// including 15)
// if start and end of the range are the same, no randomization is done
int tex[2];
- // range of size values randomly chosen when spawning
- float size[2];
+ // range of size values randomly chosen when spawning, plus size increase over time
+ float size[3];
// range of alpha values randomly chosen when spawning, plus alpha fade
float alpha[3];
// how long the particle should live (note it is also removed if alpha drops to 0)
static const int tex_bulletdecal[8] = {8, 9, 10, 11, 12, 13, 14, 15};
static const int tex_blooddecal[8] = {16, 17, 18, 19, 20, 21, 22, 23};
static const int tex_bloodparticle[8] = {24, 25, 26, 27, 28, 29, 30, 31};
-static const int tex_rainsplash[16] = {32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47};
+static const int tex_rainsplash = 32;
static const int tex_particle = 63;
static const int tex_bubble = 62;
static const int tex_raindrop = 61;
else if (!strcmp(argv[0], "color")) {readints(info->color, 2);}
else if (!strcmp(argv[0], "tex")) {readints(info->tex, 2);}
else if (!strcmp(argv[0], "size")) {readfloats(info->size, 2);}
+ else if (!strcmp(argv[0], "sizeincrease")) {readfloat(info->size[2]);}
else if (!strcmp(argv[0], "alpha")) {readfloats(info->alpha, 3);}
else if (!strcmp(argv[0], "time")) {readints(info->time, 2);}
else if (!strcmp(argv[0], "gravity")) {readfloat(info->gravity);}
"TE_SUPERSPIKEQUAD",
"TE_WIZSPIKE",
"TE_KNIGHTSPIKE",
- "TE_VORESPIKE",
"TE_EXPLOSION",
"TE_EXPLOSIONQUAD",
"TE_TAREXPLOSION",
// px,py,pz - starting origin of particle
// pvx,pvy,pvz - starting velocity of particle
// pfriction - how much the particle slows down per second (0-1 typically, can slowdown faster than 1)
-static particle_t *particle(particletype_t *ptype, int pcolor1, int pcolor2, int ptex, float psize, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pfriction, float originjitter, float velocityjitter)
+static particle_t *particle(particletype_t *ptype, int pcolor1, int pcolor2, int ptex, float psize, float psizeincrease, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pairfriction, float pliquidfriction, float originjitter, float velocityjitter)
{
int l1, l2;
particle_t *part;
part->color[3] = 0xFF;
part->texnum = ptex;
part->size = psize;
+ part->sizeincrease = psizeincrease;
part->alpha = palpha;
part->alphafade = palphafade;
part->gravity = pgravity;
part->vel[1] = pvy + velocityjitter * v[1];
part->vel[2] = pvz + velocityjitter * v[2];
part->time2 = 0;
- part->friction = pfriction;
+ part->airfriction = pairfriction;
+ part->liquidfriction = pliquidfriction;
return part;
}
particle_t *p;
if (!cl_decals.integer)
return;
- p = particle(particletype + pt_decal, color1, color2, texnum, size, alpha, 0, 0, 0, org[0] + normal[0], org[1] + normal[1], org[2] + normal[2], normal[0], normal[1], normal[2], 0, 0, 0);
+ p = particle(particletype + pt_decal, color1, color2, texnum, size, 0, alpha, 0, 0, 0, org[0] + normal[0], org[1] + normal[1], org[2] + normal[2], normal[0], normal[1], normal[2], 0, 0, 0, 0);
if (p)
{
p->time2 = cl.time;
p->owner = hitent;
p->ownermodel = cl.entities[p->owner].render.model;
+ VectorAdd(org, normal, p->org);
+ VectorCopy(normal, p->vel);
+ // these relative things are only used to regenerate p->org and p->vel if p->owner is not world (0)
Matrix4x4_Transform(&cl.entities[p->owner].render.inversematrix, org, p->relativeorigin);
Matrix4x4_Transform3x3(&cl.entities[p->owner].render.inversematrix, normal, p->relativedirection);
- VectorAdd(p->relativeorigin, p->relativedirection, p->relativeorigin);
}
}
{
int k = particlepalette[palettecolor + (rand()&7)];
if (cl_particles_quake.integer)
- particle(particletype + pt_alphastatic, k, k, tex_particle, 1, lhrandom(51, 255), 512, 0.05, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 8, 0);
+ particle(particletype + pt_alphastatic, k, k, tex_particle, 1, 0, lhrandom(51, 255), 512, 0.05, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 8, 0);
else if (gamemode == GAME_GOODVSBAD2)
- particle(particletype + pt_alphastatic, k, k, tex_particle, 5, 255, 300, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 8, 10);
+ particle(particletype + pt_alphastatic, k, k, tex_particle, 5, 0, 255, 300, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 8, 10);
else
- particle(particletype + pt_alphastatic, k, k, tex_particle, 1, 255, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 8, 15);
+ particle(particletype + pt_alphastatic, k, k, tex_particle, 1, 0, 255, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 8, 15);
}
}
}
static double bloodaccumulator = 0;
bloodaccumulator += count * 0.333 * cl_particles_quality.value;
for (;bloodaccumulator > 0;bloodaccumulator--)
- particle(particletype + pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, cl_particles_blood_alpha.value * 768, cl_particles_blood_alpha.value * 384, 0, -1, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 0, 64);
+ particle(particletype + pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, cl_particles_blood_alpha.value * 768, cl_particles_blood_alpha.value * 384, 0, -1, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64);
}
}
else if (effectnameindex == EFFECT_TE_SPARK)
for (i = 0;i < 1024 * cl_particles_quality.value;i++)
{
if (i & 1)
- particle(particletype + pt_static, particlepalette[66], particlepalette[71], tex_particle, 1, lhrandom(182, 255), 182, 0, 0, center[0], center[1], center[2], 0, 0, 0, -4, 16, 256);
+ particle(particletype + pt_static, particlepalette[66], particlepalette[71], tex_particle, 1, 0, lhrandom(182, 255), 182, 0, 0, center[0], center[1], center[2], 0, 0, 0, -4, -4, 16, 256);
else
- particle(particletype + pt_static, particlepalette[150], particlepalette[155], tex_particle, 1, lhrandom(182, 255), 182, 0, 0, center[0], center[1], center[2], 0, 0, lhrandom(-256, 256), 0, 16, 0);
+ particle(particletype + pt_static, particlepalette[150], particlepalette[155], tex_particle, 1, 0, lhrandom(182, 255), 182, 0, 0, center[0], center[1], center[2], 0, 0, lhrandom(-256, 256), 0, 0, 16, 0);
}
}
else
{
count *= cl_particles_quality.value;
while (count-- > 0)
- particle(particletype + pt_smoke, 0x6f0f00, 0xe3974f, tex_particle, 4, lhrandom(64, 128), 384, -1, 1.1, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 0, 128);
+ particle(particletype + pt_smoke, 0x6f0f00, 0xe3974f, tex_particle, 4, 0, lhrandom(64, 128), 384, -1, 1.1, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 128);
}
else if (effectnameindex == EFFECT_TE_LAVASPLASH)
{
org[1] = center[1] + dir[1];
org[2] = center[2] + lhrandom(0, 64);
vel = lhrandom(50, 120) / VectorLength(dir); // normalize and scale
- particle(particletype + pt_alphastatic, particlepalette[224], particlepalette[231], tex_particle, 1, inc * lhrandom(24, 32), inc * 12, 0.05, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0);
+ particle(particletype + pt_alphastatic, particlepalette[224], particlepalette[231], tex_particle, 1, 0, inc * lhrandom(24, 32), inc * 12, 0.05, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0);
}
}
}
VectorSet(dir, i*8, j*8, k*8);
VectorNormalize(dir);
vel = lhrandom(50, 113);
- particle(particletype + pt_alphastatic, particlepalette[7], particlepalette[14], tex_particle, 1, inc * lhrandom(37, 63), inc * 187, 0, 0, center[0] + i + lhrandom(0, inc), center[1] + j + lhrandom(0, inc), center[2] + k + lhrandom(0, inc), dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0);
