// cl_parse.c -- parse a message received from the server
#include "quakedef.h"
+#include "cl_collision.h"
char *svc_strings[128] =
{
//=============================================================================
cvar_t demo_nehahra = {0, "demo_nehahra", "0"};
+cvar_t developer_networkentities = {0, "developer_networkentities", "0"};
-qboolean Nehahrademcompatibility; // LordHavoc: to allow playback of the early Nehahra movie segments
-int dpprotocol; // LordHavoc: version of network protocol, or 0 if not DarkPlaces
+mempool_t *cl_scores_mempool;
/*
==================
*/
void CL_ParseStartSoundPacket(int largesoundindex)
{
- vec3_t pos;
- int channel, ent;
- int sound_num;
- int volume;
- int field_mask;
- float attenuation;
- int i;
-
- field_mask = MSG_ReadByte();
-
- if (field_mask & SND_VOLUME)
+ vec3_t pos;
+ int channel, ent;
+ int sound_num;
+ int volume;
+ int field_mask;
+ float attenuation;
+ int i;
+
+ field_mask = MSG_ReadByte();
+
+ if (field_mask & SND_VOLUME)
volume = MSG_ReadByte ();
else
volume = DEFAULT_SOUND_PACKET_VOLUME;
-
- if (field_mask & SND_ATTENUATION)
+
+ if (field_mask & SND_ATTENUATION)
attenuation = MSG_ReadByte () / 64.0;
else
attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
-
- channel = MSG_ReadShort ();
- if (largesoundindex)
+
+ if (field_mask & SND_LARGEENTITY)
+ {
+ ent = (unsigned short) MSG_ReadShort ();
+ channel = MSG_ReadByte ();
+ }
+ else
+ {
+ channel = (unsigned short) MSG_ReadShort ();
+ ent = channel >> 3;
+ channel &= 7;
+ }
+
+ if (largesoundindex || field_mask & SND_LARGESOUND)
sound_num = (unsigned short) MSG_ReadShort ();
else
sound_num = MSG_ReadByte ();
if (sound_num >= MAX_SOUNDS)
Host_Error("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
- ent = channel >> 3;
- channel &= 7;
- if (ent > MAX_EDICTS)
+ if (ent >= MAX_EDICTS)
Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent);
-
- for (i=0 ; i<3 ; i++)
+
+ for (i = 0;i < 3;i++)
pos[i] = MSG_ReadCoord ();
- S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
+ S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
}
/*
so the server doesn't disconnect.
==================
*/
+
+static qbyte olddata[NET_MAXMESSAGE];
void CL_KeepaliveMessage (void)
{
- float time;
+ float time;
static float lastmsg;
- int ret;
- int c;
- sizebuf_t old;
- qbyte olddata[8192];
-
- if (sv.active)
- return; // no need if server is local
- if (cls.demoplayback)
+ int oldreadcount;
+ qboolean oldbadread;
+ sizebuf_t old;
+
+ // no need if server is local and definitely not if this is a demo
+ if (sv.active || cls.demoplayback)
return;
// read messages from server, should just be nops
+ oldreadcount = msg_readcount;
+ oldbadread = msg_badread;
old = net_message;
- memcpy (olddata, net_message.data, net_message.cursize);
-
- do
- {
- ret = CL_GetMessage ();
- switch (ret)
- {
- default:
- Host_Error ("CL_KeepaliveMessage: CL_GetMessage failed");
- case 0:
- break; // nothing waiting
- case 1:
- Host_Error ("CL_KeepaliveMessage: received a message");
- break;
- case 2:
- c = MSG_ReadByte();
- if (c != svc_nop)
- Host_Error ("CL_KeepaliveMessage: datagram wasn't a nop");
- break;
- }
- } while (ret);
+ memcpy(olddata, net_message.data, net_message.cursize);
- net_message = old;
- memcpy (net_message.data, olddata, net_message.cursize);
-
-// check time
- time = Sys_DoubleTime ();
- if (time - lastmsg < 5)
- return;
- lastmsg = time;
+ NetConn_ClientFrame();
-// write out a nop
- Con_Printf ("--> client to server keepalive\n");
+ msg_readcount = oldreadcount;
+ msg_badread = oldbadread;
+ net_message = old;
+ memcpy(net_message.data, olddata, net_message.cursize);
- MSG_WriteByte (&cls.message, clc_nop);
- NET_SendMessage (cls.netcon, &cls.message);
- SZ_Clear (&cls.message);
+ if (cls.netcon && NetConn_CanSendMessage(cls.netcon) && (time = Sys_DoubleTime()) - lastmsg >= 5)
+ {
+ sizebuf_t msg;
+ qbyte buf[4];
+ lastmsg = time;
+ // write out a nop
+ // LordHavoc: must use unreliable because reliable could kill the sigon message!
