cvar_t cl_capturevideo = {0, "cl_capturevideo", "0", "enables saving of video to a .avi file using uncompressed I420 colorspace and PCM audio, note that scr_screenshot_gammaboost affects the brightness of the output)"};
cvar_t cl_capturevideo_width = {0, "cl_capturevideo_width", "0", "scales all frames to this resolution before saving the video"};
cvar_t cl_capturevideo_height = {0, "cl_capturevideo_height", "0", "scales all frames to this resolution before saving the video"};
-cvar_t cl_capturevideo_realtime = {0, "cl_capturevideo_realtime", "0", "causes video saving to operate in realtime (mostly useful while playing, not while capturing demos), this can produce a much lower quality video due to poor sound/video sync and will abort saving if your machine stalls for over 1 second"};
+cvar_t cl_capturevideo_realtime = {0, "cl_capturevideo_realtime", "0", "causes video saving to operate in realtime (mostly useful while playing, not while capturing demos), this can produce a much lower quality video due to poor sound/video sync and will abort saving if your machine stalls for over a minute"};
cvar_t cl_capturevideo_fps = {0, "cl_capturevideo_fps", "30", "how many frames per second to save (29.97 for NTSC, 30 for typical PC video, 15 can be useful)"};
cvar_t cl_capturevideo_number = {CVAR_SAVE, "cl_capturevideo_number", "1", "number to append to video filename, incremented each time a capture begins"};
cvar_t r_letterbox = {0, "r_letterbox", "0", "reduces vertical height of view to simulate a letterboxed movie effect (can be used by mods for cutscenes)"};
static void R_Envmap_f (void);
// backend
-void R_ClearScreen(void);
+void R_ClearScreen(qboolean fogcolor);
/*
===============================================================================
//=============================================================================
-char r_speeds_timestring[1024];
+char r_speeds_timestring[4096];
int speedstringcount, r_timereport_active;
double r_timereport_temp = 0, r_timereport_current = 0, r_timereport_start = 0;
int r_speeds_longestitem = 0;
{
int i, j, lines, y;
cl_locnode_t *loc;
- char string[2048];
+ char string[1024+4096];
string[0] = 0;
if (r_speeds.integer && cls.signon == SIGNONS && cls.state == ca_connected)
loc = CL_Locs_FindNearest(cl.movement_origin);
if (loc)
sprintf(string + strlen(string), "Location: %s\n", loc->name);
- sprintf(string + strlen(string), "org:'%+8.2f %+8.2f %+8.2f' dir:'%+2.3f %+2.3f %+2.3f'\n", r_view.origin[0], r_view.origin[1], r_view.origin[2], r_view.forward[0], r_view.forward[1], r_view.forward[2]);
+ sprintf(string + strlen(string), "%3i renders org:'%+8.2f %+8.2f %+8.2f' dir:'%+2.3f %+2.3f %+2.3f'\n", r_refdef.stats.renders, r_refdef.view.origin[0], r_refdef.view.origin[1], r_refdef.view.origin[2], r_refdef.view.forward[0], r_refdef.view.forward[1], r_refdef.view.forward[2]);
sprintf(string + strlen(string), "%7i surfaces%7i triangles %5i entities (%7i surfaces%7i triangles)\n", r_refdef.stats.world_surfaces, r_refdef.stats.world_triangles, r_refdef.stats.entities, r_refdef.stats.entities_surfaces, r_refdef.stats.entities_triangles);
- sprintf(string + strlen(string), "%5i leafs%5i portals%6i particles%6i decals\n", r_refdef.stats.world_leafs, r_refdef.stats.world_portals, r_refdef.stats.particles, r_refdef.stats.decals);
+ sprintf(string + strlen(string), "%5i leafs%5i portals%6i/%6i particles%6i/%6i decals %3i%% quality\n", r_refdef.stats.world_leafs, r_refdef.stats.world_portals, r_refdef.stats.particles, cl.num_particles, r_refdef.stats.decals, cl.num_decals, 100 / (1 << r_refdef.view.qualityreduction));
