStart];
- CL_AllocDlight(NULL, pos, 350, tempcolor[0] * (1.0f / 255.0f), tempcolor[1] * (1.0f / 255.0f), tempcolor[2] * (1.0f / 255.0f), 700, 0.5);
+ color[0] = tempcolor[0] * (2.0f / 255.0f);
+ color[1] = tempcolor[1] * (2.0f / 255.0f);
+ color[2] = tempcolor[2] * (2.0f / 255.0f);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1);
S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
break;
MSG_ReadVector(pos);
CL_FindNonSolidLocation(pos, pos, 10);
CL_ParticleExplosion(pos);
- CL_AllocDlight(NULL, pos, 500, 1.25f, 1.0f, 0.5f, 500, 9999);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, 0, true, 1);
S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
break;
count = MSG_ReadByte();
CL_FindNonSolidLocation(pos, pos, 5);
CL_Tei_PlasmaHit(pos, dir, count);
- CL_AllocDlight(NULL, pos, 500, 0.3, 0.6, 1.0f, 2000, 9999);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, 0, true, 1);
break;
default:
}
}
-#define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf ("%3i:%s\n", msg_readcount-1, x);
+#define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
static qbyte cgamenetbuffer[65536];
// if recording demos, copy the message out
//
if (cl_shownet.integer == 1)
- Con_Printf ("%f %i\n", realtime, net_message.cursize);
+ Con_Printf("%f %i\n", realtime, net_message.cursize);
else if (cl_shownet.integer == 2)
- Con_Printf ("------------------\n");
+ Con_Print("------------------\n");
cl.onground = false; // unless the server says otherwise
//
i &= 31;
}
description[strlen(description)-1] = '\n'; // replace the last space with a newline
- Con_Printf("%s", description);
+ Con_Print(description);
Host_Error ("CL_ParseServerMessage: Illegible server message\n");
}
break;
case svc_nop:
if (cls.signon < SIGNONS)
- Con_Printf("<-- server to client keepalive\n");
+ Con_Print("<-- server to client keepalive\n");
break;
case svc_time:
// hack for unmarked Nehahra movie demos which had a custom protocol
if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
i = PROTOCOL_NEHAHRAMOVIE;
- if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_NEHAHRAMOVIE)
- Host_Error("CL_ParseServerMessage: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_NEHAHRAMOVIE);
+ if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_NEHAHRAMOVIE)
+ Host_Error("CL_ParseServerMessage: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_NEHAHRAMOVIE);
cl.protocol = i;
break;
case svc_disconnect:
- Host_EndGame ("Server disconnected\n");
+ Con_Printf ("Server disconnected\n");
+ if (cls.demonum != -1)
+ CL_NextDemo ();
+ else
+ CL_Disconnect ();
+ break;
case svc_print:
- Con_Printf ("%s", MSG_ReadString ());
+ Con_Print(MSG_ReadString());
break;
case svc_centerprint:
- SCR_CenterPrint (MSG_ReadString ());
+ SCR_CenterPrint(MSG_ReadString ());
break;
case svc_stufftext:
case svc_setpause:
cl.paused = MSG_ReadByte ();
if (cl.paused)
+ {
CDAudio_Pause ();
+ S_PauseGameSounds ();
+ }
else
+ {
CDAudio_Resume ();
+ S_ResumeGameSounds ();
+ }
break;
case svc_signonnum:
case svc_finale:
cl.intermission = 2;
cl.completed_time = cl.time;
- SCR_CenterPrint (MSG_ReadString ());
+ SCR_CenterPrint(MSG_ReadString ());
break;
case svc_cutscene:
cl.intermission = 3;
cl.completed_time = cl.time;
- SCR_CenterPrint (MSG_ReadString ());
+ SCR_CenterPrint(MSG_ReadString ());
break;
case svc_sellscreen:
Cmd_ExecuteString ("help", src_command);
break;
case svc_hidelmp:
- SHOWLMP_decodehide();
+ if (gamemode == GAME_TENEBRAE)
+ {
+ // repeating particle effect
+ MSG_ReadCoord();
+ MSG_ReadCoord();
+ MSG_ReadCoord();
+ MSG_ReadCoord();
+ MSG_ReadCoord();
+ MSG_ReadCoord();
+ MSG_ReadByte();
+ MSG_ReadLong();
+ MSG_ReadLong();
+ MSG_ReadString();
+ }
+ else
+ SHOWLMP_decodehide();
break;
case svc_showlmp:
- SHOWLMP_decodeshow();
+ if (gamemode == GAME_TENEBRAE)
+ {
+ // particle effect
+ MSG_ReadCoord();
+ MSG_ReadCoord();
+ MSG_ReadCoord();
+ MSG_ReadByte();
+ MSG_ReadString();
+ }
+ else
+ SHOWLMP_decodeshow();
break;
case svc_skybox:
R_SetSkyBox(MSG_ReadString());
{
if (!parsingerror)
return;
- Con_Printf("Packet dump:\n");
+ Con_Print("Packet dump:\n");
SZ_HexDumpToConsole(&net_message);
parsingerror = false;
}