+ Con_Printf("--> client to server keepalive\n");
+ msg.data = buf;
+ msg.maxsize = sizeof(buf);
+ msg.cursize = 0;
+ MSG_WriteChar(&msg, svc_nop);
+ NetConn_SendUnreliableMessage(cls.netcon, &msg);
+ // try not to utterly crush the computer with work, that's just rude
+ Sys_Sleep();
+ }
}
void CL_ParseEntityLump(char *entdata)
data = entdata;
if (!data)
return;
- if (!COM_ParseToken(&data))
+ if (!COM_ParseToken(&data, false))
return; // error
if (com_token[0] != '{')
return; // error
while (1)
{
- if (!COM_ParseToken(&data))
+ if (!COM_ParseToken(&data, false))
return; // error
if (com_token[0] == '}')
break; // end of worldspawn
strcpy(key, com_token);
while (key[strlen(key)-1] == ' ') // remove trailing spaces
key[strlen(key)-1] = 0;
- if (!COM_ParseToken(&data))
+ if (!COM_ParseToken(&data, false))
return; // error
strcpy(value, com_token);
if (!strcmp("sky", key))
}
MSG_WriteByte (&cls.message, clc_stringcmd);
- //sprintf (str, "spawn %s", cls.spawnparms);
- //MSG_WriteString (&cls.message, str);
MSG_WriteString (&cls.message, "spawn");
break;
==================
*/
qbyte entlife[MAX_EDICTS];
+// FIXME: this is a lot of memory to be keeping around, this needs to be dynamically allocated and freed
+static char parse_model_precache[MAX_MODELS][MAX_QPATH];
+static char parse_sound_precache[MAX_SOUNDS][MAX_QPATH];
void CL_ParseServerInfo (void)
{
char *str;
int i;
int nummodels, numsounds;
- char model_precache[MAX_MODELS][MAX_QPATH];
- char sound_precache[MAX_SOUNDS][MAX_QPATH];
entity_t *ent;
Con_DPrintf ("Serverinfo packet received.\n");
// parse protocol version number
i = MSG_ReadLong ();
- if (i != PROTOCOL_VERSION && i != DPPROTOCOL_VERSION1 && i != DPPROTOCOL_VERSION2 && i != DPPROTOCOL_VERSION3 && i != 250)
+ // hack for unmarked Nehahra movie demos which had a custom protocol
+ if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
+ i = PROTOCOL_NEHAHRAMOVIE;
+ if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_NEHAHRAMOVIE)
{
- Con_Printf ("Server is protocol %i, not %i, %i, %i or %i", i, DPPROTOCOL_VERSION1, DPPROTOCOL_VERSION2, DPPROTOCOL_VERSION3, PROTOCOL_VERSION);
+ Host_Error("CL_ParseServerInfo: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_NEHAHRAMOVIE);
return;
}
- Nehahrademcompatibility = false;
- if (i == 250)
- Nehahrademcompatibility = true;
- if (cls.demoplayback && demo_nehahra.integer)
- Nehahrademcompatibility = true;
- dpprotocol = i;
- if (dpprotocol != DPPROTOCOL_VERSION1 && dpprotocol != DPPROTOCOL_VERSION2 && dpprotocol != DPPROTOCOL_VERSION3)
- dpprotocol = 0;
+ cl.protocol = i;
// parse maxclients
cl.maxclients = MSG_ReadByte ();
Con_Printf("Bad maxclients (%u) from server\n", cl.maxclients);
return;
}
+ Mem_EmptyPool(cl_scores_mempool);
cl.scores = Mem_Alloc(cl_scores_mempool, cl.maxclients*sizeof(*cl.scores));
// parse gametype
strncpy (cl.levelname, str, sizeof(cl.levelname)-1);
// seperate the printfs so the server message can have a color
- if (!Nehahrademcompatibility) // no messages when playing the Nehahra movie
+ if (cl.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
{
Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n");
- Con_Printf ("%c%s\n", 2, str);
+ Con_Printf("%c%s\n", 2, str);
}
-//
-// first we go through and touch all of the precache data that still
-// happens to be in the cache, so precaching something else doesn't
-// needlessly purge it
-//
-
+ // check memory integrity
Mem_CheckSentinelsGlobal();
- Mod_ClearUsed();
-
// disable until we get textures for it
R_ResetSkyBox();
-// precache models
- memset (cl.model_precache, 0, sizeof(cl.model_precache));
+ memset(cl.model_precache, 0, sizeof(cl.model_precache));
+ memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
+
+ // parse model precache list
for (nummodels=1 ; ; nummodels++)
{
- str = MSG_ReadString ();
+ str = MSG_ReadString();
if (!str[0])
break;
if (nummodels==MAX_MODELS)
- {
Host_Error ("Server sent too many model precaches\n");
- return;
- }
if (strlen(str) >= MAX_QPATH)
Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
- strcpy (model_precache[nummodels], str);
- Mod_TouchModel (str);
+ strcpy(parse_model_precache[nummodels], str);
}
-
-// precache sounds
- memset (cl.sound_precache, 0, sizeof(cl.sound_precache));
+ // parse sound precache list
for (numsounds=1 ; ; numsounds++)
{
- str = MSG_ReadString ();
+ str = MSG_ReadString();
if (!str[0])
break;
if (numsounds==MAX_SOUNDS)
- {
- Host_Error ("Server sent too many sound precaches\n");
- return;
- }
+ Host_Error("Server sent too many sound precaches\n");
if (strlen(str) >= MAX_QPATH)
- Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
- strcpy (sound_precache[numsounds], str);
- S_TouchSound (str);
+ Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
+ strcpy(parse_sound_precache[numsounds], str);
}
