qboolean scr_initialized; // ready to draw
float scr_con_current;
-float scr_conlines; // lines of console to display
extern int con_vislines;
-qboolean scr_drawloading = false;
-
void DrawCrosshair(int num);
static void SCR_ScreenShot_f (void);
static void R_Envmap_f (void);
-/*
-==============
-SCR_DrawLoading
-==============
-*/
-void SCR_DrawLoading (void)
-{
- cachepic_t *pic;
-
- pic = Draw_CachePic ("gfx/loading.lmp");
- DrawQ_Pic ((vid.conwidth - pic->width)/2, (vid.conheight - pic->height)/2, "gfx/loading.lmp", 0, 0, 1, 1, 1, 1, 0);
-}
-
//=============================================================================
*/
void SCR_SetUpToDrawConsole (void)
{
+ // lines of console to display
+ float conlines;
+
Con_CheckResize ();
if (key_dest == key_game && cls.signon != SIGNONS && scr_conforcewhiledisconnected.integer)
key_consoleactive &= ~KEY_CONSOLEACTIVE_FORCED;
// decide on the height of the console
- if (key_consoleactive & KEY_CONSOLEACTIVE_FORCED)
- scr_conlines = vid.conheight; // full screen
- else if (key_consoleactive & KEY_CONSOLEACTIVE_USER)
- scr_conlines = vid.conheight/2; // half screen
+ if (key_consoleactive & KEY_CONSOLEACTIVE_USER)
+ conlines = vid.conheight/2; // half screen
else
- scr_conlines = 0; // none visible
+ conlines = 0; // none visible
if (scr_conspeed.value)
{
- if (scr_conlines < scr_con_current)
+ if (scr_con_current > conlines)
{
scr_con_current -= scr_conspeed.value*host_realframetime;
- if (scr_conlines > scr_con_current)
- scr_con_current = scr_conlines;
+ if (scr_con_current < conlines)
+ scr_con_current = conlines;
}
- else if (scr_conlines > scr_con_current)
+ else if (scr_con_current < conlines)
{
scr_con_current += scr_conspeed.value*host_realframetime;
- if (scr_conlines < scr_con_current)
- scr_con_current = scr_conlines;
+ if (scr_con_current > conlines)
+ scr_con_current = conlines;
}
}
else
- scr_con_current = scr_conlines;
+ scr_con_current = conlines;
}
/*
*/
void SCR_DrawConsole (void)
{
- if (scr_con_current)
+ if (key_consoleactive & KEY_CONSOLEACTIVE_FORCED)
+ {
+ // full screen
+ Con_DrawConsole (vid.conheight);
+ }
+ else if (scr_con_current)
Con_DrawConsole (scr_con_current);
else
{
*/
void SCR_BeginLoadingPlaque (void)
{
- if (scr_drawloading)
- return;
-
S_StopAllSounds ();
-
- scr_drawloading = true;
- CL_UpdateScreen ();
- scr_drawloading = true;
- CL_UpdateScreen ();
+ SCR_UpdateLoadingScreen();
}
//=============================================================================
}
}
-extern int c_rt_lights, c_rt_clears, c_rt_scissored;
-extern int c_rt_shadowmeshes, c_rt_shadowtris, c_rt_lightmeshes, c_rt_lighttris;
-extern int c_rtcached_shadowmeshes, c_rtcached_shadowtris;
void R_TimeReport_Start(void)
{
r_timereport_active = r_speeds.integer && cls.signon == SIGNONS && cls.state == ca_connected;
if (r_timereport_active)
{
speedstringcount = 0;
- sprintf(r_speeds_string,
- "org:'%+8.2f %+8.2f %+8.2f' dir:'%+2.3f %+2.3f %+2.3f'\n"
- "world:%6i faces%6i nodes%6i leafs%6i dlitwalls\n"
- "%5i models%5i bmodels%5i sprites%6i particles%4i dlights\n"
- "%6i modeltris%6i meshs%6i meshtris\n",
- r_vieworigin[0], r_vieworigin[1], r_vieworigin[2], r_viewforward[0], r_viewforward[1], r_viewforward[2],
- c_faces, c_nodes, c_leafs, c_light_polys,
- c_models, c_bmodels, c_sprites, c_particles, c_dlights,
- c_alias_polys, c_meshs, c_meshelements / 3);
-
- sprintf(r_speeds_string + strlen(r_speeds_string),
- "realtime lighting:%4i lights%4i clears%4i scissored\n"
- "dynamic: %6i shadowmeshes%6i shadowtris%6i lightmeshes%6i lighttris\n"
- "precomputed: %6i shadowmeshes%6i shadowtris\n",
- c_rt_lights, c_rt_clears, c_rt_scissored,
- c_rt_shadowmeshes, c_rt_shadowtris, c_rt_lightmeshes, c_rt_lighttris,
- c_rtcached_shadowmeshes, c_rtcached_shadowtris);
+ sprintf(r_speeds_string + strlen(r_speeds_string), "org:'%+8.2f %+8.2f %+8.2f' dir:'%+2.3f %+2.3f %+2.3f'\n", r_vieworigin[0], r_vieworigin[1], r_vieworigin[2], r_viewforward[0], r_viewforward[1], r_viewforward[2]);
