#ifndef CMD_H
#define CMD_H
-#include "thread.h"
+#include "qtypes.h"
+#include "qdefs.h"
+#include "com_list.h"
struct cmd_state_s;
// Command flags
-#define CMD_CLIENT (1<<0)
-#define CMD_SERVER (1<<1)
-#define CMD_CLIENT_FROM_SERVER (1<<2)
-#define CMD_SERVER_FROM_CLIENT (1<<3)
-#define CMD_USERINFO (1<<4)
-#define CMD_CHEAT (1<<5)
-
-
-#define CMD_SHARED 3
+#define CF_NONE 0
+#define CF_CLIENT (1<<0) // cvar/command that only the client can change/execute
+#define CF_SERVER (1<<1) // cvar/command that only the server can change/execute
+#define CF_CLIENT_FROM_SERVER (1<<2) // command that the server is allowed to execute on the client
+#define CF_SERVER_FROM_CLIENT (1<<3) // command the client is allowed to execute on the server as a stringcmd
+#define CF_CHEAT (1<<4) // command or cvar that gives an unfair advantage over other players and is blocked unless sv_cheats is 1
+#define CF_ARCHIVE (1<<5) // cvar should have its set value saved to config.cfg and persist across sessions
+#define CF_READONLY (1<<6) // cvar cannot be changed from the console or the command buffer
+#define CF_NOTIFY (1<<7) // cvar should trigger a chat notification to all connected clients when changed
+#define CF_SERVERINFO (1<<8) // command or cvar relevant to serverinfo string handling
+#define CF_USERINFO (1<<9) // command or cvar used to communicate userinfo to the server
+#define CF_PERSISTENT (1<<10) // cvar must not be reset on gametype switch (such as scr_screenshot_name, which otherwise isn't set to the mod name properly)
+#define CF_PRIVATE (1<<11) // cvar should not be $ expanded or sent to the server under any circumstances (rcon_password, etc)
+#define CF_MAXFLAGSVAL 4095 // used to determine if flags is valid
+// for internal use only!
+#define CF_DEFAULTSET (1<<30)
+#define CF_ALLOCATED (1<<31)
+
+#define CF_SHARED 3
typedef void(*xcommand_t) (struct cmd_state_s *cmd);
-typedef enum
+typedef enum cmd_source_s
{
src_client, ///< came in over a net connection as a clc_stringcmd
///< host_client will be valid during this state.
const char *name;
const char *description;
xcommand_t function;
- qbool csqcfunc;
+ qbool qcfunc;
qbool autofunc;
qbool initstate; // indicates this command existed at init
} cmd_function_t;
-typedef struct cmddeferred_s
-{
- struct cmddeferred_s *next;
- char *value;
- double delay;
-} cmddeferred_t;
-
/// container for user-defined QC functions and aliases, shared between different command interpreters
typedef struct cmd_userdefined_s
{
// csqc functions - this is a mess
- cmd_function_t *csqc_functions;
+ cmd_function_t *qc_functions;
// aliases
cmd_alias_t *alias;
}
cmd_userdefined_t;
+typedef struct cmd_buf_s
+{
+ llist_t start;
+ llist_t deferred;
+ llist_t free;
+ qbool wait;
+ size_t maxsize;
+ size_t size;
+ char tokenizebuffer[CMD_TOKENIZELENGTH];
+ int tokenizebufferpos;
+ double deferred_oldtime;
+ void *lock;
+} cmd_buf_t;
+
/// command interpreter state - the tokenizing and execution of commands, as well as pointers to which cvars and aliases they can access
typedef struct cmd_state_s
{
- mempool_t *mempool;
+ struct mempool_s *mempool;
int argc;
+ const char *cmdline;
const char *argv[MAX_ARGS];
const char *null_string;
const char *args;
cmd_source_t source;
- struct cbuf_s *cbuf;
+ cmd_buf_t *cbuf;
cmd_userdefined_t *userdefined; // possible csqc functions and aliases to execute
cmd_function_t *engine_functions;
- cvar_state_t *cvars; // which cvar system is this cmd state able to access? (&cvars_all or &cvars_null)
- int cvars_flagsmask; // which CVAR_* flags should be visible to this interpreter? (CVAR_CLIENT | CVAR_SERVER, or just CVAR_SERVER)
+ struct cvar_state_s *cvars; // which cvar system is this cmd state able to access? (&cvars_all or &cvars_null)
+ int cvars_flagsmask; // which CVAR_* flags should be visible to this interpreter? (CF_CLIENT | CF_SERVER, or just CF_SERVER)
int cmd_flags; // cmd flags that identify this interpreter
- /*
- * If a requested flag matches auto_flags, a command will be
- * added to a given interpreter with auto_function. For example,
- * a CMD_SERVER_FROM_CLIENT command should be automatically added
- * to the client interpreter as CL_ForwardToServer_f. It can be
- * overridden at any time.
