class CRenderer : public IGL2DWindow, public IGL3DWindow {
public:
- CRenderer();
-
- virtual ~CRenderer();
+CRenderer();
+virtual ~CRenderer();
protected:
- int refCount;
+int refCount;
public:
- void Register();
-
- void UnRegister();
-
- void Initialize();
-
- void Draw2D(VIEWTYPE vt);
-
- void Draw3D();
-
- void IncRef()
- { refCount++; }
-
- void DecRef()
- {
- refCount--;
- if (refCount <= 0) {
- delete this;
- }
- }
-
- bool m_bHooked;
+void Register();
+void UnRegister();
+void Initialize();
+void Draw2D( VIEWTYPE vt );
+void Draw3D();
+
+void IncRef() { refCount++; }
+void DecRef() {
+ refCount--; if ( refCount <= 0 ) {
+ delete this;
+ }
+}
+
+bool m_bHooked;
};