_cl_name "Player"\r
_cl_playermodel models/player/vixen.zym\r
_cl_playerskin 0\r
-crosshair 11\r
-seta crosshair_pickup 1 "crosshair grows then shrinks back when picking up an item"\r
+crosshair 13\r
+seta crosshair_color "1 1 0.5"\r
+seta crosshair_alpha 0.3\r
+seta crosshair_size 0.4\r
+seta crosshair_pickup 0.5 "crosshair grows then shrinks back when picking up an item"\r
seta crosshair_color_by_health 1 "if enabled, crosshair color will depend on current health"\r
seta crosshair_unarmed_dim_color 0.5 "dim crosshair color by this amount when we aren't holding a weapon"\r
seta crosshair_unarmed_dim_alpha 0.5 "dim crosshair alpha by this amount when we aren't holding a weapon"\r
seta crosshair_pickup_speed 4 "speed of the crosshair pickup effect"\r
seta crosshair_ring_alpha 0.5 "alpha of the crosshair ammo ring"\r
-seta crosshair_ring_size 3 "size of the crosshair ammo ring"\r
+seta crosshair_ring_size 2.5 "size of the crosshair ammo ring"\r
seta crosshair_swallowindicator 1 "when enabled, the crosshair will turn into a symbol to indicate you can swallow an enemy or team mate"\r
-seta crosshair_swallowindicator_size 0.5 "size of the crosshair swallow indicator"\r
+seta crosshair_swallowindicator_size 1 "size of the crosshair swallow indicator"\r
seta crosshair_swallowindicator_color_red 1 "red amount for the crosshair swallow indicator, 0 for all color cvars uses normal crosshair color"\r
seta crosshair_swallowindicator_color_green 1 "green amount for the crosshair swallow indicator, 0 for all color cvars uses normal crosshair color"\r
seta crosshair_swallowindicator_color_blue 1 "blue amount for the crosshair swallow indicator, 0 for all color cvars uses normal crosshair color"\r
seta cl_artwork_stretch 0 "stretch artwork to fit the screen, even if it brakes image proportions"\r
seta cl_artwork_alpha 1 "artwork alpha"\r
seta cl_artwork_fade 0.3 "artwork fade in speed"\r
-\r
seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)"\r
seta cl_reticle_item_weapon 1 "draw aiming reticle for weapon zoom, 0 disables and values between 0 and 1 change alpha"\r
seta cl_reticle_item_normal 1 "draw reticle when zooming without a weapon, 0 disables and values between 0 and 1 change alpha"\r
+seta cl_flash_pickup 0.25 "if enabled, the screen flashes by this amount when picking up an item"\r
+seta cl_flash_pickup_color "0 0 1" "color of the pickup flash"\r
fov 90\r
seta cl_velocityzoom -0.2 "velocity based zooming of fov, negative values zoom out"\r
seta cl_velocityzoomtime 0.3 "time value for averaging speed values"\r
v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)\r
\r
// these settings determine how much the view is affected by movement/damage\r
-cl_smoothviewheight 0.05 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition\r
+cl_smoothviewheight 0.2 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition\r
cl_deathfade 1 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster)\r
cl_bobcycle 0.6 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6\r
cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0), default is 0.01\r
cl_rollangle 2 // amount of view tilt when strafing, default is 2.0\r
v_kicktime 0.5 // how long damage kicks of the view last, default is 0 seconds\r
gl_polyblend 0.5 // whether to use screen tints, default is 1\r
-r_motionblur 0 // motion blur value, default is 0\r
r_damageblur 0 // motion blur when damaged, default is 0 (disabled in voretournament)\r
+r_motionblur 0 // motion blur value, default is 0\r
+r_motionblur_maxblur 1\r
\r
r_bloom_blur 8\r
r_bloom_brighten 4\r
r_bloom_colorexponent 1\r
-r_bloom_colorscale 1\r
+r_bloom_colorscale 0.75\r
r_bloom_colorsubtract 0.25\r
r_bloom_resolution 320\r
r_hdr_range 4\r
\r
+r_hdr_irisadaptation 1 "adjust scene brightness according to light intensity at player location"\r
+r_hdr_irisadaptation_multiplier 2 "brightness at which value will be 1.0"\r
+r_hdr_irisadaptation_minvalue 0.65 "minimum value that can result from multiplier / brightness"\r
+r_hdr_irisadaptation_maxvalue 1.35 "maximum value that can result from multiplier / brightness"\r
