// defines for polygon stuff
#define MAX_POLYGON_FACES 128
+namespace scene
+{
+class Node;
+}
+
+#include "mathlib.h"
+
// generic (detail added 12/01/01, for AC+)
-void AddFaceWithTexture( brush_t* brush, vec3_t va, vec3_t vb, vec3_t vc, const char* texture, bool detail );
+void AddFaceWithTexture( scene::Node& brush, vec3_t va, vec3_t vb, vec3_t vc, const char* texture, bool detail );
// -------------
// ---caulked---