#define CMDLINE_LENGTH 1024
char com_cmdline[CMDLINE_LENGTH];
-int gamemode;
-char *gamename;
-char *gamedirname;
-char com_modname[MAX_OSPATH];
+gamemode_t gamemode;
+const char *gamename;
+const char *gamedirname1;
+const char *gamedirname2;
+const char *gamescreenshotname;
+const char *gameuserdirname;
+char com_modname[MAX_OSPATH] = "";
/*
============================================================================
*/
-#if !defined(ENDIAN_LITTLE) && !defined(ENDIAN_BIG)
-short (*BigShort) (short l);
-short (*LittleShort) (short l);
-int (*BigLong) (int l);
-int (*LittleLong) (int l);
-float (*BigFloat) (float l);
-float (*LittleFloat) (float l);
-#endif
-
short ShortSwap (short l)
{
qbyte b1,b2;
return (b1<<8) + b2;
}
-#if !defined(ENDIAN_LITTLE) && !defined(ENDIAN_BIG)
-short ShortNoSwap (short l)
-{
- return l;
-}
-#endif
-
int LongSwap (int l)
{
qbyte b1,b2,b3,b4;
return ((int)b1<<24) + ((int)b2<<16) + ((int)b3<<8) + b4;
}
-#if !defined(ENDIAN_LITTLE) && !defined(ENDIAN_BIG)
-int LongNoSwap (int l)
-{
- return l;
-}
-#endif
-
float FloatSwap (float f)
{
union
return dat2.f;
}
-#if !defined(ENDIAN_LITTLE) && !defined(ENDIAN_BIG)
-float FloatNoSwap (float f)
-{
- return f;
-}
-#endif
-
// Extract integers from buffers
}
+/*
+============================================================================
+
+ CRC FUNCTIONS
+
+============================================================================
+*/
+
+// this is a 16 bit, non-reflected CRC using the polynomial 0x1021
+// and the initial and final xor values shown below... in other words, the
+// CCITT standard CRC used by XMODEM
+
+#define CRC_INIT_VALUE 0xffff
+#define CRC_XOR_VALUE 0x0000
+
+static unsigned short crctable[256] =
+{
+ 0x0000, 0x1021, 0x2042, 0x3063, 0x4084, 0x50a5, 0x60c6, 0x70e7,
+ 0x8108, 0x9129, 0xa14a, 0xb16b, 0xc18c, 0xd1ad, 0xe1ce, 0xf1ef,
+ 0x1231, 0x0210, 0x3273, 0x2252, 0x52b5, 0x4294, 0x72f7, 0x62d6,
+ 0x9339, 0x8318, 0xb37b, 0xa35a, 0xd3bd, 0xc39c, 0xf3ff, 0xe3de,
+ 0x2462, 0x3443, 0x0420, 0x1401, 0x64e6, 0x74c7, 0x44a4, 0x5485,
+ 0xa56a, 0xb54b, 0x8528, 0x9509, 0xe5ee, 0xf5cf, 0xc5ac, 0xd58d,
+ 0x3653, 0x2672, 0x1611, 0x0630, 0x76d7, 0x66f6, 0x5695, 0x46b4,
+ 0xb75b, 0xa77a, 0x9719, 0x8738, 0xf7df, 0xe7fe, 0xd79d, 0xc7bc,
+ 0x48c4, 0x58e5, 0x6886, 0x78a7, 0x0840, 0x1861, 0x2802, 0x3823,
+ 0xc9cc, 0xd9ed, 0xe98e, 0xf9af, 0x8948, 0x9969, 0xa90a, 0xb92b,
+ 0x5af5, 0x4ad4, 0x7ab7, 0x6a96, 0x1a71, 0x0a50, 0x3a33, 0x2a12,
+ 0xdbfd, 0xcbdc, 0xfbbf, 0xeb9e, 0x9b79, 0x8b58, 0xbb3b, 0xab1a,
+ 0x6ca6, 0x7c87, 0x4ce4, 0x5cc5, 0x2c22, 0x3c03, 0x0c60, 0x1c41,
+ 0xedae, 0xfd8f, 0xcdec, 0xddcd, 0xad2a, 0xbd0b, 0x8d68, 0x9d49,
+ 0x7e97, 0x6eb6, 0x5ed5, 0x4ef4, 0x3e13, 0x2e32, 0x1e51, 0x0e70,
+ 0xff9f, 0xefbe, 0xdfdd, 0xcffc, 0xbf1b, 0xaf3a, 0x9f59, 0x8f78,
+ 0x9188, 0x81a9, 0xb1ca, 0xa1eb, 0xd10c, 0xc12d, 0xf14e, 0xe16f,
+ 0x1080, 0x00a1, 0x30c2, 0x20e3, 0x5004, 0x4025, 0x7046, 0x6067,
+ 0x83b9, 0x9398, 0xa3fb, 0xb3da, 0xc33d, 0xd31c, 0xe37f, 0xf35e,
+ 0x02b1, 0x1290, 0x22f3, 0x32d2, 0x4235, 0x5214, 0x6277, 0x7256,
