# define MACOSX
#endif
+// Create our own define for Solaris
+#if defined(__sun__) && defined(__svr4__)
+# define SUNOS
+#endif
+
+#ifdef SUNOS
+# define FNDELAY O_NDELAY // FNDELAY's equivalent on SunOS is O_NDELAY
+# define model_t dp_model_t // Workaround conflict with /usr/include/sys/model.h
+#endif
//============================================================================
# if defined(WIN32)
# define BYTE_ORDER LITTLE_ENDIAN
# else
-# warning "Unable to determine the CPU endianess. Defaulting to little endian"
-# define BYTE_ORDER LITTLE_ENDIAN
+# if defined(SUNOS)
+# if defined(__i386) || defined(__amd64)
+# define BYTE_ORDER LITTLE_ENDIAN
+# else
+# define BYTE_ORDER BIG_ENDIAN
+# endif
+# else
+# warning "Unable to determine the CPU endianess. Defaulting to little endian"
+# define BYTE_ORDER LITTLE_ENDIAN
+# endif
# endif
#endif
//============================================================================
+// these versions are purely for internal use, never sent in network protocol
+// (use Protocol_EnumForNumber and Protocol_NumberToEnum to convert)
+typedef enum protocolversion_e
+{
+ PROTOCOL_UNKNOWN,
+ PROTOCOL_DARKPLACES7, // added QuakeWorld-style movement protocol to allow more consistent prediction
+ PROTOCOL_DARKPLACES6, // various changes
+ PROTOCOL_DARKPLACES5, // uses EntityFrame5 entity snapshot encoder/decoder which is based on a Tribes networking article at http://www.garagegames.com/articles/networking1/
+ PROTOCOL_DARKPLACES4, // various changes
+ PROTOCOL_DARKPLACES3, // uses EntityFrame4 entity snapshot encoder/decoder which is broken, this attempted to do partial snapshot updates on a QuakeWorld-like protocol, but it is broken and impossible to fix
+ PROTOCOL_DARKPLACES2, // various changes
+ PROTOCOL_DARKPLACES1, // uses EntityFrame entity snapshot encoder/decoder which is a QuakeWorld-like entity snapshot delta compression method
+ PROTOCOL_QUAKEDP, // darkplaces extended quake protocol (used by TomazQuake and others), backwards compatible as long as no extended features are used
+ PROTOCOL_NEHAHRAMOVIE, // Nehahra movie protocol, a big nasty hack dating back to early days of the Quake Standards Group (but only ever used by neh_gl.exe), this is potentially backwards compatible with quake protocol as long as no extended features are used (but in actuality the neh_gl.exe which wrote this protocol ALWAYS wrote the extended information)
+ PROTOCOL_QUAKE, // quake (aka netquake/normalquake/nq) protocol
+}
+protocolversion_t;
+
void MSG_WriteChar (sizebuf_t *sb, int c);
void MSG_WriteByte (sizebuf_t *sb, int c);
void MSG_WriteShort (sizebuf_t *sb, int c);
void MSG_WriteCoord13i (sizebuf_t *sb, float f);
void MSG_WriteCoord16i (sizebuf_t *sb, float f);
void MSG_WriteCoord32f (sizebuf_t *sb, float f);
-void MSG_WriteCoord (sizebuf_t *sb, float f, int protocol);
-void MSG_WriteVector (sizebuf_t *sb, float *v, int protocol);
-void MSG_WriteAngle (sizebuf_t *sb, float f, int protocol);
+void MSG_WriteCoord (sizebuf_t *sb, float f, protocolversion_t protocol);
+void MSG_WriteVector (sizebuf_t *sb, float *v, protocolversion_t protocol);
+void MSG_WriteAngle (sizebuf_t *sb, float f, protocolversion_t protocol);
extern int msg_readcount;
extern qboolean msg_badread; // set if a read goes beyond end of message
float MSG_ReadCoord13i (void);
float MSG_ReadCoord16i (void);
float MSG_ReadCoord32f (void);
-float MSG_ReadCoord (int protocol);
-void MSG_ReadVector (float *v, int protocol);
-float MSG_ReadAngle (int protocol);
+float MSG_ReadCoord (protocolversion_t protocol);
+void MSG_ReadVector (float *v, protocolversion_t protocol);
+float MSG_ReadAngle (protocolversion_t protocol);
//============================================================================