vec3_t point;
VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
VectorCopy(PRVM_G_VECTOR(OFS_PARM0), point);
- PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(point));
+ PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(CL_PointSuperContents(point));
}
// #48 void(vector o, vector d, float color, float count) particle
{
vec3_t ambientcolor, diffusecolor, diffusenormal;
vec3_t p;
+ int flags = prog->argc >= 2 ? PRVM_G_FLOAT(OFS_PARM1) : LP_LIGHTMAP;
VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
VectorCopy(PRVM_G_VECTOR(OFS_PARM0), p);
- VectorClear(ambientcolor);
- VectorClear(diffusecolor);
- VectorClear(diffusenormal);
- if (prog->argc >= 2)
- R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
- else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
- cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
+ R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, flags, r_refdef.scene.lightmapintensity, r_refdef.scene.ambientintensity);
VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
if (PRVM_clientglobalvector(getlight_ambient))
VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
CSQC_RelinkAllEntities(drawmask);
- CL_RelinkLightFlashes();
PRVM_clientglobalfloat(time) = cl.time;
for(i=1;i<prog->num_edicts;i++)
extern cvar_t cl_bob;
extern cvar_t cl_bobcycle;
extern cvar_t cl_bobup;
-int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
+int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex, prvm_vec_t *shadingorigin)
{
int ret;
int attachloop;
Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
}
*/
+
+ // return the origin of the view
+ if (shadingorigin)
+ Matrix4x4_OriginFromMatrix(&r_refdef.view.matrix, shadingorigin);
+ }
+ else
+ {
+ // return the origin of the root entity in the chain
+ if (shadingorigin)
+ Matrix4x4_OriginFromMatrix(out, shadingorigin);
}
return 0;
}
e = PRVM_G_EDICT(OFS_PARM0);
tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
- returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex);
+ returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex, NULL);
Matrix4x4_ToVectors(&tag_matrix, forward, left, up, origin);
VectorCopy(forward, PRVM_clientglobalvector(v_forward));
VectorScale(left, -1, PRVM_clientglobalvector(v_right));
VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
break;
case 16: // light
- VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
+ VectorMA(cl.entities[entnum].render.render_modellight_ambient, 0.5, cl.entities[entnum].render.render_modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
break;
default:
PRVM_G_FLOAT(OFS_RETURN) = 0;
// we need to update any RENDER_VIEWMODEL entities at this point because
// csqc supplies its own view matrix
CL_UpdateViewEntities();
+ CL_UpdateEntityShading();
// now draw stuff!
R_RenderView();
VM_Warning(prog, "VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
}
-static vmpolygons_t debugPolys;
-
-void Debug_PolygonBegin(const char *picname, int drawflag)
-{
- if(!debugPolys.initialized)
- VM_InitPolygons(&debugPolys);
- if(debugPolys.begin_active)
- {
- Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
- return;
- }
- debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
- debugPolys.begin_drawflag = drawflag;
- debugPolys.begin_vertices = 0;
- debugPolys.begin_active = true;
-}
-
-void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
-{
- if(!debugPolys.begin_active)
- {
- Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
- return;
- }
-
- if(debugPolys.begin_vertices >= VMPOLYGONS_MAXPOINTS)
- {
- Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
- return;
- }
-
- debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
- debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
- debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
- debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
- debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
- debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
- debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
- debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
- debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
- debugPolys.begin_vertices++;
-}
-
-void Debug_PolygonEnd(void)
-{
- if (!debugPolys.begin_active)
- {
- Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
- return;
- }
- debugPolys.begin_active = false;
- if (debugPolys.begin_vertices >= 3)
- VMPolygons_Store(&debugPolys);
- else
- Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
-}
-
/*
=============
CL_CheckBottom
flags = PRVM_G_FLOAT(OFS_PARM1);
// use the CL_GetTagMatrix function on self to ensure consistent behavior (duplicate code would be bad)
- CL_GetTagMatrix(prog, &entrendermatrix, ent, 0);
+ CL_GetTagMatrix(prog, &entrendermatrix, ent, 0, NULL);
VectorCopy(cl.csqc_viewangles, clviewangles);
teleported = (flags & REFDEFFLAG_TELEPORTED) != 0;