cvar_t scr_printspeed = {0, "scr_printspeed","8"};
cvar_t vid_conwidth = {CVAR_SAVE, "vid_conwidth", "640"};
cvar_t vid_conheight = {CVAR_SAVE, "vid_conheight", "480"};
+cvar_t vid_pixelaspect = {CVAR_SAVE, "vid_pixelaspect", "1"};
cvar_t scr_screenshot_jpeg = {CVAR_SAVE, "scr_screenshot_jpeg","0"};
cvar_t scr_screenshot_jpeg_quality = {CVAR_SAVE, "scr_screenshot_jpeg_quality","0.9"};
+cvar_t scr_screenshot_name = {0, "scr_screenshot_name","dp"};
cvar_t cl_avidemo = {0, "cl_avidemo", "0"};
int jpeg_supported = false;
for a few moments
==============
*/
-void SCR_CenterPrint (char *str)
+void SCR_CenterPrint(char *str)
{
strlcpy (scr_centerstring, str, sizeof (scr_centerstring));
scr_centertime_off = scr_centertime.value;
Cvar_RegisterVariable (&scr_printspeed);
Cvar_RegisterVariable (&vid_conwidth);
Cvar_RegisterVariable (&vid_conheight);
+ Cvar_RegisterVariable (&vid_pixelaspect);
Cvar_RegisterVariable (&scr_screenshot_jpeg);
Cvar_RegisterVariable (&scr_screenshot_jpeg_quality);
Cvar_RegisterVariable (&cl_avidemo);
Cmd_AddCommand ("screenshot",SCR_ScreenShot_f);
Cmd_AddCommand ("envmap", R_Envmap_f);
- // different default in GAME_FNIGGIUM
- if (gamemode == GAME_FNIGGIUM)
- Cvar_SetQuick(&scr_conforcewhiledisconnected, 0);
-
scr_initialized = true;
}
dq->scalex = 0;
dq->scaley = 0;
p = (void *)(dq + 1);
- m = p;(qbyte *)p += sizeof(drawqueuemesh_t);
+ m = p;p = (qbyte*)p + sizeof(drawqueuemesh_t);
m->num_triangles = mesh->num_triangles;
m->num_vertices = mesh->num_vertices;
m->texture = mesh->texture;
- m->data_element3i = p;memcpy(m->data_element3i , mesh->data_element3i , m->num_triangles * sizeof(int[3]));(qbyte *)p += m->num_triangles * sizeof(int[3]);
- m->data_vertex3f = p;memcpy(m->data_vertex3f , mesh->data_vertex3f , m->num_vertices * sizeof(float[3]));(qbyte *)p += m->num_vertices * sizeof(float[3]);
- m->data_texcoord2f = p;memcpy(m->data_texcoord2f, mesh->data_texcoord2f, m->num_vertices * sizeof(float[2]));(qbyte *)p += m->num_vertices * sizeof(float[2]);
- m->data_color4f = p;memcpy(m->data_color4f , mesh->data_color4f , m->num_vertices * sizeof(float[4]));(qbyte *)p += m->num_vertices * sizeof(float[4]);
+ m->data_element3i = p;memcpy(m->data_element3i , mesh->data_element3i , m->num_triangles * sizeof(int[3]));p = (qbyte*)p + m->num_triangles * sizeof(int[3]);
+ m->data_vertex3f = p;memcpy(m->data_vertex3f , mesh->data_vertex3f , m->num_vertices * sizeof(float[3]));p = (qbyte*)p + m->num_vertices * sizeof(float[3]);
+ m->data_texcoord2f = p;memcpy(m->data_texcoord2f, mesh->data_texcoord2f, m->num_vertices * sizeof(float[2]));p = (qbyte*)p + m->num_vertices * sizeof(float[2]);
+ m->data_color4f = p;memcpy(m->data_color4f , mesh->data_color4f , m->num_vertices * sizeof(float[4]));p = (qbyte*)p + m->num_vertices * sizeof(float[4]);
r_refdef.drawqueuesize += dq->size;
}
drawqueue_t * dq;
if(r_refdef.drawqueuesize + (int)sizeof(*dq) > r_refdef.maxdrawqueuesize)
{
- Con_DPrintf("DrawQueue full !\n");
+ Con_DPrint("DrawQueue full !\n");
return;
}
dq = (void*) (r_refdef.drawqueue + r_refdef.drawqueuesize);
drawqueue_t *dq;
if(r_refdef.drawqueuesize + (int)sizeof(*dq) > r_refdef.maxdrawqueuesize)
{
- Con_DPrintf("DrawQueue full !\n");
+ Con_DPrint("DrawQueue full !\n");
return;
}
