// Construction/Destruction
//////////////////////////////////////////////////////////////////////
-DMap::DMap()
-{
- m_nNextEntity = 1;
- AddEntity("worldspawn", 0);
+DMap::DMap(){
+ m_nNextEntity = 1;
+ AddEntity( "worldspawn", 0 );
}
-DMap::~DMap()
-{
- ClearEntities();
+DMap::~DMap(){
+ ClearEntities();
}
-DEntity *DMap::AddEntity(const char *classname, int ID)
-{
- DEntity *newEntity;
- if (ID == -1) {
- newEntity = new DEntity(classname, m_nNextEntity++);
- } else {
- newEntity = new DEntity(classname, ID);
- }
+DEntity* DMap::AddEntity( const char *classname, int ID ){
+ DEntity* newEntity;
+ if ( ID == -1 ) {
+ newEntity = new DEntity( classname, m_nNextEntity++ );
+ }
+ else{
+ newEntity = new DEntity( classname, ID );
+ }
- entityList.push_back(newEntity);
+ entityList.push_back( newEntity );
- return newEntity;
+ return newEntity;
}
-void DMap::ClearEntities()
-{
- m_nNextEntity = 1;
+void DMap::ClearEntities(){
+ m_nNextEntity = 1;
- for (std::list<DEntity *>::const_iterator deadEntity = entityList.begin();
- deadEntity != entityList.end(); deadEntity++) {
- delete *deadEntity;
- }
+ for ( std::list<DEntity *>::const_iterator deadEntity = entityList.begin(); deadEntity != entityList.end(); deadEntity++ )
+ delete *deadEntity;
- entityList.clear();
+ entityList.clear();
}
-DEntity *DMap::GetEntityForID(int ID)
-{
- DEntity *findEntity = NULL;
+DEntity* DMap::GetEntityForID( int ID ){
+ DEntity* findEntity = NULL;
- for (std::list<DEntity *>::const_iterator chkEntity = entityList.begin();
- chkEntity != entityList.end(); chkEntity++) {
- if ((*chkEntity)->m_nID == ID) {
- findEntity = (*chkEntity);
- break;
- }
- }
+ for ( std::list<DEntity *>::const_iterator chkEntity = entityList.begin(); chkEntity != entityList.end(); chkEntity++ )
+ {
+ if ( ( *chkEntity )->m_nID == ID ) {
+ findEntity = ( *chkEntity );
+ break;
+ }
+ }
- if (!findEntity) {
- findEntity = AddEntity("worldspawn", ID);
- }
+ if ( !findEntity ) {
+ findEntity = AddEntity( "worldspawn", ID );
+ }
- return findEntity;
+ return findEntity;
}
-DEntity *DMap::GetWorldSpawn()
-{
- return GetEntityForID(0);
+DEntity* DMap::GetWorldSpawn(){
+ return GetEntityForID( 0 );
}
-void DMap::BuildInRadiant(bool bAllowDestruction)
-{
- for (std::list<DEntity *>::const_iterator buildEntity = entityList.begin();
- buildEntity != entityList.end(); buildEntity++) {
- (*buildEntity)->BuildInRadiant(bAllowDestruction);
- }
+void DMap::BuildInRadiant( bool bAllowDestruction ){
+ for ( std::list<DEntity *>::const_iterator buildEntity = entityList.begin(); buildEntity != entityList.end(); buildEntity++ )
+ ( *buildEntity )->BuildInRadiant( bAllowDestruction );
}
-void DMap::LoadAll(bool bLoadPatches)
-{
- ClearEntities();
-
- GlobalSelectionSystem().setSelectedAll(false);
-
- class load_entities_t : public scene::Traversable::Walker {
- DMap *m_map;
- bool m_bLoadPatches;
- public:
- load_entities_t(DMap *map, bool bLoadPatches)
- : m_map(map), m_bLoadPatches(bLoadPatches)
- {
- }
-
- bool pre(scene::Node &node) const
- {
- if (Node_isEntity(node)) {
- DEntity *loadEntity = m_map->AddEntity("", 0);
- loadEntity->LoadFromEntity(node, m_bLoadPatches);
- }
- return false;
- }
- } load_entities(this, bLoadPatches);
-
- Node_getTraversable(GlobalSceneGraph().root())->traverse(load_entities);
+void DMap::LoadAll( bool bLoadPatches ){
+ ClearEntities();
+
+ GlobalSelectionSystem().setSelectedAll( false );
+
+ class load_entities_t : public scene::Traversable::Walker
+ {
+ DMap* m_map;
+ bool m_bLoadPatches;
+public:
+ load_entities_t( DMap* map, bool bLoadPatches )
+ : m_map( map ), m_bLoadPatches( bLoadPatches ){
+ }
+ bool pre( scene::Node& node ) const {
+ if ( Node_isEntity( node ) ) {
+ DEntity* loadEntity = m_map->AddEntity( "", 0 );
+ loadEntity->LoadFromEntity( node, m_bLoadPatches );
+ }
+ return false;
+ }
+ } load_entities( this, bLoadPatches );
+
+ Node_getTraversable( GlobalSceneGraph().root() )->traverse( load_entities );
}
-int DMap::FixBrushes()
-{
- int count = 0;
- for (std::list<DEntity *>::const_iterator fixEntity = entityList.begin();
- fixEntity != entityList.end(); fixEntity++) {
- count += (*fixEntity)->FixBrushes();
- }
+int DMap::FixBrushes(){
+ int count = 0;
+ for ( std::list<DEntity *>::const_iterator fixEntity = entityList.begin(); fixEntity != entityList.end(); fixEntity++ )
+ {
+ count += ( *fixEntity )->FixBrushes();
+ }
- return count;
+ return count;
}
-void
-DMap::ResetTextures(const char *textureName, float fScale[2], float fShift[2], int rotation, const char *newTextureName,
- int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation)
-{
- for (std::list<DEntity *>::const_iterator texEntity = entityList.begin();
- texEntity != entityList.end(); texEntity++) {
- if (string_equal_nocase("worldspawn", (*texEntity)->m_Classname)) {
- (*texEntity)->ResetTextures(textureName, fScale, fShift, rotation, newTextureName,
- bResetTextureName, bResetScale, bResetShift, bResetRotation, true);
- } else {
- if ((*texEntity)->ResetTextures(textureName, fScale, fShift, rotation, newTextureName,
- bResetTextureName, bResetScale, bResetShift, bResetRotation, false)) {
- RebuildEntity(*texEntity);
- }
- }
- }
+void DMap::ResetTextures( const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName,
+ int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation ){
+ for ( std::list<DEntity *>::const_iterator texEntity = entityList.begin(); texEntity != entityList.end(); texEntity++ )
+ {
+ if ( string_equal_nocase( "worldspawn", ( *texEntity )->m_Classname ) ) {
+ ( *texEntity )->ResetTextures( textureName, fScale, fShift, rotation, newTextureName,
+ bResetTextureName, bResetScale, bResetShift, bResetRotation, true );
+ }
+ else
+ {
+ if ( ( *texEntity )->ResetTextures( textureName, fScale, fShift, rotation, newTextureName,
+ bResetTextureName, bResetScale, bResetShift, bResetRotation, false ) ) {
+ RebuildEntity( *texEntity );
+ }
+ }
+ }
}
-void DMap::RebuildEntity(DEntity *ent)
-{
- ent->RemoveFromRadiant();
- ent->BuildInRadiant(false);
+void DMap::RebuildEntity( DEntity *ent ){
+ ent->RemoveFromRadiant();
+ ent->BuildInRadiant( false );
}