void MSG_WriteCoord13i (sizebuf_t *sb, float f)
{
- if (f >= 0)
- MSG_WriteShort (sb, (int)(f * 8.0 + 0.5));
- else
- MSG_WriteShort (sb, (int)(f * 8.0 - 0.5));
+ MSG_WriteShort (sb, Q_rint(f*8));
}
void MSG_WriteCoord16i (sizebuf_t *sb, float f)
{
- if (f >= 0)
- MSG_WriteShort (sb, (int)(f + 0.5));
- else
- MSG_WriteShort (sb, (int)(f - 0.5));
+ MSG_WriteShort (sb, Q_rint(f));
}
void MSG_WriteCoord32f (sizebuf_t *sb, float f)
// LadyHavoc: round to nearest value, rather than rounding toward zero, fixes crosshair problem
void MSG_WriteAngle8i (sizebuf_t *sb, float f)
{
- if (f >= 0)
- MSG_WriteByte (sb, (int)(f*(256.0/360.0) + 0.5) & 255);
- else
- MSG_WriteByte (sb, (int)(f*(256.0/360.0) - 0.5) & 255);
+ MSG_WriteByte (sb, (int)Q_rint(f*(256.0/360.0)) & 255);
}
void MSG_WriteAngle16i (sizebuf_t *sb, float f)
{
- if (f >= 0)
- MSG_WriteShort (sb, (int)(f*(65536.0/360.0) + 0.5) & 65535);
- else
- MSG_WriteShort (sb, (int)(f*(65536.0/360.0) - 0.5) & 65535);
+ MSG_WriteShort (sb, (int)Q_rint(f*(65536.0/360.0)) & 65535);
}
void MSG_WriteAngle32f (sizebuf_t *sb, float f)