+ particle(particletype + pt_alphastatic, particlepalette[7], particlepalette[14], tex_particle, 1, 0, inc * lhrandom(37, 63), inc * 187, 0, 0, center[0] + i + lhrandom(0, inc), center[1] + j + lhrandom(0, inc), center[2] + k + lhrandom(0, inc), dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0);
}
}
}
CL_AllocDlight(NULL, &tempmatrix, 200, 1.0f, 1.0f, 1.0f, 600, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
}
else if (effectnameindex == EFFECT_TE_TEI_G3)
- particle(particletype + pt_beam, 0xFFFFFF, 0xFFFFFF, tex_beam, 8, 256, 256, 0, 0, originmins[0], originmins[1], originmins[2], originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0);
+ particle(particletype + pt_beam, 0xFFFFFF, 0xFFFFFF, tex_beam, 8, 0, 256, 256, 0, 0, originmins[0], originmins[1], originmins[2], originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, 0);
else if (effectnameindex == EFFECT_TE_TEI_SMOKE)
{
if (cl_particles_smoke.integer)
{
count *= 0.25f * cl_particles_quality.value;
while (count-- > 0)
- particle(particletype + pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 255, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 1.5f, 6.0f);
+ particle(particletype + pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 0, 255, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 1.5f, 6.0f);
}
}
else if (effectnameindex == EFFECT_TE_TEI_BIGEXPLOSION)
CL_SpawnDecalParticleForPoint(center, 6, 8, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
if (cl_particles_smoke.integer)
for (f = 0;f < count;f += 4.0f / cl_particles_quality.value)
- particle(particletype + pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 255, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 20, 155);
+ particle(particletype + pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 0, 255, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 20, 155);
if (cl_particles_sparks.integer)
for (f = 0;f < count;f += 1.0f / cl_particles_quality.value)
- particle(particletype + pt_spark, 0x2030FF, 0x80C0FF, tex_particle, 2.0f, lhrandom(64, 255), 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 465);
+ particle(particletype + pt_spark, 0x2030FF, 0x80C0FF, tex_particle, 2.0f, 0, lhrandom(64, 255), 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 0, 465);
CL_AllocDlight(NULL, &tempmatrix, 500, 0.6f, 1.2f, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
}
else if (effectnameindex == EFFECT_EF_FLAME)
{
count *= 300 * cl_particles_quality.value;
while (count-- > 0)
- particle(particletype + pt_smoke, 0x6f0f00, 0xe3974f, tex_particle, 4, lhrandom(64, 128), 384, -1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 16, 128);
+ particle(particletype + pt_smoke, 0x6f0f00, 0xe3974f, tex_particle, 4, 0, lhrandom(64, 128), 384, -1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 16, 128);
CL_AllocDlight(NULL, &tempmatrix, 200, 2.0f, 1.5f, 0.5f, 0, 0, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
}
else if (effectnameindex == EFFECT_EF_STARDUST)
{
count *= 200 * cl_particles_quality.value;
while (count-- > 0)
- particle(particletype + pt_static, 0x903010, 0xFFD030, tex_particle, 4, lhrandom(64, 128), 128, 1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0.2, 16, 128);
+ particle(particletype + pt_static, 0x903010, 0xFFD030, tex_particle, 4, 0, lhrandom(64, 128), 128, 1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0.2, 0.8, 16, 128);
CL_AllocDlight(NULL, &tempmatrix, 200, 1.0f, 0.7f, 0.3f, 0, 0, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
}
else if (!strncmp(particleeffectname[effectnameindex], "TR_", 3))
if (cl_particles_quake.integer)
{
color = particlepalette[67 + (rand()&3)];
- particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 255, 128, 0, -0.05, pos[0], pos[1], pos[2], 0, 0, 0, 0, 3, 0);
+ particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 0, 255, 128, 0, -0.05, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0);
}
else
{
dec = 16;
- particle(particletype + pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, qd * cl_particles_blood_alpha.value * 768.0f, qd * cl_particles_blood_alpha.value * 384.0f, 0, -1, pos[0], pos[1], pos[2], lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 0, 64);
+ particle(particletype + pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, qd * cl_particles_blood_alpha.value * 768.0f, qd * cl_particles_blood_alpha.value * 384.0f, 0, -1, pos[0], pos[1], pos[2], lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64);
}
}
else if (effectnameindex == EFFECT_TR_SLIGHTBLOOD)
{
dec = 6;
color = particlepalette[67 + (rand()&3)];
- particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 255, 128, 0, -0.05, pos[0], pos[1], pos[2], 0, 0, 0, 0, 3, 0);
+ particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 0, 255, 128, 0, -0.05, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0);
}
else
{
dec = 32;
- particle(particletype + pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, qd * cl_particles_blood_alpha.value * 768.0f, qd * cl_particles_blood_alpha.value * 384.0f, 0, -1, pos[0], pos[1], pos[2], lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 0, 64);
+ particle(particletype + pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, qd * cl_particles_blood_alpha.value * 768.0f, qd * cl_particles_blood_alpha.value * 384.0f, 0, -1, pos[0], pos[1], pos[2], lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64);
}
}
}
{
r = rand()&3;
color = particlepalette[ramp3[r]];
- particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 42*(6-r), 306, 0, -0.05, pos[0], pos[1], pos[2], 0, 0, 0, 0, 3, 0);
+ particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 0, 42*(6-r), 306, 0, -0.05, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0);
}
else
{
- particle(particletype + pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, cl_particles_smoke_alpha.value*62, cl_particles_smoke_alphafade.value*62, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0);
- particle(particletype + pt_static, 0x801010, 0xFFA020, tex_smoke[rand()&7], 3, cl_particles_smoke_alpha.value*288, cl_particles_smoke_alphafade.value*1400, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 20);
+ particle(particletype + pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, 0, cl_particles_smoke_alpha.value*62, cl_particles_smoke_alphafade.value*62, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
+ particle(particletype + pt_static, 0x801010, 0xFFA020, tex_smoke[rand()&7], 3, 0, cl_particles_smoke_alpha.value*288, cl_particles_smoke_alphafade.value*1400, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 20);
}
}
else if (effectnameindex == EFFECT_TR_GRENADE)
{
r = 2 + (rand()%5);
color = particlepalette[ramp3[r]];
- particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 42*(6-r), 306, 0, -0.05, pos[0], pos[1], pos[2], 0, 0, 0, 0, 3, 0);
+ particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 0, 42*(6-r), 306, 0, -0.05, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0);
}
else
{
- particle(particletype + pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, cl_particles_smoke_alpha.value*50, cl_particles_smoke_alphafade.value*50, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0);
+ particle(particletype + pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, 0, cl_particles_smoke_alpha.value*50, cl_particles_smoke_alphafade.value*50, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
}
}
else if (effectnameindex == EFFECT_TR_WIZSPIKE)
{
dec = 6;
color = particlepalette[52 + (rand()&7)];
- particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 255, 512, 0, 0, pos[0], pos[1], pos[2], 30*dir[1], 30*-dir[0], 0, 0, 0, 0);
- particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 255, 512, 0, 0, pos[0], pos[1], pos[2], 30*-dir[1], 30*dir[0], 0, 0, 0, 0);
+ particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 0, 255, 512, 0, 0, pos[0], pos[1], pos[2], 30*dir[1], 30*-dir[0], 0, 0, 0, 0, 0);
+ particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 0, 255, 512, 0, 0, pos[0], pos[1], pos[2], 30*-dir[1], 30*dir[0], 0, 0, 0, 0, 0);
}
else if (gamemode == GAME_GOODVSBAD2)
{
dec = 6;
- particle(particletype + pt_static, 0x00002E, 0x000030, tex_particle, 6, 128, 384, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0);
+ particle(particletype + pt_static, 0x00002E, 0x000030, tex_particle, 6, 0, 128, 384, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
}
else
{
color = particlepalette[20 + (rand()&7)];
- particle(particletype + pt_static, color, color, tex_particle, 2, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0);
+ particle(particletype + pt_static, color, color, tex_particle, 2, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
}
}
else if (effectnameindex == EFFECT_TR_KNIGHTSPIKE)
{
dec = 6;
color = particlepalette[230 + (rand()&7)];
- particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 255, 512, 0, 0, pos[0], pos[1], pos[2], 30*dir[1], 30*-dir[0], 0, 0, 0, 0);
- particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 255, 512, 0, 0, pos[0], pos[1], pos[2], 30*-dir[1], 30*dir[0], 0, 0, 0, 0);
+ particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 0, 255, 512, 0, 0, pos[0], pos[1], pos[2], 30*dir[1], 30*-dir[0], 0, 0, 0, 0, 0);
+ particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 0, 255, 512, 0, 0, pos[0], pos[1], pos[2], 30*-dir[1], 30*dir[0], 0, 0, 0, 0, 0);
}
else
{
color = particlepalette[226 + (rand()&7)];
- particle(particletype + pt_static, color, color, tex_particle, 2, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0);
+ particle(particletype + pt_static, color, color, tex_particle, 2, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
}
}
else if (effectnameindex == EFFECT_TR_VORESPIKE)
if (cl_particles_quake.integer)
{
color = particlepalette[152 + (rand()&3)];
- particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 255, 850, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 8, 0);
+ particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 0, 255, 850, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 8, 0);
}
else if (gamemode == GAME_GOODVSBAD2)
{
dec = 6;
- particle(particletype + pt_alphastatic, particlepalette[0 + (rand()&255)], particlepalette[0 + (rand()&255)], tex_particle, 6, 255, 384, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0);
+ particle(particletype + pt_alphastatic, particlepalette[0 + (rand()&255)], particlepalette[0 + (rand()&255)], tex_particle, 6, 0, 255, 384, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
}
else if (gamemode == GAME_PRYDON)
{
dec = 6;
- particle(particletype + pt_static, 0x103040, 0x204050, tex_particle, 6, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0);
+ particle(particletype + pt_static, 0x103040, 0x204050, tex_particle, 6, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
}
else
- particle(particletype + pt_static, 0x502030, 0x502030, tex_particle, 3, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0);
+ particle(particletype + pt_static, 0x502030, 0x502030, tex_particle, 3, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
}
else if (effectnameindex == EFFECT_TR_NEHAHRASMOKE)
{
dec = 7;
- particle(particletype + pt_alphastatic, 0x303030, 0x606060, tex_smoke[rand()&7], 7, 64, 320, 0, 0, pos[0], pos[1], pos[2], 0, 0, lhrandom(4, 12), 0, 0, 4);
+ particle(particletype + pt_alphastatic, 0x303030, 0x606060, tex_smoke[rand()&7], 7, 0, 64, 320, 0, 0, pos[0], pos[1], pos[2], 0, 0, lhrandom(4, 12), 0, 0, 0, 4);
}
else if (effectnameindex == EFFECT_TR_NEXUIZPLASMA)
{
dec = 4;
- particle(particletype + pt_static, 0x283880, 0x283880, tex_particle, 4, 255, 1024, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 16);
+ particle(particletype + pt_static, 0x283880, 0x283880, tex_particle, 4, 0, 255, 1024, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 16);
}
else if (effectnameindex == EFFECT_TR_GLOWTRAIL)
- particle(particletype + pt_alphastatic, particlepalette[palettecolor], particlepalette[palettecolor], tex_particle, 5, 128, 320, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0);
+ particle(particletype + pt_alphastatic, particlepalette[palettecolor], particlepalette[palettecolor], tex_particle, 5, 0, 128, 320, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
}
if (bubbles)
{
if (effectnameindex == EFFECT_TR_ROCKET)
- particle(particletype + pt_bubble, 0x404040, 0x808080, tex_bubble, 2, lhrandom(64, 255), 256, -0.25, 1.5, pos[0], pos[1], pos[2], 0, 0, 0, (1.0 / 16.0), 0, 16);
+ particle(particletype + pt_bubble, 0x404040, 0x808080, tex_bubble, 2, 0, lhrandom(64, 255), 256, -0.25, 1.5, pos[0], pos[1], pos[2], 0, 0, 0, 0.0625, 0.25, 0, 16);
else if (effectnameindex == EFFECT_TR_GRENADE)
- particle(particletype + pt_bubble, 0x404040, 0x808080, tex_bubble, 2, lhrandom(64, 255), 256, -0.25, 1.5, pos[0], pos[1], pos[2], 0, 0, 0, (1.0 / 16.0), 0, 16);
+ particle(particletype + pt_bubble, 0x404040, 0x808080, tex_bubble, 2, 0, lhrandom(64, 255), 256, -0.25, 1.5, pos[0], pos[1], pos[2], 0, 0, 0, 0.0625, 0.25, 0, 16);
}
// advance to next time and position
dec *= qd;
vec3_t traildir;
vec3_t trailpos;
vec3_t rvec;
+ vec_t traillen;
+ vec_t trailstep;
qboolean underwater;
// note this runs multiple effects with the same name, each one spawns only one kind of particle, so some effects need more than one
VectorLerp(originmins, 0.5, originmaxs, center);
supercontents = CL_PointSuperContents(center);
underwater = (supercontents & (SUPERCONTENTS_WATER | SUPERCONTENTS_SLIME)) != 0;
VectorSubtract(originmaxs, originmins, traildir);
+ traillen = VectorLength(traildir);
VectorNormalize(traildir);
for (effectinfoindex = 0, info = particleeffectinfo;effectinfoindex < MAX_PARTICLEEFFECTINFO && info->effectnameindex;effectinfoindex++, info++)
{
if (info->particletype == pt_decal)
CL_SpawnDecalParticleForPoint(center, info->originjitter[0], lhrandom(info->size[0], info->size[1]), lhrandom(info->alpha[0], info->alpha[1]), tex, info->color[0], info->color[1]);
else if (info->particletype == pt_beam)
- particle(particletype + info->particletype, info->color[0], info->color[1], tex, lhrandom(info->size[0], info->size[1]), lhrandom(info->alpha[0], info->alpha[1]), info->alpha[2], 0, 0, originmins[0], originmins[1], originmins[2], originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0);
+ particle(particletype + info->particletype, info->color[0], info->color[1], tex, lhrandom(info->size[0], info->size[1]), info->size[2], lhrandom(info->alpha[0], info->alpha[1]), info->alpha[2], 0, 0, originmins[0], originmins[1], originmins[2], originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, 0);
else
{
if (!cl_particles.integer)
case pt_blood: if (!cl_particles_blood.integer) continue;break;
default: break;
}
- info->particleaccumulator += info->countabsolute + pcount * info->countmultiplier * cl_particles_quality.value;
VectorCopy(originmins, trailpos);
+ if (info->trailspacing > 0)
+ {
+ info->particleaccumulator += traillen / info->trailspacing * cl_particles_quality.value;
+ trailstep = info->trailspacing / cl_particles_quality.value;
+ }
+ else
+ {
+ info->particleaccumulator += info->countabsolute + pcount * info->countmultiplier * cl_particles_quality.value;