+ // touch all of the precached models that are still loaded so we can free
+ // anything that isn't needed
+ Mod_ClearUsed();
+ for (i = 1;i < nummodels;i++)
+ {
+ CL_KeepaliveMessage();
+ Mod_TouchModel(parse_model_precache[i]);
+ }
+ // do the same for sounds
+ for (i = 1;i < numsounds;i++)
+ {
+ CL_KeepaliveMessage();
+ S_TouchSound(parse_sound_precache[i]);
+ }
+ // purge anything that was not touched
Mod_PurgeUnused();
-//
-// now we try to load everything else until a cache allocation fails
-//
+ // now we try to load everything that is new
+
+ // world model
+ CL_KeepaliveMessage ();
+ cl.model_precache[1] = Mod_ForName(parse_model_precache[1], false, false, true);
+ if (cl.model_precache[1] == NULL)
+ Con_Printf("Map %s not found\n", parse_model_precache[1]);
- for (i=1 ; i<nummodels ; i++)
+ // normal models
+ for (i=2 ; i<nummodels ; i++)
{
- // LordHavoc: i == 1 means the first model is the world model
- cl.model_precache[i] = Mod_ForName (model_precache[i], false, false, i == 1);
- if (cl.model_precache[i] == NULL)
- {
- Con_Printf("Model %s not found\n", model_precache[i]);
- //return;
- }
- CL_KeepaliveMessage ();
+ CL_KeepaliveMessage();
+ if ((cl.model_precache[i] = Mod_ForName(parse_model_precache[i], false, false, false)) == NULL)
+ Con_Printf("Model %s not found\n", parse_model_precache[i]);
}
+ // sounds
S_BeginPrecaching ();
for (i=1 ; i<numsounds ; i++)
{
- cl.sound_precache[i] = S_PrecacheSound (sound_precache[i], true);
- CL_KeepaliveMessage ();
+ CL_KeepaliveMessage();
+ cl.sound_precache[i] = S_PrecacheSound(parse_sound_precache[i], true);
}
S_EndPrecaching ();
-// local state
+ // local state
ent = &cl_entities[0];
// entire entity array was cleared, so just fill in a few fields
ent->state_current.active = true;
ent->render.model = cl.worldmodel = cl.model_precache[1];
- ent->render.scale = 1;
+ //ent->render.scale = 1;
ent->render.alpha = 1;
+ ent->render.flags = RENDER_SHADOW;
+ Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
+ Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
CL_BoundingBoxForEntity(&ent->render);
// clear entlife array
memset(entlife, 0, MAX_EDICTS);
cl_num_entities = 1;
- R_NewMap ();
+ R_Modules_NewMap();
CL_CGVM_Start();
- noclip_anglehack = false; // noclip is turned off at start
+ // noclip is turned off at start
+ noclip_anglehack = false;
+ // check memory integrity
Mem_CheckSentinelsGlobal();
-
}
void CL_ValidateState(entity_state_t *s)
VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
VectorCopy(ent->state_current.angles, ent->persistent.newangles);
}
- else// if (ent->state_current.flags & RENDER_STEP)
+ else if (ent->state_current.flags & RENDER_STEP)
{
// monster interpolation
- if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01 || cl.mtime[0] - ent->persistent.lerpstarttime >= 0.1)
+ if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
{
- ent->persistent.lerpdeltatime = cl.time - ent->persistent.lerpstarttime;
+ ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
ent->persistent.lerpstarttime = cl.mtime[1];
VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
VectorCopy(ent->state_current.angles, ent->persistent.newangles);
}
}
- /*
else
{
// not a monster
ent->persistent.lerpstarttime = cl.mtime[1];
// no lerp if it's singleplayer
- //if (sv.active && svs.maxclients == 1 && !ent->state_current.flags & RENDER_STEP)
- // ent->persistent.lerpdeltatime = 0;
- //else
+ if (cl.islocalgame)
+ ent->persistent.lerpdeltatime = 0;
+ else
ent->persistent.lerpdeltatime = cl.mtime[0] - cl.mtime[1];
VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
VectorCopy(ent->state_current.angles, ent->persistent.newangles);
}
- */
}
/*
if (bits & U_MOREBITS)
bits |= (MSG_ReadByte()<<8);
- if ((bits & U_EXTEND1) && (!Nehahrademcompatibility))
+ if ((bits & U_EXTEND1) && cl.protocol != PROTOCOL_NEHAHRAMOVIE)
{
bits |= MSG_ReadByte() << 16;
if (bits & U_EXTEND2)
if (bits & U_EXTERIORMODEL) new.flags |= RENDER_EXTERIORMODEL;
// LordHavoc: to allow playback of the Nehahra movie
- if (Nehahrademcompatibility && (bits & U_EXTEND1))
+ if (cl.protocol == PROTOCOL_NEHAHRAMOVIE && (bits & U_EXTEND1))
{
// LordHavoc: evil format
int i = MSG_ReadFloat();
}
}
+static entity_frame_t entityframe;
+extern mempool_t *cl_entities_mempool;
void CL_ReadEntityFrame(void)
{
- entity_t *ent;
- entity_frame_t entityframe;
- int i;
- EntityFrame_Read(&cl.entitydatabase);
- EntityFrame_FetchFrame(&cl.entitydatabase, EntityFrame_MostRecentlyRecievedFrameNum(&cl.entitydatabase), &entityframe);
- for (i = 0;i < entityframe.numentities;i++)
+ if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
{
- // copy the states
- ent = &cl_entities[entityframe.entitydata[i].number];
- ent->state_previous = ent->state_current;
- ent->state_current = entityframe.entitydata[i];
- CL_MoveLerpEntityStates(ent);
- // the entity lives again...