sprintf(string + strlen(string), "%7i lightmap updates (%7i pixels)\n", r_refdef.stats.lightmapupdates, r_refdef.stats.lightmapupdatepixels);
sprintf(string + strlen(string), "%4i lights%4i clears%4i scissored%7i light%7i shadow%7i dynamic\n", r_refdef.stats.lights, r_refdef.stats.lights_clears, r_refdef.stats.lights_scissored, r_refdef.stats.lights_lighttriangles, r_refdef.stats.lights_shadowtriangles, r_refdef.stats.lights_dynamicshadowtriangles);
if (r_refdef.stats.bloom)
else
newframenum = cls.capturevideo.frame + 1;
// if falling behind more than one second, stop
- if (newframenum - cls.capturevideo.frame > (int)ceil(cls.capturevideo.framerate))
+ if (newframenum - cls.capturevideo.frame > 60 * (int)ceil(cls.capturevideo.framerate))
{
Cvar_SetValueQuick(&cl_capturevideo, 0);
Con_Printf("video saving failed on frame %i, your machine is too slow for this capture speed.\n", cls.capturevideo.frame);
R_UpdateVariables();
- r_view.x = 0;
- r_view.y = 0;
- r_view.z = 0;
- r_view.width = size;
- r_view.height = size;
- r_view.depth = 1;
- r_view.useperspective = true;
+ r_refdef.view.x = 0;
+ r_refdef.view.y = 0;
+ r_refdef.view.z = 0;
+ r_refdef.view.width = size;
+ r_refdef.view.height = size;
+ r_refdef.view.depth = 1;
+ r_refdef.view.useperspective = true;
- r_view.frustum_x = tan(90 * M_PI / 360.0);
- r_view.frustum_y = tan(90 * M_PI / 360.0);
+ r_refdef.view.frustum_x = tan(90 * M_PI / 360.0);
+ r_refdef.view.frustum_y = tan(90 * M_PI / 360.0);
buffer1 = (unsigned char *)Mem_Alloc(tempmempool, size * size * 3);
buffer2 = (unsigned char *)Mem_Alloc(tempmempool, size * size * 3);
for (j = 0;j < 12;j++)
{
sprintf(filename, "env/%s%s.tga", basename, envmapinfo[j].name);
- Matrix4x4_CreateFromQuakeEntity(&r_view.matrix, r_view.origin[0], r_view.origin[1], r_view.origin[2], envmapinfo[j].angles[0], envmapinfo[j].angles[1], envmapinfo[j].angles[2], 1);
- R_ClearScreen();
+ Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, r_refdef.view.origin[0], r_refdef.view.origin[1], r_refdef.view.origin[2], envmapinfo[j].angles[0], envmapinfo[j].angles[1], envmapinfo[j].angles[2], 1);
+ r_refdef.view.qualityreduction = 0;
+ r_refdef.view.clear = true;
R_Mesh_Start();
R_RenderView();
R_Mesh_Finish();
- SCR_ScreenShot(filename, buffer1, buffer2, buffer3, 0, vid.height - (r_view.y + r_view.height), size, size, envmapinfo[j].flipx, envmapinfo[j].flipy, envmapinfo[j].flipdiagonaly, false, false);
+ SCR_ScreenShot(filename, buffer1, buffer2, buffer3, 0, vid.height - (r_refdef.view.y + r_refdef.view.height), size, size, envmapinfo[j].flipx, envmapinfo[j].flipy, envmapinfo[j].flipdiagonaly, false, false);
}
Mem_Free (buffer1);
//=============================================================================
-void R_ClearScreen(void)
+extern void R_UpdateFogColor(void);
+void R_ClearScreen(qboolean fogcolor)
{
// clear to black
CHECKGLERROR
- if (r_refdef.fogenabled)
+ if (fogcolor)
{
+ R_UpdateFogColor();
qglClearColor(r_refdef.fogcolor[0],r_refdef.fogcolor[1],r_refdef.fogcolor[2],0);CHECKGLERROR
}
else
R_UpdateVariables();
// Quake uses clockwise winding, so these are swapped
- r_view.cullface_front = GL_BACK;
- r_view.cullface_back = GL_FRONT;
+ r_refdef.view.cullface_front = GL_BACK;
+ r_refdef.view.cullface_back = GL_FRONT;
if (cls.signon == SIGNONS)
{
if (r_stereo_sidebyside.integer)
{
- r_view.width = (int)(vid.width * size / 2.5);
- r_view.height = (int)(vid.height * size / 2.5 * (1 - bound(0, r_letterbox.value, 100) / 100));
- r_view.depth = 1;
- r_view.x = (int)((vid.width - r_view.width * 2.5) * 0.5);
- r_view.y = (int)((vid.height - r_view.height)/2);
- r_view.z = 0;
+ r_refdef.view.width = (int)(vid.width * size / 2.5);
