bool bFacesAll[6] = {true, true, true, true, true, true};
-DShape::DShape(){
- m_nNextBrush = 0;
+DShape::DShape()
+{
+ m_nNextBrush = 0;
}
-DShape::~DShape(){
+DShape::~DShape()
+{
}
-void DShape::BuildRegularPrism( vec3_t min, vec3_t max, int nSides, bool bAlignTop ){
- vec3_t vc[MAX_POLYGON_FACES + 2], vd[MAX_POLYGON_FACES + 2];
+void DShape::BuildRegularPrism(vec3_t min, vec3_t max, int nSides, bool bAlignTop)
+{
+ vec3_t vc[MAX_POLYGON_FACES + 2], vd[MAX_POLYGON_FACES + 2];
- vec3_t radius;
- vec3_t origin;
+ vec3_t radius;
+ vec3_t origin;
- VectorSubtract( max, min, radius );
- VectorScale( radius, 0.5f, radius );
- // calc 3d radius and origin
- VectorAdd( max, min, origin );
- VectorScale( origin, 0.5f, origin );
+ VectorSubtract(max, min, radius);
+ VectorScale(radius, 0.5f, radius);
+ // calc 3d radius and origin
+ VectorAdd(max, min, origin);
+ VectorScale(origin, 0.5f, origin);
- float phase = 0.0f;
+ float phase = 0.0f;
- if ( bAlignTop ) {
- phase = -( Q_PI / nSides );
- VectorScale( radius, static_cast<float>( 1.0 / cos( phase ) ), radius );
- }
+ if (bAlignTop) {
+ phase = -(Q_PI / nSides);
+ VectorScale(radius, static_cast<float>( 1.0 / cos(phase)), radius);
+ }
- //----- Build Polygon Vertices -----
+ //----- Build Polygon Vertices -----
- int i;
- for ( i = 0; i < nSides; i++ )
- {
- VectorCopy( origin, vc[i] );
- VectorCopy( origin, vd[i] );
+ int i;
+ for (i = 0; i < nSides; i++) {
+ VectorCopy(origin, vc[i]);
+ VectorCopy(origin, vd[i]);
- vc[i][2] = min[2];
- vd[i][2] = max[2];
+ vc[i][2] = min[2];
+ vd[i][2] = max[2];
- vc[i][0] += radius[0] * sinf( ( 2 * Q_PI * i / nSides ) + phase );
- vc[i][1] += radius[1] * cosf( ( 2 * Q_PI * i / nSides ) + phase );
+ vc[i][0] += radius[0] * sinf((2 * Q_PI * i / nSides) + phase);
+ vc[i][1] += radius[1] * cosf((2 * Q_PI * i / nSides) + phase);
- vd[i][0] = vc[i][0];
- vd[i][1] = vc[i][1];
- }
+ vd[i][0] = vc[i][0];
+ vd[i][1] = vc[i][1];
+ }
- VectorCopy( vc[0], vc[nSides] );
- VectorCopy( vd[0], vd[nSides] );
- VectorCopy( vc[1], vc[nSides + 1] );
- VectorCopy( vd[1], vd[nSides + 1] );
+ VectorCopy(vc[0], vc[nSides]);
+ VectorCopy(vd[0], vd[nSides]);
+ VectorCopy(vc[1], vc[nSides + 1]);
+ VectorCopy(vd[1], vd[nSides + 1]);
- //----------------------------------
+ //----------------------------------
- DBrush* pB = m_Container.GetWorldSpawn()->NewBrush( m_nNextBrush++ );
+ DBrush *pB = m_Container.GetWorldSpawn()->NewBrush(m_nNextBrush++);
- for ( i = 1; i <= nSides; i++ )
- pB->AddFace( vc[i - 1], vc[i], vd[i], GetCurrentTexture(), false );
+ for (i = 1; i <= nSides; i++) {
+ pB->AddFace(vc[i - 1], vc[i], vd[i], GetCurrentTexture(), false);
+ }
- pB->AddFace( vc[2], vc[1], vc[0], "textures/common/caulk", false );
- pB->AddFace( vd[0], vd[1], vd[2], "textures/common/caulk", false );
+ pB->AddFace(vc[2], vc[1], vc[0], "textures/common/caulk", false);
+ pB->AddFace(vd[0], vd[1], vd[2], "textures/common/caulk", false);
}