+ trailstep = 0;
+ }
for (;info->particleaccumulator > 0;info->particleaccumulator--)
{
if (info->tex[1] > info->tex[0])
tex = (int)lhrandom(info->tex[0], info->tex[1]);
tex = min(tex, info->tex[1] - 1);
}
- if (info->trailspacing <= 0)
+ if (!trailstep)
{
trailpos[0] = lhrandom(originmins[0], originmaxs[0]);
trailpos[1] = lhrandom(originmins[1], originmaxs[1]);
trailpos[2] = lhrandom(originmins[2], originmaxs[2]);
}
VectorRandom(rvec);
- particle(particletype + info->particletype, info->color[0], info->color[1], tex, lhrandom(info->size[0], info->size[1]), lhrandom(info->alpha[0], info->alpha[1]), info->alpha[2], info->gravity, info->bounce, trailpos[0] + info->originoffset[0] + info->originjitter[0] * rvec[0], trailpos[1] + info->originoffset[1] + info->originjitter[1] * rvec[1], trailpos[2] + info->originoffset[2] + info->originjitter[2] * rvec[2], lhrandom(velocitymins[0], velocitymaxs[0]) * info->velocitymultiplier + info->velocityoffset[0] + info->velocityjitter[0] * rvec[0], lhrandom(velocitymins[1], velocitymaxs[1]) * info->velocitymultiplier + info->velocityoffset[1] + info->velocityjitter[1] * rvec[1], lhrandom(velocitymins[2], velocitymaxs[2]) * info->velocitymultiplier + info->velocityoffset[2] + info->velocityjitter[2] * rvec[2], info->airfriction, 0, 0);
- if (info->trailspacing > 0)
- VectorMA(trailpos, info->trailspacing, traildir, trailpos);
+ particle(particletype + info->particletype, info->color[0], info->color[1], tex, lhrandom(info->size[0], info->size[1]), info->size[2], lhrandom(info->alpha[0], info->alpha[1]), info->alpha[2], info->gravity, info->bounce, trailpos[0] + info->originoffset[0] + info->originjitter[0] * rvec[0], trailpos[1] + info->originoffset[1] + info->originjitter[1] * rvec[1], trailpos[2] + info->originoffset[2] + info->originjitter[2] * rvec[2], lhrandom(velocitymins[0], velocitymaxs[0]) * info->velocitymultiplier + info->velocityoffset[0] + info->velocityjitter[0] * rvec[0], lhrandom(velocitymins[1], velocitymaxs[1]) * info->velocitymultiplier + info->velocityoffset[1] + info->velocityjitter[1] * rvec[1], lhrandom(velocitymins[2], velocitymaxs[2]) * info->velocitymultiplier + info->velocityoffset[2] + info->velocityjitter[2] * rvec[2], info->airfriction, info->liquidfriction, 0, 0);
+ if (trailstep)
+ VectorMA(trailpos, trailstep, traildir, trailpos);
}
}
}
v[0] = org[0] + m_bytenormals[i][0] * dist + (cos(pitch)*cos(yaw)) * beamlength;
v[1] = org[1] + m_bytenormals[i][1] * dist + (cos(pitch)*sin(yaw)) * beamlength;
v[2] = org[2] + m_bytenormals[i][2] * dist + (-sin(pitch)) * beamlength;
- particle(particletype + pt_entityparticle, particlepalette[0x6f], particlepalette[0x6f], tex_particle, 1, 255, 0, 0, 0, v[0], v[1], v[2], 0, 0, 0, 0, 0, 0);
+ particle(particletype + pt_entityparticle, particlepalette[0x6f], particlepalette[0x6f], tex_particle, 1, 0, 255, 0, 0, 0, v[0], v[1], v[2], 0, 0, 0, 0, 0, 0, 0);
}
}
if (cl.num_particles < cl.max_particles - 3)
{
s++;
- particle(particletype + pt_static, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, 2, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, 0, 0, 0);
+ particle(particletype + pt_static, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, 2, 0, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, 0, 0, 0, 0);
}
}
Mem_Free(pointfile);
VectorCopy(leakorg, org);
Con_Printf("%i points read (%i particles spawned)\nLeak at %f %f %f\n", c, s, org[0], org[1], org[2]);
- particle(particletype + pt_beam, 0xFF0000, 0xFF0000, tex_beam, 64, 255, 0, 0, 0, org[0] - 4096, org[1], org[2], org[0] + 4096, org[1], org[2], 0, 0, 0);
- particle(particletype + pt_beam, 0x00FF00, 0x00FF00, tex_beam, 64, 255, 0, 0, 0, org[0], org[1] - 4096, org[2], org[0], org[1] + 4096, org[2], 0, 0, 0);
- particle(particletype + pt_beam, 0x0000FF, 0x0000FF, tex_beam, 64, 255, 0, 0, 0, org[0], org[1], org[2] - 4096, org[0], org[1], org[2] + 4096, 0, 0, 0);
+ particle(particletype + pt_beam, 0xFF0000, 0xFF0000, tex_beam, 64, 0, 255, 0, 0, 0, org[0] - 4096, org[1], org[2], org[0] + 4096, org[1], org[2], 0, 0, 0, 0);
+ particle(particletype + pt_beam, 0x00FF00, 0x00FF00, tex_beam, 64, 0, 255, 0, 0, 0, org[0], org[1] - 4096, org[2], org[0], org[1] + 4096, org[2], 0, 0, 0, 0);
+ particle(particletype + pt_beam, 0x0000FF, 0x0000FF, tex_beam, 64, 0, 255, 0, 0, 0, org[0], org[1], org[2] - 4096, org[0], org[1], org[2] + 4096, 0, 0, 0, 0);
}
/*
if (i & 1)
{
color = particlepalette[ramp1[r]];
- particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 32 * (8 - r), 318, 0, 0, org[0], org[1], org[2], 0, 0, 0, -4, 16, 256);
+ particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 0, 32 * (8 - r), 318, 0, 0, org[0], org[1], org[2], 0, 0, 0, -4, -4, 16, 256);
}
else
{
color = particlepalette[ramp2[r]];
- particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 32 * (8 - r), 478, 0, 0, org[0], org[1], org[2], 0, 0, 0, 1, 16, 256);
+ particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 0, 32 * (8 - r), 478, 0, 0, org[0], org[1], org[2], 0, 0, 0, 1, 1, 16, 256);
}
}
}
{
if (cl_particles.integer && cl_particles_bubbles.integer)
for (i = 0;i < 128 * cl_particles_quality.value;i++)
- particle(particletype + pt_bubble, 0x404040, 0x808080, tex_bubble, 2, lhrandom(128, 255), 128, -0.125, 1.5, org[0], org[1], org[2], 0, 0, 0, (1.0 / 16.0), 16, 96);
+ particle(particletype + pt_bubble, 0x404040, 0x808080, tex_bubble, 2, 0, lhrandom(128, 255), 128, -0.125, 1.5, org[0], org[1], org[2], 0, 0, 0, 0.0625, 0.25, 16, 96);
}
else
{
}
VectorSubtract(trace.endpos, org, v2);
VectorScale(v2, 2.0f, v2);
- particle(particletype + pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 12, 32, 64, 0, 0, org[0], org[1], org[2], v2[0], v2[1], v2[2], 0, 0, 0);
+ particle(particletype + pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 12, 0, 32, 64, 0, 0, org[0], org[1], org[2], v2[0], v2[1], v2[2], 0, 0, 0, 0);
}
}
if (cl_particles.integer && cl_particles_sparks.integer && cl_particles_explosions_sparks.integer)
for (i = 0;i < 128 * cl_particles_quality.value;i++)
- particle(particletype + pt_spark, 0x903010, 0xFFD030, tex_particle, 1.0f, lhrandom(0, 255), 512, 1, 0, org[0], org[1], org[2], 0, 0, 80, 0.2, 0, 256);
+ particle(particletype + pt_spark, 0x903010, 0xFFD030, tex_particle, 1.0f, 0, lhrandom(0, 255), 512, 1, 0, org[0], org[1], org[2], 0, 0, 80, 0.2, 0.8, 0, 256);
}
}
{
k = particlepalette[colorStart + (i % colorLength)];
if (cl_particles_quake.integer)
- particle(particletype + pt_static, k, k, tex_particle, 1, 255, 850, 0, 0, org[0], org[1], org[2], 0, 0, 0, -4, 8, 256);
+ particle(particletype + pt_static, k, k, tex_particle, 1, 0, 255, 850, 0, 0, org[0], org[1], org[2], 0, 0, 0, -4, -4, 8, 256);
else
- particle(particletype + pt_static, k, k, tex_particle, lhrandom(0.5, 1.5), 255, 512, 0, 0, org[0], org[1], org[2], 0, 0, 0, lhrandom(1.5, 3), 8, 192);
+ particle(particletype + pt_static, k, k, tex_particle, lhrandom(0.5, 1.5), 0, 255, 512, 0, 0, org[0], org[1], org[2], 0, 0, 0, lhrandom(1.5, 3), lhrandom(1.5, 3), 8, 192);
}
}
{
sparkcount *= cl_particles_quality.value;
while(sparkcount-- > 0)
- particle(particletype + pt_spark, particlepalette[0x68], particlepalette[0x6f], tex_particle, 0.4f, lhrandom(64, 255), 512, 1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]) + sv_gravity.value * 0.1, 0, 0, 64);
+ particle(particletype + pt_spark, particlepalette[0x68], particlepalette[0x6f], tex_particle, 0.4f, 0, lhrandom(64, 255), 512, 1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]) + sv_gravity.value * 0.1, 0, 0, 0, 64);
