feature list, with information on each feature, I hope it is still adequate
documentation.
+Input Tips:
+If mouse movement is jerky but framerate is high, try typing "gl_finish 1"
+(without quotes) into the console (makes cpu wait for gpu before ending frame,
+which gives lousy input drivers a chance to catch up).
+
Graphics Tips:
Visit the Color Control submenu of Options, it's near the top, fiddle with
gamma (or grey level if using the color levels mode) until the grey box
VorteX for the DP_QC_GETTAGINFO extension.
Questions/comments/bugreports/suggestions?
-Send email to havoc@telefragged.com.
+Send email to lordhavoc@ghdigital.com.
Commandline options as of 2004-10-05:
BSD GLX: -gl_driver <drivername> selects a GL driver library, default is libGL.so.1, useful only for using fxmesa or similar, if you don't know what this is for, you don't need it
BSD GLX: -nogetprocaddress disables GLX_ARB_get_proc_address (not required, more formal method of getting extension functions)
-BSD GLX: -novideosync disables GLX_SGI_video_sync
+BSD GLX: -novideosync disables GLX_SGI_swap_control
BSD Sound: -cddev <devicepath> chooses which CD drive to use
Client: -benchmark <demoname> runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log)
Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
Linux ALSA Sound: -sndstereo sets sound output to stereo
Linux GLX: -gl_driver <drivername> selects a GL driver library, default is libGL.so.1, useful only for using fxmesa or similar, if you don't know what this is for, you don't need it
Linux GLX: -nogetprocaddress disables GLX_ARB_get_proc_address (not required, more formal method of getting extension functions)
-Linux GLX: -novideosync disables GLX_SGI_video_sync
+Linux GLX: -novideosync disables GLX_SGI_swap_control
Linux OSS Sound: -sndbits <bits> chooses 8 bit or 16 bit sound output
Linux OSS Sound: -sndmono sets sound output to mono
Linux OSS Sound: -sndspeed <hz> chooses 44100 hz, 22100 hz, or 11025 hz sound output rate
Linux OSS Sound: -sndstereo sets sound output to stereo
Linux Sound: -cddev <devicepath> chooses which CD drive to use
MacOSX GLX: -nogetprocaddress disables GLX_ARB_get_proc_address (not required, more formal method of getting extension functions)
-MacOSX GLX: -novideosync disables GLX_SGI_video_sync
+MacOSX GLX: -novideosync disables GLX_SGI_swap_control
SDL GL: -gl_driver <drivername> selects a GL driver library, default is libGL.so.1 (Linux/BSD) or opengl32.dll (windows) or OpenGL.framework (MacOSX), useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
SDL Sound: -sndspeed <hz> chooses 44100 hz, 22100 hz, or 11025 hz sound output rate
Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
Video: -window performs +vid_fullscreen 0
Windows DirectSound: -primarysound locks the sound hardware for exclusive use
Windows DirectSound: -snoforceformat uses the format that DirectSound returns, rather than forcing it
-Windows GDI Input: -noforcemaccel disables setting of mouse acceleration (-nodinput only, windows only)
-Windows GDI Input: -noforcemparms disables setting of mouse parameters (-nodinput only, windows only)
-Windows GDI Input: -noforcemspd disables setting of mouse speed (-nodinput only, windows only)
-Windows Input: -nodinput disables DirectInput for mouse/joystick input, gl_finish 1 mode recommended if this option is used as otherwise it tends to stutter due to input backlog.
+Windows GDI Input: -noforcemaccel disables setting of mouse acceleration (not used with -dinput, windows only)
+Windows GDI Input: -noforcemparms disables setting of mouse parameters (not used with -dinput, windows only)
+Windows GDI Input: -noforcemspd disables setting of mouse speed (not used with -dinput, windows only)
+Windows Input: -dinput enables DirectInput for mouse/joystick input
Windows Input: -nojoy disables joystick support, may be a small speed increase
Windows Sound: -sndspeed <hz> chooses 44100 hz, 22100 hz, or 11025 hz sound output rate
Windows Sound: -wavonly uses wave sound instead of DirectSound