-void DShape::Commit(){
- m_Container.GetWorldSpawn()->FixBrushes();
- m_Container.BuildInRadiant( true );
+void DShape::Commit()
+{
+ m_Container.GetWorldSpawn()->FixBrushes();
+ m_Container.BuildInRadiant(true);
}
-void DShape::BuildInversePrism( vec3_t min, vec3_t max, int nSides, bool bAlignTop ){
- vec3_t va[MAX_POLYGON_FACES + 1], vb[MAX_POLYGON_FACES + 1];
- vec3_t radius;
- vec3_t origin;
-
- VectorSubtract( max, min, radius );
- VectorScale( radius, 0.5f, radius );
- // calc 3d radius and origin
- VectorAdd( max, min, origin );
- VectorScale( origin, 0.5f, origin );
-
- float phase = 0.0f;
-
- if ( bAlignTop ) {
- phase = -( Q_PI / nSides );
- VectorScale( radius, static_cast<float>( 1.0 / cos( phase ) ), radius );
- }
-
- //----- Build Polygon Vertices -----
-
- int i;
- for ( i = 0; i < nSides; i++ )
- {
- VectorCopy( origin, va[i] );
- VectorCopy( origin, vb[i] );
-
- va[i][2] = min[2];
- vb[i][2] = max[2];
-
- va[i][0] += radius[0] * sinf( ( 2 * Q_PI * i / nSides ) + phase );
- va[i][1] += radius[1] * cosf( ( 2 * Q_PI * i / nSides ) + phase );
-
- vb[i][0] = va[i][0];
- vb[i][1] = va[i][1];
- }
-
- VectorCopy( va[0], va[nSides] );
- VectorCopy( vb[0], vb[nSides] );
-
- //----------------------------------
-
- for ( i = 1; i <= nSides; i++ )
- {
- DBrush* pB = GetBoundingCube( min, max, "textures/common/caulk" );
-
- vec3_t top, bottom;
- VectorCopy( va[i - 1], top );
- VectorCopy( va[i], bottom );
-
- if ( va[i - 1][1] > va[i][1] ) {
- top[0] += 5;
- bottom[0] += 5;
- }
- else // flip direction of plane on crossover
- {
- top[0] -= 5;
- bottom[0] -= 5;
- }
-
- if ( top[1] != bottom[1] ) { // internal line is flat already if true
- pB->AddFace( va[i - 1], top, vb[i - 1], "textures/common/caulk", false );
- pB->AddFace( va[i], vb[i], bottom, "textures/common/caulk", false );
- } // add cut-off planes
-
- pB->AddFace( va[i - 1], vb[i - 1], vb[i], GetCurrentTexture(), false );
- // add internal polygon plane
- }
+void DShape::BuildInversePrism(vec3_t min, vec3_t max, int nSides, bool bAlignTop)
+{
+ vec3_t va[MAX_POLYGON_FACES + 1], vb[MAX_POLYGON_FACES + 1];
+ vec3_t radius;
+ vec3_t origin;
+
+ VectorSubtract(max, min, radius);
+ VectorScale(radius, 0.5f, radius);
+ // calc 3d radius and origin
+ VectorAdd(max, min, origin);
+ VectorScale(origin, 0.5f, origin);
+
+ float phase = 0.0f;
+
+ if (bAlignTop) {
+ phase = -(Q_PI / nSides);
+ VectorScale(radius, static_cast<float>( 1.0 / cos(phase)), radius);
+ }
+
+ //----- Build Polygon Vertices -----
+
+ int i;
+ for (i = 0; i < nSides; i++) {
+ VectorCopy(origin, va[i]);
+ VectorCopy(origin, vb[i]);
+
+ va[i][2] = min[2];
+ vb[i][2] = max[2];
+
+ va[i][0] += radius[0] * sinf((2 * Q_PI * i / nSides) + phase);
+ va[i][1] += radius[1] * cosf((2 * Q_PI * i / nSides) + phase);
+
+ vb[i][0] = va[i][0];
+ vb[i][1] = va[i][1];
+ }
+
+ VectorCopy(va[0], va[nSides]);
+ VectorCopy(vb[0], vb[nSides]);
+
+ //----------------------------------
