// these settings determine how much the view is affected by movement/damage\r
cl_smoothviewheight 0.2 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition\r
cl_deathfade 0.03 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster)\r
-cl_bobcycle 0.6 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6\r
+cl_bobcycle 0.55 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6\r
cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0), default is 0.01\r
-cl_bob2cycle 0.6 // how long the cycle of left/right view movement takes (only works if cl_bob2 is not 0), default is 0.6\r
+cl_bob2cycle 0.55 // how long the cycle of left/right view movement takes (only works if cl_bob2 is not 0), default is 0.6\r
cl_bob2 0.01 // how much view moves left/right when moving (does not move if cl_bob2cycle is 0), default is 0.01\r
cl_bobfall 0.05 "how much the view swings down when falling (influenced by the speed you hit the ground with)"\r
cl_bobfallcycle 3 "speed of the bobfall swing"\r
r_motionblur 0 // motion blur value, default is 0\r
r_motionblur_maxblur 1\r
\r
-r_bloom_blur 8\r
-r_bloom_brighten 4\r
+r_bloom_blur 16\r
+r_bloom_brighten 2.5\r
r_bloom_colorexponent 1\r
-r_bloom_colorscale 0.75\r
-r_bloom_colorsubtract 0.25\r
+r_bloom_colorscale 1\r
+r_bloom_colorsubtract 0.15\r
r_bloom_resolution 320\r
r_hdr_range 4\r
\r
set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate"\r
set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would"\r
\r
-set sv_gibhealth -75 "Amount of health a dead body must have in order to get gibbed"\r
+set sv_gibhealth -150 "Amount of health a dead body must have in order to get gibbed, influenced by player size"\r
\r
// fragmessage: This allows extra information to be displayed with the frag centerprints. \r
set sv_fragmessage_information_ping 0 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)"\r
seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy"\r
seta cl_announcer default "name of the announcer you wish to use from data/sound/announcer"\r
\r
-seta cl_helper 1 "enable helper system"\r
+seta cl_helper 1 "enable helper system (voice that warns you in certain circumstances)"\r
seta cl_helper_voice default "name of the helper you wish to use from data/sound/helper"\r
-seta cl_helper_pause 2 "number of seconds that must pass before the helper system can be triggered again"\r
+seta cl_helper_pause 3 "number of seconds that must pass before the helper system can be triggered again"\r
seta cl_helper_item_health 25 "the helper will warn you when going below this amount of health"\r
-seta cl_helper_item_armor 25 "the helper will warn you when going below this amount of armor"\r
+seta cl_helper_item_armor 15 "the helper will warn you when going below this amount of armor"\r
seta cl_helper_item_ammo_fuel 25 "the helper will warn you when going below this amount of ammo"\r
seta cl_helper_item_speed 1000 "the helper will warn you when going faster than this speed"\r
seta cl_helper_item_stomachload 0.75 "the helper will warn you when your stomach is dangerously loaded by this amount"\r
set cl_lerpanim_maxdelta_server 0.1 // must be slower than slowest server controlled anim (e.g. animinfo stuff)\r
\r
// sucks less than the old one\r
-cl_decals_newsystem 1\r
+seta cl_decals_newsystem 1\r
+seta cl_decals_models 0\r
\r
// FIXME temporary\r
set menu_font_size_snapping_fix 1\r
\r
// exact gloss looks better\r
r_shadow_glossexact 1\r
-r_shadow_glossintensity 2.5\r
+r_shadow_glossintensity 3\r
+r_shadow_glossexponent 64\r
\r
// use fake light if map has no lightmaps\r
r_fakelight 1\r