/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
+ BobToolz plugin for GtkRadiant
+ Copyright (C) 2001 Gordon Biggans
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
#include "misc.h"
#include "scenelib.h"
/*==========================
- Global Vars
-==========================*/
+ Global Vars
+ ==========================*/
//HANDLE bsp_process;
-char g_CurrentTexture[256] = "";
+char g_CurrentTexture[256] = "";
//=============================================================
//=============================================================
-void ReadCurrentTexture()
-{
+void ReadCurrentTexture(){
const char* textureName = GlobalRadiant().TextureBrowser_getSelectedShader();
- strcpy(g_CurrentTexture, textureName);
+ strcpy( g_CurrentTexture, textureName );
}
-const char* GetCurrentTexture()
-{
+const char* GetCurrentTexture(){
ReadCurrentTexture();
return g_CurrentTexture;
}
-void MoveBlock(int dir, vec3_t min, vec3_t max, float dist)
-{
- switch(dir)
+void MoveBlock( int dir, vec3_t min, vec3_t max, float dist ){
+ switch ( dir )
{
- case MOVE_EAST:
- {
- min[0]+=dist;
- max[0]+=dist;
- break;
- }
- case MOVE_WEST:
- {
- min[0]-=dist;
- max[0]-=dist;
- break;
- }
- case MOVE_NORTH:
- {
- min[1]+=dist;
- max[1]+=dist;
- break;
- }
- case MOVE_SOUTH:
- {
- min[1]-=dist;
- max[1]-=dist;
- break;
- }
+ case MOVE_EAST:
+ {
+ min[0] += dist;
+ max[0] += dist;
+ break;
+ }
+ case MOVE_WEST:
+ {
+ min[0] -= dist;
+ max[0] -= dist;
+ break;
+ }
+ case MOVE_NORTH:
+ {
+ min[1] += dist;
+ max[1] += dist;
+ break;
+ }
+ case MOVE_SOUTH:
+ {
+ min[1] -= dist;
+ max[1] -= dist;
+ break;
+ }
}
}
-void SetInitialStairPos(int dir, vec3_t min, vec3_t max, float width)
-{
- switch(dir)
+void SetInitialStairPos( int dir, vec3_t min, vec3_t max, float width ){
+ switch ( dir )
{
- case MOVE_EAST:
- {
- max[0] = min[0] + width;
- break;
- }
- case MOVE_WEST:
- {
- min[0] = max[0] - width;
- break;
- }
- case MOVE_NORTH:
- {
- max[1] = min[1] + width;
- break;
- }
- case MOVE_SOUTH:
- {
- min[1] = max[1] - width;
- break;
- }
+ case MOVE_EAST:
+ {
+ max[0] = min[0] + width;
+ break;
+ }
+ case MOVE_WEST:
+ {
+ min[0] = max[0] - width;
+ break;
+ }
+ case MOVE_NORTH:
+ {
+ max[1] = min[1] + width;
+ break;
+ }
+ case MOVE_SOUTH:
+ {
+ min[1] = max[1] - width;
+ break;
+ }
}
}
-char* TranslateString (char *buf)
-{
- static char buf2[32768];
- int i, l;
- char *out;
+char* TranslateString( char *buf ){
+ static char buf2[32768];
- l = strlen(buf);
- out = buf2;
- for (i=0 ; i<l ; i++)
+ std::size_t l = strlen( buf );
+ char* out = buf2;
+ for ( int i = 0 ; i < l ; i++ )
{
- if (buf[i] == '\n')
- {
+ if ( buf[i] == '\n' ) {
*out++ = '\r';
*out++ = '\n';
}
- else
+ else{
*out++ = buf[i];
+ }
}
*out++ = 0;
}
-char* UnixToDosPath(char* path)
-{
+char* UnixToDosPath( char* path ){
#ifndef WIN32
return path;
#else
- for(char* p = path; *p; p++)
+ for ( char* p = path; *p; p++ )
{
- if(*p == '/')
+ if ( *p == '/' ) {
*p = '\\';
+ }
}
return path;
#endif
}
-const char* ExtractFilename(const char* path)
-{
- char* p = strrchr(path, '/');
- if(!p)
- {
- p = strrchr(path, '\\');
+const char* ExtractFilename( const char* path ){
+ const char* p = strrchr( path, '/' );
+ if ( !p ) {
+ p = strrchr( path, '\\' );
- if(!p)
+ if ( !p ) {
return path;
+ }
}
return ++p;
}
extern char* PLUGIN_NAME;
/*char* GetGameFilename(char* buffer, const char* filename)
-{
- strcpy(buffer, g_FuncTable.m_pfnGetGamePath());
- char* p = strrchr(buffer, '/');
- *++p = '\0';
- strcat(buffer, filename);
- buffer = UnixToDosPath(buffer);
- return buffer;
-}*/
-
-#if defined (POSIX)
+ {
+ strcpy(buffer, g_FuncTable.m_pfnGetGamePath());
+ char* p = strrchr(buffer, '/');
+ *++p = '\0';
+ strcat(buffer, filename);
+ buffer = UnixToDosPath(buffer);
+ return buffer;
+ }*/
+
+#if defined ( POSIX )
// the bCreateConsole parameter is ignored on linux ..