+ 0xb5ea, 0xa5cb, 0x95a8, 0x8589, 0xf56e, 0xe54f, 0xd52c, 0xc50d,
+ 0x34e2, 0x24c3, 0x14a0, 0x0481, 0x7466, 0x6447, 0x5424, 0x4405,
+ 0xa7db, 0xb7fa, 0x8799, 0x97b8, 0xe75f, 0xf77e, 0xc71d, 0xd73c,
+ 0x26d3, 0x36f2, 0x0691, 0x16b0, 0x6657, 0x7676, 0x4615, 0x5634,
+ 0xd94c, 0xc96d, 0xf90e, 0xe92f, 0x99c8, 0x89e9, 0xb98a, 0xa9ab,
+ 0x5844, 0x4865, 0x7806, 0x6827, 0x18c0, 0x08e1, 0x3882, 0x28a3,
+ 0xcb7d, 0xdb5c, 0xeb3f, 0xfb1e, 0x8bf9, 0x9bd8, 0xabbb, 0xbb9a,
+ 0x4a75, 0x5a54, 0x6a37, 0x7a16, 0x0af1, 0x1ad0, 0x2ab3, 0x3a92,
+ 0xfd2e, 0xed0f, 0xdd6c, 0xcd4d, 0xbdaa, 0xad8b, 0x9de8, 0x8dc9,
+ 0x7c26, 0x6c07, 0x5c64, 0x4c45, 0x3ca2, 0x2c83, 0x1ce0, 0x0cc1,
+ 0xef1f, 0xff3e, 0xcf5d, 0xdf7c, 0xaf9b, 0xbfba, 0x8fd9, 0x9ff8,
+ 0x6e17, 0x7e36, 0x4e55, 0x5e74, 0x2e93, 0x3eb2, 0x0ed1, 0x1ef0
+};
+
+unsigned short CRC_Block(const qbyte *data, size_t size)
+{
+ unsigned short crc = CRC_INIT_VALUE;
+ while (size--)
+ crc = (crc << 8) ^ crctable[(crc >> 8) ^ (*data++)];
+ return crc ^ CRC_XOR_VALUE;
+}
+
+
/*
==============================================================================
if (!s)
SZ_Write (sb, "", 1);
else
- SZ_Write (sb, s, strlen(s)+1);
+ SZ_Write (sb, s, (int)strlen(s)+1);
}
-// used by server (always latest PROTOCOL_DARKPLACES)
-void MSG_WriteDPCoord (sizebuf_t *sb, float f)
+void MSG_WriteCoord13i (sizebuf_t *sb, float f)
{
if (f >= 0)
- MSG_WriteShort (sb, (int)(f + 0.5f));
+ MSG_WriteShort (sb, (int)(f * 8.0 + 0.5));
else
- MSG_WriteShort (sb, (int)(f - 0.5f));
+ MSG_WriteShort (sb, (int)(f * 8.0 - 0.5));
}
-void MSG_WritePreciseAngle (sizebuf_t *sb, float f)
+void MSG_WriteCoord16i (sizebuf_t *sb, float f)
{
if (f >= 0)
- MSG_WriteShort (sb, (int)(f*(65536.0f/360.0f) + 0.5f) & 65535);
+ MSG_WriteShort (sb, (int)(f + 0.5));
else
- MSG_WriteShort (sb, (int)(f*(65536.0f/360.0f) - 0.5f) & 65535);
+ MSG_WriteShort (sb, (int)(f - 0.5));
+}
+
+void MSG_WriteCoord32f (sizebuf_t *sb, float f)
+{
+ MSG_WriteFloat (sb, f);
+}
+
+void MSG_WriteCoord (sizebuf_t *sb, float f, protocolversion_t protocol)
+{
+ if (protocol == PROTOCOL_QUAKE || protocol == PROTOCOL_QUAKEDP || protocol == PROTOCOL_NEHAHRAMOVIE)
+ MSG_WriteCoord13i (sb, f);
+ else if (protocol == PROTOCOL_DARKPLACES1)
+ MSG_WriteCoord32f (sb, f);
+ else if (protocol == PROTOCOL_DARKPLACES2 || protocol == PROTOCOL_DARKPLACES3 || protocol == PROTOCOL_DARKPLACES4)
+ MSG_WriteCoord16i (sb, f);
+ else
+ MSG_WriteCoord32f (sb, f);
+}
+
+void MSG_WriteVector (sizebuf_t *sb, float *v, protocolversion_t protocol)
+{
+ MSG_WriteCoord (sb, v[0], protocol);
+ MSG_WriteCoord (sb, v[1], protocol);
+ MSG_WriteCoord (sb, v[2], protocol);
}
// LordHavoc: round to nearest value, rather than rounding toward zero, fixes crosshair problem
-void MSG_WriteAngle (sizebuf_t *sb, float f)
+void MSG_WriteAngle8i (sizebuf_t *sb, float f)
+{
+ if (f >= 0)
+ MSG_WriteByte (sb, (int)(f*(256.0/360.0) + 0.5) & 255);
+ else
+ MSG_WriteByte (sb, (int)(f*(256.0/360.0) - 0.5) & 255);
+}
+
+void MSG_WriteAngle16i (sizebuf_t *sb, float f)
{
if (f >= 0)
- MSG_WriteByte (sb, (int)(f*(256.0f/360.0f) + 0.5f) & 255);
