/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
+ BobToolz plugin for GtkRadiant
+ Copyright (C) 2001 Gordon Biggans
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
// DPatch.cpp: implementation of the DPatch class.
//
//////////////////////////////////////////////////////////////////////
-#include "StdAfx.h"
+#include "DPatch.h"
-#include "gtkr_list.h"
+#include <list>
#include "str.h"
+#include "scenelib.h"
-//#include "DPoint.h"
-//#include "DPlane.h"
-//#include "DBrush.h"
-//#include "DEPair.h"
-#include "DPatch.h"
-//#include "DEntity.h"
+#include "ipatch.h"
#include "misc.h"
#include "./dialogs/dialogs-gtk.h"
// problem is, you cant put patches into entities as yet :(
//
-DPatch::DPatch()
-{
+DPatch::DPatch(){
width = MIN_PATCH_WIDTH;
height = MIN_PATCH_HEIGHT;
+ QER_entity = NULL;
QER_brush = NULL;
}
-DPatch::~DPatch()
-{
+DPatch::~DPatch(){
}
-void DPatch::SetTexture(const char *textureName)
-{
- strcpy(texture, textureName);
+void DPatch::SetTexture( const char *textureName ){
+ strcpy( texture, textureName );
}
-void CopyDrawVert(const drawVert_t* in, drawVert_t* out)
-{
+void CopyDrawVert( const drawVert_t* in, drawVert_t* out ){
out->lightmap[0] = in->lightmap[0];
out->lightmap[1] = in->lightmap[1];
out->st[0] = in->st[0];
out->st[1] = in->st[1];
- VectorCopy(in->normal, out->normal);
- VectorCopy(in->xyz, out->xyz);
+ VectorCopy( in->normal, out->normal );
+ VectorCopy( in->xyz, out->xyz );
}
-void DPatch::BuildInRadiant(void* entity)
-{
-#if 0
- int nIndex = g_FuncTable.m_pfnCreatePatchHandle();
- //$ FIXME: m_pfnGetPatchHandle
- patchMesh_t* pm = g_FuncTable.m_pfnGetPatchData(nIndex);
+void DPatch::BuildInRadiant( scene::Node* entity ){
+ NodeSmartReference patch( GlobalPatchCreator().createPatch() );
- b->patchBrush = true;
- b->pPatch = Patch_Alloc();
- b->pPatch->setDims(width,height);
+ scene::Node& parent = entity != 0 ? *entity : GlobalRadiant().getMapWorldEntity();
+ Node_getTraversable( parent )->insert( patch );
- for(int x = 0; x < height; x++)
- {
- for(int y = 0; y < width; y++)
- {
- float *p = b->pPatch->ctrlAt(ROW,x,y);
- p[0] = points[x][y].xyz[0];
- p[1] = points[x][y].xyz[1];
- p[2] = points[x][y].xyz[2];
- p[3] = points[x][y].st[0];
- p[4] = points[x][y].st[1];
- }
- }
+ GlobalPatchCreator().Patch_setShader( patch, texture );
+ GlobalPatchCreator().Patch_resize( patch, height, width );
+ PatchControlMatrix matrix = GlobalPatchCreator().Patch_getControlPoints( patch );
+ for ( int x = 0; x < width; x++ )
+ {
+ for ( int y = 0; y < height; y++ )
+ {
+ PatchControl& p = matrix( x, y );
+ p.m_vertex[0] = points[x][y].xyz[0];
+ p.m_vertex[1] = points[x][y].xyz[1];
+ p.m_vertex[2] = points[x][y].xyz[2];
+ p.m_texcoord[0] = points[x][y].st[0];
+ p.m_texcoord[1] = points[x][y].st[1];
+ }
+ }
+ GlobalPatchCreator().Patch_controlPointsChanged( patch );
- if(entity)
- g_FuncTable.m_pfnCommitBrushHandleToEntity(QER_brush, entity);
- else
- g_FuncTable.m_pfnCommitBrushHandle(QER_brush);
+ QER_entity = entity;