+ sprintf(r_speeds_string + strlen(r_speeds_string), "world:%6i faces%6i nodes%6i leafs%6i dlitwalls\n", c_faces, c_nodes, c_leafs, c_light_polys);
+ sprintf(r_speeds_string + strlen(r_speeds_string), "%5i models%5i bmodels%5i sprites%6i particles%4i dlights\n", c_models, c_bmodels, c_sprites, c_particles, c_dlights);
+ sprintf(r_speeds_string + strlen(r_speeds_string), "%6i modeltris%6i meshs%6i meshtris\n", c_alias_polys, c_meshs, c_meshelements / 3);
+ sprintf(r_speeds_string + strlen(r_speeds_string), "bloom %s: %i copies (%i pixels) %i draws (%i pixels)\n", c_bloom ? "active" : "inactive", c_bloomcopies, c_bloomcopypixels, c_bloomdraws, c_bloomdrawpixels);
+ sprintf(r_speeds_string + strlen(r_speeds_string), "realtime lighting:%4i lights%4i clears%4i scissored\n", c_rt_lights, c_rt_clears, c_rt_scissored);
+ sprintf(r_speeds_string + strlen(r_speeds_string), "dynamic: %6i shadowmeshes%6i shadowtris%6i lightmeshes%6i lighttris\n", c_rt_shadowmeshes, c_rt_shadowtris, c_rt_lightmeshes, c_rt_lighttris);
+ sprintf(r_speeds_string + strlen(r_speeds_string), "precomputed: %6i shadowmeshes%6i shadowtris\n", c_rtcached_shadowmeshes, c_rtcached_shadowtris);
c_alias_polys = 0;
c_light_polys = 0;
c_bmodels = 0;
c_sprites = 0;
c_particles = 0;
+ c_dlights = 0;
c_meshs = 0;
c_meshelements = 0;
+ c_rt_lights = 0;
+ c_rt_clears = 0;
+ c_rt_scissored = 0;
+ c_rt_shadowmeshes = 0;
+ c_rt_shadowtris = 0;
+ c_rt_lightmeshes = 0;
+ c_rt_lighttris = 0;
+ c_rtcached_shadowmeshes = 0;
+ c_rtcached_shadowtris = 0;
+ c_bloom = 0;
+ c_bloomcopies = 0;
+ c_bloomcopypixels = 0;
+ c_bloomdraws = 0;
+ c_bloomdrawpixels = 0;
r_timereport_start = Sys_DoubleTime();
}
for (;len > 0 && string[len - 1] == ' ';len--);
if (len < 1)
return;
- if (x >= vid.conwidth || y >= vid.conheight || x < (-scalex * maxlen) || y < (-scaley))
+ if (x >= vid.conwidth || y >= vid.conheight || x < (-scalex * len) || y < (-scaley))
return;
size = sizeof(*dq) + ((len + 1 + 3) & ~3);
if (r_refdef.drawqueuesize + size > r_refdef.maxdrawqueuesize)
if (!scr_initialized || !con_initialized || vid_hidden)
return; // not initialized yet
+ // don't allow cheats in multiplayer
+ if (!cl.islocalgame && cl.worldmodel)
+ {
+ if (r_fullbright.integer != 0)
+ Cvar_Set ("r_fullbright", "0");
+ if (r_ambient.value != 0)
+ Cvar_Set ("r_ambient", "0");
+ }
+
+ // bound viewsize
+ if (scr_viewsize.value < 30)
+ Cvar_Set ("viewsize","30");
+ if (scr_viewsize.value > 120)
+ Cvar_Set ("viewsize","120");
+
+ // bound field of view
+ if (scr_fov.value < 1)
+ Cvar_Set ("fov","1");
+ if (scr_fov.value > 170)
+ Cvar_Set ("fov","170");
+
+ // intermission is always full screen
+ if (cl.intermission)
+ sb_lines = 0;
+ else
+ {
+ if (scr_viewsize.value >= 120)
+ sb_lines = 0; // no status bar at all
+ else if (scr_viewsize.value >= 110)
+ sb_lines = 24; // no inventory
+ else
+ sb_lines = 24+16+8;
+ }
+
+ r_refdef.colormask[0] = 1;
+ r_refdef.colormask[1] = 1;
+ r_refdef.colormask[2] = 1;
+
SCR_CaptureVideo();
if (cls.signon == SIGNONS)
//FIXME: force menu if nothing else to look at?
//if (key_dest == key_game && cls.signon != SIGNONS && cls.state == ca_disconnected)
- if (scr_drawloading)
+ if (cls.signon == SIGNONS)
{
- scr_drawloading = false;
- SCR_DrawLoading();
+ SCR_DrawNet ();
+ SCR_DrawTurtle ();
+ SCR_DrawPause ();
+ if (!r_letterbox.value)
+ Sbar_Draw();
+ SHOWLMP_drawall();
+ SCR_CheckDrawCenterString();
}
- else
+ MR_Draw();
+ UI_Callback_Draw();
+ CL_DrawVideo();
+ //ui_draw();
+ if (cls.signon == SIGNONS)
{
- if (cls.signon == SIGNONS)
- {
- SCR_DrawNet ();
- SCR_DrawTurtle ();
- SCR_DrawPause ();
- if (!r_letterbox.value)
- Sbar_Draw();
- SHOWLMP_drawall();
- SCR_CheckDrawCenterString();
- }
- MR_Draw();
- UI_Callback_Draw();
- CL_DrawVideo();
- //ui_draw();
- if (cls.signon == SIGNONS)
- {
- R_TimeReport("2d");
- R_TimeReport_End();
- R_TimeReport_Start();
- }
- R_Shadow_EditLights_DrawSelectedLightProperties();
+ R_TimeReport("2d");
+ R_TimeReport_End();
+ R_TimeReport_Start();
}
+ R_Shadow_EditLights_DrawSelectedLightProperties();
+
SCR_DrawConsole();
SCR_UpdateScreen();