+ MSG_WriteShort (sb, (int)(f*(65536.0/360.0) + 0.5) & 65535);
else
- MSG_WriteByte (sb, (int)(f*(256.0f/360.0f) - 0.5f) & 255);
+ MSG_WriteShort (sb, (int)(f*(65536.0/360.0) - 0.5) & 65535);
+}
+
+void MSG_WriteAngle32f (sizebuf_t *sb, float f)
+{
+ MSG_WriteFloat (sb, f);
+}
+
+void MSG_WriteAngle (sizebuf_t *sb, float f, protocolversion_t protocol)
+{
+ if (protocol == PROTOCOL_QUAKE || protocol == PROTOCOL_QUAKEDP || protocol == PROTOCOL_NEHAHRAMOVIE || protocol == PROTOCOL_DARKPLACES1 || protocol == PROTOCOL_DARKPLACES2 || protocol == PROTOCOL_DARKPLACES3 || protocol == PROTOCOL_DARKPLACES4)
+ MSG_WriteAngle8i (sb, f);
+ else
+ MSG_WriteAngle16i (sb, f);
}
//
return l;
}
-// used by client
-float MSG_ReadCoord (void)
+float MSG_ReadCoord13i (void)
{
- if (cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
- return (signed short) MSG_ReadLittleShort();
- else if (cl.protocol == PROTOCOL_DARKPLACES1)
- return MSG_ReadLittleFloat();
+ return MSG_ReadLittleShort() * (1.0/8.0);
+}
+
+float MSG_ReadCoord16i (void)
+{
+ return (signed short) MSG_ReadLittleShort();
+}
+
+float MSG_ReadCoord32f (void)
+{
+ return MSG_ReadLittleFloat();
+}
+
+float MSG_ReadCoord (protocolversion_t protocol)
+{
+ if (protocol == PROTOCOL_QUAKE || protocol == PROTOCOL_QUAKEDP || protocol == PROTOCOL_NEHAHRAMOVIE)
+ return MSG_ReadCoord13i();
+ else if (protocol == PROTOCOL_DARKPLACES1)
+ return MSG_ReadCoord32f();
+ else if (protocol == PROTOCOL_DARKPLACES2 || protocol == PROTOCOL_DARKPLACES3 || protocol == PROTOCOL_DARKPLACES4)
+ return MSG_ReadCoord16i();
else
- return MSG_ReadLittleShort() * (1.0f/8.0f);
+ return MSG_ReadCoord32f();
}
+void MSG_ReadVector (float *v, protocolversion_t protocol)
+{
+ v[0] = MSG_ReadCoord(protocol);
+ v[1] = MSG_ReadCoord(protocol);
+ v[2] = MSG_ReadCoord(protocol);
+}
-//===========================================================================
+// LordHavoc: round to nearest value, rather than rounding toward zero, fixes crosshair problem
+float MSG_ReadAngle8i (void)
+{
+ return (signed char) MSG_ReadByte () * (360.0/256.0);
+}
-void SZ_Alloc (sizebuf_t *buf, int startsize, const char *name)
+float MSG_ReadAngle16i (void)
{
- if (startsize < 256)
- startsize = 256;
- buf->mempool = Mem_AllocPool(name);
- buf->data = Mem_Alloc(buf->mempool, startsize);
- buf->maxsize = startsize;
- buf->cursize = 0;
+ return (signed short)MSG_ReadShort () * (360.0/65536.0);
}
+float MSG_ReadAngle32f (void)
+{
+ return MSG_ReadFloat ();
+}
-void SZ_Free (sizebuf_t *buf)
+float MSG_ReadAngle (protocolversion_t protocol)
{
- Mem_FreePool(&buf->mempool);
- buf->data = NULL;
- buf->maxsize = 0;
- buf->cursize = 0;
+ if (protocol == PROTOCOL_QUAKE || protocol == PROTOCOL_QUAKEDP || protocol == PROTOCOL_NEHAHRAMOVIE || protocol == PROTOCOL_DARKPLACES1 || protocol == PROTOCOL_DARKPLACES2 || protocol == PROTOCOL_DARKPLACES3 || protocol == PROTOCOL_DARKPLACES4)
+ return MSG_ReadAngle8i ();
+ else
+ return MSG_ReadAngle16i ();
}
+
+//===========================================================================