+ QER_brush = patch.get_pointer();
+
+
+#if 0
+ int nIndex = g_FuncTable.m_pfnCreatePatchHandle();
+ //$ FIXME: m_pfnGetPatchHandle
+ patchMesh_t* pm = g_FuncTable.m_pfnGetPatchData( nIndex );
- for(int x = 0; x < width; x++)
- for(int y = 0; y < height; y++)
- CopyDrawVert(&points[x][y], &pm->ctrl[x][y]);
+ b->patchBrush = true;
+ b->pPatch = Patch_Alloc();
+ b->pPatch->setDims( width,height );
- QER_patch = pm;
+ for ( int x = 0; x < width; x++ )
+ for ( int y = 0; y < height; y++ )
+ CopyDrawVert( &points[x][y], &pm->ctrl[x][y] );
/* if(entity)
- {
-// strcpy(pm->d_texture->name, texture);
+ {
+ // strcpy(pm->d_texture->name, texture);
- brush_t* brush = (brush_t*)g_FuncTable.m_pfnCreateBrushHandle();
- brush->patchBrush = TRUE;
- brush->pPatch = pm;
+ brush_t* brush = (brush_t*)g_FuncTable.m_pfnCreateBrushHandle();
+ brush->patchBrush = true;
+ brush->pPatch = pm;
- pm->pSymbiot = brush;
- pm->bSelected = false;
- pm->bOverlay = false; // bleh, f*cks up, just have to wait for a proper function
- pm->bDirty = true; // or get my own patch out....
- pm->nListID = -1;
+ pm->pSymbiot = brush;
+ pm->bSelected = false;
+ pm->bOverlay = false; // bleh, f*cks up, just have to wait for a proper function
+ pm->bDirty = true; // or get my own patch out....
+ pm->nListID = -1;
- g_FuncTable.m_pfnCommitBrushHandleToEntity(brush, entity);
- }
- else*/ // patch to entity just plain dont work atm
+ g_FuncTable.m_pfnCommitBrushHandleToEntity(brush, entity);
+ }
+ else*/ // patch to entity just plain dont work atm
- if(entity)
- g_FuncTable.m_pfnCommitPatchHandleToEntity(nIndex, pm, texture, entity);
- else
- g_FuncTable.m_pfnCommitPatchHandleToMap(nIndex, pm, texture);
+ if ( entity ) {
+ g_FuncTable.m_pfnCommitPatchHandleToEntity( nIndex, pm, texture, entity );
+ }
+ else{
+ g_FuncTable.m_pfnCommitPatchHandleToMap( nIndex, pm, texture );
+ }
QER_brush = pm->pSymbiot;
#endif
}
-void DPatch::LoadFromBrush(scene::Node* brush)
-{
- QER_brush = brush;
+void DPatch::LoadFromPatch( scene::Instance& patch ){
+ QER_entity = patch.path().parent().get_pointer();
+ QER_brush = patch.path().top().get_pointer();
+
+ PatchControlMatrix matrix = GlobalPatchCreator().Patch_getControlPoints( patch.path().top() );
+
+ width = static_cast<int>( matrix.x() );
+ height = static_cast<int>( matrix.y() );
+
+ for ( int x = 0; x < width; x++ )
+ {
+ for ( int y = 0; y < height; y++ )
+ {
+ PatchControl& p = matrix( x, y );
+ points[x][y].xyz[0] = p.m_vertex[0];
+ points[x][y].xyz[1] = p.m_vertex[1];
+ points[x][y].xyz[2] = p.m_vertex[2];
+ points[x][y].st[0] = p.m_texcoord[0];
+ points[x][y].st[1] = p.m_texcoord[1];
+ }
+ }
+ SetTexture( GlobalPatchCreator().Patch_getShader( patch.path().top() ) );
#if 0
- SetTexture(brush->pPatch->GetShader());
+ SetTexture( brush->pPatch->GetShader() );
width = brush->pPatch->getWidth();
height = brush->pPatch->getHeight();
- for(int x = 0; x < height; x++)
- {
- for(int y = 0; y < width; y++)
- {
- float *p = brush->pPatch->ctrlAt(ROW,x,y);
- p[0] = points[x][y].xyz[0];