- entlife[ent->state_current.number] = 2;
- cl_entities_active[ent->state_current.number] = true;
+ int i;
+ entity_t *ent;
+ EntityFrame_Read(&cl.entitydatabase);
+ EntityFrame_FetchFrame(&cl.entitydatabase, EntityFrame_MostRecentlyRecievedFrameNum(&cl.entitydatabase), &entityframe);
+ for (i = 0;i < entityframe.numentities;i++)
+ {
+ // copy the states
+ ent = &cl_entities[entityframe.entitydata[i].number];
+ ent->state_previous = ent->state_current;
+ ent->state_current = entityframe.entitydata[i];
+ CL_MoveLerpEntityStates(ent);
+ // the entity lives again...
+ entlife[ent->state_current.number] = 2;
+ cl_entities_active[ent->state_current.number] = true;
+ }
+ }
+ else
+ {
+ if (!cl.entitydatabase4)
+ cl.entitydatabase4 = EntityFrame4_AllocDatabase(cl_entities_mempool);
+ EntityFrame4_CL_ReadFrame(cl.entitydatabase4);
}
- VectorCopy(cl.viewentoriginnew, cl.viewentoriginold);
- VectorCopy(entityframe.eye, cl.viewentoriginnew);
}
void CL_EntityUpdateSetup(void)
void CL_EntityUpdateEnd(void)
{
- int i;
- // disable entities that disappeared this frame
- for (i = 1;i < MAX_EDICTS;i++)
+ if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
{
- // clear only the entities that were active last frame but not this
- // frame, don't waste time clearing all entities (which would cause
- // cache misses)
- if (entlife[i])
+ int i;
+ // disable entities that disappeared this frame
+ for (i = 1;i < MAX_EDICTS;i++)
{
- entlife[i]--;
- if (!entlife[i])
- cl_entities[i].state_previous.active = cl_entities[i].state_current.active = 0;
+ // clear only the entities that were active last frame but not this
+ // frame, don't waste time clearing all entities (which would cause
+ // cache misses)
+ if (entlife[i])
+ {
+ entlife[i]--;
+ if (!entlife[i])
+ cl_entities[i].state_previous.active = cl_entities[i].state_current.active = 0;
+ }
}
}
}
{
int i;
- memset(&ent->state_baseline, 0, sizeof(entity_state_t));
+ ClearStateToDefault(&ent->state_baseline);
ent->state_baseline.active = true;
if (large)
{
ent->state_baseline.origin[i] = MSG_ReadCoord ();
ent->state_baseline.angles[i] = MSG_ReadAngle ();
}
- ent->state_baseline.alpha = 255;
- ent->state_baseline.scale = 16;
- ent->state_baseline.glowsize = 0;
- ent->state_baseline.glowcolor = 254;
- ent->state_previous = ent->state_current = ent->state_baseline;
-
CL_ValidateState(&ent->state_baseline);
+ ent->state_previous = ent->state_current = ent->state_baseline;
}
{
if (bits & (SU_PUNCH1<<i) )
{
- if (dpprotocol)
+ if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
cl.punchangle[i] = MSG_ReadPreciseAngle();
else
cl.punchangle[i] = MSG_ReadChar();
cl.stats[STAT_CELLS] = MSG_ReadByte();
i = MSG_ReadByte ();
-
if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
- cl.stats[STAT_ACTIVEWEAPON] = (1<<i);
- else
- cl.stats[STAT_ACTIVEWEAPON] = i;
+ i = (1<<i);
+ // GAME_NEXUIZ hud needs weapon change time
+ // GAME_NEXUIZ uses a bit number as it's STAT_ACTIVEWEAPON, not a bitfield
+ // like other modes
+ if (cl.stats[STAT_ACTIVEWEAPON] != i)
+ cl.weapontime = cl.time;
+ cl.stats[STAT_ACTIVEWEAPON] = i;
cl.viewzoomold = cl.viewzoomnew; // for interpolation
if (bits & SU_VIEWZOOM)
ent->render.skinnum = ent->state_baseline.skin;
ent->render.effects = ent->state_baseline.effects;
ent->render.alpha = 1;
- ent->render.scale = 1;
- ent->render.alpha = 1;
+ //ent->render.scale = 1;
- VectorCopy (ent->state_baseline.origin, ent->render.origin);
- VectorCopy (ent->state_baseline.angles, ent->render.angles);
+ //VectorCopy (ent->state_baseline.origin, ent->render.origin);
+ //VectorCopy (ent->state_baseline.angles, ent->render.angles);
+ Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
+ Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
CL_BoundingBoxForEntity(&ent->render);
// This is definitely cheating...
cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav", false);
}
-void CL_ParseBeam (model_t *m)
+void CL_ParseBeam (model_t *m, int lightning)
{
int i, ent;
vec3_t start, end;
MSG_ReadVector(start);
MSG_ReadVector(end);
+ if (ent >= MAX_EDICTS)
+ {
+ Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
+ ent = 0;
+ }
+
// override any beam with the same entity
for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
{
if (b->entity == ent)
{
//b->entity = ent;
+ b->lightning = lightning;
+ b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
b->model = m;
b->endtime = cl.time + 0.2;
VectorCopy (start, b->start);
if (!b->model || b->endtime < cl.time)
{
b->entity = ent;
+ b->lightning = lightning;
+ b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
b->model = m;
b->endtime = cl.time + 0.2;
VectorCopy (start, b->start);
Con_Printf ("beam list overflow!\n");
}
-void CL_ParseTempEntity (void)
+void CL_ParseTempEntity(void)
{
int type;
vec3_t pos;
float velspeed, radius;
qbyte *tempcolor;
- type = MSG_ReadByte ();
+ type = MSG_ReadByte();
switch (type)
{
case TE_WIZSPIKE:
// spike hitting wall
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
- CL_RunParticleEffect (pos, vec3_origin, 20, 30);
- S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ CL_AllocDlight(NULL, pos, 50, 0.25f, 1.00f, 0.25f, 250, 0.2);
+ CL_RunParticleEffect(pos, vec3_origin, 20, 30);
+ S_StartSound(-1, 0, cl_sfx_wizhit, pos, 1, 1);
break;
case TE_KNIGHTSPIKE:
// spike hitting wall
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
- CL_RunParticleEffect (pos, vec3_origin, 226, 20);
- S_StartSound (-1, 0, cl_sfx_knighthit, pos, 1, 1);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ CL_AllocDlight(NULL, pos, 50, 1.0f, 0.60f, 0.20f, 250, 0.2);
+ CL_RunParticleEffect(pos, vec3_origin, 226, 20);
+ S_StartSound(-1, 0, cl_sfx_knighthit, pos, 1, 1);
break;
case TE_SPIKE:
// spike hitting wall
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ CL_FindNonSolidLocation(pos, pos, 4);
// LordHavoc: changed to spark shower
CL_SparkShower(pos, vec3_origin, 15);
- if ( rand() % 5 )
- S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
+ if (rand() % 5)
+ S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
else
{
rnd = rand() & 3;
if (rnd == 1)
- S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
+ S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
else if (rnd == 2)
- S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
+ S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
else
- S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
+ S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
}
break;
case TE_SPIKEQUAD:
// quad spike hitting wall
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ CL_FindNonSolidLocation(pos, pos, 4);
// LordHavoc: changed to spark shower
CL_SparkShower(pos, vec3_origin, 15);
- CL_AllocDlight (NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
- S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
- if ( rand() % 5 )
- S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
+ CL_AllocDlight(NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
+ S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+ if (rand() % 5)
+ S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
else
{
rnd = rand() & 3;
if (rnd == 1)
- S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
+ S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
else if (rnd == 2)
- S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
+ S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
else
- S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
+ S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
}
break;
case TE_SUPERSPIKE:
// super spike hitting wall
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ CL_FindNonSolidLocation(pos, pos, 4);
// LordHavoc: changed to dust shower
CL_SparkShower(pos, vec3_origin, 30);
- if ( rand() % 5 )
- S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
+ if (rand() % 5)
+ S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
else
{
rnd = rand() & 3;
if (rnd == 1)
- S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
+ S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
else if (rnd == 2)
- S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
+ S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
else
- S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
+ S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
}
break;
case TE_SUPERSPIKEQUAD:
// quad super spike hitting wall
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ CL_FindNonSolidLocation(pos, pos, 4);
// LordHavoc: changed to dust shower
