*/
// cvar.h
+struct cmd_state_s;
+typedef struct cmd_state_s cmd_state_t;
+
/*
cvar_t variables are used to hold scalar or string variables that can be changed or displayed at the console or prog code as well as accessed directly
#define CVAR_USERINFO 16
// CVAR_PRIVATE means do not $ expand or sendcvar this cvar under any circumstances (rcon_password uses this)
#define CVAR_PRIVATE 32
+// this means that this cvar should update a userinfo key but the name does not correspond directly to the userinfo key to update, and may require additional conversion ("_cl_color" for example should update "topcolor" and "bottomcolor")
+#define CVAR_NQUSERINFOHACK 64
+// for engine-owned cvars that must not be reset on gametype switch (e.g. scr_screenshot_name, which otherwise isn't set to the mod name properly)
+#define CVAR_NORESETTODEFAULTS 128
+// cvar is accessible in client
+#define CVAR_CLIENT 256
+// cvar is accessible in dedicated server
+#define CVAR_SERVER 512
// used to determine if flags is valid
-#define CVAR_MAXFLAGSVAL 63
+#define CVAR_MAXFLAGSVAL 1023
// for internal use only!
#define CVAR_DEFAULTSET (1<<30)
#define CVAR_ALLOCATED (1<<31)
{
int flags;
- char *name;
+ const char *name;
- char *string;
- char *description;
+ const char *string;
+ const char *description;
int integer;
float value;
float vector[3];
- char *defstring;
+ const char *defstring;
+
+ // values at init (for Cvar_RestoreInitState)
+ qboolean initstate; // indicates this existed at init
+ int initflags;
+ const char *initstring;
+ const char *initdescription;
+ int initinteger;
+ float initvalue;
+ float initvector[3];
+ const char *initdefstring;
+
+ int globaldefindex[3];
+ int globaldefindex_stringno[3];
//menucvar_t menuinfo;
struct cvar_s *next;
struct cvar_s *nextonhashchain;
} cvar_t;
+typedef struct cvar_state_s
+{
+ cvar_t *vars;
+ cvar_t *hashtable[CVAR_HASHSIZE];
+}
+cvar_state_t;
+
+extern cvar_state_t cvars_all;
+extern cvar_state_t cvars_null; // used by cmd_serverfromclient which intentionally has no cvars available
+
/*
void Cvar_MenuSlider(cvar_t *variable, int menu, float slider_min, float slider_max, float slider_step);
void Cvar_MenuBool(cvar_t *variable, int menu, const char *name_false, const char *name_true);
void Cvar_MenuOption(cvar_t *variable, int menu, int value[16], const char *name[16]);
*/
-void Cvar_RegisterVariable (cvar_t *variable);
-// registers a cvar that already has the name, string, and optionally the
-// archive elements set.
+/// registers a cvar that already has the name, string, and optionally the
+/// archive elements set.
+void Cvar_RegisterVariable(cvar_t *variable);
-void Cvar_Set (const char *var_name, const char *value);
-// equivelant to "<name> <variable>" typed at the console
+/// equivelant to "<name> <variable>" typed at the console
+void Cvar_Set (cvar_state_t *cvars, const char *var_name, const char *value);
-void Cvar_SetValue (const char *var_name, float value);
-// expands value to a string and calls Cvar_Set
+/// expands value to a string and calls Cvar_Set
+void Cvar_SetValue (cvar_state_t *cvars, const char *var_name, float value);
void Cvar_SetQuick (cvar_t *var, const char *value);
void Cvar_SetValueQuick (cvar_t *var, float value);
-float Cvar_VariableValue (const char *var_name);
+float Cvar_VariableValueOr (cvar_state_t *cvars, const char *var_name, float def, int neededflags);
+// returns def if not defined
+
+float Cvar_VariableValue (cvar_state_t *cvars, const char *var_name, int neededflags);
// returns 0 if not defined or non numeric
-const char *Cvar_VariableString (const char *var_name);
+const char *Cvar_VariableStringOr (cvar_state_t *cvars, const char *var_name, const char *def, int neededflags);
+// returns def if not defined
+
+const char *Cvar_VariableString (cvar_state_t *cvars, const char *var_name, int neededflags);
+// returns an empty string if not defined
+
+const char *Cvar_VariableDefString (cvar_state_t *cvars, const char *var_name, int neededflags);
// returns an empty string if not defined
-const char *Cvar_VariableDefString (const char *var_name);
+const char *Cvar_VariableDescription (cvar_state_t *cvars, const char *var_name, int neededflags);
// returns an empty string if not defined
-const char *Cvar_CompleteVariable (const char *partial);
+const char *Cvar_CompleteVariable (cvar_state_t *cvars, const char *partial, int neededflags);
// attempts to match a partial variable name for command line completion
// returns NULL if nothing fits
-void Cvar_CompleteCvarPrint (const char *partial);
+void Cvar_CompleteCvarPrint (cvar_state_t *cvars, const char *partial, int neededflags);
-qboolean Cvar_Command (void);
-// called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known
+qboolean Cvar_Command (cmd_state_t *cmd);
+// called by Cmd_ExecuteString when Cmd_Argv(cmd, 0) doesn't match a known
// command. Returns true if the command was a variable reference that
// was handled. (print or change)
-void Cvar_LockDefaults_f (void);
-void Cvar_ResetToDefaults_All_f (void);
-void Cvar_ResetToDefaults_NoSaveOnly_f (void);
-void Cvar_ResetToDefaults_SaveOnly_f (void);
+void Cvar_SaveInitState(cvar_state_t *cvars);
+void Cvar_RestoreInitState(cvar_state_t *cvars);
-void Cvar_WriteVariables (qfile_t *f);
+void Cvar_UnlockDefaults(cmd_state_t *cmd);
+void Cvar_LockDefaults_f(cmd_state_t *cmd);
+void Cvar_ResetToDefaults_All_f(cmd_state_t *cmd);
+void Cvar_ResetToDefaults_NoSaveOnly_f(cmd_state_t *cmd);
+void Cvar_ResetToDefaults_SaveOnly_f(cmd_state_t *cmd);
+
+void Cvar_WriteVariables (cvar_state_t *cvars, qfile_t *f);
// Writes lines containing "set variable value" for all variables
// with the archive flag set to true.
-cvar_t *Cvar_FindVar (const char *var_name);
-cvar_t *Cvar_FindVarAfter (const char *prev_var_name, int neededflags);
+cvar_t *Cvar_FindVar(cvar_state_t *cvars, const char *var_name, int neededflags);
+cvar_t *Cvar_FindVarAfter(cvar_state_t *cvars, const char *prev_var_name, int neededflags);
-int Cvar_CompleteCountPossible (const char *partial);
-const char **Cvar_CompleteBuildList (const char *partial);
+int Cvar_CompleteCountPossible(cvar_state_t *cvars, const char *partial, int neededflags);
+const char **Cvar_CompleteBuildList(cvar_state_t *cvars, const char *partial, int neededflags);
// Added by EvilTypeGuy - functions for tab completion system
// Thanks to Fett erich@heintz.com
// Thanks to taniwha
-void Cvar_List_f (void);
-// Prints a list of Cvars including a count of them to the user console
-// Referenced in cmd.c in Cmd_Init hence it's inclusion here
-// Added by EvilTypeGuy eviltypeguy@qeradiant.com
-// Thanks to Matthias "Maddes" Buecher, http://www.inside3d.com/qip/
+/// Prints a list of Cvars including a count of them to the user console
+/// Referenced in cmd.c in Cmd_Init hence it's inclusion here.
+/// Added by EvilTypeGuy eviltypeguy@qeradiant.com
+/// Thanks to Matthias "Maddes" Buecher, http://www.inside3d.com/qip/
+void Cvar_List_f(cmd_state_t *cmd);
-void Cvar_Set_f (void);
-void Cvar_SetA_f (void);
+void Cvar_Set_f(cmd_state_t *cmd);
+void Cvar_SetA_f(cmd_state_t *cmd);
+void Cvar_Del_f(cmd_state_t *cmd);
// commands to create new cvars (or set existing ones)
// seta creates an archived cvar (saved to config)
-cvar_t *Cvar_Get (const char *name, const char *value, int flags);
-// allocates a cvar by name and returns its address,
-// or merely sets its value if it already exists.
+/// allocates a cvar by name and returns its address,
+/// or merely sets its value if it already exists.
+cvar_t *Cvar_Get(cvar_state_t *cvars, const char *name, const char *value, int flags, const char *newdescription);
+
+extern const char *cvar_dummy_description; // ALWAYS the same pointer
+
+void Cvar_UpdateAllAutoCvars(cvar_state_t *cvars); // updates ALL autocvars of the active prog to the cvar values (savegame loading)
+
+#ifdef FILLALLCVARSWITHRUBBISH
+void Cvar_FillAll_f(cmd_state_t *cmd);
+#endif /* FILLALLCVARSWITHRUBBISH */
#endif