- p[1] = points[x][y].xyz[1];
- p[2] = points[x][y].xyz[2];
- p[3] = points[x][y].st[0];
- p[4] = points[x][y].st[1];
- }
- }
-#endif
-}
-
-void DPatch::RemoveFromRadiant()
-{
- if(QER_brush)
- {
-#if 0
- g_FuncTable.m_pfnDeleteBrushHandle(QER_brush);
+ for ( int x = 0; x < height; x++ )
+ {
+ for ( int y = 0; y < width; y++ )
+ {
+ float *p = brush->pPatch->ctrlAt( ROW,x,y );
+ p[0] = points[x][y].xyz[0];
+ p[1] = points[x][y].xyz[1];
+ p[2] = points[x][y].xyz[2];
+ p[3] = points[x][y].st[0];
+ p[4] = points[x][y].st[1];
+ }
+ }
#endif
- }
}
-bool DPatch::ResetTextures(const char *oldTextureName, const char *newTextureName)
-{
- if( !oldTextureName || !strcmp(texture, oldTextureName))
- {
- strcpy(texture, newTextureName);
- return TRUE;
+bool DPatch::ResetTextures( const char *oldTextureName, const char *newTextureName ){
+ if ( !oldTextureName || !strcmp( texture, oldTextureName ) ) {
+ strcpy( texture, newTextureName );
+ return true;
}
- return FALSE;
+ return false;
}
-void Build1dArray(vec3_t* array, drawVert_t points[MAX_PATCH_WIDTH][MAX_PATCH_HEIGHT],
- int startX, int startY, int number, bool horizontal, bool inverse)
-{
+void Build1dArray( vec3_t* array, drawVert_t points[MAX_PATCH_WIDTH][MAX_PATCH_HEIGHT],
+ int startX, int startY, int number, bool horizontal, bool inverse ){
int x = startX, y = startY, i, step;
- if(inverse)
+ if ( inverse ) {
step = -1;
- else
+ }
+ else{
step = 1;
+ }
- for(i = 0; i < number; i++)
+ for ( i = 0; i < number; i++ )
{
- VectorCopy(points[x][y].xyz, array[i]);
+ VectorCopy( points[x][y].xyz, array[i] );
- if(horizontal)
- x+=step;
- else
- y+=step;
+ if ( horizontal ) {
+ x += step;
+ }
+ else{
+ y += step;
+ }
}
}
-void Print1dArray(vec3_t* array, int size)
-{
- for(int i = 0; i < size; i++)
- Sys_Printf("(%.0f %.0f %.0f)\t", array[i][0], array[i][1], array[i][2]);
- Sys_Printf("\n");
+void Print1dArray( vec3_t* array, int size ){
+ for ( int i = 0; i < size; i++ )
+ globalOutputStream() << "(" << array[i][0] << " " << array[i][1] << " " << array[i][2] << ")\t";
+ globalOutputStream() << "\n";
}
-bool Compare1dArrays(vec3_t* a1, vec3_t* a2, int size)
-{
+bool Compare1dArrays( vec3_t* a1, vec3_t* a2, int size ){
int i;
bool equal = true;
- for(i = 0; i < size; i++)
+ for ( i = 0; i < size; i++ )
{
- if(!VectorCompare(a1[i], a2[size-i-1]))
- {
+ if ( !VectorCompare( a1[i], a2[size - i - 1] ) ) {
equal = false;
break;
}
return equal;
}
-patch_merge_t DPatch::IsMergable(DPatch *other)
-{
+patch_merge_t DPatch::IsMergable( DPatch *other ){
int i, j;
vec3_t p1Array[4][MAX_PATCH_HEIGHT];
vec3_t p2Array[4][MAX_PATCH_HEIGHT];
patch_merge_t merge_info;
- Build1dArray(p1Array[0], this->points, 0, 0, this->width, true, false);
- Build1dArray(p1Array[1], this->points, this->width-1, 0, this->height, false, false);
- Build1dArray(p1Array[2], this->points, this->width-1, this->height-1, this->width, true, true);
- Build1dArray(p1Array[3], this->points, 0, this->height-1, this->height, false, true);
+ Build1dArray( p1Array[0], this->points, 0, 0, this->width, true, false );
+ Build1dArray( p1Array[1], this->points, this->width - 1, 0, this->height, false, false );
+ Build1dArray( p1Array[2], this->points, this->width - 1, this->height - 1, this->width, true, true );
+ Build1dArray( p1Array[3], this->points, 0, this->height - 1, this->height, false, true );
- Build1dArray(p2Array[0], other->points, 0, 0, other->width, true, false);
- Build1dArray(p2Array[1], other->points, other->width-1, 0, other->height, false, false);
- Build1dArray(p2Array[2], other->points, other->width-1, other->height-1, other->width, true, true);
- Build1dArray(p2Array[3], other->points, 0, other->height-1, other->height, false, true);
+ Build1dArray( p2Array[0], other->points, 0, 0, other->width, true, false );
+ Build1dArray( p2Array[1], other->points, other->width - 1, 0, other->height, false, false );
+ Build1dArray( p2Array[2], other->points, other->width - 1, other->height - 1, other->width, true, true );
+ Build1dArray( p2Array[3], other->points, 0, other->height - 1, other->height, false, true );
p1ArraySizes[0] = this->width;
p1ArraySizes[1] = this->height;
p2ArraySizes[2] = other->width;
p2ArraySizes[3] = other->height;
- for(i = 0; i < 4; i++)
+ for ( i = 0; i < 4; i++ )
{
- for(j = 0; j < 4; j++)
+ for ( j = 0; j < 4; j++ )
{
- if(p1ArraySizes[i] == p2ArraySizes[j])
- {
- if(Compare1dArrays(p1Array[i], p2Array[j], p1ArraySizes[i]))
- {
+ if ( p1ArraySizes[i] == p2ArraySizes[j] ) {
+ if ( Compare1dArrays( p1Array[i], p2Array[j], p1ArraySizes[i] ) ) {
merge_info.pos1 = i;
merge_info.pos2 = j;
merge_info.mergable = true;
}
}
}
-
+
merge_info.mergable = false;
return merge_info;
}
-DPatch* DPatch::MergePatches(patch_merge_t merge_info, DPatch *p1, DPatch *p2)
-{
- while(merge_info.pos1 != 2)
+DPatch* DPatch::MergePatches( patch_merge_t merge_info, DPatch *p1, DPatch *p2 ){
+ while ( merge_info.pos1 != 2 )
{
p1->Transpose();
merge_info.pos1--;
- if(merge_info.pos1 < 0)
+ if ( merge_info.pos1 < 0 ) {
merge_info.pos1 += 4;
+ }
}
- while(merge_info.pos2 != 0)
+ while ( merge_info.pos2 != 0 )
{
p2->Transpose();
merge_info.pos2--;
- if(merge_info.pos2 < 0)
+ if ( merge_info.pos2 < 0 ) {
merge_info.pos2 += 3;
+ }
}
int newHeight = p1->height + p2->height - 1;
- if(newHeight > MAX_PATCH_HEIGHT)
+ if ( newHeight > MAX_PATCH_HEIGHT ) {
return NULL;
+ }
DPatch* newPatch = new DPatch();
- newPatch->height = newHeight;
- newPatch->width = p1->width;
- newPatch->SetTexture(p1->texture);
+ newPatch->height = newHeight;
+ newPatch->width = p1->width;
+ newPatch->SetTexture( p1->texture );
- int y = 0;
- int i;
- for(i = 0; i < p1->height; i++, y++)
- for(int x = 0; x < p1->width; x++)
- memcpy(&newPatch->points[x][y], &p1->points[x][i], sizeof(drawVert_t));
+ for ( int y = 0; y < p1->height; y++ )
+ for ( int x = 0; x < p1->width; x++ )
+ newPatch->points[x][y] = p1->points[x][y];
- for(i = 1; i < p2->height; i++, y++)
- for(int x = 0; x < p2->width; x++)
- memcpy(&newPatch->points[x][y], &p2->points[x][i], sizeof(drawVert_t));
