//============================================================================
//[515]: SCENE MANAGER builtins
+extern cvar_t v_yshearing;
void CSQC_R_RecalcView (void)
{
extern matrix4x4_t viewmodelmatrix_nobob;
extern matrix4x4_t viewmodelmatrix_withbob;
Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
+ if (v_yshearing.value > 0)
+ Matrix4x4_QuakeToDuke3D(&r_refdef.view.matrix, &r_refdef.view.matrix, v_yshearing.value);
Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
VM_SAFEPARMCOUNT(1, VM_CL_project);
VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
- Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
+ Matrix4x4_Invert_Full(&m, &r_refdef.view.matrix);
Matrix4x4_Transform(&m, f, v);
if(v_flipped.integer)
v[1] = -v[1];
//#345 float(float framenum) getinputstate (EXT_CSQC)
static void VM_CL_getinputstate (prvm_prog_t *prog)
{
- int i, frame;
+ unsigned int i, frame;
VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
- frame = (int)PRVM_G_FLOAT(OFS_PARM0);
+ frame = (unsigned int)PRVM_G_FLOAT(OFS_PARM0);
PRVM_G_FLOAT(OFS_RETURN) = false;
for (i = 0;i < CL_MAX_USERCMDS;i++)
{
return;
}
- if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
+ if(debugPolys.begin_vertices >= VMPOLYGONS_MAXPOINTS)
{
Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
return;