int move, svent;
prvm_edict_t *ent;
+// R_TimeReport("pretraceline");
+
VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
prog->xfunction->builtinsprofile += 30;
trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
CL_VM_SetTraceGlobals(&trace, svent);
+// R_TimeReport("traceline");
}
/*
int move, svent;
prvm_edict_t *ent;
+// R_TimeReport("pretracebox");
VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
prog->xfunction->builtinsprofile += 30;
trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
CL_VM_SetTraceGlobals(&trace, svent);
+// R_TimeReport("tracebox");
}
trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
trace_t trace;
prvm_edict_t *ent;
prvm_edict_t *ignore;
- int svent;
+ int svent = 0;
prog->xfunction->builtinsprofile += 600;
r_refdef.view.isoverlay = false;
// FIXME: restore cl.csqc_origin
// FIXME: restore cl.csqc_angles
- cl.csqc_vidvars.drawworld = true;
+ cl.csqc_vidvars.drawworld = r_drawworld.integer;
cl.csqc_vidvars.drawenginesbar = false;
cl.csqc_vidvars.drawcrosshair = false;
}
}
//#303 float(float property, ...) setproperty (EXT_CSQC)
+//#303 float(float property) getproperty
+//#303 vector(float property) getpropertyvec
+// VorteX: make this function be able to return previously set property if new value is not given
void VM_CL_R_SetView (void)
{
int c;
float *f;
float k;
- VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
+ VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
c = (int)PRVM_G_FLOAT(OFS_PARM0);
+
+ // return value?
+ if (prog->argc < 2)
+ {
+ switch(c)
+ {
+ case VF_MIN:
+ VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
+ break;
+ case VF_MIN_X:
+ PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
+ break;
+ case VF_MIN_Y:
+ PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
+ break;
+ case VF_SIZE:
+ VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
+ break;
+ case VF_SIZE_X:
+ PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
+ break;
+ case VF_SIZE_Y:
+ PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
+ break;
+ case VF_VIEWPORT:
+ VM_Warning("VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
+ break;
+ case VF_FOV:
+ VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
+ break;
+ case VF_FOVX:
+ PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
+ break;
+ case VF_FOVY:
+ PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
+ break;
+ case VF_ORIGIN:
+ VectorCopy(cl.csqc_origin, PRVM_G_VECTOR(OFS_RETURN));
+ break;
+ case VF_ORIGIN_X:
+ PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[0];
+ break;
+ case VF_ORIGIN_Y:
+ PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[1];
+ break;
+ case VF_ORIGIN_Z:
+ PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[2];
+ break;
+ case VF_ANGLES:
+ VectorCopy(cl.csqc_angles, PRVM_G_VECTOR(OFS_RETURN));
+ break;
+ case VF_ANGLES_X:
+ PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[0];
+ break;
+ case VF_ANGLES_Y:
+ PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[1];
+ break;
+ case VF_ANGLES_Z:
+ PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[2];
+ break;
+ case VF_DRAWWORLD:
+ PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
+ break;
+ case VF_DRAWENGINESBAR:
+ PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
+ break;
+ case VF_DRAWCROSSHAIR:
+ PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
+ break;
+ case VF_CL_VIEWANGLES:
+ VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
+ break;
+ case VF_CL_VIEWANGLES_X:
+ PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
+ break;
+ case VF_CL_VIEWANGLES_Y:
+ PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
+ break;
+ case VF_CL_VIEWANGLES_Z:
+ PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
+ break;
+ case VF_PERSPECTIVE:
+ PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
+ break;
+ case VF_CLEARSCREEN:
+ PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
+ break;
+ default:
+ PRVM_G_FLOAT(OFS_RETURN) = 0;
+ VM_Warning("VM_CL_R_GetView : unknown parm %i\n", c);
+ return;
+ }
+ return;
+ }
+
f = PRVM_G_VECTOR(OFS_PARM1);
k = PRVM_G_FLOAT(OFS_PARM1);
-
switch(c)
{
case VF_MIN:
CSQC_R_RecalcView();
break;
case VF_DRAWWORLD:
- cl.csqc_vidvars.drawworld = k != 0;
+ cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
break;
case VF_DRAWENGINESBAR:
cl.csqc_vidvars.drawenginesbar = k != 0;
Matrix4x4_FromVectors(&matrix, forward, left, up, org);
R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights++];
+ r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
}
if (i < 0)
return;
- CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
+ CL_ParticleEffect(i, 1, start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
}
//#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
static void VM_CL_pointparticles (void)
{
- int i, n;
+ int i;
+ float n;
float *f, *v;
VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
i = (int)PRVM_G_FLOAT(OFS_PARM0);
f = PRVM_G_VECTOR(OFS_PARM1);
v = PRVM_G_VECTOR(OFS_PARM2);
- n = (int)PRVM_G_FLOAT(OFS_PARM3);
+ n = PRVM_G_FLOAT(OFS_PARM3);
if (i < 0)
return;
CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
}
+//#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
+static void VM_CL_boxparticles (void)
+{
+ int effectnum;
+ prvm_edict_t *own;
+ float *origin_from, *origin_to, *dir_from, *dir_to;
+ float count;
+ int flags;
+ float tintmins[4], tintmaxs[4];
+ prvm_eval_t *val;
+ VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
+
+ effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
+ own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
+ origin_from = PRVM_G_VECTOR(OFS_PARM2);
+ origin_to = PRVM_G_VECTOR(OFS_PARM3);
+ dir_from = PRVM_G_VECTOR(OFS_PARM4);
+ dir_to = PRVM_G_VECTOR(OFS_PARM5);
+ count = PRVM_G_FLOAT(OFS_PARM6);
+ if(prog->argc >= 8)
+ flags = PRVM_G_FLOAT(OFS_PARM7);
+ else
+ flags = 0;
+ Vector4Set(tintmins, 1, 1, 1, 1);
+ Vector4Set(tintmaxs, 1, 1, 1, 1);
+ if(flags & 1) // read alpha
+ {
+ if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_alphamin)))
+ tintmins[3] = val->_float;
+ if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_alphamax)))
+ tintmaxs[3] = val->_float;
+ }
+ if(flags & 2) // read color
+ {
+ if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_colormin)))
+ VectorCopy(val->vector, tintmins);
+ if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_colormax)))
+ VectorCopy(val->vector, tintmaxs);
+ }
+ if (effectnum < 0)
+ return;
+ CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
+}
+
+//#531 void(float pause) setpause
+static void VM_CL_setpause(void)
+{
+ VM_SAFEPARMCOUNT(1, VM_CL_setpause);
+ if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
+ cl.csqc_paused = true;
+ else
+ cl.csqc_paused = false;
+}
+
//#342 string(float keynum) getkeybind (EXT_CSQC)
static void VM_CL_getkeybind (void)
{
PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
}
-//#349 float() isdemo (EXT_CSQC)
-static void VM_CL_isdemo (void)
-{
- VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
- PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
-}
-
//#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
static void VM_CL_setlistener (void)
{
}
-//====================================================================
-//DP_QC_GETSURFACE
-
-extern void clippointtosurface(dp_model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
-
-static msurface_t *cl_getsurface(dp_model_t *model, int surfacenum)
-{
- if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
- return NULL;
- return model->data_surfaces + surfacenum + model->firstmodelsurface;
-}
-
-// #434 float(entity e, float s) getsurfacenumpoints
-static void VM_CL_getsurfacenumpoints(void)
-{
- dp_model_t *model;
- msurface_t *surface;
- VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
- // return 0 if no such surface
- if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
- {
- PRVM_G_FLOAT(OFS_RETURN) = 0;
- return;
- }
-
- // note: this (incorrectly) assumes it is a simple polygon
- PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
-}
-
-// #435 vector(entity e, float s, float n) getsurfacepoint
-static void VM_CL_getsurfacepoint(void)
-{
- prvm_edict_t *ed;
- dp_model_t *model;
- msurface_t *surface;
- int pointnum;
- VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
- VectorClear(PRVM_G_VECTOR(OFS_RETURN));
- ed = PRVM_G_EDICT(OFS_PARM0);
- if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
- return;
- // note: this (incorrectly) assumes it is a simple polygon
- pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
- if (pointnum < 0 || pointnum >= surface->num_vertices)
- return;
- // FIXME: implement rotation/scaling
- VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
-}
-//PF_getsurfacepointattribute, // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
-// float SPA_POSITION = 0;
-// float SPA_S_AXIS = 1;
-// float SPA_T_AXIS = 2;
-// float SPA_R_AXIS = 3; // same as SPA_NORMAL
-// float SPA_TEXCOORDS0 = 4;
-// float SPA_LIGHTMAP0_TEXCOORDS = 5;
-// float SPA_LIGHTMAP0_COLOR = 6;
-// TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
-static void VM_CL_getsurfacepointattribute(void)
-{
- prvm_edict_t *ed;
- dp_model_t *model;
- msurface_t *surface;
- int pointnum;
- int attributetype;
-
- VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints);
- VectorClear(PRVM_G_VECTOR(OFS_RETURN));
