seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy"\r
seta cl_announcer default "name of the announcer you wish to use from data/sound/announcer"\r
\r
+seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead"\r
+seta cl_eventchase_distance 140 "final camera distance"\r
+seta cl_eventchase_speed 1.3 "how fast the camera slides back, 0 is instant"\r
+\r
seta cl_itembobheight 10\r
seta cl_itembobspeed 0.5\r
\r
set g_vore_regurgitatecolor_digest "0.15 0.25 0" "the color players will have when digested, only works when g_vore_keepdeadprey is disabled"\r
set g_vore_keepdeadprey 1 "If enabled, prey remains in the stomach after dying, else the predator throws up their dead body. 0 = disabled, 1 = enabled, anything between = probability"\r
\r
+set g_healthsize 100 "Players who are low on health shrink and become smaller, value specifies health at which the player has default size"\r
+set g_healthsize_movementfactor 0.5 "Amount by which player size affects jumping and running"\r
+set g_healthsize_exteriorweapon_scalefactor 1 "Amount by which player size resizes the exterior weapon model"\r
+set g_healthsize_weapon_scalefactor 0.5 "Amount by which player size resizes the view weapon model"\r
+set g_healthsize_weapon_scalefactor_pos 5 "Amount by which the view model is moved vertically based on player size"\r
+set g_healthsize_min 25 "Player size may not drop below this amount of health"\r
+set g_healthsize_max 200 "Player size may not grow past this amount of health"\r
+\r
// part of an ugly hack for the menu audio sliders to work with the cutsound feature\r
seta menu_volume 0.5\r
seta menu_bgmvolume 1\r