+
void SZ_Clear (sizebuf_t *buf)
{
buf->cursize = 0;
Host_Error ("SZ_GetSpace: %i is > full buffer size\n", length);
buf->overflowed = true;
- Con_Printf ("SZ_GetSpace: overflow\n");
+ Con_Print("SZ_GetSpace: overflow\n");
SZ_Clear (buf);
}
if (n > size - i)
n = size - i;
d = data + i;
+ // print offset
*cur++ = hexchar[(i >> 12) & 15];
*cur++ = hexchar[(i >> 8) & 15];
*cur++ = hexchar[(i >> 4) & 15];
*cur++ = hexchar[(i >> 0) & 15];
*cur++ = ':';
- for (j = 0;j < n;j++)
+ // print hex
+ for (j = 0;j < 16;j++)
{
- if (j & 1)
+ if (j < n)
{
- *cur++ = hexchar[(d[j] >> 4) & 15] | 0x80;
- *cur++ = hexchar[(d[j] >> 0) & 15] | 0x80;
+ *cur++ = hexchar[(d[j] >> 4) & 15];
+ *cur++ = hexchar[(d[j] >> 0) & 15];
}
else
{
- *cur++ = hexchar[(d[j] >> 4) & 15];
- *cur++ = hexchar[(d[j] >> 0) & 15];
+ *cur++ = ' ';
+ *cur++ = ' ';
}
+ if ((j & 3) == 3)
+ *cur++ = ' ';
}
- for (;j < 16;j++)
+ // print text
+ for (j = 0;j < 16;j++)
{
- *cur++ = ' ';
- *cur++ = ' ';
+ if (j < n)
+ {
+ if (d[j] >= ' ' && d[j] <= 127)
+ *cur++ = d[j];
+ else
+ *cur++ = '.';
+ }
+ else
+ *cur++ = ' ';
}
- for (j = 0;j < n;j++)
- *cur++ = (d[j] >= ' ' && d[j] <= 0x7E) ? d[j] : '.';
- for (;j < 16;j++)
- *cur++ = ' ';
*cur++ = '\n';
i += n;
if (cur >= flushpointer || i >= size)
{
*cur++ = 0;
- Con_Printf("%s", text);
+ Con_Print(text);
cur = text;
}
}
// skip whitespace
skipwhite:
- for (;*data <= ' ' && (*data != '\n' || !returnnewline);data++)
+ // line endings:
+ // UNIX: \n
+ // Mac: \r
+ // Windows: \r\n
+ for (;*data <= ' ' && ((*data != '\n' && *data != '\r') || !returnnewline);data++)
{
if (*data == 0)
{
}
}
+ // handle Windows line ending
+ if (data[0] == '\r' && data[1] == '\n')
+ data++;
+
if (data[0] == '/' && data[1] == '/')
{
// comment
- while (*data && *data != '\n')
+ while (*data && *data != '\n' && *data != '\r')
data++;
goto skipwhite;
}
// quoted string
for (data++;*data != '\"';data++)
{
+ if (*data == '\\' && data[1] == '"' )
+ data++;
if (!*data || len >= (int)sizeof(com_token) - 1)
{
com_token[0] = 0;
*datapointer = data+1;
return true;
}
+ else if (*data == '\'')
+ {
+ // quoted string
+ for (data++;*data != '\'';data++)
+ {
+ if (*data == '\\' && data[1] == '\'' )
+ data++;
+ if (!*data || len >= (int)sizeof(com_token) - 1)
+ {
+ com_token[0] = 0;
+ *datapointer = NULL;
+ return false;
+ }
+ com_token[len++] = *data;
+ }
+ com_token[len] = 0;
+ *datapointer = data+1;
+ return true;
+ }
+ else if (*data == '\r')
+ {
+ // translate Mac line ending to UNIX
+ com_token[len++] = '\n';
+ com_token[len] = 0;
+ *datapointer = data;
+ return true;
+ }
else if (*data == '\n' || *data == '{' || *data == '}' || *data == ')' || *data == '(' || *data == ']' || *data == '[' || *data == '\'' || *data == ':' || *data == ',' || *data == ';')
{
// single character
else
{
// regular word
- for (;*data > ' ' && *data != '{' && *data != '}' && *data != ')' && *data != '(' && *data != ']' && *data != '[' && *data != '\'' && *data != ':' && *data != ',' && *data != ';';data++)
