// Construction/Destruction
//////////////////////////////////////////////////////////////////////
-DBobView::DBobView(){
- nPathCount = 0;
+DBobView::DBobView()
+{
+ nPathCount = 0;
- path = NULL;
+ path = NULL;
- boundingShow = BOUNDS_APEX;
+ boundingShow = BOUNDS_APEX;
- constructShaders();
- GlobalShaderCache().attachRenderable( *this );
+ constructShaders();
+ GlobalShaderCache().attachRenderable(*this);
}
-DBobView::~DBobView(){
- GlobalShaderCache().detachRenderable( *this );
- destroyShaders();
+DBobView::~DBobView()
+{
+ GlobalShaderCache().detachRenderable(*this);
+ destroyShaders();
- if ( path ) {
- delete[] path;
- }
+ if (path) {
+ delete[] path;
+ }
- g_PathView = NULL;
+ g_PathView = NULL;
}
//////////////////////////////////////////////////////////////////////
// Implementation
//////////////////////////////////////////////////////////////////////
-void DBobView::render( RenderStateFlags state ) const {
- glBegin( GL_LINE_STRIP );
+void DBobView::render(RenderStateFlags state) const
+{
+ glBegin(GL_LINE_STRIP);
- for ( int i = 0; i < nPathCount; i++ )
- glVertex3fv( path[i] );
+ for (int i = 0; i < nPathCount; i++)
+ glVertex3fv(path[i]);
- glEnd();
+ glEnd();
}
-const char* DBobView_state_line = "$bobtoolz/bobview/line";
-const char* DBobView_state_box = "$bobtoolz/bobview/box";
-
-void DBobView::constructShaders(){
- OpenGLState state;
- GlobalOpenGLStateLibrary().getDefaultState( state );
- state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_BLEND | RENDER_LINESMOOTH;
- state.m_sort = OpenGLState::eSortOpaque;
- state.m_linewidth = 1;
- state.m_colour[0] = 1;
- state.m_colour[1] = 0;
- state.m_colour[2] = 0;
- state.m_colour[3] = 1;
- GlobalOpenGLStateLibrary().insert( DBobView_state_line, state );
-
- state.m_colour[0] = 0.25f;
- state.m_colour[1] = 0.75f;
- state.m_colour[2] = 0.75f;
- state.m_colour[3] = 1;
- GlobalOpenGLStateLibrary().insert( DBobView_state_box, state );
-
- m_shader_line = GlobalShaderCache().capture( DBobView_state_line );
- m_shader_box = GlobalShaderCache().capture( DBobView_state_box );
+const char *DBobView_state_line = "$bobtoolz/bobview/line";
+const char *DBobView_state_box = "$bobtoolz/bobview/box";
+
+void DBobView::constructShaders()
+{
+ OpenGLState state;
+ GlobalOpenGLStateLibrary().getDefaultState(state);
+ state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_BLEND | RENDER_LINESMOOTH;
+ state.m_sort = OpenGLState::eSortOpaque;
+ state.m_linewidth = 1;
+ state.m_colour[0] = 1;
+ state.m_colour[1] = 0;
+ state.m_colour[2] = 0;
+ state.m_colour[3] = 1;
+ GlobalOpenGLStateLibrary().insert(DBobView_state_line, state);
+
+ state.m_colour[0] = 0.25f;
+ state.m_colour[1] = 0.75f;
+ state.m_colour[2] = 0.75f;
+ state.m_colour[3] = 1;
+ GlobalOpenGLStateLibrary().insert(DBobView_state_box, state);
+
+ m_shader_line = GlobalShaderCache().capture(DBobView_state_line);
+ m_shader_box = GlobalShaderCache().capture(DBobView_state_box);
}
-void DBobView::destroyShaders(){
- GlobalOpenGLStateLibrary().erase( DBobView_state_line );
- GlobalOpenGLStateLibrary().erase( DBobView_state_box );
- GlobalShaderCache().release( DBobView_state_line );
