#ifndef CMD_H
#define CMD_H
-/// allocates an initial text buffer that will grow as needed
-void Cbuf_Init (void);
+#include "qtypes.h"
+#include "qdefs.h"
+#include "com_list.h"
+
+struct cmd_state_s;
+
+// Command flags
+#define CF_NONE 0
+#define CF_CLIENT (1<<0) // cvar/command that only the client can change/execute
+#define CF_SERVER (1<<1) // cvar/command that only the server can change/execute
+#define CF_CLIENT_FROM_SERVER (1<<2) // command that the server is allowed to execute on the client
+#define CF_SERVER_FROM_CLIENT (1<<3) // command the client is allowed to execute on the server as a stringcmd
+#define CF_CHEAT (1<<4) // command or cvar that gives an unfair advantage over other players and is blocked unless sv_cheats is 1
+#define CF_ARCHIVE (1<<5) // cvar should have its set value saved to config.cfg and persist across sessions
+#define CF_READONLY (1<<6) // cvar cannot be changed from the console or the command buffer
+#define CF_NOTIFY (1<<7) // cvar should trigger a chat notification to all connected clients when changed
+#define CF_SERVERINFO (1<<8) // command or cvar relevant to serverinfo string handling
+#define CF_USERINFO (1<<9) // command or cvar used to communicate userinfo to the server
+#define CF_PERSISTENT (1<<10) // cvar must not be reset on gametype switch (such as scr_screenshot_name, which otherwise isn't set to the mod name properly)
+#define CF_PRIVATE (1<<11) // cvar should not be $ expanded or sent to the server under any circumstances (rcon_password, etc)
+#define CF_MAXFLAGSVAL 4095 // used to determine if flags is valid
+// for internal use only!
+#define CF_DEFAULTSET (1<<30)
+#define CF_ALLOCATED (1<<31)
+
+#define CF_SHARED 3
+
+typedef void(*xcommand_t) (struct cmd_state_s *cmd);
+
+typedef enum cmd_source_s
+{
+ src_client, ///< came in over a net connection as a clc_stringcmd
+ ///< host_client will be valid during this state.
+ src_local ///< from the command buffer
+} cmd_source_t;
+
+typedef struct cmd_alias_s
+{
+ struct cmd_alias_s *next;
+ char name[MAX_ALIAS_NAME];
+ char *value;
+ qbool initstate; // indicates this command existed at init
+ char *initialvalue; // backup copy of value at init
+} cmd_alias_t;
+
+typedef struct cmd_function_s
+{
+ int flags;
+ struct cmd_function_s *next;
+ const char *name;
+ const char *description;
+ xcommand_t function;
+ qbool qcfunc;
+ qbool autofunc;
+ qbool initstate; // indicates this command existed at init
+} cmd_function_t;
+
+/// container for user-defined QC functions and aliases, shared between different command interpreters
+typedef struct cmd_userdefined_s
+{
+ // csqc functions - this is a mess
+ cmd_function_t *qc_functions;
+
+ // aliases
+ cmd_alias_t *alias;
+}
+cmd_userdefined_t;
+
+typedef struct cmd_buf_s
+{
+ llist_t start;
+ llist_t deferred;
+ llist_t free;
+ qbool wait;
+ size_t maxsize;
+ size_t size;
+ char tokenizebuffer[CMD_TOKENIZELENGTH];
+ int tokenizebufferpos;
+ double deferred_oldtime;
+ void *lock;
+} cmd_buf_t;
+
+/// command interpreter state - the tokenizing and execution of commands, as well as pointers to which cvars and aliases they can access
+typedef struct cmd_state_s
+{
+ struct mempool_s *mempool;
+
+ int argc;
+ const char *cmdline;
+ const char *argv[MAX_ARGS];
+ const char *null_string;
+ const char *args;
+ cmd_source_t source;
+
+ cmd_buf_t *cbuf;
+
+ cmd_userdefined_t *userdefined; // possible csqc functions and aliases to execute
+
+ cmd_function_t *engine_functions;
-void Cmd_Init_Commands (void);
+ struct cvar_state_s *cvars; // which cvar system is this cmd state able to access? (&cvars_all or &cvars_null)
+ int cvars_flagsmask; // which CVAR_* flags should be visible to this interpreter? (CF_CLIENT | CF_SERVER, or just CF_SERVER)