}
if (cl_particles_smoke.integer)
{
smokecount *= cl_particles_quality.value;
while(smokecount-- > 0)
- particle(particletype + pt_smoke, 0x101010, 0x202020, tex_smoke[rand()&7], 3, 255, 1024, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 8);
+ particle(particletype + pt_smoke, 0x101010, 0x202020, tex_smoke[rand()&7], 3, 0, 255, 1024, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 0, 8);
}
}
while (count--)
{
k = particlepalette[colorbase + (rand()&3)];
- particle(particletype + pt_alphastatic, k, k, tex_particle, 2, 255, 128, gravity, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0], dir[1], dir[2], 0, 0, randomvel);
+ particle(particletype + pt_alphastatic, k, k, tex_particle, 2, 0, 255, 128, gravity, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0], dir[1], dir[2], 0, 0, 0, randomvel);
}
}
{
k = particlepalette[colorbase + (rand()&3)];
if (gamemode == GAME_GOODVSBAD2)
- particle(particletype + pt_rain, k, k, tex_particle, 20, lhrandom(8, 16), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0);
+ particle(particletype + pt_rain, k, k, tex_particle, 20, 0, lhrandom(8, 16), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0);
else
- particle(particletype + pt_rain, k, k, tex_particle, 0.5, lhrandom(8, 16), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0);
+ particle(particletype + pt_rain, k, k, tex_particle, 0.5, 0, lhrandom(8, 16), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0);
}
break;
case 1:
{
k = particlepalette[colorbase + (rand()&3)];
if (gamemode == GAME_GOODVSBAD2)
- p = particle(particletype + pt_snow, k, k, tex_particle, 20, lhrandom(64, 128), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0);
+ p = particle(particletype + pt_snow, k, k, tex_particle, 20, 0, lhrandom(64, 128), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0);
else
- p = particle(particletype + pt_snow, k, k, tex_particle, 1, lhrandom(64, 128), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0);
+ p = particle(particletype + pt_snow, k, k, tex_particle, 1, 0, lhrandom(64, 128), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0);
if (p)
VectorCopy(p->vel, p->relativedirection);
}
{
particle_t *p;
int i, maxparticle, j, a, content;
- float gravity, dvel, bloodwaterfade, frametime, f, dist, org[3], oldorg[3];
+ float gravity, dvel, decalfade, frametime, f, dist, org[3], oldorg[3];
+ particletype_t *decaltype, *bloodtype;
int hitent;
trace_t trace;
frametime = cl.time - cl.oldtime;
gravity = frametime * sv_gravity.value;
dvel = 1+4*frametime;
- bloodwaterfade = max(cl_particles_blood_alpha.value, 0.01f) * frametime * 128.0f;
+ decalfade = frametime * 255 / cl_decals_fadetime.value;
+ decaltype = particletype + pt_decal;
+ bloodtype = particletype + pt_blood;
maxparticle = -1;
j = 0;
for (i = 0, p = cl.particles;i < cl.num_particles;i++, p++)
{
if (!p->type)
+ {
+ if (cl.free_particle > i)
+ cl.free_particle = i;
continue;
+ }
maxparticle = i;
+
+ // heavily optimized decal case
+ if (p->type == decaltype)
+ {
+ // FIXME: this has fairly wacky handling of alpha
+ if (cl.time > p->time2 + cl_decals_time.value)
+ {
+ p->alpha -= decalfade;
+ if (p->alpha <= 0)
+ {
+ p->type = NULL;
+ if (cl.free_particle > i)
+ cl.free_particle = i;
+ continue;
+ }
+ }
+ if (p->owner)
+ {
+ if (cl.entities[p->owner].render.model == p->ownermodel)
+ {
+ Matrix4x4_Transform(&cl.entities[p->owner].render.matrix, p->relativeorigin, p->org);
+ Matrix4x4_Transform3x3(&cl.entities[p->owner].render.matrix, p->relativedirection, p->vel);
+ }
+ else
+ {
+ p->type = NULL;
+ if (cl.free_particle > i)
+ cl.free_particle = i;
+ }
+ }
+ continue;
+ }
+
content = 0;
p->alpha -= p->alphafade * frametime;
if (p->alpha <= 0)
{
p->type = NULL;
+ if (cl.free_particle > i)
+ cl.free_particle = i;
continue;
}
VectorCopy(trace.plane.normal, p->vel);
VectorAdd(p->org, p->vel, p->org);
p->type = particletype + pt_raindecal;
- p->texnum = tex_rainsplash[0];
+ p->texnum = tex_rainsplash;
p->time2 = cl.time;
p->alphafade = p->alpha / 0.4;
p->bounce = 0;
- p->friction = 0;
+ p->airfriction = 0;
+ p->liquidfriction = 0;
p->gravity = 0;
- p->size = 8.0;
+ p->size *= 1.0f;
+ p->sizeincrease = p->size * 16;
count = rand() & 3;
while(count--)
- particle(particletype + pt_spark, 0x000000, 0x707070, tex_particle, 0.25f, lhrandom(64, 255), 512, 1, 0, p->org[0], p->org[1], p->org[2], p->vel[0]*16, p->vel[1]*16, 32 + p->vel[2]*16, 0, 0, 32);
+ particle(particletype + pt_spark, 0x000000, 0x707070, tex_particle, 0.25f, 0, lhrandom(64, 255), 512, 1, 0, p->org[0], p->org[1], p->org[2], p->vel[0]*16, p->vel[1]*16, 32 + p->vel[2]*16, 0, 0, 0, 32);
}
- else if (p->type == particletype + pt_blood)
+ else if (p->type == bloodtype)
{
// blood - splash on solid
if (trace.hitq3surfaceflags & Q3SURFACEFLAG_NOMARKS)
p->texnum = tex_blooddecal[rand()&7];
p->owner = hitent;
p->ownermodel = cl.entities[hitent].render.model;
+ // these relative things are only used to regenerate p->org and p->vel if p->owner is not world (0)
Matrix4x4_Transform(&cl.entities[hitent].render.inversematrix, p->org, p->relativeorigin);
Matrix4x4_Transform3x3(&cl.entities[hitent].render.inversematrix, p->vel, p->relativedirection);
p->time2 = cl.time;
p->alphafade = 0;
p->bounce = 0;
- p->friction = 0;
+ p->airfriction = 0;
+ p->liquidfriction = 0;
p->gravity = 0;
p->size *= 2.0f;
}
}
p->vel[2] -= p->gravity * gravity;
- if (p->friction)
+ if (p->liquidfriction && CL_PointSuperContents(p->org) & SUPERCONTENTS_LIQUIDSMASK)
+ {
+ f = 1.0f - min(p->liquidfriction * frametime, 1);
+ VectorScale(p->vel, f, p->vel);
+ }
+ else if (p->airfriction)
{
- f = p->friction * frametime;
- if (CL_PointSuperContents(p->org) & SUPERCONTENTS_LIQUIDSMASK)
- f *= 4;
- f = 1.0f - f;
+ f = 1.0f - min(p->airfriction * frametime, 1);
VectorScale(p->vel, f, p->vel);
}
}
if (a & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_LIQUIDSMASK))
p->type = NULL;
break;
- case pt_smoke:
- //p->size += frametime * 15;
- break;
- case pt_decal:
- // FIXME: this has fairly wacky handling of alpha
- p->alphafade = cl.time > (p->time2 + cl_decals_time.value) ? (255 / cl_decals_fadetime.value) : 0;
- if (cl.entities[p->owner].render.model == p->ownermodel)
- {
- Matrix4x4_Transform(&cl.entities[p->owner].render.matrix, p->relativeorigin, p->org);
- Matrix4x4_Transform3x3(&cl.entities[p->owner].render.matrix, p->relativedirection, p->vel);
- }
- else
- p->type = NULL;
- break;
- case pt_raindecal:
- a = (int)max(0, (cl.time - p->time2) * 40);
- if (a < 16)
- p->texnum = tex_rainsplash[a];
- else
- p->type = NULL;
- break;
default:
break;
}
}
}
cl.num_particles = maxparticle + 1;
- cl.free_particle = 0;
}
#define MAX_PARTICLETEXTURES 64
int basex, basey, y;
basex = ((texnum >> 0) & 7) * PARTICLETEXTURESIZE;
basey = ((texnum >> 3) & 7) * PARTICLETEXTURESIZE;
- particletexture[texnum].s1 = (basex + 1) / (float)PARTICLEFONTSIZE;
- particletexture[texnum].t1 = (basey + 1) / (float)PARTICLEFONTSIZE;
- particletexture[texnum].s2 = (basex + PARTICLETEXTURESIZE - 1) / (float)PARTICLEFONTSIZE;
- particletexture[texnum].t2 = (basey + PARTICLETEXTURESIZE - 1) / (float)PARTICLEFONTSIZE;
for (y = 0;y < PARTICLETEXTURESIZE;y++)
memcpy(particletexturedata + ((basey + y) * PARTICLEFONTSIZE + basex) * 4, data + y * PARTICLETEXTURESIZE * 4, PARTICLETEXTURESIZE * 4);
}
}
+//uncomment this to make engine save out particle font to a tga file when run
+//#define DUMPPARTICLEFONT
+
static void R_InitParticleTexture (void)
{
int x, y, d, i, k, m;