- GlobalShaderCache().release( DBobView_state_box );
+void DBobView::destroyShaders()
+{
+ GlobalOpenGLStateLibrary().erase(DBobView_state_line);
+ GlobalOpenGLStateLibrary().erase(DBobView_state_box);
+ GlobalShaderCache().release(DBobView_state_line);
+ GlobalShaderCache().release(DBobView_state_box);
}
-Matrix4 g_transform_box1 = matrix4_translation_for_vec3( Vector3( 16.0f, 16.0f, 28.0f ) );
-Matrix4 g_transform_box2 = matrix4_translation_for_vec3( Vector3( -16.0f, 16.0f, 28.0f ) );
-Matrix4 g_transform_box3 = matrix4_translation_for_vec3( Vector3( 16.0f, -16.0f, -28.0f ) );
-Matrix4 g_transform_box4 = matrix4_translation_for_vec3( Vector3( -16.0f, -16.0f, -28.0f ) );
-
-void DBobView::renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
- if ( !path ) {
- return;
- }
-
- renderer.SetState( m_shader_line, Renderer::eWireframeOnly );
- renderer.SetState( m_shader_line, Renderer::eFullMaterials );
- renderer.addRenderable( *this, g_matrix4_identity );
-
- if ( m_bShowExtra ) {
- renderer.SetState( m_shader_box, Renderer::eWireframeOnly );
- renderer.SetState( m_shader_box, Renderer::eFullMaterials );
- renderer.addRenderable( *this, g_transform_box1 );
- renderer.addRenderable( *this, g_transform_box2 );
- renderer.addRenderable( *this, g_transform_box3 );
- renderer.addRenderable( *this, g_transform_box4 );
- }
+Matrix4 g_transform_box1 = matrix4_translation_for_vec3(Vector3(16.0f, 16.0f, 28.0f));
+Matrix4 g_transform_box2 = matrix4_translation_for_vec3(Vector3(-16.0f, 16.0f, 28.0f));
+Matrix4 g_transform_box3 = matrix4_translation_for_vec3(Vector3(16.0f, -16.0f, -28.0f));
+Matrix4 g_transform_box4 = matrix4_translation_for_vec3(Vector3(-16.0f, -16.0f, -28.0f));
+
+void DBobView::renderSolid(Renderer &renderer, const VolumeTest &volume) const
+{
+ if (!path) {
+ return;
+ }
+
+ renderer.SetState(m_shader_line, Renderer::eWireframeOnly);
+ renderer.SetState(m_shader_line, Renderer::eFullMaterials);
+ renderer.addRenderable(*this, g_matrix4_identity);
+
+ if (m_bShowExtra) {
+ renderer.SetState(m_shader_box, Renderer::eWireframeOnly);
+ renderer.SetState(m_shader_box, Renderer::eFullMaterials);
+ renderer.addRenderable(*this, g_transform_box1);
+ renderer.addRenderable(*this, g_transform_box2);
+ renderer.addRenderable(*this, g_transform_box3);
+ renderer.addRenderable(*this, g_transform_box4);
+ }
}
-void DBobView::renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
- renderSolid( renderer, volume );
+
+void DBobView::renderWireframe(Renderer &renderer, const VolumeTest &volume) const
+{
+ renderSolid(renderer, volume);
}
-void DBobView::SetPath( vec3_t *pPath ){
- if ( path ) {
- delete[] path;
- }
+void DBobView::SetPath(vec3_t *pPath)
+{
+ if (path) {
+ delete[] path;
+ }
- path = pPath;
+ path = pPath;
}
const float LOCAL_GRAVITY = -800.0f;
-bool DBobView::CalculateTrajectory( vec3_t start, vec3_t apex, float multiplier, int points, float varGravity ){
- if ( apex[2] <= start[2] ) {
- SetPath( NULL );
- return false;
- }
- // ----think q3a actually would allow these
- //scrub that, coz the plugin wont :]
+bool DBobView::CalculateTrajectory(vec3_t start, vec3_t apex, float multiplier, int points, float varGravity)
