- set this to a small value like 0.1 to emphasize the reflection and make\r
the water transparent; but if r_water is 0, alpha isn't used, so the water can\r
be very visible then too.\r
+- tcmod page <width> <height> <delay>\r
+ The texture is shifted by 1/<width> every <delay> seconds, and by 1/<height>\r
+ every <delay>*<width> seconds. It is some sort of animmap replacement that keeps\r
+ all animation frames in a single texture.\r
+ To use it, make a texture with the frames aligned in a grid like this:\r
+ 1 2 3 4\r
+ 5 6 7 8\r
+ then align it in Radiant so only one of the animation frames can be seen on\r
+ the surface, and specify "tcmod page 4 2 0.1". DP will then display the frames\r
+ in order and the cycle will repeat every 0.8 seconds.\r