- float dx, dy, radius, f, f2;
- unsigned char data[PARTICLETEXTURESIZE][PARTICLETEXTURESIZE][4], noise3[64][64], data2[64][16][4];
+ float dx, dy, f;
vec3_t light;
- unsigned char *particletexturedata;
// a note: decals need to modulate (multiply) the background color to
// properly darken it (stain), and they need to be able to alpha fade,
// and white on black background) so we can alpha fade it to black, then
// we invert it again during the blendfunc to make it work...
- particletexturedata = (unsigned char *)Mem_Alloc(tempmempool, PARTICLEFONTSIZE*PARTICLEFONTSIZE*4);
- memset(particletexturedata, 255, PARTICLEFONTSIZE*PARTICLEFONTSIZE*4);
-
- // smoke
- for (i = 0;i < 8;i++)
+#ifndef DUMPPARTICLEFONT
+ particlefonttexture = loadtextureimage(particletexturepool, "particles/particlefont.tga", 0, 0, false, TEXF_ALPHA | TEXF_PRECACHE);
+ if (!particlefonttexture)
+#endif
{
- memset(&data[0][0][0], 255, sizeof(data));
- do
- {
- unsigned char noise1[PARTICLETEXTURESIZE*2][PARTICLETEXTURESIZE*2], noise2[PARTICLETEXTURESIZE*2][PARTICLETEXTURESIZE*2];
+ unsigned char *particletexturedata = (unsigned char *)Mem_Alloc(tempmempool, PARTICLEFONTSIZE*PARTICLEFONTSIZE*4);
+ unsigned char data[PARTICLETEXTURESIZE][PARTICLETEXTURESIZE][4];
+ memset(particletexturedata, 255, PARTICLEFONTSIZE*PARTICLEFONTSIZE*4);
- fractalnoise(&noise1[0][0], PARTICLETEXTURESIZE*2, PARTICLETEXTURESIZE/8);
- fractalnoise(&noise2[0][0], PARTICLETEXTURESIZE*2, PARTICLETEXTURESIZE/4);
- m = 0;
- for (y = 0;y < PARTICLETEXTURESIZE;y++)
+ // smoke
+ for (i = 0;i < 8;i++)
+ {
+ memset(&data[0][0][0], 255, sizeof(data));
+ do
{
- dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
- for (x = 0;x < PARTICLETEXTURESIZE;x++)
+ unsigned char noise1[PARTICLETEXTURESIZE*2][PARTICLETEXTURESIZE*2], noise2[PARTICLETEXTURESIZE*2][PARTICLETEXTURESIZE*2];
+
+ fractalnoise(&noise1[0][0], PARTICLETEXTURESIZE*2, PARTICLETEXTURESIZE/8);
+ fractalnoise(&noise2[0][0], PARTICLETEXTURESIZE*2, PARTICLETEXTURESIZE/4);
+ m = 0;
+ for (y = 0;y < PARTICLETEXTURESIZE;y++)
{
- dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
- d = (noise2[y][x] - 128) * 3 + 192;
- if (d > 0)
- d = (int)(d * (1-(dx*dx+dy*dy)));
- d = (d * noise1[y][x]) >> 7;
- d = bound(0, d, 255);
- data[y][x][3] = (unsigned char) d;
- if (m < d)
- m = d;
+ dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
+ for (x = 0;x < PARTICLETEXTURESIZE;x++)
+ {
+ dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
+ d = (noise2[y][x] - 128) * 3 + 192;
+ if (d > 0)
+ d = (int)(d * (1-(dx*dx+dy*dy)));
+ d = (d * noise1[y][x]) >> 7;
+ d = bound(0, d, 255);
+ data[y][x][3] = (unsigned char) d;
+ if (m < d)
+ m = d;
+ }
}
}
+ while (m < 224);
+ setuptex(tex_smoke[i], &data[0][0][0], particletexturedata);
}
- while (m < 224);
- setuptex(tex_smoke[i], &data[0][0][0], particletexturedata);
- }
- // rain splash
- for (i = 0;i < 16;i++)
- {
+ // rain splash
memset(&data[0][0][0], 255, sizeof(data));
- radius = i * 3.0f / 4.0f / 16.0f;
- f2 = 255.0f * ((15.0f - i) / 15.0f);
for (y = 0;y < PARTICLETEXTURESIZE;y++)
{
dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
for (x = 0;x < PARTICLETEXTURESIZE;x++)
{
dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
- f = f2 * (1.0 - 4.0f * fabs(radius - sqrt(dx*dx+dy*dy)));
+ f = 255.0f * (1.0 - 4.0f * fabs(10.0f - sqrt(dx*dx+dy*dy)));
data[y][x][3] = (int) (bound(0.0f, f, 255.0f));
}
}
- setuptex(tex_rainsplash[i], &data[0][0][0], particletexturedata);
- }
+ setuptex(tex_rainsplash, &data[0][0][0], particletexturedata);
- // normal particle
- memset(&data[0][0][0], 255, sizeof(data));
- for (y = 0;y < PARTICLETEXTURESIZE;y++)
- {
- dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
- for (x = 0;x < PARTICLETEXTURESIZE;x++)
+ // normal particle
+ memset(&data[0][0][0], 255, sizeof(data));
+ for (y = 0;y < PARTICLETEXTURESIZE;y++)
{
- dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
- d = (int)(256 * (1 - (dx*dx+dy*dy)));
- d = bound(0, d, 255);
- data[y][x][3] = (unsigned char) d;
+ dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
+ for (x = 0;x < PARTICLETEXTURESIZE;x++)
+ {
+ dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
+ d = (int)(256 * (1 - (dx*dx+dy*dy)));
+ d = bound(0, d, 255);
+ data[y][x][3] = (unsigned char) d;
+ }
}
- }
- setuptex(tex_particle, &data[0][0][0], particletexturedata);
+ setuptex(tex_particle, &data[0][0][0], particletexturedata);
- // rain
- memset(&data[0][0][0], 255, sizeof(data));
- light[0] = 1;light[1] = 1;light[2] = 1;
- VectorNormalize(light);
- for (y = 0;y < PARTICLETEXTURESIZE;y++)
- {
- dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
- // stretch upper half of bubble by +50% and shrink lower half by -50%
- // (this gives an elongated teardrop shape)
- if (dy > 0.5f)
- dy = (dy - 0.5f) * 2.0f;
- else
- dy = (dy - 0.5f) / 1.5f;
- for (x = 0;x < PARTICLETEXTURESIZE;x++)
+ // rain
+ memset(&data[0][0][0], 255, sizeof(data));
+ light[0] = 1;light[1] = 1;light[2] = 1;
+ VectorNormalize(light);
+ for (y = 0;y < PARTICLETEXTURESIZE;y++)
{
- dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
- // shrink bubble width to half
- dx *= 2.0f;
- data[y][x][3] = shadebubble(dx, dy, light);
+ dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
+ // stretch upper half of bubble by +50% and shrink lower half by -50%
+ // (this gives an elongated teardrop shape)
+ if (dy > 0.5f)
+ dy = (dy - 0.5f) * 2.0f;
+ else
+ dy = (dy - 0.5f) / 1.5f;
+ for (x = 0;x < PARTICLETEXTURESIZE;x++)
+ {
+ dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
+ // shrink bubble width to half
+ dx *= 2.0f;
+ data[y][x][3] = shadebubble(dx, dy, light);
+ }
}
- }
- setuptex(tex_raindrop, &data[0][0][0], particletexturedata);
+ setuptex(tex_raindrop, &data[0][0][0], particletexturedata);
- // bubble
- memset(&data[0][0][0], 255, sizeof(data));
- light[0] = 1;light[1] = 1;light[2] = 1;
- VectorNormalize(light);
- for (y = 0;y < PARTICLETEXTURESIZE;y++)
- {
- dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
- for (x = 0;x < PARTICLETEXTURESIZE;x++)
+ // bubble
+ memset(&data[0][0][0], 255, sizeof(data));
+ light[0] = 1;light[1] = 1;light[2] = 1;
+ VectorNormalize(light);
+ for (y = 0;y < PARTICLETEXTURESIZE;y++)
{
- dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
- data[y][x][3] = shadebubble(dx, dy, light);
+ dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
+ for (x = 0;x < PARTICLETEXTURESIZE;x++)
+ {
+ dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
+ data[y][x][3] = shadebubble(dx, dy, light);
+ }
}
- }
- setuptex(tex_bubble, &data[0][0][0], particletexturedata);
+ setuptex(tex_bubble, &data[0][0][0], particletexturedata);
- // Blood particles and blood decals
- R_InitBloodTextures (particletexturedata);
+ // Blood particles and blood decals
+ R_InitBloodTextures (particletexturedata);
- // bullet decals
- for (i = 0;i < 8;i++)
- {
- memset(&data[0][0][0], 255, sizeof(data));
- for (k = 0;k < 12;k++)
- particletextureblotch(&data[0][0][0], PARTICLETEXTURESIZE/16, 0, 0, 0, 128);
- for (k = 0;k < 3;k++)
- particletextureblotch(&data[0][0][0], PARTICLETEXTURESIZE/2, 0, 0, 0, 160);
- //particletextureclamp(&data[0][0][0], 64, 64, 64, 255, 255, 255);
- particletextureinvert(&data[0][0][0]);
- setuptex(tex_bulletdecal[i], &data[0][0][0], particletexturedata);
- }
+ // bullet decals
+ for (i = 0;i < 8;i++)
+ {
+ memset(&data[0][0][0], 255, sizeof(data));
+ for (k = 0;k < 12;k++)
+ particletextureblotch(&data[0][0][0], PARTICLETEXTURESIZE/16, 0, 0, 0, 128);
+ for (k = 0;k < 3;k++)
