class CBspPoint {
public:
- float p[3];
+float p[3];
};
class CBspPortal {
public:
- CBspPortal();
-
- ~CBspPortal();
+CBspPortal();
+~CBspPortal();
protected:
public:
- CBspPoint center;
- unsigned point_count;
- CBspPoint *point;
- CBspPoint *inner_point;
- float fp_color_random[4];
- float min[3];
- float max[3];
- float dist;
- bool hint;
-
- bool Build(char *def);
+CBspPoint center;
+unsigned point_count;
+CBspPoint *point;
+CBspPoint *inner_point;
+float fp_color_random[4];
+float min[3];
+float max[3];
+float dist;
+bool hint;
+
+bool Build( char *def );
};
#ifdef PATH_MAX
const int PRTVIEW_PATH_MAX = 260;
#endif
typedef guint32 PackedColour;
-#define RGB(r, g, b) ( (guint32)( ( (guint8) ( r ) | ( (guint16) ( g ) << 8 ) ) | ( ( (guint32) (guint8) ( b ) ) << 16 ) ) )
-#define GetRValue(rgb) ( (guint8)( rgb ) )
-#define GetGValue(rgb) ( (guint8)( ( (guint16)( rgb ) ) >> 8 ) )
-#define GetBValue(rgb) ( (guint8)( ( rgb ) >> 16 ) )
+#define RGB( r, g, b ) ( (guint32)( ( (guint8) ( r ) | ( (guint16) ( g ) << 8 ) ) | ( ( (guint32) (guint8) ( b ) ) << 16 ) ) )
+#define GetRValue( rgb ) ( (guint8)( rgb ) )
+#define GetGValue( rgb ) ( (guint8)( ( (guint16)( rgb ) ) >> 8 ) )
+#define GetBValue( rgb ) ( (guint8)( ( rgb ) >> 16 ) )
class CPortals {
public:
- CPortals();
-
- ~CPortals();
+CPortals();
+~CPortals();
protected:
public:
- void Load(); // use filename in fn
- void Purge();
-
- void FixColors();
-
- char fn[PRTVIEW_PATH_MAX];
-
- int zbuffer;
- int polygons;
- int lines;
- bool show_3d;
- bool aa_3d;
- bool fog;
- PackedColour color_3d;
- float width_3d; // in 8'ths
- float fp_color_3d[4];
- PackedColour color_fog;
- float fp_color_fog[4];
- float trans_3d;
- float clip_range;
- bool clip;
-
- bool show_2d;
- bool aa_2d;
- PackedColour color_2d;
- float width_2d; // in 8'ths
- float fp_color_2d[4];
-
- CBspPortal *portal;
- int *portal_sort;
- bool hint_flags;
+void Load(); // use filename in fn
+void Purge();
+
+void FixColors();
+
+char fn[PRTVIEW_PATH_MAX];
+
+int zbuffer;
+int polygons;
+int lines;
+bool show_3d;
+bool aa_3d;
+bool fog;
+PackedColour color_3d;
+float width_3d; // in 8'ths
+float fp_color_3d[4];
+PackedColour color_fog;
+float fp_color_fog[4];
+float trans_3d;
+float clip_range;
+bool clip;
+
+bool show_2d;
+bool aa_2d;
+PackedColour color_2d;
+float width_2d; // in 8'ths
+float fp_color_2d[4];
+
+CBspPortal *portal;
+int *portal_sort;
+bool hint_flags;
// CBspNode *node;
- unsigned int node_count;
- unsigned int portal_count;
+unsigned int node_count;
+unsigned int portal_count;
};
-class CubicClipVolume {
+class CubicClipVolume
+{
public:
- Vector3 cam, min, max;
+Vector3 cam, min, max;
};
-class CPortalsDrawSolid : public OpenGLRenderable {
+class CPortalsDrawSolid : public OpenGLRenderable
+{
public:
- mutable CubicClipVolume clip;
-
- void render(RenderStateFlags state) const;
+mutable CubicClipVolume clip;
+void render( RenderStateFlags state ) const;
};
-class CPortalsDrawSolidOutline : public OpenGLRenderable {
+class CPortalsDrawSolidOutline : public OpenGLRenderable
+{
public:
- mutable CubicClipVolume clip;
-
- void render(RenderStateFlags state) const;
+mutable CubicClipVolume clip;
+void render( RenderStateFlags state ) const;
};
-class CPortalsDrawWireframe : public OpenGLRenderable {
+class CPortalsDrawWireframe : public OpenGLRenderable
+{
public:
- void render(RenderStateFlags state) const;
+void render( RenderStateFlags state ) const;
};
-class CPortalsRender : public Renderable {
+class CPortalsRender : public Renderable
+{
public:
- CPortalsDrawSolid m_drawSolid;
- CPortalsDrawSolidOutline m_drawSolidOutline;
- CPortalsDrawWireframe m_drawWireframe;
-
- void renderSolid(Renderer &renderer, const VolumeTest &volume) const;
+CPortalsDrawSolid m_drawSolid;
+CPortalsDrawSolidOutline m_drawSolidOutline;
+CPortalsDrawWireframe m_drawWireframe;
- void renderWireframe(Renderer &renderer, const VolumeTest &volume) const;
+void renderSolid( Renderer& renderer, const VolumeTest& volume ) const;
+void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const;
};
extern CPortals portals;
extern CPortalsRender render;
void Portals_constructShaders();
-
void Portals_destroyShaders();
void Portals_shadersChanged();