-void Cbuf_Shutdown (void);
+ int cmd_flags; // cmd flags that identify this interpreter
+
+ qbool (*Handle)(struct cmd_state_s *, struct cmd_function_s *, const char *, enum cmd_source_s);
+ qbool (*NotFound)(struct cmd_state_s *, struct cmd_function_s *, const char *, enum cmd_source_s);
+}
+cmd_state_t;
+
+qbool Cmd_Callback(cmd_state_t *cmd, cmd_function_t *func, const char *text, cmd_source_t src);
+qbool Cmd_CL_Callback(cmd_state_t *cmd, cmd_function_t *func, const char *text, cmd_source_t src);
+qbool Cmd_SV_Callback(cmd_state_t *cmd, cmd_function_t *func, const char *text, cmd_source_t src);
+qbool Cmd_SV_NotFound(cmd_state_t *cmd, cmd_function_t *func, const char *text, cmd_source_t src);
+
+typedef struct cmd_input_s
+{
+ llist_t list;
+ cmd_state_t *source;
+ double delay;
+ size_t size;
+ size_t length;
+ char *text;
+ qbool pending;
+} cmd_input_t;
+
+extern cmd_userdefined_t cmd_userdefined_all; // aliases and csqc functions
+extern cmd_userdefined_t cmd_userdefined_null; // intentionally empty
+
+// command interpreter for client commands injected by CSQC, MQC or client engine code
+// uses cmddefs_all
+extern cmd_state_t *cmd_client;
+// command interpreter for server commands injected by MQC, SVQC, menu engine code or server engine code
+// uses cmddefs_all
+extern cmd_state_t *cmd_server;
+// command interpreter for server commands received over network from clients
+// uses cmddefs_null
+extern cmd_state_t *cmd_serverfromclient;
+
+extern qbool host_stuffcmdsrun;
+
+void Cbuf_Lock(cmd_buf_t *cbuf);
+void Cbuf_Unlock(cmd_buf_t *cbuf);
/*! as new commands are generated from the console or keybindings,
* the text is added to the end of the command buffer.
*/
-void Cbuf_AddText (const char *text);
+void Cbuf_AddText (cmd_state_t *cmd, const char *text);
/*! when a command wants to issue other commands immediately, the text is
* inserted at the beginning of the buffer, before any remaining unexecuted
* commands.
*/
-void Cbuf_InsertText (const char *text);
+void Cbuf_InsertText (cmd_state_t *cmd, const char *text);
/*! Pulls off terminated lines of text from the command buffer and sends
* them through Cmd_ExecuteString. Stops when the buffer is empty.
* Normally called once per frame, but may be explicitly invoked.
* \note Do not call inside a command function!
*/
-void Cbuf_Execute (void);
+void Cbuf_Execute (cmd_buf_t *cbuf);
+/*! Performs deferred commands and runs Cbuf_Execute, called by Host_Frame */
+void Cbuf_Frame (cmd_buf_t *cbuf);
//===========================================================================
*/
-typedef void (*xcommand_t) (void);
-
-typedef enum
-{
- src_client, ///< came in over a net connection as a clc_stringcmd
- ///< host_client will be valid during this state.
- src_command ///< from the command buffer
-} cmd_source_t;
-
-extern cmd_source_t cmd_source;
-
-void Cmd_Init (void);
-void Cmd_Shutdown (void);
+void Cmd_Init(void);
+void Cmd_Shutdown(void);
// called by Host_Init, this marks cvars, commands and aliases with their init values
-void Cmd_SaveInitState (void);
+void Cmd_SaveInitState(void);
// called by FS_GameDir_f, this restores cvars, commands and aliases to init values
-void Cmd_RestoreInitState (void);
+void Cmd_RestoreInitState(void);
-void Cmd_AddCommand_WithClientCommand (const char *cmd_name, xcommand_t consolefunction, xcommand_t clientfunction, const char *description);
-void Cmd_AddCommand (const char *cmd_name, xcommand_t function, const char *description);
+void Cmd_AddCommand(int flags, const char *cmd_name, xcommand_t function, const char *description);
// called by the init functions of other parts of the program to
// register commands and functions to call for them.