+ particletextureblotch(&data[0][0][0], PARTICLETEXTURESIZE/2, 0, 0, 0, 160);
+ //particletextureclamp(&data[0][0][0], 64, 64, 64, 255, 255, 255);
+ particletextureinvert(&data[0][0][0]);
+ setuptex(tex_bulletdecal[i], &data[0][0][0], particletexturedata);
+ }
-#if 0
- Image_WriteTGARGBA ("particles/particlefont.tga", PARTICLEFONTSIZE, PARTICLEFONTSIZE, particletexturedata);
+#ifdef DUMPPARTICLEFONT
+ Image_WriteTGARGBA ("particles/particlefont.tga", PARTICLEFONTSIZE, PARTICLEFONTSIZE, particletexturedata);
#endif
- particlefonttexture = loadtextureimage(particletexturepool, "particles/particlefont.tga", 0, 0, false, TEXF_ALPHA | TEXF_PRECACHE);
- if (!particlefonttexture)
particlefonttexture = R_LoadTexture2D(particletexturepool, "particlefont", PARTICLEFONTSIZE, PARTICLEFONTSIZE, particletexturedata, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
+
+ Mem_Free(particletexturedata);
+ }
for (i = 0;i < MAX_PARTICLETEXTURES;i++)
+ {
+ int basex = ((i >> 0) & 7) * PARTICLETEXTURESIZE;
+ int basey = ((i >> 3) & 7) * PARTICLETEXTURESIZE;
particletexture[i].texture = particlefonttexture;
+ particletexture[i].s1 = (basex + 1) / (float)PARTICLEFONTSIZE;
+ particletexture[i].t1 = (basey + 1) / (float)PARTICLEFONTSIZE;
+ particletexture[i].s2 = (basex + PARTICLETEXTURESIZE - 1) / (float)PARTICLEFONTSIZE;
+ particletexture[i].t2 = (basey + PARTICLETEXTURESIZE - 1) / (float)PARTICLEFONTSIZE;
+ }
- // nexbeam
- fractalnoise(&noise3[0][0], 64, 4);
- m = 0;
- for (y = 0;y < 64;y++)
+#ifndef DUMPPARTICLEFONT
+ particletexture[tex_beam].texture = loadtextureimage(particletexturepool, "particles/nexbeam.tga", 0, 0, false, TEXF_ALPHA | TEXF_PRECACHE);
+ if (!particletexture[tex_beam].texture)
+#endif
{
- dy = (y - 0.5f*64) / (64*0.5f-1);
- for (x = 0;x < 16;x++)
+ unsigned char noise3[64][64], data2[64][16][4];
+ // nexbeam
+ fractalnoise(&noise3[0][0], 64, 4);
+ m = 0;
+ for (y = 0;y < 64;y++)
{
- dx = (x - 0.5f*16) / (16*0.5f-2);
- d = (int)((1 - sqrt(fabs(dx))) * noise3[y][x]);
- data2[y][x][0] = data2[y][x][1] = data2[y][x][2] = (unsigned char) bound(0, d, 255);
- data2[y][x][3] = 255;
+ dy = (y - 0.5f*64) / (64*0.5f-1);
+ for (x = 0;x < 16;x++)
+ {
+ dx = (x - 0.5f*16) / (16*0.5f-2);
+ d = (int)((1 - sqrt(fabs(dx))) * noise3[y][x]);
+ data2[y][x][0] = data2[y][x][1] = data2[y][x][2] = (unsigned char) bound(0, d, 255);
+ data2[y][x][3] = 255;
+ }
}
- }
-#if 0
- Image_WriteTGARGBA ("particles/nexbeam.tga", 64, 64, &data2[0][0][0]);
+#ifdef DUMPPARTICLEFONT
+ Image_WriteTGARGBA ("particles/nexbeam.tga", 64, 64, &data2[0][0][0]);
#endif
-
- particletexture[tex_beam].texture = loadtextureimage(particletexturepool, "particles/nexbeam.tga", 0, 0, false, TEXF_ALPHA | TEXF_PRECACHE);
- if (!particletexture[tex_beam].texture)
particletexture[tex_beam].texture = R_LoadTexture2D(particletexturepool, "nexbeam", 16, 64, &data2[0][0][0], TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
+ }
particletexture[tex_beam].s1 = 0;
particletexture[tex_beam].t1 = 0;
particletexture[tex_beam].s2 = 1;
particletexture[tex_beam].t2 = 1;
- Mem_Free(particletexturedata);
}
static void r_part_start(void)
{
}
+#define BATCHSIZE 256
+int particle_element3i[BATCHSIZE*6];
+float particle_vertex3f[BATCHSIZE*12], particle_texcoord2f[BATCHSIZE*8], particle_color4f[BATCHSIZE*16];
+
void R_Particles_Init (void)
{
+ int i;
+ for (i = 0;i < BATCHSIZE;i++)
+ {
+ particle_element3i[i*6+0] = i*4+0;
+ particle_element3i[i*6+1] = i*4+1;
+ particle_element3i[i*6+2] = i*4+2;
+ particle_element3i[i*6+3] = i*4+0;
+ particle_element3i[i*6+4] = i*4+2;
+ particle_element3i[i*6+5] = i*4+3;
+ }
+
Cvar_RegisterVariable(&r_drawparticles);
R_RegisterModule("R_Particles", r_part_start, r_part_shutdown, r_part_newmap);
}
-float particle_vertex3f[12], particle_texcoord2f[8];
-
-void R_DrawParticle_TransparentCallback(const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight)
+void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
{
- const particle_t *p = cl.particles + surfacenumber;
- rmeshstate_t m;
+ int surfacelistindex;
+ int batchstart, batchcount;
+ const particle_t *p;
pblend_t blendmode;
- float org[3], up2[3], v[3], right[3], up[3], fog, ifog, cr, cg, cb, ca, size;
- particletexture_t *tex;
-
- VectorCopy(p->org, org);
-
- blendmode = p->type->blendmode;
- tex = &particletexture[p->texnum];
- cr = p->color[0] * (1.0f / 255.0f);
- cg = p->color[1] * (1.0f / 255.0f);
- cb = p->color[2] * (1.0f / 255.0f);
- ca = p->alpha * (1.0f / 255.0f);
- if (blendmode == PBLEND_MOD)
- {
- cr *= ca;
- cg *= ca;
- cb *= ca;
- cr = min(cr, 1);
- cg = min(cg, 1);
- cb = min(cb, 1);
- ca = 1;
- }
- ca /= cl_particles_quality.value;
- if (p->type->lighting)
- {
- float ambient[3], diffuse[3], diffusenormal[3];
- R_CompleteLightPoint(ambient, diffuse, diffusenormal, org, true);
- cr *= (ambient[0] + 0.5 * diffuse[0]);
- cg *= (ambient[1] + 0.5 * diffuse[1]);
- cb *= (ambient[2] + 0.5 * diffuse[2]);
- }
- if (fogenabled)
- {
- fog = VERTEXFOGTABLE(VectorDistance(org, r_vieworigin));
- ifog = 1 - fog;
- cr = cr * ifog;
- cg = cg * ifog;
- cb = cb * ifog;
- if (blendmode == PBLEND_ALPHA)
- {
- cr += fogcolor[0] * fog;
- cg += fogcolor[1] * fog;
- cb += fogcolor[2] * fog;
- }
- }
+ rtexture_t *texture;
+ float *v3f, *t2f, *c4f;
R_Mesh_Matrix(&identitymatrix);
-
- memset(&m, 0, sizeof(m));
- m.tex[0] = R_GetTexture(tex->texture);
- m.pointer_texcoord[0] = particle_texcoord2f;
- m.pointer_vertex = particle_vertex3f;
- R_Mesh_State(&m);
-
- GL_Color(cr, cg, cb, ca);
-
- if (blendmode == PBLEND_ALPHA)
- GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- else if (blendmode == PBLEND_ADD)
- GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
- else //if (blendmode == PBLEND_MOD)
- GL_BlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
+ R_Mesh_ResetTextureState();
+ R_Mesh_VertexPointer(particle_vertex3f);
+ R_Mesh_TexCoordPointer(0, 2, particle_texcoord2f);
+ R_Mesh_ColorPointer(particle_color4f);
GL_DepthMask(false);
GL_DepthTest(true);
- size = p->size * cl_particles_size.value;
- if (p->type->orientation == PARTICLE_BILLBOARD || p->type->orientation == PARTICLE_ORIENTED_DOUBLESIDED)
+ GL_CullFace(GL_FRONT); // quake is backwards, this culls back faces
+
+ // first generate all the vertices at once
+ for (surfacelistindex = 0, v3f = particle_vertex3f, t2f = particle_texcoord2f, c4f = particle_color4f;surfacelistindex < numsurfaces;surfacelistindex++, v3f += 3*4, t2f += 2*4, c4f += 4*4)
{
- if (p->type->orientation == PARTICLE_ORIENTED_DOUBLESIDED)
+ particletexture_t *tex;
+ const float *org;
+ float up2[3], v[3], right[3], up[3], fog, ifog, cr, cg, cb, ca, size;
+
+ p = cl.particles + surfacelist[surfacelistindex];
+
+ blendmode = p->type->blendmode;
+
+ cr = p->color[0] * (1.0f / 255.0f) * r_view.colorscale;
+ cg = p->color[1] * (1.0f / 255.0f) * r_view.colorscale;
+ cb = p->color[2] * (1.0f / 255.0f) * r_view.colorscale;
+ ca = p->alpha * (1.0f / 255.0f);
+ if (blendmode == PBLEND_MOD)
+ {
+ cr *= ca;
+ cg *= ca;
+ cb *= ca;
+ cr = min(cr, 1);
+ cg = min(cg, 1);
+ cb = min(cb, 1);
+ ca = 1;
+ }
+ ca /= cl_particles_quality.value;
+ if (p->type->lighting)
+ {
+ float ambient[3], diffuse[3], diffusenormal[3];
+ R_CompleteLightPoint(ambient, diffuse, diffusenormal, p->org, true);
+ cr *= (ambient[0] + 0.5 * diffuse[0]);
+ cg *= (ambient[1] + 0.5 * diffuse[1]);
+ cb *= (ambient[2] + 0.5 * diffuse[2]);
+ }
+ if (r_refdef.fogenabled)
+ {
+ fog = VERTEXFOGTABLE(VectorDistance(p->org, r_view.origin));
+ ifog = 1 - fog;
+ cr = cr * ifog;
+ cg = cg * ifog;