-bool Q_Exec( const char *pCmd, bool bCreateConsole )
-{
- switch (fork())
- {
+bool Q_Exec( const char *pCmd, bool bCreateConsole ){
+ switch ( fork() )
+ {
case -1:
- return false;
+ return false;
// Error ("CreateProcess failed");
- break;
- case 0:
+ break;
+ case 0:
#ifdef _DEBUG
- printf("Running system...\n");
- printf("Command: %s\n", pCmd);
+ printf( "Running system...\n" );
+ printf( "Command: %s\n", pCmd );
#endif
- // NOTE: we could use that to detect when a step finishes. But then it
- // would not work for remote compiling stuff.
+ // NOTE: we could use that to detect when a step finishes. But then it
+ // would not work for remote compiling stuff.
// execlp (pCmd, pCmd, NULL);
- system( pCmd );
- printf ("system() returned");
- _exit (0);
- break;
- }
- return true;
+ system( pCmd );
+ printf( "system() returned" );
+ _exit( 0 );
+ break;
+ }
+ return true;
}
#endif
#include <windows.h>
-bool Q_Exec( const char *pCmd, bool bCreateConsole )
-{
+bool Q_Exec( const char *pCmd, bool bCreateConsole ){
// G_DeWan: Don't know if this is needed for linux version
PROCESS_INFORMATION pi;
STARTUPINFO si = {0}; // Initialize all members to zero
- si.cb = sizeof(STARTUPINFO); // Set byte count
- DWORD dwCreationFlags;
+ si.cb = sizeof( STARTUPINFO ); // Set byte count
+ DWORD dwCreationFlags;
- if (bCreateConsole)
- dwCreationFlags = CREATE_NEW_CONSOLE | NORMAL_PRIORITY_CLASS;
- else
- dwCreationFlags = DETACHED_PROCESS | NORMAL_PRIORITY_CLASS;
+ if ( bCreateConsole ) {
+ dwCreationFlags = CREATE_NEW_CONSOLE | NORMAL_PRIORITY_CLASS;
+ }
+ else{
+ dwCreationFlags = DETACHED_PROCESS | NORMAL_PRIORITY_CLASS;
+ }
- for(; *pCmd == ' '; pCmd++);
+ for (; *pCmd == ' '; pCmd++ ) ;
- if(!CreateProcess(NULL, (char *)pCmd, NULL, NULL, false, dwCreationFlags, NULL, NULL, &si, &pi))
+ if ( !CreateProcess( NULL, (char *)pCmd, NULL, NULL, false, dwCreationFlags, NULL, NULL, &si, &pi ) ) {
return false;
+ }
- return true;
+ return true;
}
#endif
-void StartBSP()
-{
+void StartBSP(){
char exename[256];
- GetFilename(exename, "q3map");
- UnixToDosPath(exename); // do we want this done in linux version?