+ for ( int y = 1; y < p2->height; y++ )
+ for ( int x = 0; x < p2->width; x++ )
+ newPatch->points[x][( y + p1->height - 1 )] = p2->points[x][y];
// newPatch->Invert();
-
return newPatch;
}
-void DPatch::Invert()
-{
- drawVert_t vertTemp;
+void DPatch::Invert(){
int i, j;
- for(i = 0 ; i < width ; i++ )
+ for ( i = 0 ; i < width ; i++ )
{
- for(j = 0; j < height / 2; j++)
+ for ( j = 0; j < height / 2; j++ )
{
- memcpy(&vertTemp, &points[i][height - 1- j], sizeof (drawVert_t));
- memcpy(&points[i][height - 1 - j], &points[i][j], sizeof(drawVert_t));
- memcpy(&points[i][j], &vertTemp, sizeof(drawVert_t));
+ std::swap( points[i][height - 1 - j], points[i][j] );
}
}
}
+/*
+ //Was used for debugging, obsolete function
+ DPatch* DPatch::TransposePatch(DPatch *p1)
+ {
+ globalOutputStream() << "Source patch ";
+ p1->DebugPrint();
+ p1->Transpose();
+ globalOutputStream() << "Transposed";
+ p1->DebugPrint();
+
+ DPatch* newPatch = new DPatch();
+ newPatch->height = p1->height;
+ newPatch->width = p1->width;
+ newPatch->SetTexture(p1->texture);
+
+ for(int x = 0; x < p1->height; x++)
+ {
+ for(int y = 0; y < p1->width; y++)
+ {
+ newPatch->points[x][y] = p1->points[x][y];
+ }
+ }
+ return newPatch;
+ }
+
+ //Function to figure out what is actually going wrong.
+ void DPatch::DebugPrint()
+ {
+ globalOutputStream() << "width: " << width << "\theight: " << height << "\n";
+ for(int x = 0; x < height; x++)
+ {
+ for(int y = 0; y < width; y++)
+ {
+ globalOutputStream() << "\t(" << points[x][y].xyz[0] << " " << points[x][y].xyz[1] << " " << points[x][y].xyz[2] << ")\t";
+ }
+ globalOutputStream() << "\n";
+ }
+ }
+ */
-void DPatch::Transpose()
-{
- int i, j, w;
- drawVert_t dv;
+void DPatch::Transpose(){
+ int i, j, w;
- if ( width > height )
- {
- for ( i = 0 ; i < height ; i++ )
+ if ( width > height ) {
+ for ( i = 0 ; i < height ; i++ )
{
- for ( j = i + 1 ; j < width ; j++ )
+ for ( j = i + 1 ; j < width ; j++ )
{
- if ( j < height )
- {
+ if ( j < height ) {
// swap the value
- memcpy(&dv, &points[j][i], sizeof(drawVert_t));
- memcpy(&points[j][i], &points[i][j], sizeof(drawVert_t));
- memcpy(&points[i][j], &dv, sizeof(drawVert_t));
- }
- else
+ std::swap( points[j][i], points[i][j] );
+ }
+ else
{
- // just copy
- memcpy(&points[i][j], &points[j][i], sizeof(drawVert_t));
- }
- }
- }
- }
- else
+ // just copy
+ points[i][j] = points[j][i];
+ }
+ }
+ }
+ }
+ else
{
- for ( i = 0 ; i < width ; i++ )
- {
- for ( j = i + 1 ; j < height ; j++ )
+ for ( i = 0 ; i < width ; i++ )
+ {
+ for ( j = i + 1 ; j < height ; j++ )
{
- if ( j < width )
- {
+ if ( j < width ) {
// swap the value
- memcpy(&dv, &points[i][j], sizeof(drawVert_t));
- memcpy(&points[i][j], &points[j][i], sizeof(drawVert_t));
- memcpy(&points[j][i], &dv, sizeof(drawVert_t));
- }
- else
+ std::swap( points[i][j], points[j][i] );
+ }
+ else
{
- // just copy
- memcpy(&points[j][i], &points[i][j], sizeof(drawVert_t));
- }
- }
- }
- }
+ // just copy
+ points[j][i] = points[i][j];
+ }
+ }
+ }
+ }