+
+ for (i = 1; i <= nSides; i++) {
+ DBrush *pB = GetBoundingCube(min, max, "textures/common/caulk");
+
+ vec3_t top, bottom;
+ VectorCopy(va[i - 1], top);
+ VectorCopy(va[i], bottom);
+
+ if (va[i - 1][1] > va[i][1]) {
+ top[0] += 5;
+ bottom[0] += 5;
+ } else // flip direction of plane on crossover
+ {
+ top[0] -= 5;
+ bottom[0] -= 5;
+ }
+
+ if (top[1] != bottom[1]) { // internal line is flat already if true
+ pB->AddFace(va[i - 1], top, vb[i - 1], "textures/common/caulk", false);
+ pB->AddFace(va[i], vb[i], bottom, "textures/common/caulk", false);
+ } // add cut-off planes
+
+ pB->AddFace(va[i - 1], vb[i - 1], vb[i], GetCurrentTexture(), false);
+ // add internal polygon plane
+ }
}
-void DShape::BuildBorderedPrism( vec3_t min, vec3_t max, int nSides, int nBorder, bool bAlignTop ){
- vec3_t va[MAX_POLYGON_FACES + 2], vb[MAX_POLYGON_FACES + 2];
- vec3_t vc[MAX_POLYGON_FACES + 2], vd[MAX_POLYGON_FACES + 2];
+void DShape::BuildBorderedPrism(vec3_t min, vec3_t max, int nSides, int nBorder, bool bAlignTop)
+{
+ vec3_t va[MAX_POLYGON_FACES + 2], vb[MAX_POLYGON_FACES + 2];
+ vec3_t vc[MAX_POLYGON_FACES + 2], vd[MAX_POLYGON_FACES + 2];
- vec3_t radius;
- vec3_t origin;
+ vec3_t radius;
+ vec3_t origin;
- VectorSubtract( max, min, radius );
- VectorScale( radius, 0.5f, radius );
- // calc 3d radius and origin
- VectorAdd( max, min, origin );
- VectorScale( origin, 0.5f, origin );
+ VectorSubtract(max, min, radius);
+ VectorScale(radius, 0.5f, radius);
+ // calc 3d radius and origin
+ VectorAdd(max, min, origin);
+ VectorScale(origin, 0.5f, origin);
- if ( nBorder >= Min( radius[0], radius[1] ) ) {
+ if (nBorder >= Min(radius[0], radius[1])) {
// DoMessageBox("Border is too large", "Error", MB_OK);
- return;
- }
-
- float phase = 0.0f;
+ return;
+ }
- if ( bAlignTop ) {
- phase = -( Q_PI / nSides );
- VectorScale( radius, static_cast<float>( 1.0 / cos( phase ) ), radius );
- }
+ float phase = 0.0f;
- //----- Build Polygon Vertices -----
+ if (bAlignTop) {
+ phase = -(Q_PI / nSides);
+ VectorScale(radius, static_cast<float>( 1.0 / cos(phase)), radius);
+ }
- int i;
- for ( i = 0; i < nSides; i++ )
- {
- VectorCopy( origin, va[i] );
- VectorCopy( origin, vb[i] );
- VectorCopy( origin, vc[i] );
- VectorCopy( origin, vd[i] );
+ //----- Build Polygon Vertices -----
- va[i][2] = min[2];
- vb[i][2] = max[2];
+ int i;
+ for (i = 0; i < nSides; i++) {
+ VectorCopy(origin, va[i]);
+ VectorCopy(origin, vb[i]);
+ VectorCopy(origin, vc[i]);
+ VectorCopy(origin, vd[i]);
- va[i][0] += ( radius[0] - nBorder ) * sinf( ( 2 * Q_PI * i / nSides ) + phase );
- va[i][1] += ( radius[1] - nBorder ) * cosf( ( 2 * Q_PI * i / nSides ) + phase );
+ va[i][2] = min[2];
+ vb[i][2] = max[2];
- vb[i][0] = va[i][0];
- vb[i][1] = va[i][1];
+ va[i][0] += (radius[0] - nBorder) * sinf((2 * Q_PI * i / nSides) + phase);
+ va[i][1] += (radius[1] - nBorder) * cosf((2 * Q_PI * i / nSides) + phase);
+ vb[i][0] = va[i][0];