+r_hdr_irisadaptation_value 1 "current value as scenebrightness multiplier, changes continuously when irisadaptation is active"\r
+r_hdr_irisadaptation_fade 0.5 "fade rate at which value adjusts"\r
+\r
// weapon model leaning / following\r
cl_leanmodel 1 // enables weapon leaning effect when looking around\r
cl_leanmodel_side_speed 0.7 "gun leaning sideways speed"\r
set g_telefrags_avoid 0\r
set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed"\r
\r
+set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns"\r
+set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate"\r
+set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would"\r
+\r
set sv_gibhealth 75 "Minus health a dead body must have in order to get gibbed"\r
\r
// fragmessage: This allows extra information to be displayed with the frag centerprints. \r
set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)"\r
set g_maplist_mostrecent "" "contains the name of the maps that were most recently played"\r
seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again"\r
-seta g_maplist "voretemple gasolinepowered reslimed skycastle greatwall_overloaded basementctf brokenworld arahia stormkeep2 basement farewell greatwall_revisited soylent"\r
+seta g_maplist "voretemple gasolinepowered reslimed skycastle greatwall_overloaded basementctf brokenworld arahia stormkeep2 basement farewell greatwall_revisited soylent warfare ruiner desertfactory evilspace"\r
seta g_maplist_index 0 "this is used internally for saving position in maplist cycle"\r
seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle"\r
seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list"\r
\r
set g_footsteps 1 "serverside footstep sounds"\r
\r
+set g_deathglow 1.25 "when enabled, players stop glowing after they die (the value specifies glow fading speed)"\r
+\r
set g_multijump 1 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps"\r
set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity"\r
set g_multijump_speed -125 "Minimum vertical speed a player must have in order to jump again"\r
seta sbar_stomachboard_highlight_alpha 0.25 "alpha of the stomach board highlight"\r
seta sbar_timer_increment 0 "1 = show elapsed time on the timer"\r
seta sbar_timer_scale 1 "scale multiplier of the timer"\r
+seta sbar_ring1 1 "enables the first HUD ring"\r
+seta sbar_ring1_scale 80 "scale of the first HUD ring"\r
+seta sbar_ring1_text_scale 12 "scale of the text on the first HUD ring"\r
+seta sbar_ring1_alpha 0.75 "alpha of the first HUD ring"\r
+seta sbar_ring1_info_voredelay 1 "show the first HUD ring for indicating vore delay"\r
+seta sbar_ring1_info_kickdelay 1 "show the first HUD ring for indicating kick delay"\r
+seta sbar_ring2 1 "enables the second HUD ring"\r
+seta sbar_ring2_scale 40 "scale of the second HUD ring"\r
+seta sbar_ring2_text_scale 10 "scale of the text on the second HUD ring"\r
+seta sbar_ring2_alpha 0.75 "alpha of the second HUD ring"\r
+seta sbar_ring2_info_regurgitateprepare 1 "show the second HUD ring for indicating regurgitation preparing"\r
seta sbar_vote_alreadyvoted_alpha 0.75 "alpha of the vote dialog after you have voted"\r
\r
// for menu server list (eventually make them have engine support?)\r
set sv_foginterval 0\r
\r
// Audio track names (for old-style "cd loop NUMBER" usage)\r
-set g_cdtracks_remaplist "feeding_frenzy digital-pursuit brokenlight ninesix sixtyfour_revisited infiltrator stone_fortress high_tech_lab space_walk meltdown inner-peace out-there neon variable quiet boss_theme ghost-town" "list used by mapinfo system to automatically assign cdtracks - must match the cd remap command"\r
+set g_cdtracks_remaplist "dark_intro feeding_frenzy digital-pursuit brokenlight ninesix sixtyfour_revisited infiltrator contemplation covert_operations determination stone_fortress high_tech_lab attack space_walk meltdown inner-peace out-there echelon techno_geek neon variable quiet boss_theme ghost-town" "list used by mapinfo system to automatically assign cdtracks - must match the cd remap command"\r
set g_cdtracks_dontusebydefault "" "list used by mapinfo system to automatically assign cdtracks - must be a subset of g_cdtracks_remaplist"\r
