if (key_dest == key_console)
{
if (cls.state == ca_connected)
-// {
key_dest = key_game;
-// key_lines[edit_line][1] = 0; // clear any typing
-// key_linepos = 1;
-// }
else
M_Menu_Main_f ();
}
else
key_dest = key_console;
- SCR_EndLoadingPlaque ();
memset (con_times, 0, sizeof(con_times));
}
{
va_list argptr;
char msg[MAXPRINTMSG];
-// static qboolean inupdate;
va_start (argptr,fmt);
vsprintf (msg,fmt,argptr);
// write it to the scrollable buffer
Con_Print (msg);
-
-// update the screen if the console is displayed
- // LordHavoc: I don't think there's a real need for this
- /*
- // LordHavoc: don't print text while loading scripts
- if (cls.state != ca_disconnected)
- if (cls.signon != SIGNONS && !scr_disabled_for_loading )
- {
- // protect against infinite loop if something in SCR_UpdateScreen calls
- // Con_Printf
- if (!inupdate)
- {
- inupdate = true;
- SCR_UpdateScreen ();
- inupdate = false;
- }
- }
- */
}
/*
{
va_list argptr;
char msg[1024];
- int temp;
va_start (argptr,fmt);
vsprintf (msg,fmt,argptr);
va_end (argptr);
- temp = scr_disabled_for_loading;
- scr_disabled_for_loading = true;
Con_Printf ("%s", msg);
- scr_disabled_for_loading = temp;
}