#ifndef COMMON_H
#define COMMON_H
+// many buffers use this size
+#define MAX_INPUTLINE 16384
+
+
// MSVC has a different name for several standard functions
#ifdef WIN32
-# define snprintf _snprintf
-# define vsnprintf _vsnprintf
-# define strcasecmp stricmp
-# define strncasecmp strnicmp
+# define strcasecmp _stricmp
+# define strncasecmp _strnicmp
+#endif
+
+// Create our own define for Mac OS X
+#if defined(__APPLE__) && defined(__MACH__)
+# define MACOSX
#endif
+#ifdef SUNOS
+#include <sys/file.h> // Needed for FNDELAY
+#endif
//============================================================================
{
qboolean allowoverflow; // if false, do a Sys_Error
qboolean overflowed; // set to true if the buffer size failed
- qbyte *data;
- mempool_t *mempool;
+ unsigned char *data;
int maxsize;
int cursize;
} sizebuf_t;
-void SZ_Alloc (sizebuf_t *buf, int startsize, const char *name);
-void SZ_Free (sizebuf_t *buf);
void SZ_Clear (sizebuf_t *buf);
-void *SZ_GetSpace (sizebuf_t *buf, int length);
-void SZ_Write (sizebuf_t *buf, const void *data, int length);
-void SZ_Print (sizebuf_t *buf, const char *data); // strcats onto the sizebuf
+unsigned char *SZ_GetSpace (sizebuf_t *buf, int length);
+void SZ_Write (sizebuf_t *buf, const unsigned char *data, int length);
void SZ_HexDumpToConsole(const sizebuf_t *buf);
-void Com_HexDumpToConsole(const qbyte *data, int size);
+void Com_HexDumpToConsole(const unsigned char *data, int size);
+
+unsigned short CRC_Block(const unsigned char *data, size_t size);
+unsigned short CRC_Block_CaseInsensitive(const unsigned char *data, size_t size); // for hash lookup functions that use strcasecmp for comparison
+
+unsigned char COM_BlockSequenceCRCByteQW(unsigned char *base, int length, int sequence);
+
+// these are actually md4sum (mdfour.c)
+unsigned Com_BlockChecksum (void *buffer, int length);
+void Com_BlockFullChecksum (void *buffer, int len, unsigned char *outbuf);
+
//============================================================================
-#if !defined(ENDIAN_LITTLE) && !defined(ENDIAN_BIG)
-#if defined(__i386__) || defined(__ia64__) || defined(WIN32) || (defined(__alpha__) || defined(__alpha)) || defined(__arm__) || (defined(__mips__) && defined(__MIPSEL__)) || defined(__LITTLE_ENDIAN__)
-#define ENDIAN_LITTLE
-#else
-#define ENDIAN_BIG
+// Endianess handling
+//============================================================================
+
+// We use BSD-style defines: BYTE_ORDER is defined to either BIG_ENDIAN or LITTLE_ENDIAN
+
+// Initializations
+#if !defined(BYTE_ORDER) || !defined(LITTLE_ENDIAN) || !defined(BIG_ENDIAN) || (BYTE_ORDER != LITTLE_ENDIAN && BYTE_ORDER != BIG_ENDIAN)
+# undef BYTE_ORDER
+# undef LITTLE_ENDIAN
+# undef BIG_ENDIAN
+# define LITTLE_ENDIAN 1234
+# define BIG_ENDIAN 4321
#endif
+
+// If we still don't know the CPU endianess at this point, we try to guess
+// normally including sys/types.h includes endian.h for the platform, which defines BYTE_ORDER, LITTLE_ENDIAN, and BIG_ENDIAN, however endian.h is a BSD-ism, and may not be present on all platforms (particularly windows)
+#ifndef BYTE_ORDER
+# if defined(WIN32) || defined (__i386) || defined(__amd64)
+# define BYTE_ORDER LITTLE_ENDIAN
+# else
+# if defined(SUNOS)
+# if defined(__i386) || defined(__amd64)
+# define BYTE_ORDER LITTLE_ENDIAN
+# else
+# define BYTE_ORDER BIG_ENDIAN
+# endif
+# else
+# warning "Unable to determine the CPU endianess. Defaulting to little endian"
+# define BYTE_ORDER LITTLE_ENDIAN
+# endif
+# endif
#endif
+
short ShortSwap (short l);
int LongSwap (int l);
float FloatSwap (float f);
-#ifdef ENDIAN_LITTLE
+#if BYTE_ORDER == LITTLE_ENDIAN
// little endian
#define BigShort(l) ShortSwap(l)
#define LittleShort(l) (l)
#define LittleLong(l) (l)
#define BigFloat(l) FloatSwap(l)
#define LittleFloat(l) (l)
