-set g_voretournamentversion 0.6.0git "Voretournament version (formatted for humans)"\r
+set g_voretournamentversion 0.7.0git "Voretournament version (formatted for humans)"\r
\r
//!<showbrand\r
showbrand 3\r
// servers either\r
//\r
// e.g. Voretournament 1.6.1 RC1 will be 16101\r
-gameversion 06001\r
-gameversion_min 05000 // 0.5.0 still used this\r
-gameversion_max 07000 // 0.7.0 version allows any 0.6 release, but no more\r
+gameversion 07001\r
+gameversion_min 06000 // 0.6.0 still used this\r
+gameversion_max 08000 // 0.7.0 version allows any 0.8 release, but no more\r
\r
// compatibility guideline:\r
// version a.b.c = a0b0c\r
_cl_name "Player"\r
_cl_playermodel models/player/vixen.zym\r
_cl_playerskin 0\r
-crosshair 13\r
+seta crosshair 11\r
+seta crosshair_primary 13\r
+seta crosshair_secondary 14\r
seta crosshair_color "1 1 0.5"\r
-seta crosshair_alpha 0.3\r
-seta crosshair_size 0.4\r
+seta crosshair_alpha 1\r
+seta crosshair_size 0.35\r
seta crosshair_pickup 0.5 "crosshair grows then shrinks back when picking up an item"\r
seta crosshair_color_by_health 1 "if enabled, crosshair color will depend on current health"\r
-seta crosshair_unarmed_dim_color 0.5 "dim crosshair color by this amount when we aren't holding a weapon"\r
-seta crosshair_unarmed_dim_alpha 0.5 "dim crosshair alpha by this amount when we aren't holding a weapon"\r
+seta crosshair_unarmed_dim_color 0.75 "dim crosshair color to this amount when we aren't holding a weapon"\r
+seta crosshair_unarmed_dim_alpha 0.75 "dim crosshair alpha to this amount when we aren't holding a weapon"\r
seta crosshair_pickup_speed 4 "speed of the crosshair pickup effect"\r
seta crosshair_ring_alpha 0.5 "alpha of the crosshair ammo ring"\r
seta crosshair_ring_size 2.5 "size of the crosshair ammo ring"\r
seta cl_flash_vore 0.25 "if enabled, the screen flashes by this amount when eating or getting eaten"\r
seta cl_flash_vore_color_prey "1 0 0" "color of the vore flash for prey"\r
seta cl_flash_vore_color_pred "0 1 0" "color of the vore flash for predators"\r
+seta cl_flash_respawn 0.25 "if enabled, the screen flashes by this amount when picking up an item"\r
+seta cl_flash_respawn_color "1 1 1" "color of the pickup flash"\r
+seta cl_spawnfov 0.5 "the field of view starts zoomed out by this amount when you spawn"\r
+seta cl_spawnfov_speed 1 "the fov fades back to normal at this speed"\r
fov 90\r
seta cl_velocityzoom -0.2 "velocity based zooming of fov, negative values zoom out"\r
seta cl_velocityzoomtime 0.3 "time value for averaging speed values"\r
freelook 1\r
sensitivity 6\r
v_gamma 1.125000\r
+v_glslgamma 0 // might prevent issues with some video cards\r
viewsize 100\r
// fullscreen 1024x768x32bit\r
vid_bitsperpixel 32\r
// these settings determine how much the view is affected by movement/damage\r
cl_smoothviewheight 0.2 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition\r
cl_deathfade 0.03 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster)\r
-cl_bobcycle 0.6 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6\r
+cl_bobcycle 0.55 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6\r
cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0), default is 0.01\r
-cl_bob2cycle 0.6 // how long the cycle of left/right view movement takes (only works if cl_bob2 is not 0), default is 0.6\r
+cl_bob2cycle 0.55 // how long the cycle of left/right view movement takes (only works if cl_bob2 is not 0), default is 0.6\r
cl_bob2 0.01 // how much view moves left/right when moving (does not move if cl_bob2cycle is 0), default is 0.01\r
cl_bobfall 0.05 "how much the view swings down when falling (influenced by the speed you hit the ground with)"\r
cl_bobfallcycle 3 "speed of the bobfall swing"\r
