// check if there are too many and skip the brush
if (numplanesbuf >= maxplanesbuf)
{
- Con_Print("Mod_Q3BSP_LoadBrushes: failed to build collision brush: too many planes for buffer\n");
+ Con_Print("Collision_NewBrushFromPlanes: failed to build collision brush: too many planes for buffer\n");
return NULL;
}