+ GetFilename( exename, "q3map" );
+ UnixToDosPath( exename ); // do we want this done in linux version?
+
+ char mapname[256];
+ const char *pn = GlobalRadiant().getMapsPath();
- char mapname[256];
- const char *pn = GlobalRadiant().getMapsPath();
-
strcpy( mapname, pn );
strcat( mapname, "/ac_prt.map" );
- UnixToDosPath(mapname);
+ UnixToDosPath( mapname );
char command[1024];
- sprintf(command, "%s -nowater -fulldetail %s", exename, mapname);
+ sprintf( command, "%s -nowater -fulldetail %s", exename, mapname );
Q_Exec( command, true );
}
class EntityWriteMiniPrt
{
- mutable DEntity world;
- FILE* pFile;
- std::list<Str>* exclusionList;
+mutable DEntity world;
+FILE* pFile;
+std::list<Str>* exclusionList;
public:
- EntityWriteMiniPrt(FILE* pFile, std::list<Str>* exclusionList)
- : pFile(pFile), exclusionList(exclusionList)
- {
- }
- void operator()(scene::Instance& instance) const
- {
- const char* classname = Node_getEntity(instance.path().top())->getKeyValue("classname");
-
- if(!strcmp(classname, "worldspawn"))
- {
- world.LoadFromEntity(instance.path().top(), false);
- world.RemoveNonCheckBrushes(exclusionList, true);
- world.SaveToFile(pFile);
- }
- else if(strstr(classname, "info_"))
- {
- world.ClearBrushes();
- world.ClearEPairs();
- world.LoadEPairList(Node_getEntity(instance.path().top()));
- world.SaveToFile(pFile);
- }
- }
+EntityWriteMiniPrt( FILE* pFile, std::list<Str>* exclusionList )
+ : pFile( pFile ), exclusionList( exclusionList ){
+}
+void operator()( scene::Instance& instance ) const {
+ const char* classname = Node_getEntity( instance.path().top() )->getKeyValue( "classname" );
+
+ if ( !strcmp( classname, "worldspawn" ) ) {
+ world.LoadFromEntity( instance.path().top(), false );
+ world.RemoveNonCheckBrushes( exclusionList, true );
+ world.SaveToFile( pFile );
+ }
+ else if ( strstr( classname, "info_" ) ) {
+ world.ClearBrushes();
+ world.ClearEPairs();
+ world.LoadEPairList( Node_getEntity( instance.path().top() ) );
+ world.SaveToFile( pFile );
+ }
+}
};
-
-void BuildMiniPrt(std::list<Str>* exclusionList)
-{
+
+void BuildMiniPrt( std::list<Str>* exclusionList ){
// yes, we could just use -fulldetail option, but, as SPOG said
// it'd be faster without all the hint, donotenter etc textures and
// doors, etc
-
-
+
+
char buffer[128];
- const char *pn = GlobalRadiant().getMapsPath();
+ const char *pn = GlobalRadiant().getMapsPath();
strcpy( buffer, pn );
strcat( buffer, "/ac_prt.map" );
- FILE* pFile = fopen(buffer, "w");
+ FILE* pFile = fopen( buffer, "w" );
// ahem, thx rr2
- if(!pFile)
+ if ( !pFile ) {
return;
+ }
- Scene_forEachEntity(EntityWriteMiniPrt(pFile, exclusionList));
+ Scene_forEachEntity( EntityWriteMiniPrt( pFile, exclusionList ) );
- fclose(pFile);
+ fclose( pFile );
StartBSP();
}
class EntityFindByTargetName
{
- const char* targetname;
+const char* targetname;
public:
- mutable const scene::Path* result;
- EntityFindByTargetName(const char* targetname)
- : targetname(targetname), result(0)
- {
- }
- void operator()(scene::Instance& instance) const
- {
- if(result == 0)
- {
- const char* value = Node_getEntity(instance.path().top())->getKeyValue("targetname");
-