+ vb[i][1] = va[i][1];
- vc[i][2] = min[2];
- vd[i][2] = max[2];
+ vc[i][2] = min[2];
+ vd[i][2] = max[2];
- vc[i][0] += radius[0] * sinf( ( 2 * Q_PI * i / nSides ) + phase );
- vc[i][1] += radius[1] * cosf( ( 2 * Q_PI * i / nSides ) + phase );
+ vc[i][0] += radius[0] * sinf((2 * Q_PI * i / nSides) + phase);
+ vc[i][1] += radius[1] * cosf((2 * Q_PI * i / nSides) + phase);
- vd[i][0] = vc[i][0];
- vd[i][1] = vc[i][1];
- }
+ vd[i][0] = vc[i][0];
+ vd[i][1] = vc[i][1];
+ }
- VectorCopy( va[0], va[nSides] );
- VectorCopy( vb[0], vb[nSides] );
- VectorCopy( va[1], va[nSides + 1] );
- VectorCopy( vb[1], vb[nSides + 1] );
+ VectorCopy(va[0], va[nSides]);
+ VectorCopy(vb[0], vb[nSides]);
+ VectorCopy(va[1], va[nSides + 1]);
+ VectorCopy(vb[1], vb[nSides + 1]);
- VectorCopy( vc[0], vc[nSides] );
- VectorCopy( vd[0], vd[nSides] );
- VectorCopy( vc[1], vc[nSides + 1] );
- VectorCopy( vd[1], vd[nSides + 1] );
+ VectorCopy(vc[0], vc[nSides]);
+ VectorCopy(vd[0], vd[nSides]);
+ VectorCopy(vc[1], vc[nSides + 1]);
+ VectorCopy(vd[1], vd[nSides + 1]);
- //----------------------------------
+ //----------------------------------
- for ( i = 1; i <= nSides; i++ )
- {
- DBrush* pB = GetBoundingCube( min, max, "textures/common/caulk" );
+ for (i = 1; i <= nSides; i++) {
+ DBrush *pB = GetBoundingCube(min, max, "textures/common/caulk");
- pB->AddFace( origin, vc[i - 1], vd[i - 1], "textures/common/caulk", false );
- pB->AddFace( origin, vd[i], vc[i], "textures/common/caulk", false );
+ pB->AddFace(origin, vc[i - 1], vd[i - 1], "textures/common/caulk", false);
+ pB->AddFace(origin, vd[i], vc[i], "textures/common/caulk", false);
- pB->AddFace( vc[i - 1], vc[i], vd[i], GetCurrentTexture(), false );
- pB->AddFace( vb[i], va[i], va[i - 1], GetCurrentTexture(), false );
- }
+ pB->AddFace(vc[i - 1], vc[i], vd[i], GetCurrentTexture(), false);
+ pB->AddFace(vb[i], va[i], va[i - 1], GetCurrentTexture(), false);
+ }
}
-DBrush* DShape::GetBoundingCube_Ext( vec3_t min, vec3_t max, const char *textureName, bool* bUseFaces, bool detail ){
- DBrush* pB = new DBrush;
- //----- Build Outer Bounds ---------
-
- vec3_t v1, v2, v3, v5, v6, v7;
- VectorCopy( min, v1 );
- VectorCopy( min, v2 );
- VectorCopy( min, v3 );
- VectorCopy( max, v5 );
- VectorCopy( max, v6 );
- VectorCopy( max, v7 );
-
- v2[0] = max[0];
- v3[1] = max[1];
-
- v6[0] = min[0];
- v7[1] = min[1];
-
- //----------------------------------
-
- //----- Add Six Cube Faces ---------
-
- if ( bUseFaces[0] ) {
- pB->AddFace( v1, v2, v3, textureName, detail );
- }
- if ( bUseFaces[1] ) {
- pB->AddFace( v1, v3, v6, textureName, detail );
- }
- if ( bUseFaces[2] ) {
- pB->AddFace( v1, v7, v2, textureName, detail );
- }
-
- if ( bUseFaces[3] ) {
- pB->AddFace( v5, v6, v3, textureName, detail );
- }
- if ( bUseFaces[4] ) {
- pB->AddFace( v5, v2, v7, textureName, detail );
- }
- if ( bUseFaces[5] ) {
- pB->AddFace( v5, v7, v6, textureName, detail );
- }
-