+ for (;*data > ' ' && *data != '{' && *data != '}' && *data != ')' && *data != '(' && *data != ']' && *data != '[' && *data != '\'' && *data != ':' && *data != ',' && *data != ';' && *data != '\'' && *data != '"';data++)
{
if (len >= (int)sizeof(com_token) - 1)
{
if (*data == '/' && data[1] == '/')
{
// comment
- while (*data && *data != '\n')
+ while (*data && *data != '\n' && *data != '\r')
data++;
goto skipwhite;
}
}
com_token[len] = 0;
*datapointer = data+1;
- return true;
}
else
{
}
com_token[len] = 0;
*datapointer = data;
- return true;
}
+
+ return true;
}
{
Cvar_Set ("cmdline", com_cmdline);
- if (!FS_FileExists("gfx/pop.lmp"))
+ if (gamemode == GAME_NORMAL && !FS_FileExists("gfx/pop.lmp"))
{
if (fs_modified)
- Con_Printf ("Playing shareware version, with modification.\nwarning: most mods require full quake data.\n");
+ Con_Print("Playing shareware version, with modification.\nwarning: most mods require full quake data.\n");
else
- Con_Printf ("Playing shareware version.\n");
+ Con_Print("Playing shareware version.\n");
return;
}
Cvar_Set ("registered", "1");
- Con_Printf ("Playing registered version.\n");
+ Con_Print("Playing registered version.\n");
}
for (j = 0;(j < MAX_NUM_ARGVS) && (j < com_argc);j++)
{
i = 0;
- while ((n < (CMDLINE_LENGTH - 1)) && com_argv[j][i])
- com_cmdline[n++] = com_argv[j][i++];
+ if (strstr(com_argv[j], " "))
+ {
+ // arg contains whitespace, store quotes around it
+ com_cmdline[n++] = '\"';
+ while ((n < (CMDLINE_LENGTH - 1)) && com_argv[j][i])
+ com_cmdline[n++] = com_argv[j][i++];
+ com_cmdline[n++] = '\"';
+ }
+ else
+ {
+ while ((n < (CMDLINE_LENGTH - 1)) && com_argv[j][i])
+ com_cmdline[n++] = com_argv[j][i++];
+ }
if (n < (CMDLINE_LENGTH - 1))
com_cmdline[n++] = ' ';
else
com_cmdline[n] = 0;
}
+
+//===========================================================================
+
+// Game mods
+
+typedef struct
+{
+ const char* prog_name;
+ const char* cmdline;
+ const char* gamename;
+ const char* gamedirname1;
+ const char* gamedirname2;
+ const char* gamescreenshotname;
+ const char* gameuserdirname;
+} gamemode_info_t;
+
+static const gamemode_info_t gamemode_info [] =
+{// prog_name cmdline gamename gamedirname gamescreenshotname
+
+// GAME_NORMAL
+// COMMANDLINEOPTION: Game: -quake runs the game Quake (default)
+{ "", "-quake", "DarkPlaces-Quake", "id1", NULL, "dp", "darkplaces" },
+// GAME_HIPNOTIC
+// COMMANDLINEOPTION: Game: -hipnotic runs Quake mission pack 1: The Scourge of Armagon
+{ "hipnotic", "-hipnotic", "Darkplaces-Hipnotic", "id1", "hipnotic", "dp", "darkplaces" },
+// GAME_ROGUE
+// COMMANDLINEOPTION: Game: -rogue runs Quake mission pack 2: The Dissolution of Eternity
+{ "rogue", "-rogue", "Darkplaces-Rogue", "id1", "rogue", "dp", "darkplaces" },
+// GAME_NEHAHRA
+// COMMANDLINEOPTION: Game: -nehahra runs The Seal of Nehahra movie and game
+{ "nehahra", "-nehahra", "DarkPlaces-Nehahra", "id1", "nehahra", "dp", "darkplaces" },
+// GAME_NEXUIZ
+// COMMANDLINEOPTION: Game: -nexuiz runs the multiplayer game Nexuiz
+{ "nexuiz", "-nexuiz", "Nexuiz", "data", NULL, "nexuiz", "nexuiz" },
