]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - client.h
changed rain to spawn particles without collisions and implemented
[xonotic/darkplaces.git] / client.h
index f1903a0630a6827589e38a46ed2d9009075e4a91..139ac55bb32dd99ae033da6848b109b3fc0dd82b 100644 (file)
--- a/client.h
+++ b/client.h
@@ -648,6 +648,8 @@ typedef struct particle_s
        vec3_t          relativeorigin; // decal at this location in entity's coordinate space
        vec3_t          relativedirection; // decal oriented this way relative to entity's coordinate space
        float           delayedcollisions; // time that p->bounce becomes active
+       float           delayedspawn; // time that particle appears and begins moving
+       float           die; // time when this particle should be removed, regardless of alpha
 }
 particle_t;