Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include "StdAfx.h"
+#include "DTrainDrawer.h"
-#include "gtkr_list.h"
+#include <list>
#include "str.h"
#include "DPoint.h"
#include "DEPair.h"
#include "DPatch.h"
#include "DEntity.h"
-#include "DTrainDrawer.h"
#include "misc.h"
#include "funchandlers.h"
+#include "iglrender.h"
+#include "math/matrix.h"
+
#include "dialogs/dialogs-gtk.h"
DTrainDrawer::DTrainDrawer() {
- refCount = 1;
- m_bHooked = FALSE;
- m_bDisplay = FALSE;
+ m_bDisplay = false;
BuildPaths();
+ constructShaders();
+ GlobalShaderCache().attachRenderable(*this);
}
DTrainDrawer::~DTrainDrawer(void) {
- if(m_bHooked)
- UnRegister();
+ GlobalShaderCache().detachRenderable(*this);
+ destroyShaders();
ClearPoints();
ClearSplines();
}
void DTrainDrawer::ClearSplines() {
- for(list<splinePoint_t *>::const_iterator deadSpline = m_splineList.begin(); deadSpline != m_splineList.end(); deadSpline++) {
+ for(std::list<splinePoint_t *>::const_iterator deadSpline = m_splineList.begin(); deadSpline != m_splineList.end(); deadSpline++) {
(*deadSpline)->m_pointList.clear();
(*deadSpline)->m_vertexList.clear();
delete (*deadSpline);
}
void DTrainDrawer::ClearPoints() {
- for(list<controlPoint_t *>::const_iterator deadPoint = m_pointList.begin(); deadPoint != m_pointList.end(); deadPoint++) {
+ for(std::list<controlPoint_t *>::const_iterator deadPoint = m_pointList.begin(); deadPoint != m_pointList.end(); deadPoint++) {
delete *deadPoint;
}
m_pointList.clear();
}
-void DTrainDrawer::Register() {
- __QGLTABLENAME.m_pfnHookGL2DWindow( this );
- __QGLTABLENAME.m_pfnHookGL3DWindow( this );
- m_bHooked = TRUE;
-}
-
-void DTrainDrawer::UnRegister() {
- __QGLTABLENAME.m_pfnUnHookGL2DWindow( this );
- __QGLTABLENAME.m_pfnUnHookGL3DWindow( this );
- m_bHooked = FALSE;
-}
-
void CalculateSpline_r(vec3_t* v, int count, vec3_t out, float tension) {
vec3_t dist;
delete[] v2;
}
-void DTrainDrawer::Draw3D() {
-
- if(!m_bDisplay) {
- return;
- }
-
- __QGLTABLENAME.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);
-
- __QGLTABLENAME.m_pfn_qglDisable(GL_BLEND);
- __QGLTABLENAME.m_pfn_qglDisable(GL_LINE_SMOOTH);
-
- __QGLTABLENAME.m_pfn_qglPushMatrix();
-
- __QGLTABLENAME.m_pfn_qglLineWidth(2.0f);
- __QGLTABLENAME.m_pfn_qglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
-
- __QGLTABLENAME.m_pfn_qglEnable(GL_BLEND);
- __QGLTABLENAME.m_pfn_qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- __QGLTABLENAME.m_pfn_qglDisable(GL_POLYGON_SMOOTH);
-
- __QGLTABLENAME.m_pfn_qglDepthFunc(GL_ALWAYS);
-
- for(list<splinePoint_t* >::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {
+void DTrainDrawer::render(RenderStateFlags state) const
+{
+ for(std::list<splinePoint_t* >::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {
splinePoint_t* pSP = (*sp);
- __QGLTABLENAME.m_pfn_qglBegin(GL_LINE_STRIP);
- for(list<DPoint >::const_iterator v = pSP->m_vertexList.begin(); v != pSP->m_vertexList.end(); v++) {
- __QGLTABLENAME.m_pfn_qglVertex3fv((*v)._pnt);
+ glBegin(GL_LINE_STRIP);
+ for(std::list<DPoint >::const_iterator v = pSP->m_vertexList.begin(); v != pSP->m_vertexList.end(); v++) {
+ glVertex3fv((*v)._pnt);
}
- __QGLTABLENAME.m_pfn_qglEnd();
+ glEnd();
}
-
- __QGLTABLENAME.m_pfn_qglPopMatrix();
- __QGLTABLENAME.m_pfn_qglPopAttrib();
}
-void DTrainDrawer::Draw2D(VIEWTYPE vt) {
+const char* DTrainDrawer_state_wireframe = "$bobtoolz/traindrawer/wireframe";
+const char* DTrainDrawer_state_solid = "$bobtoolz/traindrawer/solid";
- if(!m_bDisplay) {
- return;
- }
-
- __QGLTABLENAME.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);
-
- __QGLTABLENAME.m_pfn_qglDisable(GL_BLEND);
- __QGLTABLENAME.m_pfn_qglDisable(GL_LINE_SMOOTH);
-
- __QGLTABLENAME.m_pfn_qglPushMatrix();
-
- switch(vt)
- {
- case XY:
- break;
- case XZ:
- __QGLTABLENAME.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);
- break;
- case YZ:
- __QGLTABLENAME.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);
- __QGLTABLENAME.m_pfn_qglRotatef(270.0f, 0.0f, 0.0f, 1.0f);
- break;
- }
-
- __QGLTABLENAME.m_pfn_qglLineWidth(1.0f);
- __QGLTABLENAME.m_pfn_qglColor4f(1.0f, 0.0f, 0.0f, 0.5f);
-
- __QGLTABLENAME.m_pfn_qglEnable(GL_BLEND);
- __QGLTABLENAME.m_pfn_qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- __QGLTABLENAME.m_pfn_qglDisable(GL_POLYGON_SMOOTH);
-
- __QGLTABLENAME.m_pfn_qglDepthFunc(GL_ALWAYS);
-
- __QGLTABLENAME.m_pfn_qglColor4f(1.f, 0.f, 0.f, 1.f);
+void DTrainDrawer::constructShaders()
+{
+ OpenGLState state;
+ GlobalOpenGLStateLibrary().getDefaultState(state);
+ state.m_state = RENDER_COLOURWRITE|RENDER_DEPTHWRITE|RENDER_BLEND;
+ state.m_sort = OpenGLState::eSortOverlayFirst;
+ state.m_linewidth = 1;
+ state.m_colour[0] = 1;
+ state.m_colour[1] = 0;
+ state.m_colour[2] = 0;
+ state.m_colour[3] = 1;
+ state.m_linewidth = 1;
+ GlobalOpenGLStateLibrary().insert(DTrainDrawer_state_wireframe, state);
+
+ state.m_colour[0] = 1;
+ state.m_colour[1] = 1;
+ state.m_colour[2] = 1;
+ state.m_colour[3] = 1;
+ state.m_linewidth = 2;
+ GlobalOpenGLStateLibrary().insert(DTrainDrawer_state_solid, state);
+
+ m_shader_wireframe = GlobalShaderCache().capture(DTrainDrawer_state_wireframe);
+ m_shader_solid = GlobalShaderCache().capture(DTrainDrawer_state_solid);
+}
- for(list<splinePoint_t* >::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {
- splinePoint_t* pSP = (*sp);
+void DTrainDrawer::destroyShaders()
+{
+ GlobalOpenGLStateLibrary().erase(DTrainDrawer_state_wireframe);
+ GlobalOpenGLStateLibrary().erase(DTrainDrawer_state_solid);
+ GlobalShaderCache().release(DTrainDrawer_state_wireframe);
+ GlobalShaderCache().release(DTrainDrawer_state_solid);
+}
- __QGLTABLENAME.m_pfn_qglBegin(GL_LINE_STRIP);
- for(list<DPoint >::const_iterator v = pSP->m_vertexList.begin(); v != pSP->m_vertexList.end(); v++) {
- __QGLTABLENAME.m_pfn_qglVertex3fv((*v)._pnt);
- }
- __QGLTABLENAME.m_pfn_qglEnd();
+void DTrainDrawer::renderSolid(Renderer& renderer, const VolumeTest& volume) const
+{
+ if(!m_bDisplay) {
+ return;
}
- __QGLTABLENAME.m_pfn_qglPopMatrix();
- __QGLTABLENAME.m_pfn_qglPopAttrib();
+ renderer.SetState(m_shader_wireframe, Renderer::eWireframeOnly);
+ renderer.SetState(m_shader_solid, Renderer::eFullMaterials);
+ renderer.addRenderable(*this, g_matrix4_identity);
+}
+void DTrainDrawer::renderWireframe(Renderer& renderer, const VolumeTest& volume) const
+{
+ renderSolid(renderer, volume);
}
void AddSplineControl(const char* control, splinePoint_t* pSP) {
}
}
- list<splinePoint_t* >::const_iterator sp;
+ std::list<splinePoint_t* >::const_iterator sp;
for(sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {
splinePoint_t* pSP = (*sp);
pSP->pTarget = pTarget;
- for(list<controlPoint_t >::iterator cp = pSP->m_pointList.begin(); cp != pSP->m_pointList.end(); cp++) {
+ for(std::list<controlPoint_t >::iterator cp = pSP->m_pointList.begin(); cp != pSP->m_pointList.end(); cp++) {
controlPoint_t* pControl = FindControlPoint( (*cp).strName );
if(!pControl) {
Sys_Printf( "couldn't find control %s", (*cp).strName );
VectorCopy(pSP->point.vOrigin, v[0]);
int i = 1;
- for(list<controlPoint_t>::reverse_iterator cp = pSP->m_pointList.rbegin(); cp != pSP->m_pointList.rend(); cp++) {
+ for(std::list<controlPoint_t>::reverse_iterator cp = pSP->m_pointList.rbegin(); cp != pSP->m_pointList.rend(); cp++) {
VectorCopy((*cp).vOrigin, v[i]);
i++;
}
controlPoint_t* DTrainDrawer::FindControlPoint(const char* name)
{
- for(list<controlPoint_t*>::const_iterator cp = m_pointList.begin(); cp != m_pointList.end(); cp++) {
+ for(std::list<controlPoint_t*>::const_iterator cp = m_pointList.begin(); cp != m_pointList.end(); cp++) {
if(!strcmp(name, (*cp)->strName)) {
return (*cp);
}
}
- for(list<splinePoint_t*>::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {
+ for(std::list<splinePoint_t*>::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {
if(!strcmp(name, (*sp)->point.strName)) {
return &((*sp)->point);
}