+// GAME_TRANSFUSION
+// COMMANDLINEOPTION: Game: -transfusion runs Transfusion (the recreation of Blood in Quake)
+{ "transfusion", "-transfusion", "Transfusion", "basetf", NULL, "transfusion", "transfusion" },
+// GAME_GOODVSBAD2
+// COMMANDLINEOPTION: Game: -goodvsbad2 runs the psychadelic RTS FPS game Good Vs Bad 2
+{ "gvb2", "-goodvsbad2", "GoodVs.Bad2", "rts", NULL, "gvb2", "gvb2" },
+// GAME_TEU
+// COMMANDLINEOPTION: Game: -teu runs The Evil Unleashed (this option is obsolete as they are not using darkplaces)
+{ "teu", "-teu", "TheEvilUnleashed", "baseteu", NULL, "teu", "teu" },
+// GAME_BATTLEMECH
+// COMMANDLINEOPTION: Game: -battlemech runs the multiplayer topdown deathmatch game BattleMech
+{ "battlemech", "-battlemech", "Battlemech", "base", NULL, "battlemech", "battlemech" },
+// GAME_ZYMOTIC
+// COMMANDLINEOPTION: Game: -zymotic runs the singleplayer game Zymotic
+{ "zymotic", "-zymotic", "Zymotic", "data", NULL, "zymotic", "zymotic" },
+// GAME_FNIGGIUM
+// COMMANDLINEOPTION: Game: -fniggium runs the post apocalyptic melee RPG Fniggium
+{ "fniggium", "-fniggium", "Fniggium", "data", NULL, "fniggium", "fniggium" },
+// GAME_SETHERAL
+// COMMANDLINEOPTION: Game: -setheral runs the multiplayer game Setheral
+{ "setheral", "-setheral", "Setheral", "data", NULL, "setheral", "setheral" },
+// GAME_SOM
+// COMMANDLINEOPTION: Game: -som runs the multiplayer game Son Of Man
+{ "som", "-som", "Son of Man", "id1", "sonofman", "som", "darkplaces" },
+// GAME_TENEBRAE
+// COMMANDLINEOPTION: Game: -tenebrae runs the graphics test mod known as Tenebrae (some features not implemented)
+{ "tenebrae", "-tenebrae", "DarkPlaces-Tenebrae", "id1", "tenebrae", "dp", "darkplaces" },
+// GAME_NEOTERIC
+// COMMANDLINEOPTION: Game: -neoteric runs the game Neoteric
+{ "neoteric", "-neoteric", "Neoteric", "id1", "neobase", "neo", "darkplaces" },
+// GAME_OPENQUARTZ
+// COMMANDLINEOPTION: Game: -openquartz runs the game OpenQuartz, a standalone GPL replacement of the quake content
+{ "openquartz", "-openquartz", "OpenQuartz", "id1", NULL, "openquartz", "darkplaces"},
+// GAME_PRYDON
+// COMMANDLINEOPTION: Game: -prydon runs the topdown point and click action-RPG Prydon Gate
+{ "prydon", "-prydon", "PrydonGate", "id1", "prydon", "prydon", "darkplaces"},
+// GAME_NETHERWORLD
+// COMMANDLINEOPTION: Game: -netherworld runs the game Netherworld: Dark Master
+{ "netherworld", "-netherworld", "Netherworld: Dark Master", "id1", "netherworld", "nw", "darkplaces"},
+// GAME_THEHUNTED
+// COMMANDLINEOPTION: Game: -thehunted runs the game The Hunted
+{ "thehunted", "-thehunted", "The Hunted", "thdata", NULL, "th", "thehunted"},
+};
+
void COM_InitGameType (void)
{
- char name[MAX_OSPATH];
+ char name [MAX_OSPATH];
+ unsigned int i;
+
FS_StripExtension (com_argv[0], name, sizeof (name));
COM_ToLowerString (name, name, sizeof (name));
- if (strstr(name, "transfusion"))
- gamemode = GAME_TRANSFUSION;
- else if (strstr(name, "nexuiz"))
- gamemode = GAME_NEXUIZ;
- else if (strstr(name, "nehahra"))
- gamemode = GAME_NEHAHRA;