- if(!strcmp(value, targetname))
- {
- result = &instance.path();
- }
- }
- }
+mutable const scene::Path* result;
+EntityFindByTargetName( const char* targetname )
+ : targetname( targetname ), result( 0 ){
+}
+void operator()( scene::Instance& instance ) const {
+ if ( result == 0 ) {
+ const char* value = Node_getEntity( instance.path().top() )->getKeyValue( "targetname" );
+
+ if ( !strcmp( value, targetname ) ) {
+ result = &instance.path();
+ }
+ }
+}
};
-
-const scene::Path* FindEntityFromTargetname(const char* targetname)
-{
- return Scene_forEachEntity(EntityFindByTargetName(targetname)).result;
+
+const scene::Path* FindEntityFromTargetname( const char* targetname ){
+ return Scene_forEachEntity( EntityFindByTargetName( targetname ) ).result;
}
-void FillDefaultTexture(_QERFaceData* faceData, vec3_t va, vec3_t vb, vec3_t vc, const char* texture)
-{
+void FillDefaultTexture( _QERFaceData* faceData, vec3_t va, vec3_t vb, vec3_t vc, const char* texture ){
faceData->m_texdef.rotate = 0;
faceData->m_texdef.scale[0] = 0.5;
faceData->m_texdef.scale[1] = 0.5;
faceData->contents = 0;
faceData->flags = 0;
faceData->value = 0;
- if(*texture)
+ if ( *texture ) {
faceData->m_shader = texture;
- else
+ }
+ else{
faceData->m_shader = "textures/common/caulk";
- VectorCopy(va, faceData->m_p0);
- VectorCopy(vb, faceData->m_p1);
- VectorCopy(vc, faceData->m_p2);
+ }
+ VectorCopy( va, faceData->m_p0 );
+ VectorCopy( vb, faceData->m_p1 );
+ VectorCopy( vc, faceData->m_p2 );
}
-float Determinant3x3(float a1, float a2, float a3,
- float b1, float b2, float b3,
- float c1, float c2, float c3)
-{
- return a1*(b2*c3-b3*c2) - a2*(b1*c3-b3*c1) + a3*(b1*c2-b2*c1);
+float Determinant3x3( float a1, float a2, float a3,
+ float b1, float b2, float b3,
+ float c1, float c2, float c3 ){
+ return a1 * ( b2 * c3 - b3 * c2 ) - a2 * ( b1 * c3 - b3 * c1 ) + a3 * ( b1 * c2 - b2 * c1 );
}
-bool GetEntityCentre(const char* entity, vec3_t centre)
-{
- const scene::Path* ent = FindEntityFromTargetname(entity);
- if(!ent)
+bool GetEntityCentre( const char* entity, vec3_t centre ){
+ const scene::Path* ent = FindEntityFromTargetname( entity );
+ if ( !ent ) {
return false;
+ }
- scene::Instance& instance = *GlobalSceneGraph().find(*ent);
- VectorCopy(instance.worldAABB().origin, centre);
+ scene::Instance& instance = *GlobalSceneGraph().find( *ent );
+ VectorCopy( instance.worldAABB().origin, centre );
return true;
}
-vec_t Min(vec_t a, vec_t b)
-{
- if(a < b)
+vec_t Min( vec_t a, vec_t b ){
+ if ( a < b ) {
return a;
+ }
return b;
}
void MakeNormal( const vec_t* va, const vec_t* vb, const vec_t* vc, vec_t* out ) {
vec3_t v1, v2;
- VectorSubtract(va, vb, v1);
- VectorSubtract(vc, vb, v2);
- CrossProduct(v1, v2, out);
+ VectorSubtract( va, vb, v1 );
+ VectorSubtract( vc, vb, v2 );
+ CrossProduct( v1, v2, out );
}
-char* GetFilename(char* buffer, const char* filename) {
- strcpy(buffer, GlobalRadiant().getAppPath());
- strcat(buffer, "plugins/");
- strcat(buffer, filename);
+char* GetFilename( char* buffer, const char* filename ) {
+ strcpy( buffer, GlobalRadiant().getAppPath() );
+ strcat( buffer, "plugins/" );
+ strcat( buffer, filename );
return buffer;
}
-