CL_SparkShower(pos, vec3_origin, 30);
- CL_AllocDlight (NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
- if ( rand() % 5 )
- S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
+ CL_AllocDlight(NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
+ if (rand() % 5)
+ S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
else
{
rnd = rand() & 3;
if (rnd == 1)
- S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
+ S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
else if (rnd == 2)
- S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
+ S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
else
- S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
+ S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
}
break;
// LordHavoc: added for improved blood splatters
case TE_BLOOD:
// blood puff
MSG_ReadVector(pos);
- dir[0] = MSG_ReadChar ();
- dir[1] = MSG_ReadChar ();
- dir[2] = MSG_ReadChar ();
- count = MSG_ReadByte ();
+ CL_FindNonSolidLocation(pos, pos, 4);
+ dir[0] = MSG_ReadChar();
+ dir[1] = MSG_ReadChar();
+ dir[2] = MSG_ReadChar();
+ count = MSG_ReadByte();
CL_BloodPuff(pos, dir, count);
break;
- case TE_BLOOD2:
- // blood puff
- MSG_ReadVector(pos);
- CL_BloodPuff(pos, vec3_origin, 10);
- break;
case TE_SPARK:
// spark shower
MSG_ReadVector(pos);
- dir[0] = MSG_ReadChar ();
- dir[1] = MSG_ReadChar ();
- dir[2] = MSG_ReadChar ();
- count = MSG_ReadByte ();
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ dir[0] = MSG_ReadChar();
+ dir[1] = MSG_ReadChar();
+ dir[2] = MSG_ReadChar();
+ count = MSG_ReadByte();
CL_SparkShower(pos, dir, count);
break;
case TE_PLASMABURN:
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
- CL_AllocDlight (NULL, pos, 200, 1, 1, 1, 1000, 0.2);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ CL_AllocDlight(NULL, pos, 200, 1, 1, 1, 1000, 0.2);
CL_PlasmaBurn(pos);
break;
// LordHavoc: added for improved gore
// vaporized body
MSG_ReadVector(pos); // mins
MSG_ReadVector(pos2); // maxs
- velspeed = MSG_ReadCoord (); // speed
- count = MSG_ReadShort (); // number of particles
+ velspeed = MSG_ReadCoord(); // speed
+ count = MSG_ReadShort(); // number of particles
CL_BloodShower(pos, pos2, velspeed, count);
break;
case TE_PARTICLECUBE:
MSG_ReadVector(pos); // mins
MSG_ReadVector(pos2); // maxs
MSG_ReadVector(dir); // dir
- count = MSG_ReadShort (); // number of particles
- colorStart = MSG_ReadByte (); // color
- colorLength = MSG_ReadByte (); // gravity (1 or 0)
- velspeed = MSG_ReadCoord (); // randomvel
+ count = MSG_ReadShort(); // number of particles
+ colorStart = MSG_ReadByte(); // color
+ colorLength = MSG_ReadByte(); // gravity (1 or 0)
+ velspeed = MSG_ReadCoord(); // randomvel
CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
break;
MSG_ReadVector(pos); // mins
MSG_ReadVector(pos2); // maxs
MSG_ReadVector(dir); // dir
- count = MSG_ReadShort (); // number of particles
- colorStart = MSG_ReadByte (); // color
+ count = MSG_ReadShort(); // number of particles
+ colorStart = MSG_ReadByte(); // color
CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
break;
MSG_ReadVector(pos); // mins
MSG_ReadVector(pos2); // maxs
MSG_ReadVector(dir); // dir
- count = MSG_ReadShort (); // number of particles
- colorStart = MSG_ReadByte (); // color
+ count = MSG_ReadShort(); // number of particles
+ colorStart = MSG_ReadByte(); // color
CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
break;
case TE_GUNSHOT:
// bullet hitting wall
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ CL_FindNonSolidLocation(pos, pos, 4);
// LordHavoc: changed to dust shower
CL_SparkShower(pos, vec3_origin, 15);
break;
case TE_GUNSHOTQUAD:
// quad bullet hitting wall
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ CL_FindNonSolidLocation(pos, pos, 4);
CL_SparkShower(pos, vec3_origin, 15);
- CL_AllocDlight (NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
+ CL_AllocDlight(NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
break;
case TE_EXPLOSION:
// rocket explosion
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
- CL_ParticleExplosion (pos);
+ CL_FindNonSolidLocation(pos, pos, 10);
+ CL_ParticleExplosion(pos);
// LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
- CL_AllocDlight (NULL, pos, 350, 1.25f, 1.0f, 0.5f, 700, 0.5);
- S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+ CL_AllocDlight(NULL, pos, 350, 1.25f, 1.0f, 0.5f, 700, 0.5);
+ S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
break;
case TE_EXPLOSIONQUAD:
// quad rocket explosion
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
- CL_ParticleExplosion (pos);
- CL_AllocDlight (NULL, pos, 600, 0.5f, 0.4f, 1.0f, 1200, 0.5);
