#include "generic/callback.h"
+#define CMD_ABOUT "About..."
+
namespace {
const char SHADERTAG_FILE[] = "shadertags.xml";
}
g_window = ui::Window::from(pMainWidget);
return "";
}
+
const char* getName(){
- return "ShaderPlug";
+ return PLUGIN_NAME;
}
+
const char* getCommandList(){
- return "About;Create tag file";
+ return CMD_ABOUT ";-;Create tag file";
}
+
const char* getCommandTitleList(){
return "";
}
+
void dispatch( const char* command, float* vMin, float* vMax, bool bSingleBrush ){
- if ( string_equal( command, "About" ) ) {
- GlobalRadiant().m_pfnMessageBox( g_window, "Shaderplug (1.0)\n\n"
- "by Shaderman (shaderman@gmx.net)",
- "About",
+ if ( string_equal( command, CMD_ABOUT ) ) {
+ const char *label_text =
+ PLUGIN_NAME " " PLUGIN_VERSION " for "
+ RADIANT_NAME " " RADIANT_VERSION "\n\n"
+ "Written by Shaderman <shaderman@gmx.net>\n\n"
+ "Built against "
+ RADIANT_NAME " " RADIANT_VERSION_STRING "\n"
+ __DATE__;
+
+ GlobalRadiant().m_pfnMessageBox( g_window, label_text,
+ "About " PLUGIN_NAME,
eMB_OK,
eMB_ICONDEFAULT );
}
+
if ( string_equal( command, "Create tag file" ) ) {
CreateTagFile();
}
void GetArchiveList(){
GlobalFileSystem().forEachArchive(makeCallbackF(loadArchiveFile));
- globalOutputStream() << "Shaderplug: " << (const Unsigned)Shaderplug::archives.size() << " archives found.\n";
+ globalOutputStream() << PLUGIN_NAME ": " << (const Unsigned)Shaderplug::archives.size() << " archives found.\n";
}
void CreateTagFile(){
const char* shader_type = GlobalRadiant().getGameDescriptionKeyValue( "shaders" );
GetAllShaders();
- globalOutputStream() << "Shaderplug: " << (const Unsigned)shaders.size() << " shaders found.\n";
+ globalOutputStream() << PLUGIN_NAME ": " << (const Unsigned)shaders.size() << " shaders found.\n";
if ( string_equal( shader_type, "quake3" ) ) {
GetTextures( "jpg" );
GetTextures( "tga" );
GetTextures( "png" );
- globalOutputStream() << "Shaderplug: " << (const Unsigned)textures.size() << " textures found.\n";
+ globalOutputStream() << PLUGIN_NAME ":" << (const Unsigned)textures.size() << " textures found.\n";
}
if ( shaders.size() || textures.size() != 0 ) {
- globalOutputStream() << "Shaderplug: Creating XML tag file.\n";
+ globalOutputStream() << PLUGIN_NAME ":Creating XML tag file.\n";
TagBuilder.CreateXmlDocument();
_QERPluginTable m_plugin;
public:
typedef _QERPluginTable Type;
-STRING_CONSTANT( Name, "ShaderPlug" );
+STRING_CONSTANT( Name, PLUGIN_NAME );
ShaderPluginModule(){
m_plugin.m_pfnQERPlug_Init = &Shaderplug::init;