pos[0] = MSG_ReadCoord ();
pos[1] = MSG_ReadCoord ();
pos[2] = MSG_ReadCoord ();
- CL_TeleportSplash (pos);
+ CL_AllocDlight (NULL, pos, 1000, 1.25f, 1.25f, 1.25f, 3000, 99.0f);
+// CL_TeleportSplash (pos);
break;
case TE_EXPLOSION2: // color mapped explosion