\r
// taunts and voices\r
seta cl_autotaunt 0.65 "automatically taunt enemies when fragging them"\r
-seta sv_vore_autotaunt_repeat_min 0.5 "how many seconds to attempt playing vore taunts, minimum"\r
-seta sv_vore_autotaunt_repeat_max 2 "how many seconds to attempt playing vore taunts, maximum"\r
+seta sv_vore_autotaunt_repeat_min 1 "how many seconds to attempt playing vore taunts, minimum"\r
+seta sv_vore_autotaunt_repeat_max 3 "how many seconds to attempt playing vore taunts, maximum"\r
seta sv_taunt 1 "allow taunts on the server"\r
seta sv_autotaunt 1 "allow autotaunts on the server"\r
seta cl_voice_directional 1 "0 = all voices are non-directional, 1 = all voices are directional, 2 = only taunts are directional"\r
\r
set sv_motd ""\r
\r
-seta cl_shownames 1 "show player names pointed to (0: never, 1: teamplay only, 2: always)"\r
+seta cl_shownames 2 "show player names pointed to (0: never, 1: teamplay only, 2: always)"\r
set sv_allow_shownames 1\r
\r
set g_waypoints_for_items 1 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always"\r
seta hud_damage_pain_threshold_lower_health 50 "at which health we start lowering pain_threshold"\r
seta hud_damage_pain_threshold_pulsating_min 0.6 "minimum value when calculating the pulse: max(pulsating_min, fabs(sin(PI * time / period))"\r
seta hud_damage_pain_threshold_pulsating_period 0.8 "one pulse every X seconds"\r
-seta hud_powerup 0.5 "power of the sharpen effect when owning the shield or strength powerups"\r
+\r
+seta hud_powerup 0 "power of the sharpen effect when owning the shield or strength powerups, default is 0.5"\r
\r
seta hud_stomach 0.65 "displays a splash on the screen when inside the stomach, value specifies alpha"\r
seta hud_stomach_color "0.75 1 0" "color of the stomach screen splash"\r
seta hud_stomach_fade_out 0.03 "how quickly the stomach splash disappears when you are regurgitated"\r
\r
seta hud_postprocessing 1 "enables the ability for effects such as hud_damage_blur and hud_contents to apply a postprocessing method upon the screen - enabling this disables manual editing of the postprocess cvars"\r
-seta hud_postprocessing_maxbluralpha 0.5 "maximum alpha which the blur postprocess can be"\r
-seta hud_postprocessing_maxblurradius 10 "maximum radius which the blur postprocess can be"\r
+seta hud_postprocessing_maxbluralpha 0 "maximum alpha which the blur postprocess can be, default is 0.5"\r
+seta hud_postprocessing_maxblurradius 8 "maximum radius which the blur postprocess can be, default is 8"\r
\r
seta hud_contents 1 "an improved version of gl_polyblend for liquids such as water/lava/slime, draw a filler when inside the liquid"\r
seta hud_contents_liquid_blur 10 "Use postprocessing to blur the screen when you are inside a liquid. Higher values = more blur"\r