// The cmd_name is referenced later, so it should not be in temp memory
/// used by the cvar code to check for cvar / command name overlap
-qboolean Cmd_Exists (const char *cmd_name);
+qbool Cmd_Exists (cmd_state_t *cmd, const char *cmd_name);
/// attempts to match a partial command for automatic command line completion
/// returns NULL if nothing fits
-const char *Cmd_CompleteCommand (const char *partial);
+const char *Cmd_CompleteCommand (cmd_state_t *cmd, const char *partial);
-int Cmd_CompleteAliasCountPossible (const char *partial);
+int Cmd_CompleteAliasCountPossible (cmd_state_t *cmd, const char *partial);
-const char **Cmd_CompleteAliasBuildList (const char *partial);
+const char **Cmd_CompleteAliasBuildList (cmd_state_t *cmd, const char *partial);
-int Cmd_CompleteCountPossible (const char *partial);
+int Cmd_CompleteCountPossible (cmd_state_t *cmd, const char *partial);
-const char **Cmd_CompleteBuildList (const char *partial);
+const char **Cmd_CompleteBuildList (cmd_state_t *cmd, const char *partial);
-void Cmd_CompleteCommandPrint (const char *partial);
+void Cmd_CompleteCommandPrint (cmd_state_t *cmd, const char *partial);
-const char *Cmd_CompleteAlias (const char *partial);
+const char *Cmd_CompleteAlias (cmd_state_t *cmd, const char *partial);
-void Cmd_CompleteAliasPrint (const char *partial);
+void Cmd_CompleteAliasPrint (cmd_state_t *cmd, const char *partial);
// Enhanced console completion by Fett erich@heintz.com
// Added by EvilTypeGuy eviltypeguy@qeradiant.com
-int Cmd_Argc (void);
-const char *Cmd_Argv (int arg);
-const char *Cmd_Args (void);
+int Cmd_Argc (cmd_state_t *cmd);
+const char *Cmd_Argv (cmd_state_t *cmd, int arg);
+const char *Cmd_Args (cmd_state_t *cmd);
// The functions that execute commands get their parameters with these
-// functions. Cmd_Argv () will return an empty string, not a NULL
+// functions. Cmd_Argv(cmd, ) will return an empty string, not a NULL
// if arg > argc, so string operations are always safe.
/// Returns the position (1 to argc-1) in the command's argument list
/// where the given parameter apears, or 0 if not present
-int Cmd_CheckParm (const char *parm);
+int Cmd_CheckParm (cmd_state_t *cmd, const char *parm);
//void Cmd_TokenizeString (char *text);
// Takes a null terminated string. Does not need to be /n terminated.
/// Parses a single line of text into arguments and tries to execute it.
/// The text can come from the command buffer, a remote client, or stdin.
-void Cmd_ExecuteString (const char *text, cmd_source_t src);
-
-/// adds the string as a clc_stringcmd to the client message.
-/// (used when there is no reason to generate a local command to do it)
-void Cmd_ForwardStringToServer (const char *s);
-
-/// adds the current command line as a clc_stringcmd to the client message.
-/// things like godmode, noclip, etc, are commands directed to the server,
-/// so when they are typed in at the console, they will need to be forwarded.
-void Cmd_ForwardToServer (void);
-
-/// used by command functions to send output to either the graphics console or
-/// passed as a print message to the client
-void Cmd_Print(const char *text);
+void Cmd_ExecuteString (cmd_state_t *cmd, const char *text, cmd_source_t src, qbool lockmutex);
/// quotes a string so that it can be used as a command argument again;
/// quoteset is a string that contains one or more of ", \, $ and specifies
/// "\"\\$"). Returns true on success, and false on overrun (in which case out
/// will contain a part of the quoted string). If putquotes is set, the
/// enclosing quote marks are also put.
-qboolean Cmd_QuoteString(char *out, size_t outlen, const char *in, const char *quoteset, qboolean putquotes);
+qbool Cmd_QuoteString(char *out, size_t outlen, const char *in, const char *quoteset, qbool putquotes);
+
+void Cmd_ClearCSQCCommands (cmd_state_t *cmd);
#endif