}
cl_parsingtextmode_t;
+typedef struct cl_locnode_s
+{
+ struct cl_locnode_s *next;
+ char *name;
+ vec3_t mins, maxs;
+}
+cl_locnode_t;
+
//
// the client_state_t structure is wiped completely at every
// server signon
// collision culling data
world_t world;
+
+ // loc file stuff (points and boxes describing locations in the level)
+ cl_locnode_t *locnodes;
+ // this is updated to cl.movement_origin whenever health is < 1
+ // used by %d print in say/say_team messages if cl_locs_enable is on
+ vec3_t lastdeathorigin;
}
client_state_t;
extern cvar_t cl_prydoncursor;
+extern cvar_t cl_locs_enable;
+
extern client_state_t cl;
extern void CL_AllocLightFlash (entity_render_t *ent, matrix4x4_t *matrix, float radius, float red, float green, float blue, float decay, float lifetime, int cubemapnum, int style, int shadowenable, vec_t corona, vec_t coronasizescale, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int flags);
+cl_locnode_t *CL_Locs_FindNearest(const vec3_t point);
+void CL_Locs_FindLocationName(char *buffer, size_t buffersize, vec3_t point);
+
//=============================================================================
//
extern cvar_t cl_particles_explosions_smoke;
extern cvar_t cl_particles_explosions_sparks;
extern cvar_t cl_particles_explosions_shell;
+extern cvar_t cl_particles_rain;
+extern cvar_t cl_particles_snow;
extern cvar_t cl_particles_smoke;
extern cvar_t cl_particles_smoke_alpha;
extern cvar_t cl_particles_smoke_alphafade;