class DEntity;
-class DMap
-{
+class DMap {
public:
-static void RebuildEntity( DEntity* ent );
+ static void RebuildEntity(DEntity *ent);
-void ResetTextures( const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName, int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation );
-void LoadAll( bool bLoadPatches = false );
-void BuildInRadiant( bool bAllowDestruction );
-int m_nNextEntity;
-DEntity* GetWorldSpawn();
-void ClearEntities();
+ void
+ ResetTextures(const char *textureName, float fScale[2], float fShift[2], int rotation, const char *newTextureName,
+ int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation);
-DEntity* GetEntityForID( int ID );
-DEntity* AddEntity( const char* classname = "worldspawn", int ID = -1 );
+ void LoadAll(bool bLoadPatches = false);
-std::list<DEntity*> entityList;
+ void BuildInRadiant(bool bAllowDestruction);
-DMap();
-virtual ~DMap();
+ int m_nNextEntity;
-int FixBrushes();
+ DEntity *GetWorldSpawn();
+
+ void ClearEntities();
+
+ DEntity *GetEntityForID(int ID);
+
+ DEntity *AddEntity(const char *classname = "worldspawn", int ID = -1);
+
+ std::list<DEntity *> entityList;
+
+ DMap();
+
+ virtual ~DMap();
+
+ int FixBrushes();
};
#endif // !defined(AFX_DMAP_H__ACAE597A_D26D_49AD_AA69_EDE743DB54FA__INCLUDED_)