+ r_refdef.view.height = (int)(vid.height * size / 2.5 * (1 - bound(0, r_letterbox.value, 100) / 100));
+ r_refdef.view.depth = 1;
+ r_refdef.view.x = (int)((vid.width - r_refdef.view.width * 2.5) * 0.5);
+ r_refdef.view.y = (int)((vid.height - r_refdef.view.height)/2);
+ r_refdef.view.z = 0;
if (r_stereo_side)
- r_view.x += (int)(r_view.width * 1.5);
+ r_refdef.view.x += (int)(r_refdef.view.width * 1.5);
}
else
{
- r_view.width = (int)(vid.width * size);
- r_view.height = (int)(vid.height * size * (1 - bound(0, r_letterbox.value, 100) / 100));
- r_view.depth = 1;
- r_view.x = (int)((vid.width - r_view.width)/2);
- r_view.y = (int)((vid.height - r_view.height)/2);
- r_view.z = 0;
+ r_refdef.view.width = (int)(vid.width * size);
+ r_refdef.view.height = (int)(vid.height * size * (1 - bound(0, r_letterbox.value, 100) / 100));
+ r_refdef.view.depth = 1;
+ r_refdef.view.x = (int)((vid.width - r_refdef.view.width)/2);
+ r_refdef.view.y = (int)((vid.height - r_refdef.view.height)/2);
+ r_refdef.view.z = 0;
}
// LordHavoc: viewzoom (zoom in for sniper rifles, etc)
// this it simply assumes the requested fov is the vertical fov
// for a 4x3 display, if the ratio is not 4x3 this makes the fov
// higher/lower according to the ratio
- r_view.useperspective = true;
- r_view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
- r_view.frustum_x = r_view.frustum_y * (float)r_view.width / (float)r_view.height / vid_pixelheight.value;
+ r_refdef.view.useperspective = true;
+ r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
+ r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
- r_view.frustum_x *= r_refdef.frustumscale_x;
- r_view.frustum_y *= r_refdef.frustumscale_y;
+ r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
+ r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
if(!CL_VM_UpdateView())
R_RenderView();
{
float sizex = bound(10, scr_zoomwindow_viewsizex.value, 100) / 100.0;
float sizey = bound(10, scr_zoomwindow_viewsizey.value, 100) / 100.0;
- r_view.width = (int)(vid.width * sizex);
- r_view.height = (int)(vid.height * sizey);
- r_view.depth = 1;
- r_view.x = (int)((vid.width - r_view.width)/2);
- r_view.y = 0;
- r_view.z = 0;
+ r_refdef.view.width = (int)(vid.width * sizex);
+ r_refdef.view.height = (int)(vid.height * sizey);
+ r_refdef.view.depth = 1;
+ r_refdef.view.x = (int)((vid.width - r_refdef.view.width)/2);
+ r_refdef.view.y = 0;
+ r_refdef.view.z = 0;
- r_view.useperspective = true;
- r_view.frustum_y = tan(scr_zoomwindow_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
- r_view.frustum_x = r_view.frustum_y * vid_pixelheight.value * (float)r_view.width / (float)r_view.height;
+ r_refdef.view.useperspective = true;
+ r_refdef.view.frustum_y = tan(scr_zoomwindow_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
+ r_refdef.view.frustum_x = r_refdef.view.frustum_y * vid_pixelheight.value * (float)r_refdef.view.width / (float)r_refdef.view.height;
- r_view.frustum_x *= r_refdef.frustumscale_x;
- r_view.frustum_y *= r_refdef.frustumscale_y;
+ r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
+ r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
if(!CL_VM_UpdateView())
R_RenderView();
if (!r_stereo_sidebyside.integer)
{
- r_view.width = vid.width;
- r_view.height = vid.height;
- r_view.depth = 1;
- r_view.x = 0;
- r_view.y = 0;
- r_view.z = 0;
- r_view.useperspective = false;
+ r_refdef.view.width = vid.width;
+ r_refdef.view.height = vid.height;
+ r_refdef.view.depth = 1;
+ r_refdef.view.x = 0;
+ r_refdef.view.y = 0;
+ r_refdef.view.z = 0;
+ r_refdef.view.useperspective = false;
}
// draw 2D stuff
qglFinish();