- else if (strstr(name, "hipnotic"))
- gamemode = GAME_HIPNOTIC;
- else if (strstr(name, "rogue"))
- gamemode = GAME_ROGUE;
- else if (strstr(name, "gvb2"))
- gamemode = GAME_GOODVSBAD2;
- else if (strstr(name, "teu"))
- gamemode = GAME_TEU;
- else if (strstr(name, "battlemech"))
- gamemode = GAME_BATTLEMECH;
- else if (strstr(name, "zymotic"))
- gamemode = GAME_ZYMOTIC;
- else if (strstr(name, "fniggium"))
- gamemode = GAME_FNIGGIUM;
- else if (strstr(name, "setheral"))
- gamemode = GAME_SETHERAL;
- else if (strstr(name, "som"))
- gamemode = GAME_SOM;
- else if (strstr(name, "tenebrae"))
- gamemode = GAME_TENEBRAE;
- else
- gamemode = GAME_NORMAL;
-
- if (COM_CheckParm ("-transfusion"))
- gamemode = GAME_TRANSFUSION;
- else if (COM_CheckParm ("-nexuiz"))
- gamemode = GAME_NEXUIZ;
- else if (COM_CheckParm ("-nehahra"))
- gamemode = GAME_NEHAHRA;
- else if (COM_CheckParm ("-hipnotic"))
- gamemode = GAME_HIPNOTIC;
- else if (COM_CheckParm ("-rogue"))
- gamemode = GAME_ROGUE;
- else if (COM_CheckParm ("-quake"))
- gamemode = GAME_NORMAL;
- else if (COM_CheckParm ("-goodvsbad2"))
- gamemode = GAME_GOODVSBAD2;
- else if (COM_CheckParm ("-teu"))
- gamemode = GAME_TEU;
- else if (COM_CheckParm ("-battlemech"))
- gamemode = GAME_BATTLEMECH;
- else if (COM_CheckParm ("-zymotic"))
- gamemode = GAME_ZYMOTIC;
- else if (COM_CheckParm ("-fniggium"))
- gamemode = GAME_FNIGGIUM;
- else if (COM_CheckParm ("-setheral"))
- gamemode = GAME_SETHERAL;
- else if (COM_CheckParm ("-som"))
- gamemode = GAME_SOM;
- else if (COM_CheckParm ("-tenebrae"))
- gamemode = GAME_TENEBRAE;
-
- switch(gamemode)
- {
- case GAME_NORMAL:
- gamename = "DarkPlaces-Quake";
- gamedirname = "";
- break;
- case GAME_HIPNOTIC:
- gamename = "Darkplaces-Hipnotic";
- gamedirname = "hipnotic";
- break;
- case GAME_ROGUE:
- gamename = "Darkplaces-Rogue";
- gamedirname = "rogue";
- break;
- case GAME_NEHAHRA:
- gamename = "DarkPlaces-Nehahra";
- gamedirname = "nehahra";
- break;
- case GAME_NEXUIZ:
- gamename = "Nexuiz";
- gamedirname = "data";
- break;
- case GAME_TRANSFUSION:
- gamename = "Transfusion";
- gamedirname = "basetf";
- break;
- case GAME_GOODVSBAD2:
- gamename = "GoodVs.Bad2";
- gamedirname = "rts";
- break;
- case GAME_TEU:
- gamename = "TheEvilUnleashed";
- gamedirname = "baseteu";
- break;
- case GAME_BATTLEMECH:
- gamename = "Battlemech";
- gamedirname = "base";
- break;
- case GAME_ZYMOTIC:
- gamename = "Zymotic";
- gamedirname = "data";
- break;
- case GAME_FNIGGIUM:
- gamename = "Fniggium";
- gamedirname = "data";
- break;
- case GAME_SETHERAL:
- gamename = "Setheral";
- gamedirname = "data";
- break;
- case GAME_SOM:
- gamename = "Son of Man";
- gamedirname = "data";
- break;
- case GAME_TENEBRAE:
- gamename = "DarkPlaces-Tenebrae";
- gamedirname = "tenebrae";
- break;
- default:
- Sys_Error("COM_InitGameType: unknown gamemode %i\n", gamemode);
- break;
- }
-}
+ // Check the binary name; default to GAME_NORMAL (0)
+ gamemode = GAME_NORMAL;
+ for (i = 1; i < sizeof (gamemode_info) / sizeof (gamemode_info[0]); i++)
+ if (strstr (name, gamemode_info[i].prog_name))