r_motionblur 0 // motion blur value, default is 0\r
r_motionblur_maxblur 1\r
\r
-r_bloom_blur 8\r
-r_bloom_brighten 4\r
+r_bloom_blur 16\r
+r_bloom_brighten 2.5\r
r_bloom_colorexponent 1\r
-r_bloom_colorscale 0.75\r
-r_bloom_colorsubtract 0.25\r
+r_bloom_colorscale 1\r
+r_bloom_colorsubtract 0.15\r
r_bloom_resolution 320\r
r_hdr_range 4\r
\r
set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate"\r
set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would"\r
\r
-set sv_gibhealth 75 "Minus health a dead body must have in order to get gibbed"\r
+set sv_gibhealth -150 "Amount of health a dead body must have in order to get gibbed, influenced by player size"\r
\r
// fragmessage: This allows extra information to be displayed with the frag centerprints. \r
set sv_fragmessage_information_ping 0 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)"\r
set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)"\r
set g_maplist_mostrecent "" "contains the name of the maps that were most recently played"\r
seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again"\r
-seta g_maplist "voretemple gasolinepowered reslimed skycastle greatwall_overloaded basementctf brokenworld arahia stormkeep basement farewell greatwall_revisited soylent warfare ruiner desertfactory evilspace"\r
+seta g_maplist "voretemple gasolinepowered reslimed skycastle greatwall_overloaded basementctf brokenworld arahia stormkeep basement farewell greatwall_revisited soylent warfare ruiner desertfactory evilspace strength toxic racetrack cyberparcour"\r
seta g_maplist_index 0 "this is used internally for saving position in maplist cycle"\r
seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle"\r
seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list"\r
seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy"\r
seta cl_announcer default "name of the announcer you wish to use from data/sound/announcer"\r
\r
+seta cl_helper 1 "enable helper system (voice that warns you in certain circumstances)"\r
+seta cl_helper_voice default "name of the helper you wish to use from data/sound/helper"\r
+seta cl_helper_pause 3 "number of seconds that must pass before the helper system can be triggered again"\r
+seta cl_helper_item_health 25 "the helper will warn you when going below this amount of health"\r
+seta cl_helper_item_armor 15 "the helper will warn you when going below this amount of armor"\r
+seta cl_helper_item_ammo_fuel 25 "the helper will warn you when going below this amount of ammo"\r
+seta cl_helper_item_speed 1000 "the helper will warn you when going faster than this speed"\r
+seta cl_helper_item_stomachload 0.75 "the helper will warn you when your stomach is dangerously loaded by this amount"\r
+\r
seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead"\r
seta cl_eventchase_distance 140 "final camera distance"\r
seta cl_eventchase_speed 1.3 "how fast the camera slides back, 0 is instant"\r
set g_vore_showhealth 1 "when enabled, a predator can see their prey's health on the stomach board, and prey can see the health of players he's joining in the stomach"\r
set g_vore_gurglesound 1 "predators make an ambient gurgling sound"\r
set g_vore_soundocclusion 0.25 "directional player sounds are cut to this amount of their initial volume for eaten players (simulates hearing harder from the stomach)"\r
-set g_vore_regurgitatecolor_release "0.6 0.4 0" "the color players will have when regurgitated alive"\r
-set g_vore_regurgitatecolor_release_fade 0.01 "how quickly the regurgitation color washes off players once they leave the stomach"\r
-set g_vore_regurgitatecolor_digest "0.3 0.15 0" "the color players will have when digested, only works when g_vore_keepdeadprey is disabled"\r