}
+extern cvar_t cl_minfps;
+extern cvar_t cl_minfps_logbase;
+extern cvar_t cl_minfps_fade;
+extern cvar_t cl_minfps_maxqualityreduction;
+static double cl_updatescreen_rendertime = 0;
+static double cl_updatescreen_qualityreduction = 0;
void CL_UpdateScreen(void)
{
+ double rendertime1;
float conwidth, conheight;
if (vid_hidden || !scr_refresh.integer)
if (!scr_initialized || !con_initialized)
return; // not initialized yet
+ rendertime1 = Sys_DoubleTime();
+
conwidth = bound(320, vid_conwidth.value, 2048);
conheight = bound(200, vid_conheight.value, 1536);
if (vid_conwidth.value != conwidth)
sb_lines = 24+16+8;
}
- r_view.colormask[0] = 1;
- r_view.colormask[1] = 1;
- r_view.colormask[2] = 1;
+ r_refdef.view.colormask[0] = 1;
+ r_refdef.view.colormask[1] = 1;
+ r_refdef.view.colormask[2] = 1;
SCR_SetUpToDrawConsole();
qglDepthMask(1);CHECKGLERROR
qglColorMask(1,1,1,1);CHECKGLERROR
qglClearColor(0,0,0,0);CHECKGLERROR
- R_ClearScreen();
- r_view.clear = false;
+ R_ClearScreen(false);
+ r_refdef.view.clear = false;
+ r_refdef.view.qualityreduction = (int)floor(cl_updatescreen_qualityreduction + 0.5);
if(scr_stipple.integer)
{
if (vid.stereobuffer || r_stereo_redblue.integer || r_stereo_redgreen.integer || r_stereo_redcyan.integer || r_stereo_sidebyside.integer)
{
- matrix4x4_t originalmatrix = r_view.matrix;
+ matrix4x4_t originalmatrix = r_refdef.view.matrix;
matrix4x4_t offsetmatrix;
Matrix4x4_CreateFromQuakeEntity(&offsetmatrix, 0, r_stereo_separation.value * 0.5f, 0, 0, r_stereo_angle.value * 0.5f, 0, 1);
- Matrix4x4_Concat(&r_view.matrix, &originalmatrix, &offsetmatrix);
+ Matrix4x4_Concat(&r_refdef.view.matrix, &originalmatrix, &offsetmatrix);
if (r_stereo_sidebyside.integer)
r_stereo_side = 0;
if (r_stereo_redblue.integer || r_stereo_redgreen.integer || r_stereo_redcyan.integer)
{
- r_view.colormask[0] = 1;
- r_view.colormask[1] = 0;
- r_view.colormask[2] = 0;
+ r_refdef.view.colormask[0] = 1;
+ r_refdef.view.colormask[1] = 0;
+ r_refdef.view.colormask[2] = 0;
}
if (vid.stereobuffer)
SCR_DrawScreen();
Matrix4x4_CreateFromQuakeEntity(&offsetmatrix, 0, r_stereo_separation.value * -0.5f, 0, 0, r_stereo_angle.value * -0.5f, 0, 1);
- Matrix4x4_Concat(&r_view.matrix, &originalmatrix, &offsetmatrix);
+ Matrix4x4_Concat(&r_refdef.view.matrix, &originalmatrix, &offsetmatrix);
if (r_stereo_sidebyside.integer)
r_stereo_side = 1;
if (r_stereo_redblue.integer || r_stereo_redgreen.integer || r_stereo_redcyan.integer)
{
- r_view.colormask[0] = 0;
- r_view.colormask[1] = r_stereo_redcyan.integer || r_stereo_redgreen.integer;
- r_view.colormask[2] = r_stereo_redcyan.integer || r_stereo_redblue.integer;
+ r_refdef.view.colormask[0] = 0;
+ r_refdef.view.colormask[1] = r_stereo_redcyan.integer || r_stereo_redgreen.integer;
+ r_refdef.view.colormask[2] = r_stereo_redcyan.integer || r_stereo_redblue.integer;
}
if (vid.stereobuffer)
SCR_DrawScreen();
- r_view.matrix = originalmatrix;
+ r_refdef.view.matrix = originalmatrix;
}
else
SCR_DrawScreen();
SCR_CaptureVideo();
+ // quality adjustment according to render time
+ qglFlush();
+ cl_updatescreen_rendertime += ((Sys_DoubleTime() - rendertime1) - cl_updatescreen_rendertime) * bound(0.01, cl_minfps_fade.value, 1);
+ if (cl_minfps.value > 0 && !cls.timedemo && (!cls.capturevideo.active || !cls.capturevideo.realtime))
+ cl_updatescreen_qualityreduction = invpow(cl_minfps_logbase.value, cl_minfps.value * cl_updatescreen_rendertime);
+ else
+ cl_updatescreen_qualityreduction = 0;
+ cl_updatescreen_qualityreduction = bound(0, cl_updatescreen_qualityreduction, bound(0, cl_minfps_maxqualityreduction.value, 30));
+
VID_Finish(true);
}