- */
- int auto_flags;
- xcommand_t auto_function;
+ qbool (*Handle)(struct cmd_state_s *, struct cmd_function_s *, const char *, enum cmd_source_s);
+ qbool (*NotFound)(struct cmd_state_s *, struct cmd_function_s *, const char *, enum cmd_source_s);
}
cmd_state_t;
+qbool Cmd_Callback(cmd_state_t *cmd, cmd_function_t *func, const char *text, cmd_source_t src);
+qbool Cmd_CL_Callback(cmd_state_t *cmd, cmd_function_t *func, const char *text, cmd_source_t src);
+qbool Cmd_SV_Callback(cmd_state_t *cmd, cmd_function_t *func, const char *text, cmd_source_t src);
+qbool Cmd_SV_NotFound(cmd_state_t *cmd, cmd_function_t *func, const char *text, cmd_source_t src);
+
typedef struct cmd_input_s
{
llist_t list;
qbool pending;
} cmd_input_t;
-typedef struct cbuf_s
-{
- llist_t start;
- llist_t deferred;
- llist_t free;
- qbool wait;
- size_t maxsize;
- size_t size;
- char tokenizebuffer[CMD_TOKENIZELENGTH];
- int tokenizebufferpos;
- double deferred_oldtime;
- void *lock;
-} cbuf_t;
-
extern cmd_userdefined_t cmd_userdefined_all; // aliases and csqc functions
extern cmd_userdefined_t cmd_userdefined_null; // intentionally empty
// command interpreter for client commands injected by CSQC, MQC or client engine code
// uses cmddefs_all
-extern cmd_state_t cmd_client;
+extern cmd_state_t *cmd_client;
// command interpreter for server commands injected by MQC, SVQC, menu engine code or server engine code
// uses cmddefs_all
-extern cmd_state_t cmd_server;
+extern cmd_state_t *cmd_server;
// command interpreter for server commands received over network from clients
// uses cmddefs_null
-extern cmd_state_t cmd_serverfromclient;
+extern cmd_state_t *cmd_serverfromclient;
extern qbool host_stuffcmdsrun;
-void Cbuf_Lock(cbuf_t *cbuf);
-void Cbuf_Unlock(cbuf_t *cbuf);
+void Cbuf_Lock(cmd_buf_t *cbuf);
+void Cbuf_Unlock(cmd_buf_t *cbuf);
/*! as new commands are generated from the console or keybindings,
* the text is added to the end of the command buffer.
* Normally called once per frame, but may be explicitly invoked.
* \note Do not call inside a command function!
*/
-void Cbuf_Execute (cbuf_t *cbuf);
+void Cbuf_Execute (cmd_buf_t *cbuf);
/*! Performs deferred commands and runs Cbuf_Execute, called by Host_Frame */
-void Cbuf_Frame (cbuf_t *cbuf);
+void Cbuf_Frame (cmd_buf_t *cbuf);
//===========================================================================
// register commands and functions to call for them.
// The cmd_name is referenced later, so it should not be in temp memory
-cmd_function_t *Cmd_GetCommand(cmd_state_t *cmd, const char *partial, size_t len, qbool casesensitive);
-
/// used by the cvar code to check for cvar / command name overlap
qbool Cmd_Exists (cmd_state_t *cmd, const char *cmd_name);