cvar_t scr_screenshot_name = {0, "scr_screenshot_name","dp"};
cvar_t cl_avidemo = {0, "cl_avidemo", "0"};
cvar_t r_textshadow = {0, "r_textshadow", "0"};
+cvar_t r_letterbox = {0, "r_letterbox", "0"};
int jpeg_supported = false;
int clearconsole;
int clearnotify;
+extern int con_vislines;
+
qboolean scr_drawloading = false;
void DrawCrosshair(int num);
}
else
{
+ con_vislines = 0;
if (key_dest == key_game || key_dest == key_message)
Con_DrawNotify (); // only draw notify in game
}
Cvar_RegisterVariable (&scr_screenshot_jpeg_quality);
Cvar_RegisterVariable (&cl_avidemo);
Cvar_RegisterVariable (&r_textshadow);
+ Cvar_RegisterVariable (&r_letterbox);
Cmd_AddCommand ("sizeup",SCR_SizeUp_f);
Cmd_AddCommand ("sizedown",SCR_SizeDown_f);
SCR_DrawNet ();
SCR_DrawTurtle ();
SCR_DrawPause ();
- Sbar_Draw();
+ if (!r_letterbox.value)
+ Sbar_Draw();
SHOWLMP_drawall();
SCR_CheckDrawCenterString();
}