- //----------------------------------
-
- return pB;
+DBrush *DShape::GetBoundingCube_Ext(vec3_t min, vec3_t max, const char *textureName, bool *bUseFaces, bool detail)
+{
+ DBrush *pB = new DBrush;
+ //----- Build Outer Bounds ---------
+
+ vec3_t v1, v2, v3, v5, v6, v7;
+ VectorCopy(min, v1);
+ VectorCopy(min, v2);
+ VectorCopy(min, v3);
+ VectorCopy(max, v5);
+ VectorCopy(max, v6);
+ VectorCopy(max, v7);
+
+ v2[0] = max[0];
+ v3[1] = max[1];
+
+ v6[0] = min[0];
+ v7[1] = min[1];
+
+ //----------------------------------
+
+ //----- Add Six Cube Faces ---------
+
+ if (bUseFaces[0]) {
+ pB->AddFace(v1, v2, v3, textureName, detail);
+ }
+ if (bUseFaces[1]) {
+ pB->AddFace(v1, v3, v6, textureName, detail);
+ }
+ if (bUseFaces[2]) {
+ pB->AddFace(v1, v7, v2, textureName, detail);
+ }
+
+ if (bUseFaces[3]) {
+ pB->AddFace(v5, v6, v3, textureName, detail);
+ }
+ if (bUseFaces[4]) {
+ pB->AddFace(v5, v2, v7, textureName, detail);
+ }
+ if (bUseFaces[5]) {
+ pB->AddFace(v5, v7, v6, textureName, detail);
+ }
+
+ //----------------------------------
+
+ return pB;
}
-DBrush* DShape::GetBoundingCube( vec3_t min, vec3_t max, const char *textureName, DEntity* ent, bool* bUseFaces ){
- DBrush* pB;
- if ( ent == NULL ) {
- pB = m_Container.GetWorldSpawn()->NewBrush( m_nNextBrush++ );
- }
- else{
- pB = ent->NewBrush( m_nNextBrush++ );
- }
-
- //----- Build Outer Bounds ---------
-
- vec3_t v1, v2, v3, v5, v6, v7;
- VectorCopy( min, v1 );
- VectorCopy( min, v2 );
- VectorCopy( min, v3 );
- VectorCopy( max, v5 );
- VectorCopy( max, v6 );
- VectorCopy( max, v7 );
-
- v2[0] = max[0];
- v3[1] = max[1];
-
- v6[0] = min[0];
- v7[1] = min[1];
-
- //----------------------------------
-
- //----- Add Six Cube Faces ---------
-
- if ( bUseFaces[0] ) {
- pB->AddFace( v1, v2, v3, textureName, false );
- }
- if ( bUseFaces[1] ) {
- pB->AddFace( v1, v3, v6, textureName, false );
- }
- if ( bUseFaces[2] ) {
- pB->AddFace( v1, v7, v2, textureName, false );
- }
-
- if ( bUseFaces[3] ) {
- pB->AddFace( v5, v6, v3, textureName, false );
- }
- if ( bUseFaces[4] ) {
- pB->AddFace( v5, v2, v7, textureName, false );
- }
- if ( bUseFaces[5] ) {
- pB->AddFace( v5, v7, v6, textureName, false );
- }
-
- //----------------------------------
-
- return pB;
+DBrush *DShape::GetBoundingCube(vec3_t min, vec3_t max, const char *textureName, DEntity *ent, bool *bUseFaces)
+{
+ DBrush *pB;
+ if (ent == NULL) {
+ pB = m_Container.GetWorldSpawn()->NewBrush(m_nNextBrush++);
+ } else {
+ pB = ent->NewBrush(m_nNextBrush++);
+ }
+
+ //----- Build Outer Bounds ---------
+
+ vec3_t v1, v2, v3, v5, v6, v7;
+ VectorCopy(min, v1);
+ VectorCopy(min, v2);
+ VectorCopy(min, v3);
+ VectorCopy(max, v5);
+ VectorCopy(max, v6);
+ VectorCopy(max, v7);
+
+ v2[0] = max[0];
+ v3[1] = max[1];
+
+ v6[0] = min[0];
+ v7[1] = min[1];
+
+ //----------------------------------
+
+ //----- Add Six Cube Faces ---------
+
+ if (bUseFaces[0]) {
+ pB->AddFace(v1, v2, v3, textureName, false);
