archives.push_back( filename );
}
-typedef FreeCaller1<const char*, loadArchiveFile> LoadArchiveFileCaller;
+typedef FreeCaller<void(const char*), loadArchiveFile> LoadArchiveFileCaller;
void LoadTextureFile( const char* filename ){
std::string s_filename = filename;
}
}
-typedef FreeCaller1<const char*, LoadTextureFile> LoadTextureFileCaller;
+typedef FreeCaller<void(const char*), LoadTextureFile> LoadTextureFileCaller;
void GetTextures( const char* extension ){
GlobalFileSystem().forEachFile( "textures/", extension, LoadTextureFileCaller(), 0 );
}
}
-typedef FreeCaller1<const char*, LoadShaderList> LoadShaderListCaller;
+typedef FreeCaller<void(const char*), LoadShaderList> LoadShaderListCaller;
void GetAllShaders(){
GlobalShaderSystem().foreachShaderName( LoadShaderListCaller() );