}
extern cvar_t cl_noplayershadow;
-extern cvar_t r_equalize_entities_fullbright;
qboolean CSQC_AddRenderEdict(prvm_edict_t *ed, int edictnum)
{
prvm_prog_t *prog = CLVM_prog;
{
if (!(entrender->effects & EF_FULLBRIGHT) && !(renderflags & RF_FULLBRIGHT))
entrender->flags |= RENDER_LIGHT;
- else if(r_equalize_entities_fullbright.integer)
- entrender->flags |= RENDER_LIGHT | RENDER_EQUALIZE;
}
// hide player shadow during intermission or nehahra movie
if (!(entrender->effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST))