*/
#include "quakedef.h"
+
+#ifdef WORKINGLQUAKE
+#define lhrandom(MIN,MAX) ((rand() & 32767) * (((MAX)-(MIN)) * (1.0f / 32767.0f)) + (MIN))
+#define NUMVERTEXNORMALS 162
+siextern float r_avertexnormals[NUMVERTEXNORMALS][3];
+#define m_bytenormals r_avertexnormals
+#define VectorNormalizeFast VectorNormalize
+#define Mod_PointContents(v,m) (Mod_PointInLeaf(v,m)->contents)
+typedef unsigned char qbyte;
+#define cl_stainmaps.integer 0
+void R_Stain (vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2)
+{
+}
+#define CL_EntityParticles R_EntityParticles
+#define CL_ReadPointFile_f R_ReadPointFile_f
+#define CL_ParseParticleEffect R_ParseParticleEffect
+#define CL_ParticleExplosion R_ParticleExplosion
+#define CL_ParticleExplosion2 R_ParticleExplosion2
+#define CL_BlobExplosion R_BlobExplosion
+#define CL_RunParticleEffect R_RunParticleEffect
+#define CL_LavaSplash R_LavaSplash
+#define CL_RocketTrail2 R_RocketTrail2
+void R_CalcBeamVerts (float *vert, vec3_t org1, vec3_t org2, float width)
+{
+ vec3_t right1, right2, diff, normal;
+
+ VectorSubtract (org2, org1, normal);
+ VectorNormalizeFast (normal);
+
+ // calculate 'right' vector for start
+ VectorSubtract (r_origin, org1, diff);
+ VectorNormalizeFast (diff);
+ CrossProduct (normal, diff, right1);
+
+ // calculate 'right' vector for end
+ VectorSubtract (r_origin, org2, diff);
+ VectorNormalizeFast (diff);
+ CrossProduct (normal, diff, right2);
+
+ vert[ 0] = org1[0] + width * right1[0];
+ vert[ 1] = org1[1] + width * right1[1];
+ vert[ 2] = org1[2] + width * right1[2];
+ vert[ 4] = org1[0] - width * right1[0];
+ vert[ 5] = org1[1] - width * right1[1];
+ vert[ 6] = org1[2] - width * right1[2];
+ vert[ 8] = org2[0] - width * right2[0];
+ vert[ 9] = org2[1] - width * right2[1];
+ vert[10] = org2[2] - width * right2[2];
+ vert[12] = org2[0] + width * right2[0];
+ vert[13] = org2[1] + width * right2[1];
+ vert[14] = org2[2] + width * right2[2];
+}
+void fractalnoise(qbyte *noise, int size, int startgrid)
+{
+ int x, y, g, g2, amplitude, min, max, size1 = size - 1, sizepower, gridpower;
+ int *noisebuf;
+#define n(x,y) noisebuf[((y)&size1)*size+((x)&size1)]
+
+ for (sizepower = 0;(1 << sizepower) < size;sizepower++);
+ if (size != (1 << sizepower))
+ Sys_Error("fractalnoise: size must be power of 2\n");
+
+ for (gridpower = 0;(1 << gridpower) < startgrid;gridpower++);
+ if (startgrid != (1 << gridpower))
+ Sys_Error("fractalnoise: grid must be power of 2\n");
+
+ startgrid = bound(0, startgrid, size);
+
+ amplitude = 0xFFFF; // this gets halved before use
+ noisebuf = malloc(size*size*sizeof(int));
+ memset(noisebuf, 0, size*size*sizeof(int));
+
+ for (g2 = startgrid;g2;g2 >>= 1)
+ {
+ // brownian motion (at every smaller level there is random behavior)
+ amplitude >>= 1;
+ for (y = 0;y < size;y += g2)
+ for (x = 0;x < size;x += g2)
+ n(x,y) += (rand()&litude);
+
+ g = g2 >> 1;
+ if (g)
+ {
+ // subdivide, diamond-square algorithm (really this has little to do with squares)
+ // diamond
+ for (y = 0;y < size;y += g2)
+ for (x = 0;x < size;x += g2)
+ n(x+g,y+g) = (n(x,y) + n(x+g2,y) + n(x,y+g2) + n(x+g2,y+g2)) >> 2;
+ // square
+ for (y = 0;y < size;y += g2)
+ for (x = 0;x < size;x += g2)
+ {
+ n(x+g,y) = (n(x,y) + n(x+g2,y) + n(x+g,y-g) + n(x+g,y+g)) >> 2;
+ n(x,y+g) = (n(x,y) + n(x,y+g2) + n(x-g,y+g) + n(x+g,y+g)) >> 2;
+ }
+ }
+ }
+ // find range of noise values
+ min = max = 0;
+ for (y = 0;y < size;y++)
+ for (x = 0;x < size;x++)
+ {
+ if (n(x,y) < min) min = n(x,y);
+ if (n(x,y) > max) max = n(x,y);
+ }
+ max -= min;
+ max++;
+ // normalize noise and copy to output
+ for (y = 0;y < size;y++)
+ for (x = 0;x < size;x++)
+ *noise++ = (qbyte) (((n(x,y) - min) * 256) / max);
+ free(noisebuf);
+#undef n
+}
+void VectorVectors(const vec3_t forward, vec3_t right, vec3_t up)
+{
+ float d;
+
+ right[0] = forward[2];
+ right[1] = -forward[0];
+ right[2] = forward[1];
+
+ d = DotProduct(forward, right);
+ right[0] -= d * forward[0];
+ right[1] -= d * forward[1];
+ right[2] -= d * forward[2];
+ VectorNormalizeFast(right);
+ CrossProduct(right, forward, up);
+}
+#else
#include "cl_collision.h"
+#endif
-#define MAX_PARTICLES 16384 // default max # of particles at one time
+#define MAX_PARTICLES 8192 // default max # of particles at one time
#define ABSOLUTE_MIN_PARTICLES 512 // no fewer than this no matter what's on the command line
typedef enum
{
- pt_static, pt_rain, pt_bubble, pt_blood
+ pt_static, pt_rain, pt_bubble, pt_blood, pt_grow
}
ptype_t;
-#define P_TEXNUM_FIRSTBIT 0
-#define P_TEXNUM_BITS 6
-#define P_ORIENTATION_FIRSTBIT (P_TEXNUM_FIRSTBIT + P_TEXNUM_BITS)
-#define P_ORIENTATION_BITS 2
-#define P_FLAGS_FIRSTBIT (P_ORIENTATION_FIRSTBIT + P_ORIENTATION_BITS)
-#define P_DYNLIGHT (1 << (P_FLAGS_FIRSTBIT + 0))
-#define P_ADDITIVE (1 << (P_FLAGS_FIRSTBIT + 1))
+#define PARTICLE_INVALID 0
+#define PARTICLE_BILLBOARD 1
+#define PARTICLE_SPARK 2
+#define PARTICLE_ORIENTED_DOUBLESIDED 3
+#define PARTICLE_BEAM 4
typedef struct particle_s
{
ptype_t type;
- unsigned int flags; // dynamically lit, orientation, additive blending, texnum
+ int orientation;
+ int texnum;
+ int additive;
vec3_t org;
vec3_t vel;
float die;
//static int explosparkramp[8] = {0x4b0700, 0x6f0f00, 0x931f07, 0xb7330f, 0xcf632b, 0xe3974f, 0xffe7b5, 0xffffff};
-// these must match r_part.c's textures
+// texture numbers in particle font
static const int tex_smoke[8] = {0, 1, 2, 3, 4, 5, 6, 7};
static const int tex_rainsplash[16] = {8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23};
static const int tex_particle = 24;
-static const int tex_rain = 25;
+static const int tex_raindrop = 25;
static const int tex_bubble = 26;
+static const int tex_beam = 27;
static int cl_maxparticles;
static int cl_numparticles;
cvar_t cl_particles_sparks = {CVAR_SAVE, "cl_particles_sparks", "1"};
cvar_t cl_particles_bubbles = {CVAR_SAVE, "cl_particles_bubbles", "1"};
+#ifndef WORKINGLQUAKE
static mempool_t *cl_part_mempool;
+#endif
void CL_Particles_Clear(void)
{
Cvar_RegisterVariable (&cl_particles_sparks);
Cvar_RegisterVariable (&cl_particles_bubbles);
+#ifdef WORKINGLQUAKE
+ particles = (particle_t *) Hunk_AllocName(cl_maxparticles * sizeof(particle_t), "particles");
+ freeparticles = (void *) Hunk_AllocName(cl_maxparticles * sizeof(particle_t *), "particles");
+#else
cl_part_mempool = Mem_AllocPool("CL_Part");
particles = (particle_t *) Mem_Alloc(cl_part_mempool, cl_maxparticles * sizeof(particle_t));
freeparticles = (void *) Mem_Alloc(cl_part_mempool, cl_maxparticles * sizeof(particle_t *));
+#endif
cl_numparticles = 0;
}
return;\
{\
particle_t *part;\
- int tempcolor, tempcolor2, cr1, cg1, cb1, cr2, cg2, cb2;\
- unsigned int partflags;\
- partflags = ((porientation) << P_ORIENTATION_FIRSTBIT) | ((ptex) << P_TEXNUM_FIRSTBIT);\
- if (padditive)\
- partflags |= P_ADDITIVE;\
- if (plight)\
- partflags |= P_DYNLIGHT;\
- tempcolor = (pcolor1);\
- tempcolor2 = (pcolor2);\
- cr2 = ((tempcolor2) >> 16) & 0xFF;\
- cg2 = ((tempcolor2) >> 8) & 0xFF;\
- cb2 = (tempcolor2) & 0xFF;\
- if (tempcolor != tempcolor2)\
+ int ptempcolor, ptempcolor2, pcr1, pcg1, pcb1, pcr2, pcg2, pcb2;\
+ ptempcolor = (pcolor1);\
+ ptempcolor2 = (pcolor2);\
+ pcr2 = ((ptempcolor2) >> 16) & 0xFF;\
+ pcg2 = ((ptempcolor2) >> 8) & 0xFF;\
+ pcb2 = (ptempcolor2) & 0xFF;\
+ if (ptempcolor != ptempcolor2)\
{\
- cr1 = ((tempcolor) >> 16) & 0xFF;\
- cg1 = ((tempcolor) >> 8) & 0xFF;\
- cb1 = (tempcolor) & 0xFF;\
- tempcolor = rand() & 0xFF;\
- cr2 = (((cr2 - cr1) * tempcolor) >> 8) + cr1;\
- cg2 = (((cg2 - cg1) * tempcolor) >> 8) + cg1;\
- cb2 = (((cb2 - cb1) * tempcolor) >> 8) + cb1;\
+ pcr1 = ((ptempcolor) >> 16) & 0xFF;\
+ pcg1 = ((ptempcolor) >> 8) & 0xFF;\
+ pcb1 = (ptempcolor) & 0xFF;\
+ ptempcolor = rand() & 0xFF;\
+ pcr2 = (((pcr2 - pcr1) * ptempcolor) >> 8) + pcr1;\
+ pcg2 = (((pcg2 - pcg1) * ptempcolor) >> 8) + pcg1;\
+ pcb2 = (((pcb2 - pcb1) * ptempcolor) >> 8) + pcb1;\
}\
part = &particles[cl_numparticles++];\
part->type = (ptype);\
- part->color[0] = cr2;\
- part->color[1] = cg2;\
- part->color[2] = cb2;\
+ part->color[0] = pcr2;\
+ part->color[1] = pcg2;\
+ part->color[2] = pcb2;\
part->color[3] = 0xFF;\
- part->flags = partflags;\
+ part->orientation = porientation;\
+ part->texnum = ptex;\
+ part->additive = padditive;\
part->scalex = (pscalex);\
part->scaley = (pscaley);\
part->alpha = (palpha);\
forward[1] = cp*sy;
forward[2] = -sp;
+#ifdef WORKINGLQUAKE
+ particle(pt_static, PARTICLE_BILLBOARD, particlepalette[0x6f], particlepalette[0x6f], tex_particle, false, false, 2, 2, 255, 0, 0, 0, 0, ent->origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0, 0, 0, 0, 0, 0);
+#else
particle(pt_static, PARTICLE_BILLBOARD, particlepalette[0x6f], particlepalette[0x6f], tex_particle, false, false, 2, 2, 255, 0, 0, 0, 0, ent->render.origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->render.origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->render.origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0, 0, 0, 0, 0, 0);
+#endif
}
}
{
vec3_t org;
int r, c;
- char *pointfile, *pointfilepos, *t, tchar;
-
- pointfile = COM_LoadFile(va("maps/%s.pts", sv.name), true);
+ char *pointfile = NULL, *pointfilepos, *t, tchar;
+#if WORKINGLQUAKE
+ char name[MAX_OSPATH];
+
+ sprintf (name,"maps/%s.pts", cl.worldmodel->name);
+ COM_FOpenFile (name, &f);
+ if (f)
+ {
+ int pointfilelength;
+ fseek(f, 0, SEEK_END);
+ pointfilelength = ftell(f);
+ fseek(f, 0, SEEK_SET);
+ pointfile = malloc(pointfilelength + 1);
+ fread(pointfile, 1, pointfilelength, f);
+ pointfile[pointfilelength] = 0;
+ fclose(f);
+ }
+#else
+ pointfile = COM_LoadFile(va("maps/%s.pts", cl.worldmodel->name), true);
+#endif
if (!pointfile)
{
- Con_Printf ("couldn't open %s.pts\n", sv.name);
+ Con_Printf ("couldn't open %s.pts\n", cl.worldmodel->name);
return;
}
- Con_Printf ("Reading %s.pts...\n", sv.name);
+ Con_Printf ("Reading %s.pts...\n", cl.worldmodel->name);
c = 0;
pointfilepos = pointfile;
while (*pointfilepos)
particle(pt_static, PARTICLE_BILLBOARD, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, false, false, 2, 2, 255, 0, 99999, 0, 0, org[0], org[1], org[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
+#ifdef WORKINGLQUAKE
+ free(pointfile);
+#else
Mem_Free(pointfile);
+#endif
Con_Printf ("%i points read\n", c);
}
*/
void CL_ParseParticleEffect (void)
{
- vec3_t org, dir;
- int i, count, msgcount, color;
+ vec3_t org, dir;
+ int i, count, msgcount, color;
for (i=0 ; i<3 ; i++)
org[i] = MSG_ReadCoord ();
===============
*/
-void CL_ParticleExplosion (vec3_t org, int smoke)
+void CL_ParticleExplosion (vec3_t org)
{
- int i;
+ int i, k;
+ //vec3_t v;
+ //vec3_t v2;
if (cl_stainmaps.integer)
R_Stain(org, 96, 80, 80, 80, 64, 176, 176, 176, 64);
- i = Mod_PointInLeaf(org, cl.worldmodel)->contents;
+ i = Mod_PointContents(org, cl.worldmodel);
if ((i == CONTENTS_SLIME || i == CONTENTS_WATER) && cl_particles.integer && cl_particles_bubbles.integer)
{
for (i = 0;i < 128;i++)
particle(pt_bubble, PARTICLE_BILLBOARD, 0x404040, 0x808080, tex_bubble, false, true, 2, 2, lhrandom(128, 255), 256, 9999, -0.25, 1.5, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-96, 96), lhrandom(-96, 96), lhrandom(-96, 96), 0, 0, 0, 0, (1.0 / 16.0), 0);
}
}
+ else
+ {
+ /*
+ // LordHavoc: smoke effect similar to UT2003, chews fillrate too badly up close
+ // smoke puff
+ if (cl_particles_smoke.integer)
+ {
+ for (i = 0;i < 64;i++)
+ {
+#ifdef WORKINGLQUAKE
+ v2[0] = lhrandom(-64, 64);
+ v2[1] = lhrandom(-64, 64);
+ v2[2] = lhrandom(-8, 24);
+#else
+ for (k = 0;k < 16;k++)
+ {
+ v[0] = org[0] + lhrandom(-64, 64);
+ v[1] = org[1] + lhrandom(-64, 64);
+ v[2] = org[2] + lhrandom(-8, 24);
+ if (CL_TraceLine(org, v, v2, NULL, 0, true, NULL) >= 0.1)
+ break;
+ }
+ VectorSubtract(v2, org, v2);
+#endif
+ VectorScale(v2, 2.0f, v2);
+ particle(pt_static, PARTICLE_BILLBOARD, 0x101010, 0x202020, tex_smoke[rand()&7], true, true, 12, 12, 255, 512, 9999, 0, 0, org[0], org[1], org[2], v2[0], v2[1], v2[2], 0, 0, 0, 0, 0, 0);
+ }
+ }
+ */
+
+ if (cl_particles_sparks.integer)
+ {
+ // sparks
+ for (i = 0;i < 256;i++)
+ {
+ k = particlepalette[0x68 + (rand() & 7)];
+ particle(pt_static, PARTICLE_SPARK, k, k, tex_particle, false, true, 1.5f, 0.05f, lhrandom(0, 255), 512, 9999, 1, 0, org[0], org[1], org[2], lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(-192, 192) + 160, 0, 0, 0, 0, 0, 0);
+ }
+ }
+ }
if (cl_explosions.integer)
R_NewExplosion(org);
if (count == 1024)
{
- CL_ParticleExplosion(org, false);
+ CL_ParticleExplosion(org);
return;
}
if (!cl_particles.integer) return;
if (!cl_particles.integer) return;
if (cl_stainmaps.integer)
- R_Stain(org, 32, 96, 96, 96, 2, 128, 128, 128, 2);
+ R_Stain(org, 32, 96, 96, 96, 24, 128, 128, 128, 24);
if (cl_particles_bulletimpacts.integer)
{
// smoke puff
if (cl_particles_smoke.integer)
- particle(pt_static, PARTICLE_BILLBOARD, 0x606060, 0xA0A0A0, tex_smoke[rand()&7], true, true, 4, 4, 255, 1024, 9999, -0.2, 0, org[0], org[1], org[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 16), 0, 0, 0, 0, 0, 0);
+ {
+ k = count / 4;
+ while(k--)
+ {
+ particle(pt_grow, PARTICLE_BILLBOARD, 0x101010, 0x202020, tex_smoke[rand()&7], true, true, 3, 3, 255, 1024, 9999, -0.2, 0, org[0] + 0.125f * lhrandom(-count, count), org[1] + 0.125f * lhrandom (-count, count), org[2] + 0.125f * lhrandom(-count, count), lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 16), 15, 0, 0, 0, 0, 0);
+ }
+ }
if (cl_particles_sparks.integer)
{
while(count--)
{
k = particlepalette[0x68 + (rand() & 7)];
- particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 1, 1, lhrandom(64, 255), 512, 9999, 1, 0, org[0], org[1], org[2], lhrandom(-64, 64) + dir[0], lhrandom(-64, 64) + dir[1], lhrandom(0, 128) + dir[2], 0, 0, 0, 0, 0, 0);
+ particle(pt_static, PARTICLE_SPARK, k, k, tex_particle, false, true, 0.4f, 0.015f, lhrandom(64, 255), 512, 9999, 1, 0, org[0], org[1], org[2], lhrandom(-64, 64) + dir[0], lhrandom(-64, 64) + dir[1], lhrandom(0, 128) + dir[2], 0, 0, 0, 0, 0, 0);
}
}
}
void CL_PlasmaBurn (vec3_t org)
{
if (cl_stainmaps.integer)
- R_Stain(org, 48, 96, 96, 96, 3, 128, 128, 128, 3);
+ R_Stain(org, 48, 96, 96, 96, 32, 128, 128, 128, 32);
}
static float bloodcount = 0;
while(count--)
{
k = particlepalette[colorbase + (rand()&3)];
- particle(pt_rain, PARTICLE_UPRIGHT_FACING, k, k, tex_particle, true, true, 0.5, 8, lhrandom(8, 16), 0, t, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], cl.time + 9999, dir[0], dir[1], dir[2], 0, 0);
+ particle(pt_rain, PARTICLE_SPARK, k, k, tex_particle, true, true, 0.5, 0.02, lhrandom(8, 16), 0, t, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], cl.time + 9999, dir[0], dir[1], dir[2], 0, 0);
}
break;
case 1:
===============
*/
-/*
-void CL_TeleportSplash (vec3_t org)
+#if WORKINGLQUAKE
+void R_TeleportSplash (vec3_t org)
{
int i, j, k;
if (!cl_particles.integer) return;
for (k=-24 ; k<32 ; k+=8)
particle(pt_static, PARTICLE_BILLBOARD, 0xA0A0A0, 0xFFFFFF, tex_particle, false, true, 10, 10, lhrandom(64, 128), 256, 9999, 0, 0, org[0] + i + lhrandom(0, 8), org[1] + j + lhrandom(0, 8), org[2] + k + lhrandom(0, 8), lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(-256, 256), 0, 0, 0, 0, 1, 0);
}
-*/
+#endif
+#ifdef WORKINGLQUAKE
+void R_RocketTrail (vec3_t start, vec3_t end, int type)
+#else
void CL_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
+#endif
{
vec3_t vec, dir, vel, pos;
float len, dec, speed, r;
VectorNormalize(dir);
VectorSubtract (end, start, vec);
+#ifdef WORKINGLQUAKE
+ len = VectorNormalize (vec);
+ dec = 0;
+ speed = 1.0f / cl.frametime;
+ VectorSubtract(end, start, vel);
+#else
len = VectorNormalizeLength (vec);
dec = -ent->persistent.trail_time;
ent->persistent.trail_time += len;
if (ent->persistent.trail_time < 0.01f)
return;
+ // if we skip out, leave it reset
+ ent->persistent.trail_time = 0.0f;
+
speed = 1.0f / (ent->state_current.time - ent->state_previous.time);
VectorSubtract(ent->state_current.origin, ent->state_previous.origin, vel);
+#endif
VectorScale(vel, speed, vel);
// advance into this frame to reach the first puff location
VectorMA(start, dec, vec, pos);
len -= dec;
- // if we skip out, leave it reset
- ent->persistent.trail_time = 0.0f;
-
- contents = Mod_PointInLeaf(pos, cl.worldmodel)->contents;
+ contents = Mod_PointContents(pos, cl.worldmodel);
if (contents == CONTENTS_SKY || contents == CONTENTS_LAVA)
return;
dec = 3;
if (smoke)
{
- particle(pt_static, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], false, true, dec, dec, 32, 64, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), 0, 0, 0, 0, 0, 0);
+ particle(pt_grow, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], false, true, dec, dec, 32, 64, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), 6, 0, 0, 0, 0, 0);
particle(pt_static, PARTICLE_BILLBOARD, 0x801010, 0xFFA020, tex_smoke[rand()&7], false, true, dec, dec, 128, 768, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-20, 20), lhrandom(-20, 20), lhrandom(-20, 20), 0, 0, 0, 0, 0, 0);
}
if (bubbles)
particle(pt_static, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], true, false, dec, dec, 64, 320, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-4, 4), lhrandom(-4, 4), lhrandom(0, 16), 0, 0, 0, 0, 0, 0);
}
break;
+ case 8: // Nexiuz plasma trail
+ dec = 4;
+ if (smoke)
+ {
+ //particle(pt_static, PARTICLE_BILLBOARD, 0x2030FF, 0x80C0FF, tex_particle, false, true, 3.0f, 3.0f, lhrandom(64, 255), 512, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-32, 32) + dir[0] * -64.0f, lhrandom(-32, 32) + dir[1] * -64.0f, lhrandom(-32, 32) + dir[2] * -64.0f, 0, 0, 0, 0, 0, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, 0x283880, 0x283880, tex_particle, false, true, dec, dec, 255, 1024, 9999, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
+ }
}
// advance to next time and position
len -= dec;
VectorMA (pos, dec, vec, pos);
}
+#ifndef WORKINGLQUAKE
ent->persistent.trail_time = len;
+#endif
}
void CL_RocketTrail2 (vec3_t start, vec3_t end, int color, entity_t *ent)
VectorCopy(start, pos);
VectorSubtract (end, start, vec);
+#ifdef WORKINGLQUAKE
+ len = (int) (VectorNormalize (vec) * (1.0f / 3.0f));
+#else
len = (int) (VectorNormalizeLength (vec) * (1.0f / 3.0f));
+#endif
VectorScale(vec, 3, vec);
color = particlepalette[color];
while (len--)
}
}
+void CL_BeamParticle (const vec3_t start, const vec3_t end, vec_t radius, float red, float green, float blue, float alpha, float lifetime)
+{
+ int tempcolor2, cr, cg, cb;
+ cr = red * 255;
+ cg = green * 255;
+ cb = blue * 255;
+ tempcolor2 = (bound(0, cr, 255) << 16) | (bound(0, cg, 255) << 8) | bound(0, cb, 255);
+ particle(pt_static, PARTICLE_BEAM, tempcolor2, tempcolor2, tex_beam, false, true, radius, radius, alpha * 255, alpha * 255 / lifetime, 9999, 0, 0, start[0], start[1], start[2], 0, 0, 0, 0, end[0], end[1], end[2], 0, 0);
+}
+
+void CL_Tei_Smoke(const vec3_t org, const vec3_t dir, int count)
+{
+ int k;
+ if (!cl_particles.integer) return;
+
+ // smoke puff
+ if (cl_particles_smoke.integer)
+ {
+ k = count / 4;
+ while(k--)
+ {
+ particle(pt_grow, PARTICLE_BILLBOARD, 0x202020, 0x404040, tex_smoke[rand()&7], true, true, 5, 5, 255, 512, 9999, 0, 0, org[0] + 0.125f * lhrandom(-count, count), org[1] + 0.125f * lhrandom (-count, count), org[2] + 0.125f * lhrandom(-count, count), dir[0] + lhrandom(-count, count) * 0.5f, dir[1] + lhrandom(-count, count) * 0.5f, dir[2] + lhrandom(-count, count) * 0.5f, 15, 0, 0, 0, 0, 0);
+ }
+ }
+}
+
+void CL_Tei_PlasmaHit(const vec3_t org, const vec3_t dir, int count)
+{
+ int k;
+ if (!cl_particles.integer) return;
+
+ if (cl_stainmaps.integer)
+ R_Stain(org, 40, 96, 96, 96, 40, 128, 128, 128, 40);
+
+ // smoke puff
+ if (cl_particles_smoke.integer)
+ {
+ k = count / 4;
+ while(k--)
+ {
+ particle(pt_grow, PARTICLE_BILLBOARD, 0x202020, 0x404040, tex_smoke[rand()&7], true, true, 5, 5, 255, 512, 9999, 0, 0, org[0] + 0.125f * lhrandom(-count, count), org[1] + 0.125f * lhrandom (-count, count), org[2] + 0.125f * lhrandom(-count, count), dir[0] + lhrandom(-count, count), dir[1] + lhrandom(-count, count), dir[2] + lhrandom(-count, count), 15, 0, 0, 0, 0, 0);
+ }
+ }
+
+ if (cl_particles_sparks.integer)
+ {
+ // sparks
+ while(count--)
+ {
+ particle(pt_static, PARTICLE_SPARK, 0x2030FF, 0x80C0FF, tex_particle, false, true, 2.0f, 0.1f, lhrandom(64, 255), 512, 9999, 0, 0, org[0], org[1], org[2], lhrandom(-count, count) * 3.0f + dir[0], lhrandom(-count, count) * 3.0f + dir[1], lhrandom(-count, count) * 3.0f + dir[2], 0, 0, 0, 0, 0, 0);
+ }
+ }
+}
/*
===============
if (!cl_numparticles)
return;
+#ifdef WORKINGLQUAKE
+ frametime = cl.frametime;
+#else
frametime = cl.time - cl.oldtime;
+#endif
gravity = frametime * sv_gravity.value;
dvel = 1+4*frametime;
bloodwaterfade = max(cl_particles_blood_alpha.value, 0.01f) * frametime * 128.0f;
VectorCopy(p->org, p->oldorg);
VectorMA(p->org, frametime, p->vel, p->org);
VectorCopy(p->org, org);
+#ifndef WORKINGLQUAKE
if (p->bounce)
{
- if (CL_TraceLine(p->oldorg, p->org, v, normal, 0, true) < 1)
+ if (CL_TraceLine(p->oldorg, p->org, v, normal, 0, true, NULL) < 1)
{
VectorCopy(v, p->org);
if (p->bounce < 0)
{
// assume it's blood (lame, but...)
if (cl_stainmaps.integer)
- R_Stain(v, 32, 32, 16, 16, p->alpha * p->scalex * (1.0f / 400.0f), 192, 48, 48, p->alpha * p->scalex * (1.0f / 400.0f));
+ R_Stain(v, 32, 32, 16, 16, p->alpha * p->scalex * (1.0f / 40.0f), 192, 48, 48, p->alpha * p->scalex * (1.0f / 40.0f));
p->die = -1;
freeparticles[j++] = p;
continue;
}
}
}
+#endif
p->vel[2] -= p->gravity * gravity;
p->alpha -= p->alphafade * frametime;
if (p->friction)
{
f = p->friction * frametime;
if (!content)
- content = Mod_PointInLeaf(p->org, cl.worldmodel)->contents;
+ content = Mod_PointContents(p->org, cl.worldmodel);
if (content != CONTENTS_EMPTY)
f *= 4;
f = 1.0f - f;
{
case pt_blood:
if (!content)
- content = Mod_PointInLeaf(p->org, cl.worldmodel)->contents;
+ content = Mod_PointContents(p->org, cl.worldmodel);
a = content;
if (a != CONTENTS_EMPTY)
{
break;
case pt_bubble:
if (!content)
- content = Mod_PointInLeaf(p->org, cl.worldmodel)->contents;
+ content = Mod_PointContents(p->org, cl.worldmodel);
if (content != CONTENTS_WATER && content != CONTENTS_SLIME)
{
p->die = -1;
p->vel[2] = /*lhrandom(-32, 32) +*/ p->vel2[2];
}
if (!content)
- content = Mod_PointInLeaf(p->org, cl.worldmodel)->contents;
+ content = Mod_PointContents(p->org, cl.worldmodel);
a = content;
if (a != CONTENTS_EMPTY && a != CONTENTS_SKY)
p->die = -1;
break;
+ case pt_grow:
+ p->scalex += frametime * p->time2;
+ p->scaley += frametime * p->time2;
+ break;