+ }
+ if (bUseFaces[1]) {
+ pB->AddFace(v1, v3, v6, textureName, false);
+ }
+ if (bUseFaces[2]) {
+ pB->AddFace(v1, v7, v2, textureName, false);
+ }
+
+ if (bUseFaces[3]) {
+ pB->AddFace(v5, v6, v3, textureName, false);
+ }
+ if (bUseFaces[4]) {
+ pB->AddFace(v5, v2, v7, textureName, false);
+ }
+ if (bUseFaces[5]) {
+ pB->AddFace(v5, v7, v6, textureName, false);
+ }
+
+ //----------------------------------
+
+ return pB;
}
-bool DShape::BuildPit( vec3_t min, vec3_t max ){
- if ( ( max[2] - min[2] ) < 196 ) {
- return false;
- }
+bool DShape::BuildPit(vec3_t min, vec3_t max)
+{
+ if ((max[2] - min[2]) < 196) {
+ return false;
+ }
- srand( time( NULL ) );
+ srand(time(NULL));
- vec3_t centre;
- VectorAdd( min, max, centre );
- VectorScale( centre, 0.5f, centre );
+ vec3_t centre;
+ VectorAdd(min, max, centre);
+ VectorScale(centre, 0.5f, centre);
- char buffer[256];
+ char buffer[256];
- int team = ( rand() % 10000 ) + 5000;
+ int team = (rand() % 10000) + 5000;
// ************* SPEAKER ***************
- sprintf( buffer, "t%i_1", team );
+ sprintf(buffer, "t%i_1", team);
// trigger for speaker
- vec3_t triggerVoiceBtm;
- VectorCopy( min, triggerVoiceBtm );
- triggerVoiceBtm[2] = max[2] - 16;
+ vec3_t triggerVoiceBtm;
+ VectorCopy(min, triggerVoiceBtm);
+ triggerVoiceBtm[2] = max[2] - 16;
- DEntity* triggerVoice = m_Container.AddEntity( "trigger_multiple" );
- GetBoundingCube( triggerVoiceBtm, max, "textures/common/trigger", triggerVoice );
- triggerVoice->AddEPair( "target", buffer );
+ DEntity *triggerVoice = m_Container.AddEntity("trigger_multiple");
+ GetBoundingCube(triggerVoiceBtm, max, "textures/common/trigger", triggerVoice);
+ triggerVoice->AddEPair("target", buffer);
//--------------------
// target for speaker
- vec3_t voiceOrigin;
- VectorCopy( centre, voiceOrigin );
- voiceOrigin[2] = max[2] + 16;
+ vec3_t voiceOrigin;
+ VectorCopy(centre, voiceOrigin);
+ voiceOrigin[2] = max[2] + 16;
- DEntity* targetVoice = m_Container.AddEntity( "target_speaker" );
- targetVoice->AddEPair( "targetname", buffer );
+ DEntity *targetVoice = m_Container.AddEntity("target_speaker");
+ targetVoice->AddEPair("targetname", buffer);
- sprintf( buffer, "%f %f %f", voiceOrigin[0], voiceOrigin[1], voiceOrigin[2] );
- targetVoice->AddEPair( "origin", buffer );
- targetVoice->AddEPair( "spawnflags", "8" );
- targetVoice->AddEPair( "noise", "*falling1.wav" );
+ sprintf(buffer, "%f %f %f", voiceOrigin[0], voiceOrigin[1], voiceOrigin[2]);
+ targetVoice->AddEPair("origin", buffer);
+ targetVoice->AddEPair("spawnflags", "8");
+ targetVoice->AddEPair("noise", "*falling1.wav");
//--------------------
// *********** END SPEAKER *************
// ********* POWERUP REMOVAL ***********
- sprintf( buffer, "t%i_2", team );
+ sprintf(buffer, "t%i_2", team);
// trigger for powerup removal
- vec3_t triggerPwrRmvTop, triggerPwrRmvBtm;
- VectorCopy( min, triggerPwrRmvBtm );
- VectorCopy( max, triggerPwrRmvTop );
