int qw_deltasequence[QW_UPDATE_BACKUP];
// csqc stuff:
+ // server entity number corresponding to a clientside entity
+ unsigned short csqc_server2csqcentitynumber[MAX_EDICTS];
+ qboolean csqc_loaded;
+ vec3_t csqc_origin;
+ vec3_t csqc_angles;
+ qboolean csqc_usecsqclistener;
+ matrix4x4_t csqc_listenermatrix;
+ char csqc_printtextbuf[MAX_INPUTLINE];
// collision culling data
world_t world;
// this is updated to cl.movement_origin whenever health is < 1
// used by %d print in say/say_team messages if cl_locs_enable is on
vec3_t lastdeathorigin;
+
+ // processing buffer used by R_BuildLightMap, reallocated as needed,
+ // freed on each level change
+ size_t buildlightmapmemorysize;
+ unsigned char *buildlightmapmemory;
}
client_state_t;