dq = (void*) (r_refdef.drawqueue + r_refdef.drawqueuesize);
*/
void SCR_ScreenShot_f (void)
{
- static int shotnumber = 0;
- const char *base;
- char filename[64];
+ static int shotnumber;
+ static char oldname[MAX_QPATH];
+ char base[MAX_QPATH];
+ char filename[MAX_QPATH];
+ qbyte *buffer1;
+ qbyte *buffer2;
+ qbyte *buffer3;
qboolean jpeg = (scr_screenshot_jpeg.integer != 0);
- base = "screenshots/dp";
- if (gamemode == GAME_FNIGGIUM)
- base = "screenshots/fniggium";
-
+ sprintf (base, "screenshots/%s", scr_screenshot_name.string);
+
+ if (strcmp (oldname, scr_screenshot_name.string))
+ {
+ sprintf(oldname, "%s", scr_screenshot_name.string);
+ shotnumber = 0;
+ }
+
// find a file name to save it to
for (;shotnumber < 1000000;shotnumber++)
if (!FS_SysFileExists(va("%s/%s%06d.tga", fs_gamedir, base, shotnumber)) && !FS_SysFileExists(va("%s/%s%06d.jpg", fs_gamedir, base, shotnumber)))
break;
if (shotnumber >= 1000000)
{
- Con_Printf("SCR_ScreenShot_f: Couldn't create the image file\n");
+ Con_Print("SCR_ScreenShot_f: Couldn't create the image file\n");
return;
}
- if (jpeg)
- sprintf(filename, "%s%06d.jpg", base, shotnumber);
- else
- sprintf(filename, "%s%06d.tga", base, shotnumber);
+ sprintf(filename, "%s%06d.%s", base, shotnumber, jpeg ? "jpg" : "tga");
+
+ buffer1 = Mem_Alloc(tempmempool, vid.realwidth * vid.realheight * 3);
+ buffer2 = Mem_Alloc(tempmempool, vid.realwidth * vid.realheight * 3);
+ buffer3 = Mem_Alloc(tempmempool, vid.realwidth * vid.realheight * 3 + 18);
- if (SCR_ScreenShot(filename, vid.realx, vid.realy, vid.realwidth, vid.realheight, jpeg))
+ if (SCR_ScreenShot (filename, buffer1, buffer2, buffer3, vid.realx, vid.realy, vid.realwidth, vid.realheight, false, false, false, jpeg))
Con_Printf("Wrote %s\n", filename);
else
Con_Printf("unable to write %s\n", filename);
+
+ Mem_Free (buffer1);
+ Mem_Free (buffer2);
+ Mem_Free (buffer3);
+
shotnumber++;
}
void SCR_CaptureAVIDemo(void)
{
+ static qbyte *avi_buffer1 = NULL;
+ static qbyte *avi_buffer2 = NULL;
+ static qbyte *avi_buffer3 = NULL;
char filename[32];
qboolean jpeg = (scr_screenshot_jpeg.integer != 0);
- if (jpeg)
- sprintf(filename, "video/dp%06d.jpg", cl_avidemo_frame);
- else
- sprintf(filename, "video/dp%06d.tga", cl_avidemo_frame);
+ if (!cl_avidemo.integer)
+ {
+ if (avi_buffer1 != NULL)
+ {
+ Mem_Free (avi_buffer1);
+ Mem_Free (avi_buffer2);
+ Mem_Free (avi_buffer3);
+ avi_buffer1 = NULL;
+ avi_buffer2 = NULL;
+ avi_buffer3 = NULL;
+ }
+ cl_avidemo_frame = 0;
+ return;
+ }
- if (SCR_ScreenShot(filename, vid.realx, vid.realy, vid.realwidth, vid.realheight, jpeg))
+ if (avi_buffer1 == NULL)
+ {
+ avi_buffer1 = Mem_Alloc(tempmempool, vid.realwidth * vid.realheight * 3);
+ avi_buffer2 = Mem_Alloc(tempmempool, vid.realwidth * vid.realheight * 3);
+ avi_buffer3 = Mem_Alloc(tempmempool, vid.realwidth * vid.realheight * 3 + 18);
+ }
+
+ sprintf(filename, "video/dp%06d.%s", cl_avidemo_frame, jpeg ? "jpg" : "tga");
+
+ if (SCR_ScreenShot(filename, avi_buffer1, avi_buffer2, avi_buffer3, vid.realx, vid.realy, vid.realwidth, vid.realheight, false, false, false, jpeg))
cl_avidemo_frame++;
else
{
Cvar_SetValueQuick(&cl_avidemo, 0);
- Con_Printf("avi saving failed on frame %i, out of disk space? stopping avi demo catpure.\n", cl_avidemo_frame);