+ cb = cb * ifog;
+ if (blendmode == PBLEND_ALPHA)
+ {
+ cr += r_refdef.fogcolor[0] * fog * r_view.colorscale;
+ cg += r_refdef.fogcolor[1] * fog * r_view.colorscale;
+ cb += r_refdef.fogcolor[2] * fog * r_view.colorscale;
+ }
+ }
+ c4f[0] = c4f[4] = c4f[8] = c4f[12] = cr;
+ c4f[1] = c4f[5] = c4f[9] = c4f[13] = cg;
+ c4f[2] = c4f[6] = c4f[10] = c4f[14] = cb;
+ c4f[3] = c4f[7] = c4f[11] = c4f[15] = ca;
+
+ size = p->size * cl_particles_size.value;
+ org = p->org;
+ tex = &particletexture[p->texnum];
+ if (p->type->orientation == PARTICLE_BILLBOARD)
+ {
+ VectorScale(r_view.left, -size, right);
+ VectorScale(r_view.up, size, up);
+ v3f[ 0] = org[0] - right[0] - up[0];
+ v3f[ 1] = org[1] - right[1] - up[1];
+ v3f[ 2] = org[2] - right[2] - up[2];
+ v3f[ 3] = org[0] - right[0] + up[0];
+ v3f[ 4] = org[1] - right[1] + up[1];
+ v3f[ 5] = org[2] - right[2] + up[2];
+ v3f[ 6] = org[0] + right[0] + up[0];
+ v3f[ 7] = org[1] + right[1] + up[1];
+ v3f[ 8] = org[2] + right[2] + up[2];
+ v3f[ 9] = org[0] + right[0] - up[0];
+ v3f[10] = org[1] + right[1] - up[1];
+ v3f[11] = org[2] + right[2] - up[2];
+ t2f[0] = tex->s1;t2f[1] = tex->t2;
+ t2f[2] = tex->s1;t2f[3] = tex->t1;
+ t2f[4] = tex->s2;t2f[5] = tex->t1;
+ t2f[6] = tex->s2;t2f[7] = tex->t2;
+ }
+ else if (p->type->orientation == PARTICLE_ORIENTED_DOUBLESIDED)
{
// double-sided
- if (DotProduct(p->vel, r_vieworigin) > DotProduct(p->vel, org))
+ if (DotProduct(p->vel, r_view.origin) > DotProduct(p->vel, org))
{
VectorNegate(p->vel, v);
VectorVectors(v, right, up);
VectorVectors(p->vel, right, up);
VectorScale(right, size, right);
VectorScale(up, size, up);
+ v3f[ 0] = org[0] - right[0] - up[0];
+ v3f[ 1] = org[1] - right[1] - up[1];
+ v3f[ 2] = org[2] - right[2] - up[2];
+ v3f[ 3] = org[0] - right[0] + up[0];
+ v3f[ 4] = org[1] - right[1] + up[1];
+ v3f[ 5] = org[2] - right[2] + up[2];
+ v3f[ 6] = org[0] + right[0] + up[0];
+ v3f[ 7] = org[1] + right[1] + up[1];
+ v3f[ 8] = org[2] + right[2] + up[2];
+ v3f[ 9] = org[0] + right[0] - up[0];
+ v3f[10] = org[1] + right[1] - up[1];
+ v3f[11] = org[2] + right[2] - up[2];
+ t2f[0] = tex->s1;t2f[1] = tex->t2;
+ t2f[2] = tex->s1;t2f[3] = tex->t1;
+ t2f[4] = tex->s2;t2f[5] = tex->t1;
+ t2f[6] = tex->s2;t2f[7] = tex->t2;
+ }
+ else if (p->type->orientation == PARTICLE_SPARK)
+ {
+ VectorMA(org, -0.02, p->vel, v);
+ VectorMA(org, 0.02, p->vel, up2);
+ R_CalcBeam_Vertex3f(v3f, v, up2, size);
+ t2f[0] = tex->s1;t2f[1] = tex->t2;
+ t2f[2] = tex->s1;t2f[3] = tex->t1;
+ t2f[4] = tex->s2;t2f[5] = tex->t1;
+ t2f[6] = tex->s2;t2f[7] = tex->t2;
+ }
+ else if (p->type->orientation == PARTICLE_BEAM)
+ {
+ R_CalcBeam_Vertex3f(v3f, org, p->vel, size);
+ VectorSubtract(p->vel, org, up);
+ VectorNormalize(up);
+ v[0] = DotProduct(org, up) * (1.0f / 64.0f);
+ v[1] = DotProduct(p->vel, up) * (1.0f / 64.0f);
+ t2f[0] = 1;t2f[1] = v[0];
+ t2f[2] = 0;t2f[3] = v[0];
+ t2f[4] = 0;t2f[5] = v[1];
+ t2f[6] = 1;t2f[7] = v[1];
}
else
{
- VectorScale(r_viewleft, -size, right);
- VectorScale(r_viewup, size, up);
+ Con_Printf("R_DrawParticles: unknown particle orientation %i\n", p->type->orientation);
+ return;
}
- particle_vertex3f[ 0] = org[0] - right[0] - up[0];
- particle_vertex3f[ 1] = org[1] - right[1] - up[1];
- particle_vertex3f[ 2] = org[2] - right[2] - up[2];
- particle_vertex3f[ 3] = org[0] - right[0] + up[0];
- particle_vertex3f[ 4] = org[1] - right[1] + up[1];
- particle_vertex3f[ 5] = org[2] - right[2] + up[2];
- particle_vertex3f[ 6] = org[0] + right[0] + up[0];
- particle_vertex3f[ 7] = org[1] + right[1] + up[1];
- particle_vertex3f[ 8] = org[2] + right[2] + up[2];
- particle_vertex3f[ 9] = org[0] + right[0] - up[0];
- particle_vertex3f[10] = org[1] + right[1] - up[1];
- particle_vertex3f[11] = org[2] + right[2] - up[2];
- particle_texcoord2f[0] = tex->s1;particle_texcoord2f[1] = tex->t2;
- particle_texcoord2f[2] = tex->s1;particle_texcoord2f[3] = tex->t1;
- particle_texcoord2f[4] = tex->s2;particle_texcoord2f[5] = tex->t1;
- particle_texcoord2f[6] = tex->s2;particle_texcoord2f[7] = tex->t2;
- }
- else if (p->type->orientation == PARTICLE_SPARK)
- {
- VectorMA(p->org, -0.02, p->vel, v);
- VectorMA(p->org, 0.02, p->vel, up2);
- R_CalcBeam_Vertex3f(particle_vertex3f, v, up2, size);
- particle_texcoord2f[0] = tex->s1;particle_texcoord2f[1] = tex->t2;
- particle_texcoord2f[2] = tex->s1;particle_texcoord2f[3] = tex->t1;
- particle_texcoord2f[4] = tex->s2;particle_texcoord2f[5] = tex->t1;
- particle_texcoord2f[6] = tex->s2;particle_texcoord2f[7] = tex->t2;
}
- else if (p->type->orientation == PARTICLE_BEAM)
- {
- R_CalcBeam_Vertex3f(particle_vertex3f, p->org, p->vel, size);
- VectorSubtract(p->vel, p->org, up);
- VectorNormalize(up);
- v[0] = DotProduct(p->org, up) * (1.0f / 64.0f);
- v[1] = DotProduct(p->vel, up) * (1.0f / 64.0f);
- particle_texcoord2f[0] = 1;particle_texcoord2f[1] = v[0];
- particle_texcoord2f[2] = 0;particle_texcoord2f[3] = v[0];
- particle_texcoord2f[4] = 0;particle_texcoord2f[5] = v[1];
- particle_texcoord2f[6] = 1;particle_texcoord2f[7] = v[1];
- }
- else
+
+ // now render batches of particles based on blendmode and texture
+ blendmode = PBLEND_ADD;
+ GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
+ texture = particletexture[63].texture;
+ R_Mesh_TexBind(0, R_GetTexture(texture));
+ GL_LockArrays(0, numsurfaces*4);
+ batchstart = 0;
+ batchcount = 0;
+ for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
{
- Con_Printf("R_DrawParticles: unknown particle orientation %i\n", p->type->orientation);
- return;
- }
+ p = cl.particles + surfacelist[surfacelistindex];
+
+ if (blendmode != p->type->blendmode)
+ {
+ if (batchcount > 0)
+ R_Mesh_Draw(batchstart * 4, batchcount * 4, batchcount * 2, particle_element3i + batchstart * 6);
+ batchcount = 0;
+ batchstart = surfacelistindex;
+ blendmode = p->type->blendmode;
+ if (blendmode == PBLEND_ALPHA)
+ GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ else if (blendmode == PBLEND_ADD)
+ GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
+ else //if (blendmode == PBLEND_MOD)
+ GL_BlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
+ }
+ if (texture != particletexture[p->texnum].texture)
+ {
+ if (batchcount > 0)
+ R_Mesh_Draw(batchstart * 4, batchcount * 4, batchcount * 2, particle_element3i + batchstart * 6);
+ batchcount = 0;
+ batchstart = surfacelistindex;
+ texture = particletexture[p->texnum].texture;
+ R_Mesh_TexBind(0, R_GetTexture(texture));
+ }
- R_Mesh_Draw(0, 4, 2, polygonelements);
+ batchcount++;
+ }
+ if (batchcount > 0)
+ R_Mesh_Draw(batchstart * 4, batchcount * 4, batchcount * 2, particle_element3i + batchstart * 6);
+ GL_LockArrays(0, 0);
}
void R_DrawParticles (void)
if ((!cl.num_particles) || (!r_drawparticles.integer))
return;
- minparticledist = DotProduct(r_vieworigin, r_viewforward) + 4.0f;
+ minparticledist = DotProduct(r_view.origin, r_view.forward) + 4.0f;
// LordHavoc: only render if not too close
for (i = 0, p = cl.particles;i < cl.num_particles;i++, p++)
{
if (p->type)
{
- renderstats.particles++;
- if (DotProduct(p->org, r_viewforward) >= minparticledist || p->type->orientation == PARTICLE_BEAM)
- {
- if (p->type == particletype + pt_decal)
- R_DrawParticle_TransparentCallback(0, i, 0);
- else
- R_MeshQueue_AddTransparent(p->org, R_DrawParticle_TransparentCallback, NULL, i, NULL);
- }
+ r_refdef.stats.particles++;
+ if (DotProduct(p->org, r_view.forward) >= minparticledist || p->type->orientation == PARTICLE_BEAM)
+ R_MeshQueue_AddTransparent(p->org, R_DrawParticle_TransparentCallback, NULL, i, NULL);
}
}
}