w = width;
width = height;
Invert();
}
-list<DPatch> DPatch::Split(bool rows, bool cols)
-{
- list<DPatch> patchList;
+std::list<DPatch> DPatch::SplitCols(){
+ std::list<DPatch> patchList;
int i;
int x, y;
- if(rows && height >= 5)
- {
- for(i = 0; i < (height-1)/2; i++)
+ if ( height >= 5 ) {
+ for ( i = 0; i < ( height - 1 ) / 2; i++ )
{
DPatch p;
p.width = width;
- p.height = 3;
- p.SetTexture(texture);
-
- for(y = 0; y < 3; y++)
+ p.height = MIN_PATCH_HEIGHT;
+ p.SetTexture( texture );
+ for ( x = 0; x < p.width; x++ )
{
- for(x = 0; x < p.width; x++)
+ for ( y = 0; y < MIN_PATCH_HEIGHT; y++ )
{
- memcpy(&p.points[x][y], &points[x][(i*2)+y], sizeof(drawVert_t));
+ p.points[x][y] = points[x][( i * 2 ) + y];
}
}
- patchList.push_back(p);
+ patchList.push_back( p );
}
+ }
+ else {
+ //globalErrorStream() << "bobToolz SplitPatchRows: Patch has not enough rows for splitting.\n";
+ patchList.push_back( *this );
+ }
+ return patchList;
+}
- if(cols && width >= 5)
- {
- list<DPatch> patchList2;
-
- for(list<DPatch>::iterator patches = patchList.begin(); patches != patchList.end(); patches++)
- {
- list<DPatch> patchList3 = (*patches).Split(false, true);
-
- for(list<DPatch>::iterator patches2 = patchList3.begin(); patches2 != patchList3.end(); patches2++)
- patchList2.push_front(*patches2);
- }
+std::list<DPatch> DPatch::SplitRows(){
+ std::list<DPatch> patchList;
+ int i;
+ int x, y;
- return patchList2;
- }
- }
- else if(cols && width >= 5)
- {
- for(i = 0; i < (width-1)/2; i++)
+ if ( width >= 5 ) {
+ for ( i = 0; i < ( width - 1 ) / 2; i++ )
{
DPatch p;
+ p.width = MIN_PATCH_WIDTH;
p.height = height;
- p.width = 3;
- p.SetTexture(texture);
+ p.SetTexture( texture );
- for(x = 0; x < 3; x++)
+ for ( x = 0; x < MIN_PATCH_WIDTH; x++ )
{
- for(y = 0; y < p.height; y++)
+ for ( y = 0; y < p.height; y++ )
{
- memcpy(&p.points[x][y], &points[(i*2)+x][y], sizeof(drawVert_t));
+ p.points[x][y] = points[( i * 2 ) + x][y];
}
}
-
- patchList.push_back(p);
+ patchList.push_back( p );
}
}
+ else
+ {
+ patchList.push_back( *this );
+ }
+ return patchList;
+}
+std::list<DPatch> DPatch::Split(){
+ std::list<DPatch> patchList;
+ int i;
+ int x, y;
+
+ if ( width >= 5 ) {
+ std::list<DPatch> patchColList = SplitCols();
+ for ( std::list<DPatch>::iterator patchesCol = patchColList.begin(); patchesCol != patchColList.end(); patchesCol++ )
+ {
+ std::list<DPatch> patchRowList = ( *patchesCol ).SplitRows();
+ for ( std::list<DPatch>::iterator patchesRow = patchRowList.begin(); patchesRow != patchRowList.end(); patchesRow++ )
+ {
+ patchList.push_front( *patchesRow );
+ }
+ }
+ }
+ else if ( height >= 5 ) {
+ std::list<DPatch> patchRowList = SplitRows();
+ for ( std::list<DPatch>::iterator patchesRow = patchRowList.begin(); patchesRow != patchRowList.end(); patchesRow++ )
+ {
+ patchList.push_front( *patchesRow );
+ }
+ }
+ else
+ {
+ //globalErrorStream() << "bobToolz SplitPatchRows: Patch has not enough rows for splitting.\n";
+ patchList.push_back( *this );
+ }
return patchList;
}