+{
+ if (apex[2] <= start[2]) {
+ SetPath(NULL);
+ return false;
+ }
+ // ----think q3a actually would allow these
+ //scrub that, coz the plugin wont :]
- vec3_t dist, speed;
- VectorSubtract( apex, start, dist );
+ vec3_t dist, speed;
+ VectorSubtract(apex, start, dist);
- vec_t speed_z = (float)sqrt( -2 * LOCAL_GRAVITY * dist[2] );
- float flight_time = -speed_z / LOCAL_GRAVITY;
+ vec_t speed_z = (float) sqrt(-2 * LOCAL_GRAVITY * dist[2]);
+ float flight_time = -speed_z / LOCAL_GRAVITY;
- VectorScale( dist, 1 / flight_time, speed );
- speed[2] = speed_z;
+ VectorScale(dist, 1 / flight_time, speed);
+ speed[2] = speed_z;
// Sys_Printf("Speed: (%.4f %.4f %.4f)\n", speed[0], speed[1], speed[2]);
- vec3_t* pPath = new vec3_t[points];
+ vec3_t *pPath = new vec3_t[points];
- float interval = multiplier * flight_time / points;
- for ( int i = 0; i < points; i++ )
- {
- float ltime = interval * i;
+ float interval = multiplier * flight_time / points;
+ for (int i = 0; i < points; i++) {
+ float ltime = interval * i;
- VectorScale( speed, ltime, pPath[i] );
- VectorAdd( pPath[i], start, pPath[i] );
+ VectorScale(speed, ltime, pPath[i]);
+ VectorAdd(pPath[i], start, pPath[i]);
- // could do this all with vectors
- // vGrav = {0, 0, -800.0f}
- // VectorScale(vGrav, 0.5f*ltime*ltime, vAdd);
- // VectorScale(speed, ltime, pPath[i]);
- // _VectorAdd(pPath[i], start, pPath[i])
- // _VectorAdd(pPath[i], vAdd, pPath[i])
+ // could do this all with vectors
+ // vGrav = {0, 0, -800.0f}
+ // VectorScale(vGrav, 0.5f*ltime*ltime, vAdd);
+ // VectorScale(speed, ltime, pPath[i]);
+ // _VectorAdd(pPath[i], start, pPath[i])
+ // _VectorAdd(pPath[i], vAdd, pPath[i])
- pPath[i][2] = start[2] + ( speed_z * ltime ) + ( varGravity * 0.5f * ltime * ltime );
- }
+ pPath[i][2] = start[2] + (speed_z * ltime) + (varGravity * 0.5f * ltime * ltime);
+ }
- SetPath( pPath );
- return true;
+ SetPath(pPath);
+ return true;
}
-void DBobView::Begin( const char* trigger, const char *target, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra ){
- strcpy( entTrigger, trigger );
- strcpy( entTarget, target );
-
- fMultiplier = multiplier;
- fVarGravity = varGravity;
- nPathCount = points;
- m_bShowExtra = bShowExtra;
-
- if ( !UpdatePath() ) {
- globalErrorStream() << "Initialization Failure in DBobView::Begin";
- delete this;
- }
- globalOutputStream() << "Initialization of Path Plotter succeeded.";
+void
+DBobView::Begin(const char *trigger, const char *target, float multiplier, int points, float varGravity, bool bNoUpdate,
+ bool bShowExtra)
+{
+ strcpy(entTrigger, trigger);
+ strcpy(entTarget, target);
+
+ fMultiplier = multiplier;
+ fVarGravity = varGravity;
+ nPathCount = points;
+ m_bShowExtra = bShowExtra;
+
+ if (!UpdatePath()) {
+ globalErrorStream() << "Initialization Failure in DBobView::Begin";
+ delete this;
+ }
+ globalOutputStream() << "Initialization of Path Plotter succeeded.";
}
-bool DBobView::UpdatePath(){
- vec3_t start, apex;
-
- if ( GetEntityCentre( entTrigger, start ) ) {
- if ( GetEntityCentre( entTarget, apex ) ) {