- ed = PRVM_G_EDICT(OFS_PARM0);
- if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
- return;
- // note: this (incorrectly) assumes it is a simple polygon
- pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
- if (pointnum < 0 || pointnum >= surface->num_vertices)
- return;
-
- // FIXME: implement rotation/scaling
- attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
-
- switch( attributetype ) {
- // float SPA_POSITION = 0;
- case 0:
- VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
- break;
- // float SPA_S_AXIS = 1;
- case 1:
- VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
- break;
- // float SPA_T_AXIS = 2;
- case 2:
- VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
- break;
- // float SPA_R_AXIS = 3; // same as SPA_NORMAL
- case 3:
- VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
- break;
- // float SPA_TEXCOORDS0 = 4;
- case 4: {
- float *ret = PRVM_G_VECTOR(OFS_RETURN);
- float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
- ret[0] = texcoord[0];
- ret[1] = texcoord[1];
- ret[2] = 0.0f;
- break;
- }
- // float SPA_LIGHTMAP0_TEXCOORDS = 5;
- case 5: {
- float *ret = PRVM_G_VECTOR(OFS_RETURN);
- float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
- ret[0] = texcoord[0];
- ret[1] = texcoord[1];
- ret[2] = 0.0f;
- break;
- }
- // float SPA_LIGHTMAP0_COLOR = 6;
- case 6:
- // ignore alpha for now..
- VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
- break;
- default:
- VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
- break;
- }
-}
-// #436 vector(entity e, float s) getsurfacenormal
-static void VM_CL_getsurfacenormal(void)
-{
- dp_model_t *model;
- msurface_t *surface;
- vec3_t normal;
- VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
- VectorClear(PRVM_G_VECTOR(OFS_RETURN));
- if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
- return;
- // FIXME: implement rotation/scaling
- // note: this (incorrectly) assumes it is a simple polygon
- // note: this only returns the first triangle, so it doesn't work very
- // well for curved surfaces or arbitrary meshes
- TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
- VectorNormalize(normal);
- VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
-}
-
-// #437 string(entity e, float s) getsurfacetexture
-static void VM_CL_getsurfacetexture(void)
-{
- dp_model_t *model;
- msurface_t *surface;
- VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
- PRVM_G_INT(OFS_RETURN) = OFS_NULL;
- if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
- return;
- PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
-}
-
-// #438 float(entity e, vector p) getsurfacenearpoint
-static void VM_CL_getsurfacenearpoint(void)
-{
- int surfacenum, best;
- vec3_t clipped, p;
- vec_t dist, bestdist;
- prvm_edict_t *ed;
- dp_model_t *model = NULL;
- msurface_t *surface;
- vec_t *point;
- VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
- PRVM_G_FLOAT(OFS_RETURN) = -1;
- ed = PRVM_G_EDICT(OFS_PARM0);
- if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
- return;
-
- // FIXME: implement rotation/scaling
- point = PRVM_G_VECTOR(OFS_PARM1);
- VectorSubtract(point, ed->fields.client->origin, p);
- best = -1;
- bestdist = 1000000000;
- for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
- {
- surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
- // first see if the nearest point on the surface's box is closer than the previous match
- clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
- clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
- clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
- dist = VectorLength2(clipped);
- if (dist < bestdist)
- {
- // it is, check the nearest point on the actual geometry
- clippointtosurface(model, surface, p, clipped);
- VectorSubtract(clipped, p, clipped);
- dist += VectorLength2(clipped);
- if (dist < bestdist)
- {
- // that's closer too, store it as the best match
- best = surfacenum;
- bestdist = dist;
- }
- }
- }
- PRVM_G_FLOAT(OFS_RETURN) = best;
-}
-
-// #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
-static void VM_CL_getsurfaceclippedpoint(void)
-{
- prvm_edict_t *ed;
- dp_model_t *model;
- msurface_t *surface;
- vec3_t p, out;
- VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
- VectorClear(PRVM_G_VECTOR(OFS_RETURN));
- ed = PRVM_G_EDICT(OFS_PARM0);
- if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
- return;
- // FIXME: implement rotation/scaling
- VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
- clippointtosurface(model, surface, p, out);
- // FIXME: implement rotation/scaling
- VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
-}
-