-#elif ENDIAN_BIG
+#else
// big endian
#define BigShort(l) (l)
#define LittleShort(l) ShortSwap(l)
#define LittleLong(l) LongSwap(l)
#define BigFloat(l) (l)
#define LittleFloat(l) FloatSwap(l)
-#else
-// figure it out at runtime
-extern short (*BigShort) (short l);
-extern short (*LittleShort) (short l);
-extern int (*BigLong) (int l);
-extern int (*LittleLong) (int l);
-extern float (*BigFloat) (float l);
-extern float (*LittleFloat) (float l);
#endif
-unsigned int BuffBigLong (const qbyte *buffer);
-unsigned short BuffBigShort (const qbyte *buffer);
-unsigned int BuffLittleLong (const qbyte *buffer);
-unsigned short BuffLittleShort (const qbyte *buffer);
+unsigned int BuffBigLong (const unsigned char *buffer);
+unsigned short BuffBigShort (const unsigned char *buffer);
+unsigned int BuffLittleLong (const unsigned char *buffer);
+unsigned short BuffLittleShort (const unsigned char *buffer);
//============================================================================
+// these versions are purely for internal use, never sent in network protocol
+// (use Protocol_EnumForNumber and Protocol_NumberToEnum to convert)
+typedef enum protocolversion_e
+{
+ PROTOCOL_UNKNOWN,
+ PROTOCOL_DARKPLACES7, // added QuakeWorld-style movement protocol to allow more consistent prediction
+ PROTOCOL_DARKPLACES6, // various changes
+ PROTOCOL_DARKPLACES5, // uses EntityFrame5 entity snapshot encoder/decoder which is based on a Tribes networking article at http://www.garagegames.com/articles/networking1/
+ PROTOCOL_DARKPLACES4, // various changes
+ PROTOCOL_DARKPLACES3, // uses EntityFrame4 entity snapshot encoder/decoder which is broken, this attempted to do partial snapshot updates on a QuakeWorld-like protocol, but it is broken and impossible to fix
+ PROTOCOL_DARKPLACES2, // various changes
+ PROTOCOL_DARKPLACES1, // uses EntityFrame entity snapshot encoder/decoder which is a QuakeWorld-like entity snapshot delta compression method
+ PROTOCOL_QUAKEDP, // darkplaces extended quake protocol (used by TomazQuake and others), backwards compatible as long as no extended features are used
+ PROTOCOL_NEHAHRAMOVIE, // Nehahra movie protocol, a big nasty hack dating back to early days of the Quake Standards Group (but only ever used by neh_gl.exe), this is potentially backwards compatible with quake protocol as long as no extended features are used (but in actuality the neh_gl.exe which wrote this protocol ALWAYS wrote the extended information)
+ PROTOCOL_QUAKE, // quake (aka netquake/normalquake/nq) protocol
+ PROTOCOL_QUAKEWORLD, // quakeworld protocol
+ PROTOCOL_NEHAHRABJP, // same as QUAKEDP but with 16bit modelindex
+ PROTOCOL_NEHAHRABJP2, // same as NEHAHRABJP but with 16bit soundindex
+ PROTOCOL_NEHAHRABJP3, // same as NEHAHRABJP2 but with some changes
+}
+protocolversion_t;
+
void MSG_WriteChar (sizebuf_t *sb, int c);
void MSG_WriteByte (sizebuf_t *sb, int c);
void MSG_WriteShort (sizebuf_t *sb, int c);
void MSG_WriteLong (sizebuf_t *sb, int c);
void MSG_WriteFloat (sizebuf_t *sb, float f);
void MSG_WriteString (sizebuf_t *sb, const char *s);
-void MSG_WriteCoord (sizebuf_t *sb, float f);
-void MSG_WriteAngle (sizebuf_t *sb, float f);
-void MSG_WritePreciseAngle (sizebuf_t *sb, float f);
-void MSG_WriteDPCoord (sizebuf_t *sb, float f);
+void MSG_WriteUnterminatedString (sizebuf_t *sb, const char *s);
+void MSG_WriteAngle8i (sizebuf_t *sb, float f);
+void MSG_WriteAngle16i (sizebuf_t *sb, float f);
+void MSG_WriteAngle32f (sizebuf_t *sb, float f);
+void MSG_WriteCoord13i (sizebuf_t *sb, float f);
+void MSG_WriteCoord16i (sizebuf_t *sb, float f);
+void MSG_WriteCoord32f (sizebuf_t *sb, float f);
+void MSG_WriteCoord (sizebuf_t *sb, float f, protocolversion_t protocol);
+void MSG_WriteVector (sizebuf_t *sb, float *v, protocolversion_t protocol);
