vec3_t playercrouchmaxs;
int max_entities;
- int max_csqcentities;
int max_static_entities;
int max_temp_entities;
int max_effects;
int max_particles;
entity_t *entities;
- entity_t *csqcentities; //[515]: csqc
unsigned char *entities_active;
- unsigned char *csqcentities_active; //[515]: csqc
entity_t *static_entities;
entity_t *temp_entities;
cl_effect_t *effects;
particle_t *particles;
int num_entities;
- int num_csqcentities; //[515]: csqc
int num_static_entities;
int num_temp_entities;
int num_brushmodel_entities;