default:
printf("unknown particle type %i\n", p->type);
p->die = -1;
// particletexture_t is a rectangle in the particlefonttexture
typedef struct
{
+ rtexture_t *texture;
float s1, t1, s2, t2;
}
particletexture_t;
+#if WORKINGLQUAKE
+static int particlefonttexture;
+#else
static rtexturepool_t *particletexturepool;
-
static rtexture_t *particlefonttexture;
+#endif
static particletexture_t particletexture[MAX_PARTICLETEXTURES];
static cvar_t r_drawparticles = {0, "r_drawparticles", "1"};
-static cvar_t r_particles_lighting = {0, "r_particles_lighting", "0"};
static qbyte shadebubble(float dx, float dy, vec3_t light)
{
- float dz, f, dot;
- vec3_t normal;
+ float dz, f, dot;
+ vec3_t normal;
dz = 1 - (dx*dx+dy*dy);
if (dz > 0) // it does hit the sphere
{
return 0;
}
-static void setuptex(int cltexnum, int rtexnum, qbyte *data, qbyte *particletexturedata)
+static void setuptex(int texnum, qbyte *data, qbyte *particletexturedata)
{
int basex, basey, y;
- basex = ((rtexnum >> 0) & 7) * 32;
- basey = ((rtexnum >> 3) & 7) * 32;
- particletexture[cltexnum].s1 = (basex + 1) / 256.0f;
- particletexture[cltexnum].t1 = (basey + 1) / 256.0f;
- particletexture[cltexnum].s2 = (basex + 31) / 256.0f;
- particletexture[cltexnum].t2 = (basey + 31) / 256.0f;
+ basex = ((texnum >> 0) & 7) * 32;
+ basey = ((texnum >> 3) & 7) * 32;
+ particletexture[texnum].s1 = (basex + 1) / 256.0f;
+ particletexture[texnum].t1 = (basey + 1) / 256.0f;
+ particletexture[texnum].s2 = (basex + 31) / 256.0f;
+ particletexture[texnum].t2 = (basey + 31) / 256.0f;
for (y = 0;y < 32;y++)
memcpy(particletexturedata + ((basey + y) * 256 + basex) * 4, data + y * 32 * 4, 32 * 4);
}
static void R_InitParticleTexture (void)
{
- int x,y,d,i,m;
- float dx, dy, radius, f, f2;
- qbyte data[32][32][4], noise1[64][64], noise2[64][64];
- vec3_t light;
- qbyte particletexturedata[256*256*4];
+ int x,y,d,i,m;
+ float dx, dy, radius, f, f2;
+ qbyte data[32][32][4], noise1[64][64], noise2[64][64], data2[64][16][4];
+ vec3_t light;
+ qbyte particletexturedata[256*256*4];
memset(particletexturedata, 255, sizeof(particletexturedata));
- // the particletexture[][] array numbers must match the cl_part.c textures
+ // the second setuptex parameter must match the tex_ numbers
// smoke/blood
for (i = 0;i < 8;i++)
{
}
while (m < 224);
- setuptex(i + 0, i + 0, &data[0][0][0], particletexturedata);
+ setuptex(tex_smoke[i], &data[0][0][0], particletexturedata);
}
// rain splash
data[y][x][3] = (int) f;
}
}
- setuptex(i + 8, i + 16, &data[0][0][0], particletexturedata);
+ setuptex(tex_rainsplash[i], &data[0][0][0], particletexturedata);
}
// normal particle
data[y][x][3] = (qbyte) d;
}
}
- setuptex(24, 32, &data[0][0][0], particletexturedata);
+ setuptex(tex_particle, &data[0][0][0], particletexturedata);
// rain
light[0] = 1;light[1] = 1;light[2] = 1;
data[y][x][3] = shadebubble((x - 16) * (1.0 / 8.0), y < 24 ? (y - 24) * (1.0 / 24.0) : (y - 24) * (1.0 / 8.0), light);
}
}
- setuptex(25, 33, &data[0][0][0], particletexturedata);
+ setuptex(tex_raindrop, &data[0][0][0], particletexturedata);
// bubble
light[0] = 1;light[1] = 1;light[2] = 1;
data[y][x][3] = shadebubble((x - 16) * (1.0 / 16.0), (y - 16) * (1.0 / 16.0), light);
}
}
- setuptex(26, 34, &data[0][0][0], particletexturedata);
+ setuptex(tex_bubble, &data[0][0][0], particletexturedata);
+
+#if WORKINGLQUAKE
+ glBindTexture(GL_TEXTURE_2D, (particlefonttexture = gl_extension_number++));
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+#else
+ particlefonttexture = R_LoadTexture2D(particletexturepool, "particlefont", 256, 256, particletexturedata, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
+ for (i = 0;i < MAX_PARTICLETEXTURES;i++)
+ particletexture[i].texture = particlefonttexture;
+
+ // beam
+ fractalnoise(&noise1[0][0], 64, 4);
+ m = 0;
+ for (y = 0;y < 64;y++)
+ {
+ for (x = 0;x < 16;x++)
+ {
+ if (x < 8)
+ d = x;
+ else
+ d = (15 - x);
+ d = d * d * noise1[y][x] / (7 * 7);
+ data2[y][x][0] = data2[y][x][1] = data2[y][x][2] = (qbyte) bound(0, d, 255);
+ data2[y][x][3] = 255;
+ }
+ }
- particlefonttexture = R_LoadTexture (particletexturepool, "particlefont", 256, 256, particletexturedata, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE);
+ particletexture[tex_beam].texture = R_LoadTexture2D(particletexturepool, "beam", 16, 64, &data2[0][0][0], TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
+ particletexture[tex_beam].s1 = 0;
+ particletexture[tex_beam].t1 = 0;
+ particletexture[tex_beam].s2 = 1;