+ {
+ gamemode = i;
+ break;
+ }
+
+ // Look for a command-line option
+ for (i = 0; i < sizeof (gamemode_info) / sizeof (gamemode_info[0]); i++)
+ if (COM_CheckParm (gamemode_info[i].cmdline))
+ {
+ gamemode = i;
+ break;
+ }
+ gamename = gamemode_info[gamemode].gamename;
+ gamedirname1 = gamemode_info[gamemode].gamedirname1;
+ gamedirname2 = gamemode_info[gamemode].gamedirname2;
+ gamescreenshotname = gamemode_info[gamemode].gamescreenshotname;
+ gameuserdirname = gamemode_info[gamemode].gameuserdirname;
+}
-extern void Mathlib_Init(void);
-extern void FS_Init (void);
/*
================
COM_Init
================
*/
-void COM_Init (void)
+void COM_Init_Commands (void)
{
-#if !defined(ENDIAN_LITTLE) && !defined(ENDIAN_BIG)
- qbyte swaptest[2] = {1,0};
-
-// set the byte swapping variables in a portable manner
- if ( *(short *)swaptest == 1)
- {
- BigShort = ShortSwap;
- LittleShort = ShortNoSwap;
- BigLong = LongSwap;
- LittleLong = LongNoSwap;
- BigFloat = FloatSwap;
- LittleFloat = FloatNoSwap;
- }
- else
- {
- BigShort = ShortNoSwap;
- LittleShort = ShortSwap;
- BigLong = LongNoSwap;
- LittleLong = LongSwap;
- BigFloat = FloatNoSwap;
- LittleFloat = FloatSwap;
- }
-#endif
-
Cvar_RegisterVariable (®istered);
Cvar_RegisterVariable (&cmdline);
-
- Mathlib_Init();
-
- FS_Init ();
- Con_InitLogging();
- COM_CheckRegistered ();
-
- COM_InitGameType();
}
-
/*
============
va
s = string[stringindex];
stringindex = (stringindex + 1) & 7;
va_start (argptr, format);
- vsnprintf (s, sizeof (string[0]), format,argptr);
+ dpvsnprintf (s, sizeof (string[0]), format,argptr);
va_end (argptr);
return s;
}
+//======================================
+
+// snprintf and vsnprintf are NOT portable. Use their DP counterparts instead
+
+#undef snprintf
+#undef vsnprintf
+
+#ifdef WIN32
+# define snprintf _snprintf
+# define vsnprintf _vsnprintf
+#endif
+
+
+int dpsnprintf (char *buffer, size_t buffersize, const char *format, ...)
+{
+ va_list args;
+ int result;
+
+ va_start (args, format);
+ result = dpvsnprintf (buffer, buffersize, format, args);
+ va_end (args);
+
+ return result;
+}
+
+
+int dpvsnprintf (char *buffer, size_t buffersize, const char *format, va_list args)
+{
+ int result;
+
+ result = vsnprintf (buffer, buffersize, format, args);
+ if (result < 0 || (size_t)result >= buffersize)
+ {
+ buffer[buffersize - 1] = '\0';
+ return -1;
+ }
+
+ return result;
+}
+
+
//======================================
void COM_ToLowerString (const char *in, char *out, size_t size_out)
l = *text;
commentprefixlength = 0;
if (commentprefix)
- commentprefixlength = strlen(commentprefix);
- while (*l && *l != '\n')
+ commentprefixlength = (int)strlen(commentprefix);
+ while (*l && *l != '\n' && *l != '\r')
{
if (*l > ' ')
{
if (commentprefixlength && !strncmp(l, commentprefix, commentprefixlength))
{
- while (*l && *l != '\n')
+ while (*l && *l != '\n' && *l != '\r')
l++;
break;
}
else
l++;
}
+ // line endings:
+ // UNIX: \n
+ // Mac: \r
+ // Windows: \r\n
+ if (*l == '\r')
+ l++;
if (*l == '\n')
l++;
*text = l;