cl_beams_quakepositionhack 1 makes your lightning gun appear to fire from your waist (as in Quake and QuakeWorld)
cl_bob 0.02 view bobbing amount
cl_bobcycle 0.6 view bobbing speed
-cl_bobside 0 sideway view bobbing amount
-cl_bobsidecycle 0.6 sideway view bobbing speed
-cl_bobsideairtime 0.05 how fast the view goes back when you stop touching the ground
+cl_bob2 0 sideway view bobbing amount
+cl_bob2cycle 0.6 sideway view bobbing speed
+cl_bob2airtime 0.05 how fast the view goes back when you stop touching the ground
cl_bobmodel 1 enables gun bobbing
cl_bobmodel_side 0.05 gun bobbing sideways sway amount
cl_bobmodel_speed 7 gun bobbing speed
cl_followmodel_up_highpass 3 gun following upward highpass in 1/s
cl_followmodel_up_lowpass 30 gun following upward lowpass in 1/s
cl_bobup 0.5 view bobbing adjustment that makes the up or down swing of the bob last longer
-cl_bobsideup 0.5 view bobbing adjustment that makes the side swing of the bob last longer
+cl_bob2up 0.5 view bobbing adjustment that makes the side swing of the bob last longer
cl_capturevideo 0 enables saving of video to a .avi file using uncompressed I420 colorspace and PCM audio, note that scr_screenshot_gammaboost affects the brightness of the output)
cl_capturevideo_fps 30 how many frames per second to save (29.97 for NTSC, 30 for typical PC video, 15 can be useful)
cl_capturevideo_number 1 number to append to video filename, incremented each time a capture begins