+ particletexture[tex_beam].t2 = 1;
+#endif
}
static void r_part_start(void)
static void r_part_newmap(void)
{
+ cl_numparticles = 0;
}
void R_Particles_Init (void)
{
Cvar_RegisterVariable(&r_drawparticles);
- Cvar_RegisterVariable(&r_particles_lighting);
+#ifdef WORKINGLQUAKE
+ r_part_start();
+#else
R_RegisterModule("R_Particles", r_part_start, r_part_shutdown, r_part_newmap);
+#endif
}
-int partindexarray[6] = {0, 1, 2, 0, 2, 3};
-
-void R_DrawParticleCallback(void *calldata1, int calldata2)
+#ifdef WORKINGLQUAKE
+void R_InitParticles(void)
{
- int lighting, dynlight, additive, texnum, orientation;
- float org[3], up2[3], right2[3], v[3], right[3], up[3], fog, ifog, fogvec[3], cr, cg, cb, ca;
- particletexture_t *tex;
- mleaf_t *leaf;
- rmeshbufferinfo_t m;
- particle_t *p;
-
- p = calldata1;
+ CL_Particles_Init();
+ R_Particles_Init();
+}
- // LordHavoc: check if it's in a visible leaf
- leaf = Mod_PointInLeaf(p->org, cl.worldmodel);
- if (leaf->visframe != r_framecount)
- return;
+float varray_vertex[16];
+#endif
- lighting = r_dynamic.integer ? r_particles_lighting.integer : 0;
+void R_DrawParticleCallback(const void *calldata1, int calldata2)
+{
+ float org[3], up2[3], v[3], right[3], up[3], fog, ifog, fogvec[3], cr, cg, cb, ca;
+ particletexture_t *tex;
+#ifndef WORKINGLQUAKE
+ rmeshstate_t m;
+#endif
+ const particle_t *p = calldata1;
VectorCopy(p->org, org);
- orientation = (p->flags >> P_ORIENTATION_FIRSTBIT) & ((1 << P_ORIENTATION_BITS) - 1);
- texnum = (p->flags >> P_TEXNUM_FIRSTBIT) & ((1 << P_TEXNUM_BITS) - 1);
- dynlight = p->flags & P_DYNLIGHT;
- additive = p->flags & P_ADDITIVE;
- if (orientation == PARTICLE_BILLBOARD)
+
+ if (p->orientation == PARTICLE_BILLBOARD)
{
VectorScale(vright, p->scalex, right);
VectorScale(vup, p->scaley, up);
+ varray_vertex[ 0] = org[0] + right[0] - up[0];
+ varray_vertex[ 1] = org[1] + right[1] - up[1];
+ varray_vertex[ 2] = org[2] + right[2] - up[2];
+ varray_vertex[ 4] = org[0] - right[0] - up[0];
+ varray_vertex[ 5] = org[1] - right[1] - up[1];
+ varray_vertex[ 6] = org[2] - right[2] - up[2];
+ varray_vertex[ 8] = org[0] - right[0] + up[0];
+ varray_vertex[ 9] = org[1] - right[1] + up[1];
+ varray_vertex[10] = org[2] - right[2] + up[2];
+ varray_vertex[12] = org[0] + right[0] + up[0];
+ varray_vertex[13] = org[1] + right[1] + up[1];
+ varray_vertex[14] = org[2] + right[2] + up[2];
}
- else if (orientation == PARTICLE_UPRIGHT_FACING)
+ else if (p->orientation == PARTICLE_SPARK)
{
- v[0] = r_origin[0] - org[0];
- v[1] = r_origin[1] - org[1];
- v[2] = 0;
- VectorNormalizeFast(v);
- VectorVectors(v, right2, up2);
- VectorScale(right2, p->scalex, right);
- VectorScale(up2, p->scaley, up);
+ VectorMA(p->org, -p->scaley, p->vel, v);
+ VectorMA(p->org, p->scaley, p->vel, up2);
+ R_CalcBeamVerts(varray_vertex, v, up2, p->scalex);
}
- else if (orientation == PARTICLE_ORIENTED_DOUBLESIDED)
+ else if (p->orientation == PARTICLE_BEAM)
+ R_CalcBeamVerts(varray_vertex, p->org, p->vel2, p->scalex);
+ else if (p->orientation == PARTICLE_ORIENTED_DOUBLESIDED)
{
// double-sided
if (DotProduct(p->vel2, r_origin) > DotProduct(p->vel2, org))
VectorVectors(p->vel2, right, up);
VectorScale(right, p->scalex, right);
VectorScale(up, p->scaley, up);
+ varray_vertex[ 0] = org[0] + right[0] - up[0];
+ varray_vertex[ 1] = org[1] + right[1] - up[1];
+ varray_vertex[ 2] = org[2] + right[2] - up[2];
+ varray_vertex[ 4] = org[0] - right[0] - up[0];
+ varray_vertex[ 5] = org[1] - right[1] - up[1];
+ varray_vertex[ 6] = org[2] - right[2] - up[2];
+ varray_vertex[ 8] = org[0] - right[0] + up[0];
+ varray_vertex[ 9] = org[1] - right[1] + up[1];
+ varray_vertex[10] = org[2] - right[2] + up[2];
+ varray_vertex[12] = org[0] + right[0] + up[0];
+ varray_vertex[13] = org[1] + right[1] + up[1];
+ varray_vertex[14] = org[2] + right[2] + up[2];
}
else
- Host_Error("R_DrawParticles: unknown particle orientation %i\n", orientation);
+ Host_Error("R_DrawParticles: unknown particle orientation %i\n", p->orientation);
+ tex = &particletexture[p->texnum];
cr = p->color[0] * (1.0f / 255.0f);
cg = p->color[1] * (1.0f / 255.0f);
cb = p->color[2] * (1.0f / 255.0f);
ca = p->alpha * (1.0f / 255.0f);
- if (lighting >= 1 && (dynlight || lighting >= 2))
- {
- R_CompleteLightPoint(v, org, true, leaf);
- cr *= v[0];
- cg *= v[1];
- cb *= v[2];
- }
+
+#if WORKINGLQUAKE
+ if (p->additive)
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+ else
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glBegin(GL_QUADS);
+ glColor4f(cr, cg, cb, ca);
+ glTexCoord2f(tex->s2, tex->t1);glVertex3f(varray_vertex[ 0], varray_vertex[ 1], varray_vertex[ 2]);
+ glTexCoord2f(tex->s1, tex->t1);glVertex3f(varray_vertex[ 4], varray_vertex[ 5], varray_vertex[ 6]);
+ glTexCoord2f(tex->s1, tex->t2);glVertex3f(varray_vertex[ 8], varray_vertex[ 9], varray_vertex[10]);
+ glTexCoord2f(tex->s2, tex->t2);glVertex3f(varray_vertex[12], varray_vertex[13], varray_vertex[14]);
+ glEnd();
+#else
+ memset(&m, 0, sizeof(m));
+ m.blendfunc1 = GL_SRC_ALPHA;
+ if (p->additive)
+ m.blendfunc2 = GL_ONE;
+ else
+ m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+ m.tex[0] = R_GetTexture(tex->texture);
+ R_Mesh_Matrix(&r_identitymatrix);
+ R_Mesh_State(&m);
if (fogenabled)
{
cr = cr * ifog;
cg = cg * ifog;
cb = cb * ifog;
- if (!additive)
+ if (!p->additive)
{
cr += fogcolor[0] * fog;
cg += fogcolor[1] * fog;
cb += fogcolor[2] * fog;
}
}
+ cr *= r_colorscale;
+ cg *= r_colorscale;
+ cb *= r_colorscale;
- memset(&m, 0, sizeof(m));
- m.blendfunc1 = GL_SRC_ALPHA;
- if (additive)
- m.blendfunc2 = GL_ONE;
+ if (p->orientation == PARTICLE_BEAM)
+ {
+ VectorSubtract(p->vel2, p->org, up);
+ VectorNormalizeFast(up);
+ v[0] = DotProduct(p->org, up) * (1.0f / 64.0f) - cl.time * 0.25;
+ v[1] = DotProduct(p->vel2, up) * (1.0f / 64.0f) - cl.time * 0.25;
+ varray_texcoord[0][0] = 1;varray_texcoord[0][1] = v[0];
+ varray_texcoord[0][4] = 0;varray_texcoord[0][5] = v[0];
+ varray_texcoord[0][8] = 0;varray_texcoord[0][9] = v[1];
+ varray_texcoord[0][12] = 1;varray_texcoord[0][13] = v[1];
+ }
else
- m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
- m.numtriangles = 2;
- m.numverts = 4;
- m.tex[0] = R_GetTexture(particlefonttexture);
- if (R_Mesh_Draw_GetBuffer(&m, false))
{
- m.index[0] = 0;
- m.index[1] = 1;
- m.index[2] = 2;
- m.index[3] = 0;
- m.index[4] = 2;
- m.index[5] = 3;
- m.vertex[0] = org[0] - right[0] - up[0];
- m.vertex[1] = org[1] - right[1] - up[1];
- m.vertex[2] = org[2] - right[2] - up[2];
- m.vertex[4] = org[0] - right[0] + up[0];
- m.vertex[5] = org[1] - right[1] + up[1];
- m.vertex[6] = org[2] - right[2] + up[2];
- m.vertex[8] = org[0] + right[0] + up[0];
- m.vertex[9] = org[1] + right[1] + up[1];
- m.vertex[10] = org[2] + right[2] + up[2];
- m.vertex[12] = org[0] + right[0] - up[0];
- m.vertex[13] = org[1] + right[1] - up[1];
- m.vertex[14] = org[2] + right[2] - up[2];
- tex = &particletexture[texnum];
- m.texcoords[0][0] = tex->s1;
- m.texcoords[0][1] = tex->t1;
- m.texcoords[0][2] = tex->s1;
- m.texcoords[0][3] = tex->t2;
- m.texcoords[0][4] = tex->s2;
- m.texcoords[0][5] = tex->t2;
- m.texcoords[0][6] = tex->s2;
- m.texcoords[0][7] = tex->t1;
- m.color[0] = m.color[4] = m.color[8] = m.color[12] = cr * m.colorscale;
- m.color[1] = m.color[5] = m.color[9] = m.color[13] = cg * m.colorscale;
- m.color[2] = m.color[6] = m.color[10] = m.color[14] = cb * m.colorscale;
- m.color[3] = m.color[7] = m.color[11] = m.color[15] = ca;
- R_Mesh_Render();
+ varray_texcoord[0][0] = tex->s2;varray_texcoord[0][1] = tex->t1;
+ varray_texcoord[0][4] = tex->s1;varray_texcoord[0][5] = tex->t1;
+ varray_texcoord[0][8] = tex->s1;varray_texcoord[0][9] = tex->t2;
+ varray_texcoord[0][12] = tex->s2;varray_texcoord[0][13] = tex->t2;
}
+
+ GL_Color(cr, cg, cb, ca);
+ R_Mesh_Draw(4, 2, polygonelements);
+#endif
}
void R_DrawParticles (void)
float minparticledist;
particle_t *p;
+#ifdef WORKINGLQUAKE
+ CL_MoveParticles();
+#endif
+
// LordHavoc: early out conditions
if ((!cl_numparticles) || (!r_drawparticles.integer))
return;
- c_particles += cl_numparticles;
-
minparticledist = DotProduct(r_origin, vpn) + 16.0f;
+#ifdef WORKINGLQUAKE
+ glBindTexture(GL_TEXTURE_2D, particlefonttexture);
+ glEnable(GL_BLEND);
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ glDepthMask(0);
+ // LordHavoc: only render if not too close
for (i = 0, p = particles;i < cl_numparticles;i++, p++)
- {
- // LordHavoc: only render if not too close
- if (DotProduct(p->org, vpn) < minparticledist)
- continue;
-
- R_MeshQueue_AddTransparent(p->org, R_DrawParticleCallback, p, 0);
- }
+ if (DotProduct(p->org, vpn) >= minparticledist)
+ R_DrawParticleCallback(p, 0);
+ glDepthMask(1);
+ glDisable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+#else
+ // LordHavoc: only render if not too close
+ c_particles += cl_numparticles;
+ for (i = 0, p = particles;i < cl_numparticles;i++, p++)
+ if (DotProduct(p->org, vpn) >= minparticledist || p->orientation == PARTICLE_BEAM)
+ R_MeshQueue_AddTransparent(p->org, R_DrawParticleCallback, p, 0);
+#endif
}