cd remap $g_cdtracks_remaplist\r
seta cl_intermission 1 "play intermission music"\r
seta cl_intermission_cdtrack_win "win_music"\r
seta cl_intermission_cdtrack_lose "lose_music"\r
-seta menu_cdtrack feeding_frenzy\r
+seta menu_cdtrack dark_intro\r
\r
// maxidle (in seconds): kick players idle for more than that amount of time\r
set sv_maxidle 0\r
seta g_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged"\r
\r
set cl_vore_stomachmodel 1 "when enabled, we see the stomach model around us when eaten. -1 = disabled, 1 = enabled, anything between = alpha"\r
-set cl_vore_cameraspeed 1.5 "speed at which you see yourself sliding down when swallowed, 0 disables"\r
seta cl_vore_cutvolume_sound 0.75 "sound volume is reduced to this amount when you are in a stomach"\r
seta cl_vore_cutvolume_music 0.25 "music volume is reduced to this amount when you are in a stomach"\r
seta cl_vore_cutvolume_fade 0.1 "fading speed of the volume change"\r
set g_vore_reversescoring 0 "reverses vore scoring, and gives digested prey a frag rather than the predator (offer yourself gameplay), does not affect suicides, weapon kills and team kills"\r
set g_vore_teamvore 1 "allow players to swallow their team mates"\r
set g_vore_biggergut 1 "when enabled, a player can't swallow someone with more players in their stomach than them"\r
+set g_vore_biggersize 1 "when enabled, a player can't swallow someone larger than them, when g_healthsize is enabled"\r
set g_vore_showhealth 1 "when enabled, a predator can see their prey's health on the stomach board, and prey can see the health of players he's joining in the stomach"\r
set g_vore_gurglesound 1 "predators make an ambient gurgling sound"\r
set g_vore_soundocclusion 0.25 "directional player sounds are cut to this amount of their initial volume for eaten players (simulates hearing harder from the stomach)"\r
set g_vore_regurgitatecolor_release "0.4 0.6 0.1" "the color players will have when regurgitated alive"\r
set g_vore_regurgitatecolor_release_fade 0.01 "how quickly the regurgitation color washes off players once they leave the stomach"\r
set g_vore_regurgitatecolor_digest "0.15 0.25 0" "the color players will have when digested, only works when g_vore_keepdeadprey is disabled"\r
-set g_vore_keepdeadprey 1 "If enabled, prey remains in the stomach after dying, else the predator throws up their dead body. 0 = disabled, 1 = enabled, anything between = probability"\r
+set g_vore_keepdeadprey 0.75 "If enabled, prey remains in the stomach after dying, else the predator throws up their dead body. 0 = disabled, 1 = ernabled, anything between = probability"\r
+set g_vore_neighborprey_distance 16 "Distance by which prey inside the same stomach are positioned away from each other. 0 disables seeing neighboring prey"\r
+set g_vore_neighborprey_scale 1 "When neighborprey is enabled, all prey is resized by this amount"\r
+\r
+set g_healthsize 100 "Players who are low on health shrink and become smaller, value specifies health at which the player has default size"\r
+set g_healthsize_movementfactor 0.5 "Amount by which player size affects jumping and running"\r
+set g_healthsize_exteriorweapon_scalefactor 1 "Amount by which player size resizes the exterior weapon model"\r
+set g_healthsize_weapon_scalefactor 1 "Amount by which player size resizes the view weapon model"\r
+set g_healthsize_weapon_scalefactor_pos 10 "Amount by which the view model is moved vertically based on player size"\r
+set g_healthsize_vore_pos 4 "Amount by which view height changes for prey, based on the size difference between them and their predator"\r
+set g_healthsize_min 50 "Player size may not drop below this amount of health"\r
+set g_healthsize_max 150 "Player size may not grow past this amount of health"\r
\r
// part of an ugly hack for the menu audio sliders to work with the cutsound feature\r
seta menu_volume 0.5\r
r_drawparticles_nearclip_min 8\r
r_drawparticles_nearclip_max 16\r
\r
-// exact gloss looks better, e.g. on g-23\r
+// exact gloss looks better\r
r_shadow_glossexact 1\r
+r_shadow_glossintensity 2.5\r
\r
// use fake light if map has no lightmaps\r
r_fakelight 1\r