- S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+ CL_FindNonSolidLocation(pos, pos, 10);
+ CL_ParticleExplosion(pos);
+ CL_AllocDlight(NULL, pos, 600, 0.5f, 0.4f, 1.0f, 1200, 0.5);
+ S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
break;
case TE_EXPLOSION3:
// Nehahra movie colored lighting explosion
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
- CL_ParticleExplosion (pos);
- CL_AllocDlight (NULL, pos, 350, MSG_ReadCoord(), MSG_ReadCoord(), MSG_ReadCoord(), 700, 0.5);
- S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+ CL_FindNonSolidLocation(pos, pos, 10);
+ CL_ParticleExplosion(pos);
+ CL_AllocDlight(NULL, pos, 350, MSG_ReadCoord(), MSG_ReadCoord(), MSG_ReadCoord(), 700, 0.5);
+ S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
break;
case TE_EXPLOSIONRGB:
// colored lighting explosion
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
- CL_ParticleExplosion (pos);
+ CL_FindNonSolidLocation(pos, pos, 10);
+ CL_ParticleExplosion(pos);
color[0] = MSG_ReadByte() * (1.0 / 255.0);
color[1] = MSG_ReadByte() * (1.0 / 255.0);
color[2] = MSG_ReadByte() * (1.0 / 255.0);
- CL_AllocDlight (NULL, pos, 350, color[0], color[1], color[2], 700, 0.5);
- S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+ CL_AllocDlight(NULL, pos, 350, color[0], color[1], color[2], 700, 0.5);
+ S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
break;
case TE_TAREXPLOSION:
// tarbaby explosion
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
- CL_BlobExplosion (pos);
+ CL_FindNonSolidLocation(pos, pos, 10);
+ CL_BlobExplosion(pos);
- S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
- CL_AllocDlight (NULL, pos, 600, 0.8f, 0.4f, 1.0f, 1200, 0.5);
- S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+ S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+ S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+ CL_AllocDlight(NULL, pos, 600, 0.8f, 0.4f, 1.0f, 1200, 0.5);
break;
case TE_SMALLFLASH:
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
- CL_AllocDlight (NULL, pos, 200, 1, 1, 1, 1000, 0.2);
+ CL_FindNonSolidLocation(pos, pos, 10);
+ CL_AllocDlight(NULL, pos, 200, 1, 1, 1, 1000, 0.2);
break;
case TE_CUSTOMFLASH:
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ CL_FindNonSolidLocation(pos, pos, 4);
radius = MSG_ReadByte() * 8;
velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
color[0] = MSG_ReadByte() * (1.0 / 255.0);
color[1] = MSG_ReadByte() * (1.0 / 255.0);
color[2] = MSG_ReadByte() * (1.0 / 255.0);
- CL_AllocDlight (NULL, pos, radius, color[0], color[1], color[2], radius / velspeed, velspeed);
+ CL_AllocDlight(NULL, pos, radius, color[0], color[1], color[2], radius / velspeed, velspeed);
break;
case TE_FLAMEJET:
// lightning bolts
if (!cl_model_bolt)
cl_model_bolt = Mod_ForName("progs/bolt.mdl", true, false, false);
- CL_ParseBeam (cl_model_bolt);
+ CL_ParseBeam(cl_model_bolt, true);
break;
case TE_LIGHTNING2:
// lightning bolts
if (!cl_model_bolt2)
cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", true, false, false);
- CL_ParseBeam (cl_model_bolt2);
+ CL_ParseBeam(cl_model_bolt2, true);
break;
case TE_LIGHTNING3:
// lightning bolts
if (!cl_model_bolt3)
cl_model_bolt3 = Mod_ForName("progs/bolt3.mdl", true, false, false);
- CL_ParseBeam (cl_model_bolt3);
+ CL_ParseBeam(cl_model_bolt3, false);
break;
// PGM 01/21/97
// grappling hook beam
if (!cl_model_beam)
cl_model_beam = Mod_ForName("progs/beam.mdl", true, false, false);
- CL_ParseBeam (cl_model_beam);
+ CL_ParseBeam(cl_model_beam, false);
break;
// PGM 01/21/97
// LordHavoc: for compatibility with the Nehahra movie...
case TE_LIGHTNING4NEH:
- CL_ParseBeam (Mod_ForName(MSG_ReadString(), true, false, false));
+ CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
break;
case TE_LAVASPLASH:
- pos[0] = MSG_ReadCoord ();
- pos[1] = MSG_ReadCoord ();
- pos[2] = MSG_ReadCoord ();
- CL_LavaSplash (pos);
+ pos[0] = MSG_ReadCoord();
+ pos[1] = MSG_ReadCoord();
+ pos[2] = MSG_ReadCoord();
+ CL_LavaSplash(pos);
break;
case TE_TELEPORT:
- pos[0] = MSG_ReadCoord ();
- pos[1] = MSG_ReadCoord ();
- pos[2] = MSG_ReadCoord ();
- CL_AllocDlight (NULL, pos, 1000, 1.25f, 1.25f, 1.25f, 3000, 99.0f);
-// CL_TeleportSplash (pos);
+ pos[0] = MSG_ReadCoord();
+ pos[1] = MSG_ReadCoord();
+ pos[2] = MSG_ReadCoord();
+ CL_AllocDlight(NULL, pos, 500, 1.0f, 1.0f, 1.0f, 1500, 99.0f);
+// CL_TeleportSplash(pos);
break;
case TE_EXPLOSION2:
// color mapped explosion
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
- colorStart = MSG_ReadByte ();
- colorLength = MSG_ReadByte ();
- CL_ParticleExplosion2 (pos, colorStart, colorLength);
- tempcolor = (qbyte *)&d_8to24table[(rand()%colorLength) + colorStart];
- CL_AllocDlight (NULL, pos, 350, tempcolor[0] * (1.0f / 255.0f), tempcolor[1] * (1.0f / 255.0f), tempcolor[2] * (1.0f / 255.0f), 700, 0.5);
- S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+ CL_FindNonSolidLocation(pos, pos, 10);
+ colorStart = MSG_ReadByte();
+ colorLength = MSG_ReadByte();
+ CL_ParticleExplosion2(pos, colorStart, colorLength);
+ tempcolor = (qbyte *)&palette_complete[(rand()%colorLength) + colorStart];
+ CL_AllocDlight(NULL, pos, 350, tempcolor[0] * (1.0f / 255.0f), tempcolor[1] * (1.0f / 255.0f), tempcolor[2] * (1.0f / 255.0f), 700, 0.5);
+ S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+ break;
+
+ case TE_TEI_G3:
+ MSG_ReadVector(pos);
+ MSG_ReadVector(pos2);
+ MSG_ReadVector(dir);
+ CL_BeamParticle(pos, pos2, 12, 1, 0.3, 0.1, 1, 1);
+ CL_BeamParticle(pos, pos2, 5, 1, 0.9, 0.3, 1, 1);
+ break;
+
+ case TE_TEI_SMOKE:
+ MSG_ReadVector(pos);
+ MSG_ReadVector(dir);
+ count = MSG_ReadByte();
+ CL_FindNonSolidLocation(pos, pos, 4);
+ CL_Tei_Smoke(pos, dir, count);
+ break;
+
+ case TE_TEI_BIGEXPLOSION:
+ MSG_ReadVector(pos);
+ CL_FindNonSolidLocation(pos, pos, 10);
+ CL_ParticleExplosion(pos);
+ CL_AllocDlight(NULL, pos, 500, 1.25f, 1.0f, 0.5f, 500, 9999);
+ S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+ break;
+
+ case TE_TEI_PLASMAHIT:
+ MSG_ReadVector(pos);
+ MSG_ReadVector(dir);
+ count = MSG_ReadByte();
+ CL_FindNonSolidLocation(pos, pos, 5);
+ CL_Tei_PlasmaHit(pos, dir, count);
+ CL_AllocDlight(NULL, pos, 500, 0.3, 0.6, 1.0f, 2000, 9999);
break;
default:
- Host_Error ("CL_ParseTempEntity: bad type %d", type);
+ Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
}
}
CL_ParseServerMessage
=====================
*/
-void CL_ParseServerMessage (void)
+int parsingerror = false;
+void CL_ParseServerMessage(void)
{
int cmd;
int i, entitiesupdated;
char *cmdlogname[32], *temp;
int cmdindex, cmdcount = 0;
+ if (cls.demorecording)
+ CL_WriteDemoMessage ();
+
+ cl.last_received_message = realtime;
+
//
// if recording demos, copy the message out
//
if (cl_shownet.integer == 1)
- Con_Printf ("%i ",net_message.cursize);
+ Con_Printf ("%f %i\n", realtime, net_message.cursize);
else if (cl_shownet.integer == 2)
Con_Printf ("------------------\n");
//
// parse the message
//
- MSG_BeginReading ();
+ //MSG_BeginReading ();
entitiesupdated = false;
+ parsingerror = true;
+
while (1)
{
if (msg_badread)
break;
case svc_nop:
+ if (cls.signon < SIGNONS)
+ Con_Printf("<-- server to client keepalive\n");
break;
case svc_time:
case svc_version:
i = MSG_ReadLong ();
- if (i != PROTOCOL_VERSION && i != DPPROTOCOL_VERSION1 && i != DPPROTOCOL_VERSION2 && i != DPPROTOCOL_VERSION3 && i != 250)
- Host_Error ("CL_ParseServerMessage: Server is protocol %i, not %i, %i, %i or %i", i, DPPROTOCOL_VERSION1, DPPROTOCOL_VERSION2, DPPROTOCOL_VERSION3, PROTOCOL_VERSION);
- Nehahrademcompatibility = false;
- if (i == 250)
- Nehahrademcompatibility = true;
- if (cls.demoplayback && demo_nehahra.integer)
- Nehahrademcompatibility = true;
- dpprotocol = i;
- if (dpprotocol != DPPROTOCOL_VERSION1 && dpprotocol != DPPROTOCOL_VERSION2 && dpprotocol != DPPROTOCOL_VERSION3)
- dpprotocol = 0;
+ // hack for unmarked Nehahra movie demos which had a custom protocol
+ if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
+ i = PROTOCOL_NEHAHRAMOVIE;
+ if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_NEHAHRAMOVIE)
+ Host_Error("CL_ParseServerMessage: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_NEHAHRAMOVIE);
+ cl.protocol = i;
break;
case svc_disconnect:
break;
case svc_setview:
- cl.viewentity = MSG_ReadShort ();
+ cl.viewentity = (unsigned short)MSG_ReadShort ();
+ if (cl.viewentity >= MAX_EDICTS)
+ Host_Error("svc_setview >= MAX_EDICTS\n");
// LordHavoc: assume first setview recieved is the real player entity
if (!cl.playerentity)
cl.playerentity = cl.viewentity;
if (i >= cl.maxclients)
Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
cl.scores[i].colors = MSG_ReadByte ();
- // update our color cvar if our color changed
- if (i == cl.playerentity - 1)
- Cvar_SetValue ("_cl_color", cl.scores[i].colors);
break;
case svc_particle:
if (entitiesupdated)
CL_EntityUpdateEnd();
+
+ parsingerror = false;
+}
+
+void CL_Parse_DumpPacket(void)
+{
+ if (!parsingerror)
+ return;
+ Con_Printf("Packet dump:\n");
+ SZ_HexDumpToConsole(&net_message);
+ parsingerror = false;
}
void CL_Parse_Init(void)
{
// LordHavoc: added demo_nehahra cvar
+ cl_scores_mempool = Mem_AllocPool("client player info");
Cvar_RegisterVariable (&demo_nehahra);
if (gamemode == GAME_NEHAHRA)
Cvar_SetValue("demo_nehahra", 1);
+ Cvar_RegisterVariable(&developer_networkentities);
}