+ vec3_t triggerPwrRmvTop, triggerPwrRmvBtm;
+ VectorCopy(min, triggerPwrRmvBtm);
+ VectorCopy(max, triggerPwrRmvTop);
- triggerPwrRmvTop[2] = triggerVoiceBtm[2] - 64;
- triggerPwrRmvBtm[2] = triggerPwrRmvTop[2] - 16;
+ triggerPwrRmvTop[2] = triggerVoiceBtm[2] - 64;
+ triggerPwrRmvBtm[2] = triggerPwrRmvTop[2] - 16;
- DEntity* triggerPwrRmv = m_Container.AddEntity( "trigger_multiple" );
- GetBoundingCube( triggerPwrRmvBtm, triggerPwrRmvTop, "textures/common/trigger", triggerPwrRmv );
- triggerPwrRmv->AddEPair( "target", buffer );
+ DEntity *triggerPwrRmv = m_Container.AddEntity("trigger_multiple");
+ GetBoundingCube(triggerPwrRmvBtm, triggerPwrRmvTop, "textures/common/trigger", triggerPwrRmv);
+ triggerPwrRmv->AddEPair("target", buffer);
//--------------------
// target for powerup removal
- vec3_t pwrRmvOrigin;
- VectorCopy( centre, pwrRmvOrigin );
- pwrRmvOrigin[2] = triggerPwrRmvTop[2] + 16;
+ vec3_t pwrRmvOrigin;
+ VectorCopy(centre, pwrRmvOrigin);
+ pwrRmvOrigin[2] = triggerPwrRmvTop[2] + 16;
- DEntity* targetPwrRmv = m_Container.AddEntity( "target_remove_powerups" );
- targetPwrRmv->AddEPair( "targetname", buffer );
+ DEntity *targetPwrRmv = m_Container.AddEntity("target_remove_powerups");
+ targetPwrRmv->AddEPair("targetname", buffer);
- sprintf( buffer, "%f %f %f", pwrRmvOrigin[0], pwrRmvOrigin[1], pwrRmvOrigin[2] );
- targetPwrRmv->AddEPair( "origin", buffer );
+ sprintf(buffer, "%f %f %f", pwrRmvOrigin[0], pwrRmvOrigin[1], pwrRmvOrigin[2]);
+ targetPwrRmv->AddEPair("origin", buffer);
//--------------------
// ****** END POWERUP REMOVAL ********
// ********* DAMAGE ***********
// trigger for damage
- vec3_t triggerDmgTop, triggerDmgBtm;
- VectorCopy( min, triggerDmgBtm );
- VectorCopy( max, triggerDmgTop );
+ vec3_t triggerDmgTop, triggerDmgBtm;
+ VectorCopy(min, triggerDmgBtm);
+ VectorCopy(max, triggerDmgTop);
- triggerDmgBtm[2] = min[2] + 64;
- triggerDmgTop[2] = triggerDmgBtm[2] + 16;
+ triggerDmgBtm[2] = min[2] + 64;
+ triggerDmgTop[2] = triggerDmgBtm[2] + 16;
- DEntity* triggerDmg = m_Container.AddEntity( "trigger_hurt" );
- GetBoundingCube( triggerDmgBtm, triggerDmgTop, "textures/common/trigger", triggerDmg );
- triggerDmg->AddEPair( "dmg", "9999" );
- triggerDmg->AddEPair( "spawnflags", "12" );
+ DEntity *triggerDmg = m_Container.AddEntity("trigger_hurt");
+ GetBoundingCube(triggerDmgBtm, triggerDmgTop, "textures/common/trigger", triggerDmg);
+ triggerDmg->AddEPair("dmg", "9999");
+ triggerDmg->AddEPair("spawnflags", "12");
//--------------------
// ****** END DAMAGE ********
// ********* NODROP ***********
- vec3_t nodropTop;
- VectorCopy( max, nodropTop );
+ vec3_t nodropTop;
+ VectorCopy(max, nodropTop);
- nodropTop[2] = min[2] + 64;
+ nodropTop[2] = min[2] + 64;
- GetBoundingCube( min, nodropTop, "textures/common/nodrop" );
+ GetBoundingCube(min, nodropTop, "textures/common/nodrop");
// ****** END NODROP ********
- return true;
+ return true;
}