+ Con_Printf("avi saving failed on frame %i, out of disk space? stopping avi demo capture.\n", cl_avidemo_frame);
cl_avidemo_frame = 0;
}
}
{
float angles[3];
char *name;
-}
-envmapinfo[6] =
-{
- {{ 0, 0, 0}, "ft"},
- {{ 0, 90, 0}, "rt"},
- {{ 0, 180, 0}, "bk"},
- {{ 0, 270, 0}, "lf"},
- {{-90, 90, 0}, "up"},
- {{ 90, 90, 0}, "dn"}
+ qboolean flipx, flipy, flipdiagonaly;
+}
+envmapinfo[12] =
+{
+ {{ 0, 0, 0}, "rt", true, false, false},
+ {{ 0, 90, 0}, "ft", true, false, false},
+ {{ 0, 180, 0}, "lf", true, false, false},
+ {{ 0, 270, 0}, "bk", true, false, false},
+ {{-90, 180, 0}, "up", false, true, false},
+ {{ 90, 180, 0}, "dn", false, true, false},
+
+ {{ 0, 0, 0}, "px", true, true, true},
+ {{ 0, 90, 0}, "py", false, true, false},
+ {{ 0, 180, 0}, "nx", false, false, true},
+ {{ 0, 270, 0}, "ny", true, false, false},
+ {{-90, 180, 0}, "pz", false, false, true},
+ {{ 90, 180, 0}, "nz", false, false, true}
};
static void R_Envmap_f (void)
{
int j, size;
char filename[256], basename[256];
+ qbyte *buffer1;
+ qbyte *buffer2;
+ qbyte *buffer3;
if (Cmd_Argc() != 3)
{
- Con_Printf ("envmap <basename> <size>: save out 6 cubic environment map images, usable with loadsky, note that size must one of 128, 256, 512, or 1024 and can't be bigger than your current resolution\n");
+ Con_Print("envmap <basename> <size>: save out 6 cubic environment map images, usable with loadsky, note that size must one of 128, 256, 512, or 1024 and can't be bigger than your current resolution\n");
return;
}
size = atoi(Cmd_Argv(2));
if (size != 128 && size != 256 && size != 512 && size != 1024)
{
- Con_Printf("envmap: size must be one of 128, 256, 512, or 1024\n");
+ Con_Print("envmap: size must be one of 128, 256, 512, or 1024\n");
return;
}
if (size > vid.realwidth || size > vid.realheight)
{
- Con_Printf("envmap: your resolution is not big enough to render that size\n");
+ Con_Print("envmap: your resolution is not big enough to render that size\n");
return;
}
r_refdef.fov_x = 90;
r_refdef.fov_y = 90;
- for (j = 0;j < 6;j++)
+ buffer1 = Mem_Alloc(tempmempool, size * size * 3);
+ buffer2 = Mem_Alloc(tempmempool, size * size * 3);
+ buffer3 = Mem_Alloc(tempmempool, size * size * 3 + 18);
+
+ for (j = 0;j < 12;j++)
{
sprintf(filename, "env/%s%s.tga", basename, envmapinfo[j].name);
Matrix4x4_CreateFromQuakeEntity(&r_refdef.viewentitymatrix, r_vieworigin[0], r_vieworigin[1], r_vieworigin[2], envmapinfo[j].angles[0], envmapinfo[j].angles[1], envmapinfo[j].angles[2], 1);
R_ClearScreen();
+ R_Mesh_Start();
R_RenderView();
- SCR_ScreenShot(filename, vid.realx, vid.realy + vid.realheight - (r_refdef.y + r_refdef.height), size, size, false);
+ R_Mesh_Finish();
+ SCR_ScreenShot(filename, buffer1, buffer2, buffer3, vid.realx, vid.realy + vid.realheight - (r_refdef.y + r_refdef.height), size, size, envmapinfo[j].flipx, envmapinfo[j].flipy, envmapinfo[j].flipdiagonaly, false);
}
+ Mem_Free (buffer1);
+ Mem_Free (buffer2);
+ Mem_Free (buffer3);
+
envmap = false;
}
if (!scr_initialized || !con_initialized || vid_hidden)
return; // not initialized yet
- if (cl_avidemo.integer)
- SCR_CaptureAVIDemo();
- else
- cl_avidemo_frame = 0;
+ SCR_CaptureAVIDemo();
if (cls.signon == SIGNONS)
R_TimeReport("other");
{
SHOWLMP_clear();
}
-