extern int dpvsnprintf (char *buffer, size_t buffersize, const char *format, va_list args);
// A bunch of functions are forbidden for security reasons (and also to please MSVS 2005, for some of them)
-// LordHavoc: added #undef lines here to avoid warnings in Linux
+// LadyHavoc: added #undef lines here to avoid warnings in Linux
#undef strcat
#define strcat DO_NOT_USE_STRCAT__USE_STRLCAT_OR_MEMCPY
#undef strncat
GAME_NORMAL,
GAME_HIPNOTIC,
GAME_ROGUE,
+ GAME_QUOTH,
GAME_NEHAHRA,
GAME_NEXUIZ,
GAME_XONOTIC,
GAME_BATTLEMECH,
GAME_ZYMOTIC,
GAME_SETHERAL,
- GAME_SOM,
GAME_TENEBRAE, // full of evil hackery
GAME_NEOTERIC,
GAME_OPENQUARTZ, //this game sucks
GAME_BLOODOMNICIDE,
GAME_STEELSTORM, // added by motorsep
GAME_STEELSTORM2, // added by motorsep
+ GAME_SSAMMO, // added by motorsep
+ GAME_STEELSTORMREVENANTS, // added by motorsep 07/19/2015
GAME_TOMESOFMEPHISTOPHELES, // added by motorsep
GAME_STRAPBOMB, // added by motorsep for Urre
GAME_MOONHELM,
+ GAME_VORETOURNAMENT,
GAME_COUNT
}
gamemode_t;
+// Master switch for some hacks/changes that eventually should become cvars.
+#define IS_NEXUIZ_DERIVED(g) ((g) == GAME_NEXUIZ || (g) == GAME_XONOTIC || (g) == GAME_VORETOURNAMENT)
+// Pre-csqcmodels era.
+#define IS_OLDNEXUIZ_DERIVED(g) ((g) == GAME_NEXUIZ || (g) == GAME_VORETOURNAMENT)
+
extern gamemode_t gamemode;
extern const char *gamename;
+extern const char *gamenetworkfiltername;
extern const char *gamedirname1;
extern const char *gamedirname2;
extern const char *gamescreenshotname;
size_t base64_encode(unsigned char *buf, size_t buflen, size_t outbuflen);
+#define ARRAY_SIZE(a) (sizeof(a) / sizeof((a)[0]))
+
#endif