+void MSG_WriteAngle (sizebuf_t *sb, float f, protocolversion_t protocol);
extern int msg_readcount;
extern qboolean msg_badread; // set if a read goes beyond end of message
#define MSG_ReadLong MSG_ReadLittleLong
#define MSG_ReadFloat MSG_ReadLittleFloat
-float MSG_ReadCoord (void);
-
-float MSG_ReadDPCoord (void);
-
-#define MSG_ReadAngle() (MSG_ReadByte() * (360.0f / 256.0f))
-#define MSG_ReadPreciseAngle() (MSG_ReadShort() * (360.0f / 65536.0f))
-
-#define MSG_ReadVector(v) {(v)[0] = MSG_ReadCoord();(v)[1] = MSG_ReadCoord();(v)[2] = MSG_ReadCoord();}
+float MSG_ReadAngle8i (void);
+float MSG_ReadAngle16i (void);
+float MSG_ReadAngle32f (void);
+float MSG_ReadCoord13i (void);
+float MSG_ReadCoord16i (void);
+float MSG_ReadCoord32f (void);
+float MSG_ReadCoord (protocolversion_t protocol);
+void MSG_ReadVector (float *v, protocolversion_t protocol);
+float MSG_ReadAngle (protocolversion_t protocol);
//============================================================================
-extern char com_token[1024];
+typedef float (*COM_WordWidthFunc_t) (void *passthrough, const char *w, size_t *length, float maxWidth); // length is updated to the longest fitting string into maxWidth; if maxWidth < 0, all characters are used and length is used as is
+typedef int (*COM_LineProcessorFunc) (void *passthrough, const char *line, size_t length, float width, qboolean isContination);
+int COM_Wordwrap(const char *string, size_t length, float continuationSize, float maxWidth, COM_WordWidthFunc_t wordWidth, void *passthroughCW, COM_LineProcessorFunc processLine, void *passthroughPL);
-int COM_ParseToken(const char **datapointer, int returnnewline);
-int COM_ParseTokenConsole(const char **datapointer);
+extern char com_token[MAX_INPUTLINE];
+
+int COM_ParseToken_Simple(const char **datapointer, qboolean returnnewline, qboolean parsebackslash);
+int COM_ParseToken_QuakeC(const char **datapointer, qboolean returnnewline);
+int COM_ParseToken_VM_Tokenize(const char **datapointer, qboolean returnnewline);
+int COM_ParseToken_Console(const char **datapointer);
extern int com_argc;
extern const char **com_argv;
int COM_CheckParm (const char *parm);
void COM_Init (void);
-void COM_InitArgv (void);
+void COM_Shutdown (void);
void COM_InitGameType (void);
-char *va(const char *format, ...);
+char *va(const char *format, ...) DP_FUNC_PRINTF(1);
// does a varargs printf into a temp buffer
+// snprintf and vsnprintf are NOT portable. Use their DP counterparts instead
+#define snprintf DO_NOT_USE_SNPRINTF__USE_DPSNPRINTF
+#define vsnprintf DO_NOT_USE_VSNPRINTF__USE_DPVSNPRINTF
+
+// dpsnprintf and dpvsnprintf
+// return the number of printed characters, excluding the final '\0'
+// or return -1 if the buffer isn't big enough to contain the entire string.
+// buffer is ALWAYS null-terminated
+extern int dpsnprintf (char *buffer, size_t buffersize, const char *format, ...) DP_FUNC_PRINTF(3);
+extern int dpvsnprintf (char *buffer, size_t buffersize, const char *format, va_list args);
+
+// A bunch of functions are forbidden for security reasons (and also to please MSVS 2005, for some of them)
+// LordHavoc: added #undef lines here to avoid warnings in Linux
+#undef strcat
+#define strcat DO_NOT_USE_STRCAT__USE_STRLCAT_OR_MEMCPY
+#undef strncat
+#define strncat DO_NOT_USE_STRNCAT__USE_STRLCAT_OR_MEMCPY
+#undef strcpy
+#define strcpy DO_NOT_USE_STRCPY__USE_STRLCPY_OR_MEMCPY
+#undef strncpy
+#define strncpy DO_NOT_USE_STRNCPY__USE_STRLCPY_OR_MEMCPY
+//#undef sprintf
+//#define sprintf DO_NOT_USE_SPRINTF__USE_DPSNPRINTF
+
+
//============================================================================
extern struct cvar_s registered;
+extern struct cvar_s cmdline;
-#define GAME_NORMAL 0
-#define GAME_HIPNOTIC 1
-#define GAME_ROGUE 2
-#define GAME_NEHAHRA 3
-#define GAME_NEXUIZ 4