- CalculateTrajectory( start, apex, fMultiplier, nPathCount, fVarGravity );
- return true;
- }
- }
- return false;
+bool DBobView::UpdatePath()
+{
+ vec3_t start, apex;
+
+ if (GetEntityCentre(entTrigger, start)) {
+ if (GetEntityCentre(entTarget, apex)) {
+ CalculateTrajectory(start, apex, fMultiplier, nPathCount, fVarGravity);
+ return true;
+ }
+ }
+ return false;
}
-void DBobView_setEntity( Entity& entity, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra ){
- DEntity trigger;
- trigger.LoadEPairList( &entity );
-
- DEPair* trigger_ep = trigger.FindEPairByKey( "targetname" );
-
- if ( trigger_ep ) {
- if ( !strcmp( trigger.m_Classname, "trigger_push" ) ) {
- DEPair* target_ep = trigger.FindEPairByKey( "target" );
- if ( target_ep ) {
- const scene::Path* entTarget = FindEntityFromTargetname( target_ep->value );
- if ( entTarget ) {
- if ( g_PathView ) {
- delete g_PathView;
- }
- g_PathView = new DBobView;
-
- Entity* target = Node_getEntity( entTarget->top() );
- if ( target != 0 ) {
- if ( !bNoUpdate ) {
- g_PathView->trigger = &entity;
- entity.attach( *g_PathView );
- g_PathView->target = target;
- target->attach( *g_PathView );
- }
- g_PathView->Begin( trigger_ep->value, target_ep->value, multiplier, points, varGravity, bNoUpdate, bShowExtra );
- }
- else{
- globalErrorStream() << "bobToolz PathPlotter: trigger_push ARGH\n";
- }
- }
- else{
- globalErrorStream() << "bobToolz PathPlotter: trigger_push target could not be found..\n";
- }
- }
- else{
- globalErrorStream() << "bobToolz PathPlotter: trigger_push has no target..\n";
- }
- }
- else{
- globalErrorStream() << "bobToolz PathPlotter: You must select a 'trigger_push' entity..\n";
- }
- }
- else{
- globalErrorStream() << "bobToolz PathPlotter: Entity must have a targetname.\n";
- }
- return;
+void DBobView_setEntity(Entity &entity, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra)
+{
+ DEntity trigger;
+ trigger.LoadEPairList(&entity);
+
+ DEPair *trigger_ep = trigger.FindEPairByKey("targetname");
+
+ if (trigger_ep) {
+ if (!strcmp(trigger.m_Classname, "trigger_push")) {
+ DEPair *target_ep = trigger.FindEPairByKey("target");
+ if (target_ep) {
+ const scene::Path *entTarget = FindEntityFromTargetname(target_ep->value);
+ if (entTarget) {
+ if (g_PathView) {
+ delete g_PathView;
+ }
+ g_PathView = new DBobView;
+
+ Entity *target = Node_getEntity(entTarget->top());
+ if (target != 0) {
+ if (!bNoUpdate) {
+ g_PathView->trigger = &entity;
+ entity.attach(*g_PathView);
+ g_PathView->target = target;
+ target->attach(*g_PathView);
+ }
+ g_PathView->Begin(trigger_ep->value, target_ep->value, multiplier, points, varGravity,
+ bNoUpdate, bShowExtra);
+ } else {
+ globalErrorStream() << "bobToolz PathPlotter: trigger_push ARGH\n";
+ }
+ } else {
+ globalErrorStream() << "bobToolz PathPlotter: trigger_push target could not be found..\n";
+ }
+ } else {
+ globalErrorStream() << "bobToolz PathPlotter: trigger_push has no target..\n";
+ }
+ } else {
+ globalErrorStream() << "bobToolz PathPlotter: You must select a 'trigger_push' entity..\n";
+ }
+ } else {
+ globalErrorStream() << "bobToolz PathPlotter: Entity must have a targetname.\n";
+ }
+ return;
}