// #443 void(entity e, entity tagentity, string tagname) setattachment
void VM_CL_setattachment (void)
{
{
tag_index = CL_GetTagIndex(ent, tag_name);
if (tag_index == 0)
- Con_Printf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
+ Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
}
PRVM_G_FLOAT(OFS_RETURN) = tag_index;
}
int tex;
float size;
float sizeincrease;
- int alpha;
- int alphafade;
+ float alpha;
+ float alphafade;
float gravity;
float bounce;
float airfriction;
int staincolor1;
int staincolor2;
int staintex;
+ float stainalpha;
+ float stainsize;
float delayspawn;
float delaycollision;
+ float angle;
+ float spin;
}vmparticletheme_t;
// particle spawner
float *particle_stretch;
float *particle_staincolor1;
float *particle_staincolor2;
+ float *particle_stainalpha;
+ float *particle_stainsize;
float *particle_staintex;
float *particle_delayspawn;
float *particle_delaycollision;
+ float *particle_angle;
+ float *particle_spin;
}vmparticlespawner_t;
vmparticlespawner_t vmpartspawner;
getglobal(particle_stretch, "particle_stretch");
getglobalvector(particle_staincolor1, "particle_staincolor1");
getglobalvector(particle_staincolor2, "particle_staincolor2");
+ getglobal(particle_stainalpha, "particle_stainalpha");
+ getglobal(particle_stainsize, "particle_stainsize");
+ getglobal(particle_staintex, "particle_staintex");
getglobal(particle_staintex, "particle_staintex");
getglobal(particle_delayspawn, "particle_delayspawn");
getglobal(particle_delaycollision, "particle_delaycollision");
+ getglobal(particle_angle, "particle_angle");
+ getglobal(particle_spin, "particle_spin");
#undef getglobal
#undef getglobalvector
}
theme->staintex = -1;
theme->delayspawn = 0.0f;
theme->delaycollision = 0.0f;
+ theme->angle = 0.0f;
+ theme->spin = 0.0f;
}
// particle theme -> QC globals
*vmpartspawner.particle_tex = (float)theme->tex;
*vmpartspawner.particle_size = theme->size;
*vmpartspawner.particle_sizeincrease = theme->sizeincrease;
- *vmpartspawner.particle_alpha = (float)theme->alpha/256;
- *vmpartspawner.particle_alphafade = (float)theme->alphafade/256;
+ *vmpartspawner.particle_alpha = theme->alpha/256;
+ *vmpartspawner.particle_alphafade = theme->alphafade/256;
*vmpartspawner.particle_time = theme->lifetime;
*vmpartspawner.particle_gravity = theme->gravity;
*vmpartspawner.particle_bounce = theme->bounce;
*vmpartspawner.particle_velocityjitter = theme->velocityjitter;
*vmpartspawner.particle_qualityreduction = theme->qualityreduction;
*vmpartspawner.particle_stretch = theme->stretch;
- vmpartspawner.particle_staincolor1[0] = (theme->staincolor1 >> 16) & 0xFF;
- vmpartspawner.particle_staincolor1[1] = (theme->staincolor1 >> 8) & 0xFF;
- vmpartspawner.particle_staincolor1[2] = (theme->staincolor1 >> 0) & 0xFF;
- vmpartspawner.particle_staincolor2[0] = (theme->staincolor2 >> 16) & 0xFF;
- vmpartspawner.particle_staincolor2[1] = (theme->staincolor2 >> 8) & 0xFF;
- vmpartspawner.particle_staincolor2[2] = (theme->staincolor2 >> 0) & 0xFF;
+ vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
+ vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
+ vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
+ vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
+ vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
+ vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
*vmpartspawner.particle_staintex = (float)theme->staintex;
+ *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
+ *vmpartspawner.particle_stainsize = (float)theme->stainsize;
*vmpartspawner.particle_delayspawn = theme->delayspawn;
*vmpartspawner.particle_delaycollision = theme->delaycollision;
+ *vmpartspawner.particle_angle = theme->angle;
+ *vmpartspawner.particle_spin = theme->spin;
}
// QC globals -> particle theme
theme->tex = (int)*vmpartspawner.particle_tex;
theme->size = *vmpartspawner.particle_size;
theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
- theme->alpha = (int)(*vmpartspawner.particle_alpha*256);
- theme->alphafade = (int)(*vmpartspawner.particle_alphafade*256);
+ theme->alpha = *vmpartspawner.particle_alpha*256;
+ theme->alphafade = *vmpartspawner.particle_alphafade*256;
theme->lifetime = *vmpartspawner.particle_time;
theme->gravity = *vmpartspawner.particle_gravity;
theme->bounce = *vmpartspawner.particle_bounce;
theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
theme->stretch = *vmpartspawner.particle_stretch;
- theme->staincolor1 = vmpartspawner.particle_staincolor1[0]*65536 + vmpartspawner.particle_staincolor1[1]*256 + vmpartspawner.particle_staincolor1[2];
- theme->staincolor2 = vmpartspawner.particle_staincolor2[0]*65536 + vmpartspawner.particle_staincolor2[1]*256 + vmpartspawner.particle_staincolor2[2];
+ theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
+ theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
theme->staintex =(int)*vmpartspawner.particle_staintex;
+ theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
+ theme->stainsize = *vmpartspawner.particle_stainsize;
theme->delayspawn = *vmpartspawner.particle_delayspawn;
theme->delaycollision = *vmpartspawner.particle_delaycollision;
+ theme->angle = *vmpartspawner.particle_angle;
+ theme->spin = *vmpartspawner.particle_spin;
}
// init particle spawner interface
if (prog->argc < 3) // global-set particle
{
- part = CL_NewParticle((unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, (int)(*vmpartspawner.particle_alpha*256), (int)(*vmpartspawner.particle_alphafade*256), *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex);
+ part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
if (!part)
{
PRVM_G_FLOAT(OFS_RETURN) = 0;
}
if (*vmpartspawner.particle_delayspawn)
part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
- if (*vmpartspawner.particle_delaycollision)
- part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
+ //if (*vmpartspawner.particle_delaycollision)
+ // part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
}
else // quick themed particle
{
return;
}
theme = &vmpartspawner.themes[themenum];
- part = CL_NewParticle(theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex);
+ part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
if (!part)
{
PRVM_G_FLOAT(OFS_RETURN) = 0;
}
if (theme->delayspawn)
part->delayedspawn = cl.time + theme->delayspawn;
- if (theme->delaycollision)
- part->delayedcollisions = cl.time + theme->delaycollision;
+ //if (theme->delaycollision)
+ // part->delayedcollisions = cl.time + theme->delaycollision;
}
PRVM_G_FLOAT(OFS_RETURN) = 1;
}
org = PRVM_G_VECTOR(OFS_PARM0);
dir = PRVM_G_VECTOR(OFS_PARM1);
if (prog->argc < 5) // global-set particle
- part = CL_NewParticle((unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, (int)(*vmpartspawner.particle_alpha*256), (int)(*vmpartspawner.particle_alphafade*256), *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex);
+ part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
else // themed particle
{
themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
return;
}
theme = &vmpartspawner.themes[themenum];
- part = CL_NewParticle(theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex);
+ part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
}
if (!part)
{
return;
}
part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
- part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
+ //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
PRVM_G_FLOAT(OFS_RETURN) = 0;
}
-//
+//====================
+//CSQC engine entities query
+//====================
+
+// float(float entitynum, float whatfld) getentity;
+// vector(float entitynum, float whatfld) getentityvec;
+// querying engine-drawn entity
+// VorteX: currently it's only tested with whatfld = 1..7
+void VM_CL_GetEntity (void)
+{
+ int entnum, fieldnum;
+ float org[3], v1[3], v2[3];
+ VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
+
+ entnum = PRVM_G_FLOAT(OFS_PARM0);
+ if (entnum < 0 || entnum >= cl.num_entities)
+ {
+ PRVM_G_FLOAT(OFS_RETURN) = 0;
+ return;
+ }
+ fieldnum = PRVM_G_FLOAT(OFS_PARM1);
+ switch(fieldnum)
+ {
+ case 0: // active state
+ PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
+ break;
+ case 1: // origin
+ Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
+ break;
+ case 2: // forward
+ Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);
+ break;
+ case 3: // right
+ Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);
+ break;
+ case 4: // up
+ Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);
+ break;
+ case 5: // scale
+ PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
+ break;
+ case 6: // origin + v_forward, v_right, v_up
+ Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
+ break;
+ case 7: // alpha
+ PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
+ break;
+ case 8: // colormor
+ VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
+ break;
+ case 9: // pants colormod
+ VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
+ break;
+ case 10: // shirt colormod
+ VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
+ break;
+ case 11: // skinnum
+ PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
+ break;
+ case 12: // mins
+ VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
+ break;
+ case 13: // maxs
+ VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
+ break;
+ case 14: // absmin
+ Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
+ VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
+ break;
+ case 15: // absmax
+ Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
+ VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
+ break;
+ case 16: // light
+ VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
+ break;
+ default:
+ PRVM_G_FLOAT(OFS_RETURN) = 0;
+ break;
+ }
+}
+
//====================
//QC POLYGON functions
//====================
if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
return;
R_Mesh_ResetTextureState();
- R_Mesh_Matrix(&identitymatrix);
+ R_EntityMatrix(&identitymatrix);
GL_CullFace(GL_NONE);
- R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
- R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
- R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
- R_SetupGenericShader(true);
+ R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
{
GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
else
GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- R_Mesh_TexBind(0, R_GetTexture(tex));
+ R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1);
numtriangles = 0;
for (;surfacelistindex < numsurfaces;surfacelistindex++)
{
VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
numtriangles++;
}
- R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
+ R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
}
}
if (i == MAX_EDICTS)
return;
prog->skeletons[i] = skeleton = Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
+ PRVM_G_FLOAT(OFS_RETURN) = i + 1;
skeleton->model = model;
skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
// initialize to identity matrices
for (i = 0;i < skeleton->model->num_bones;i++)
skeleton->relativetransforms[i] = identitymatrix;
- PRVM_G_FLOAT(OFS_RETURN) = i + 1;
}
// #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
- int firstbone = PRVM_G_FLOAT(OFS_PARM4);
- int lastbone = PRVM_G_FLOAT(OFS_PARM5);
+ int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
+ int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
dp_model_t *model = CL_GetModelByIndex(modelindex);
float blendfrac;
int numblends;
Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
for (blendindex = 0;blendindex < numblends;blendindex++)
{
- Matrix4x4_FromArray12FloatD3D(&matrix, model->data_poses + 12 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
+ Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
}
skeleton->relativetransforms[bonenum] = blendedmatrix;
}
- PRVM_G_FLOAT(OFS_RETURN) = skeletonindex;
+ PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
}
// #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
-NULL, // #355
+VM_CL_videoplaying, // #355
NULL, // #356
NULL, // #357
NULL, // #358
VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
-VM_CL_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
-VM_CL_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
-VM_CL_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
-VM_CL_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
-VM_CL_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
-VM_CL_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
+VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
+VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
+VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
+VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
+VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
+VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
-VM_CL_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
+VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
VM_gecko_create, // #487 float gecko_create( string name )
VM_gecko_destroy, // #488 void gecko_destroy( string name )
VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
-NULL, // #502
+VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
VM_whichpack, // #503 string(string) whichpack = #503;
-NULL, // #504
+VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
NULL, // #505
NULL, // #506
NULL, // #507
VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
VM_loadfromdata, // #529
VM_loadfromfile, // #530
-NULL, // #531
+VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
VM_log, // #532
-NULL, // #533
-NULL, // #534
+VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
+VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
NULL, // #535
NULL, // #536
NULL, // #537
NULL, // #623
VM_CL_getextresponse, // #624 string getextresponse(void)
NULL, // #625
+NULL, // #626
+VM_sprintf, // #627 string sprintf(string format, ...)
+VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
+VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
+NULL, // #630
};
const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);