-#define GAME_TRANSFUSION 5
-#define GAME_GOODVSBAD2 6
-#define GAME_TEU 7
-#define GAME_BATTLEMECH 8
-#define GAME_ZYMOTIC 9
-#define GAME_FNIGGIUM 10
-#define GAME_SETHERAL 11
-#define GAME_SOM 12
-
-extern int gamemode;
-extern char *gamename;
-extern char *gamedirname;
+typedef enum gamemode_e
+{
+ GAME_NORMAL,
+ GAME_HIPNOTIC,
+ GAME_ROGUE,
+ GAME_NEHAHRA,
+ GAME_NEXUIZ,
+ GAME_TRANSFUSION,
+ GAME_GOODVSBAD2,
+ GAME_TEU,
+ GAME_BATTLEMECH,
+ GAME_ZYMOTIC,
+ GAME_SETHERAL,
+ GAME_SOM,
+ GAME_TENEBRAE, // full of evil hackery
+ GAME_NEOTERIC,
+ GAME_OPENQUARTZ, //this game sucks
+ GAME_PRYDON,
+ GAME_DELUXEQUAKE,
+ GAME_THEHUNTED,
+ GAME_DEFEATINDETAIL2,
+ GAME_DARSANA,
+ GAME_CONTAGIONTHEORY,
+ GAME_EDU2P,
+ GAME_BLADEMASTER,
+ GAME_PROPHECY,
+ GAME_COUNT
+}
+gamemode_t;
+
+extern gamemode_t gamemode;
+extern const char *gamename;
+extern const char *gamedirname1;
+extern const char *gamedirname2;
+extern const char *gamescreenshotname;
+extern const char *gameuserdirname;
extern char com_modname[MAX_OSPATH];
void COM_ToLowerString (const char *in, char *out, size_t size_out);
int COM_ReadAndTokenizeLine(const char **text, char **argv, int maxargc, char *tokenbuf, int tokenbufsize, const char *commentprefix);
+size_t COM_StringLengthNoColors(const char *s, size_t size_s, qboolean *valid);
+qboolean COM_StringDecolorize(const char *in, size_t size_in, char *out, size_t size_out, qboolean escape_carets);
+void COM_ToLowerString (const char *in, char *out, size_t size_out);
+void COM_ToUpperString (const char *in, char *out, size_t size_out);
+
typedef struct stringlist_s
{
- struct stringlist_s *next;
- char *text;
+ // maxstrings changes as needed, causing reallocation of strings[] array
+ int maxstrings;
+ int numstrings;
+ char **strings;
} stringlist_t;
-int matchpattern(char *in, char *pattern, int caseinsensitive);
-stringlist_t *stringlistappend(stringlist_t *current, char *text);
-void stringlistfree(stringlist_t *current);
-stringlist_t *stringlistsort(stringlist_t *start);
-stringlist_t *listdirectory(char *path);
-void freedirectory(stringlist_t *list);
+int matchpattern(const char *in, const char *pattern, int caseinsensitive);
+int matchpattern_with_separator(const char *in, const char *pattern, int caseinsensitive, const char *separators, qboolean wildcard_least_one);
+void stringlistinit(stringlist_t *list);
+void stringlistfreecontents(stringlist_t *list);
+void stringlistappend(stringlist_t *list, const char *text);
+void stringlistsort(stringlist_t *list);
+void listdirectory(stringlist_t *list, const char *basepath, const char *path);
char *SearchInfostring(const char *infostring, const char *key);
+void InfoString_GetValue(const char *buffer, const char *key, char *value, size_t valuelength);
+void InfoString_SetValue(char *buffer, size_t bufferlength, const char *key, const char *value);
+void InfoString_Print(char *buffer);
// strlcat and strlcpy, from OpenBSD
// Most (all?) BSDs already have them
-#if !defined(__OpenBSD__) && !defined(__NetBSD__) && !defined(__FreeBSD__)
+#if defined(__OpenBSD__) || defined(__NetBSD__) || defined(__FreeBSD__) || defined(MACOSX)
+# define HAVE_STRLCAT 1
+# define HAVE_STRLCPY 1
+#endif
+#ifndef HAVE_STRLCAT
/*
* Appends src to string dst of size siz (unlike strncat, siz is the
* full size of dst, not space left). At most siz-1 characters
* If retval >= siz, truncation occurred.
*/
size_t strlcat(char *dst, const char *src, size_t siz);
+#endif // #ifndef HAVE_STRLCAT
+#ifndef HAVE_STRLCPY
/*
* Copy src to string dst of size siz. At most siz-1 characters
* will be copied. Always NUL terminates (unless siz == 0).
*/
size_t strlcpy(char *dst, const char *src, size_t siz);
-#endif // #if !defined(__OpenBSD__) && !defined(__NetBSD__) && !defined(__FreeBSD__)
+#endif // #ifndef HAVE_STRLCPY
#endif