-set g_vore_keepdeadprey 0.75 "If enabled, prey remains in the stomach after dying, else the predator throws up their dead body. 0 = disabled, 1 = ernabled, anything between = probability"\r
-set g_vore_neighborprey_distance 16 "Distance by which prey inside the same stomach are positioned away from each other. 0 disables seeing neighboring prey"\r
-set g_vore_neighborprey_scale 1 "When neighborprey is enabled, all prey is resized by this amount"\r
+set g_vore_regurgitatecolor_color_normal "0.6 0.4 0" "the color players will have when regurgitated without having been digested"\r
+set g_vore_regurgitatecolor_color_digest "0.3 0.15 0" "the color players will have when regurgitated after having been digested"\r
+set g_vore_regurgitatecolor_fade 0.01 "how quickly the regurgitation color washes off players once they leave the stomach, does not apply to dead bodies"\r
+set g_vore_regurgitatecolor_particles 0.75 "players who are dirty from regurgitation generate particles this often, based on the amount of goo they have on them"\r
+set g_vore_neighborprey_distance 8 "Distance by which prey inside the same stomach are positioned away from each other. 0 disables seeing neighboring prey"\r
set g_vore_swallowmodel_range 100 "Distance by which the swallow model oscillates based on swallow progress"\r
\r
-set g_healthsize 100 "Players who are low on health shrink and become smaller, value specifies health at which the player has default size"\r
+set g_healthsize 1 "Players shrink and grow based on health, by this amount"\r
+set g_healthsize_center 100 "Health at which the player has the default size"\r
+set g_healthsize_min 50 "Player size may not drop below this amount of health"\r
+set g_healthsize_max 150 "Player size may not grow past this amount of health"\r
+set g_healthsize_death 0.25 "Dead players are further shrunken by this amount"\r
+set g_healthsize_death_min -100 "Health at which dead players stop being shrunken"\r
set g_healthsize_movementfactor 0.5 "Amount by which player size affects jumping and running"\r
+set g_healthsize_soundfactor 0.5 "The sounds players make are amplified or reduced by this amount based on their size"\r
set g_healthsize_exteriorweapon_scalefactor 1 "Amount by which player size resizes the exterior weapon model"\r
set g_healthsize_weapon_scalefactor 1 "Amount by which player size resizes the view weapon model"\r
set g_healthsize_weapon_scalefactor_pos 10 "Amount by which the view model is moved vertically based on player size"\r
-set g_healthsize_vore_pos 4 "Amount by which view height changes for prey, based on the size difference between them and their predator"\r
-set g_healthsize_min 50 "Player size may not drop below this amount of health"\r
-set g_healthsize_max 150 "Player size may not grow past this amount of health"\r
\r
// part of an ugly hack for the menu audio sliders to work with the cutsound feature\r
-seta menu_volume 0.5\r
-seta menu_bgmvolume 1\r
+seta menu_volume 1\r
+seta menu_bgmvolume 0.5\r
set volume $menu_volume\r
set bgmvolume $menu_bgmvolume\r
+set mastervolume 1.4\r
\r
set sv_weaponstats_damagefile "" "when set to a file name, per-weapon damage stats get written to that file"\r
set sv_weaponstats_killfile "" "when set to a file name, per-weapon kill stats get written to that file"\r
set cl_lerpanim_maxdelta_server 0.1 // must be slower than slowest server controlled anim (e.g. animinfo stuff)\r
\r
// sucks less than the old one\r
-cl_decals_newsystem 1\r
+seta cl_decals_newsystem 1\r
+seta cl_decals_models 0\r
\r
// FIXME temporary\r
set menu_font_size_snapping_fix 1\r
\r
// exact gloss looks better\r
r_shadow_glossexact 1\r
-r_shadow_glossintensity 2.5\r
+r_shadow_glossintensity 3\r
+r_shadow_glossexponent 64\r
\r
// use fake light if map has no lightmaps\r
r_fakelight 1\r