-set g_voretournamentversion 0.2.0git "Voretournament version (formatted for humans)"\r
+set g_voretournamentversion 0.4.0git "Voretournament version (formatted for humans)"\r
\r
//!<showbrand\r
showbrand 3\r
// servers either\r
//\r
// e.g. Voretournament 1.5.1 RC1 will be 15101\r
-gameversion 02000\r
-gameversion_min 02000 // 0.2.0 still used this\r
-gameversion_max 03000 // 0.2.0 version allows any 0.3 release, but no more\r
+gameversion 04000\r
+gameversion_min 03000 // 0.3.0 still used this\r
+gameversion_max 05000 // 0.4.0 version allows any 0.5 release, but no more\r
\r
// compatibility guideline:\r
// version a.b.c = a0b0c\r
seta crosshair_hittest 1.25 "do a crosshair hit evaluation; also, the crosshair is scaled by the given number when aiming at an enemy, and blurred when aiming at a team mate"\r
seta crosshair_hittest_blur 1 "blur the crosshair if the shot is obstructed"\r
seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed"\r
+seta cl_artwork_won 2 "number of artwork_won_ images available in the gfx folder, 0 disables winning artwork"\r
+seta cl_artwork_lost 2 "number of artwork_lost_ images available in the gfx folder, 0 disables loosing artwork"\r
+seta cl_artwork_stretch 0 "stretch artwork to fit the screen, even if it brakes image proportions"\r
+seta cl_artwork_alpha 1 "artwork alpha"\r
+seta cl_artwork_fade 0.65 "artwork fade in speed"\r
fov 90\r
seta cl_velocityzoom 0 "velocity based zooming of fov, negative values zoom out"\r
seta cl_velocityzoomtime 0.3 "time value for averaging speed values"\r
set sv_spectator_speed_multiplier 1.5\r
seta sv_spectate 1 "if set to 1, new clients are allowed to spectate or observe the game, if set to 0 joining clients spawn as players immediately (no spectating)"\r
seta sv_defaultcharacter 0 "master switch, if set to 1 the further configuration for replacing all player models, skins and colors is taken from the sv_defaultplayermodel, sv_defaultplayerskin and sv_defaultplayercolors variables"\r
-seta sv_defaultplayermodel "models/player/nexus.zym" "default model selection, only works if sv_defaultcharacter is set to 1"\r
+seta sv_defaultplayermodel "models/player/vixen.zym" "default model selection, only works if sv_defaultcharacter is set to 1"\r
seta sv_defaultplayerskin 0 "each model has 1 or more skins (combination of model and skin = character), set which skin of the model you wish the default character to have, only works if sv_defaultcharacter is set to 1"\r
seta sv_defaultplayermodel_red "" "\"\" means see sv_defaultplayermodel"\r
seta sv_defaultplayerskin_red 0\r
set bot_ai_bunnyhop_firstjumpdelay 0.5 "Start running to the goal only if it was seen for more than N seconds"\r
set bot_ai_vore_decide_pred 4 "How fast bots decide what to do with their prey, at lowest skill"\r
set bot_ai_vore_decide_prey 4 "How fast bots decide what to do with their predator, at lowest skill"\r
-set bot_ai_vore_decide_giveuphealth 50 "If a bot is inside the stomach, having less than this amount of health causes them to give up and trigger digestion, at lowest skill"\r
-set bot_ai_vore_decide_fear 2 "How much bots will fear players more powerful than them, and therefore avoid them in some situations"\r
+set bot_ai_vore_decide_swallow 0.5 "How often bots decide if to swallow someone or not"\r
+set bot_ai_vore_fear 2 "How much bots will fear players more powerful than them and avoid them in some situations"\r
+set bot_ai_vore_teamhealabandon 0.75 "Probability (from 0 to 1) of the bot abandoning a team heal when seeing an enemy they can vore, at highest skill"\r
set bot_god 0 "god mode for bots"\r
set bot_ai_navigation_jetpack 0 "Enable bots to navigat maps using the jetpack"\r
set bot_ai_navigation_jetpack_mindistance 3500 "Bots will try fly to objects located farther than this distance"\r
set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)"\r
set g_maplist_mostrecent "" "contains the name of the maps that were most recently played"\r
seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again"\r
-seta g_maplist "basement basementctf soylent"\r
+seta g_maplist "basement basementctf soylent voretemple"\r
seta g_maplist_index 0 "this is used internally for saving position in maplist cycle"\r
seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle"\r
seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list"\r
set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"\r
\r
set g_cloaked 0 "display all players mostly invisible"\r
+set g_player_colisions 1 "when disabled, players won't colide with each other"\r
set g_player_alpha 1\r
set g_player_brightness 0 "set to 2 for brighter players"\r
seta g_balance_cloaked_alpha 0.25\r
\r
set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps"\r
\r
+// a cruel way to fix some "falling forever" situations (eg. facing horizontal warpzones)\r
+set g_deathspeed 6000 "players going faster than this will die"\r
+\r
set welcome_message_time 8\r
\r
alias clearmap "disconnect"\r
seta timelimit_suddendeath 5 "number of minutes suddendeath mode lasts after all overtimes were added and still no winner was found"\r
\r
// common team values\r
-set g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins"\r
+seta g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins"\r
\r
seta teamplay_default 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the following four cvars"\r
seta g_mirrordamage 0.3 "for teamplay 4: mirror damage factor"\r
set sv_teamnagger 1 "enable a nag message when the teams are unbalanced"\r
\r
// dm\r
-set g_dm 1 "Deathmatch: killing any other player is one frag, player with most frags wins"\r
+seta g_dm 1 "Deathmatch: killing any other player is one frag, player with most frags wins"\r
set gamecfg 1 // "deathmatch"\r
\r
// ctf\r
-set g_ctf 0 "Capture The Flag: take the enemy flag and bring it to yours at your base to score"\r
+seta g_ctf 0 "Capture The Flag: take the enemy flag and bring it to yours at your base to score"\r
set g_ctf_flag_returntime 30\r
set g_ctf_flagcarrier_selfdamage 1\r
set g_ctf_flagcarrier_selfforce 1\r
set g_ctf_flag_capture_effects 1\r
set g_ctf_captimerecord_always 0 "if enabled, assisted CTF records (with other players on the server) are recorded too"\r
\r
-exec ctfscoring-ai.cfg\r
+exec ctfscoring.cfg\r
\r
// domination\r
-set g_domination 0 "Domination: capture and hold control points to gain points"\r
+seta g_domination 0 "Domination: capture and hold control points to gain points"\r
set g_domination_default_teams 2 "default number of teams for maps that aren't domination-specific"\r
seta g_domination_teams_override 0 "use a specific number of teams in domination games (minimum 2), disables dom_team entities"\r
set g_domination_disable_frags 0 "players can't get frags normally, only get points from kills"\r
//set g_domination_balance_team_points 1 "# of points received is based on team sizes"\r
\r
// last man standing\r
-set g_lms 0 "Last Man Standing: everyone starts with a certain amount of lives, and the survivor wins"\r
+seta g_lms 0 "Last Man Standing: everyone starts with a certain amount of lives, and the survivor wins"\r
set g_lms_lives_override -1\r
set g_lms_regenerate 0\r
set g_lms_campcheck_interval 10\r
set g_lms_join_anytime 1 "if true, new players can join, but get same amount of lives as the worst player"\r
\r
// arena\r
-set g_arena 0 "Arena: many one-on-one rounds are played to find the winner"\r
+seta g_arena 0 "Arena: many one-on-one rounds are played to find the winner"\r
set g_arena_maxspawned 2 "maximum number of players to spawn at once (the rest is spectating, waiting for their turn)"\r
set g_arena_roundbased 1 "if disabled, the next player will spawn as soon as someone dies"\r
set g_arena_warmup 5 "time, newly spawned players have to prepare themselves in round based matches"\r
set g_arena_powerups 0 "enables powerups (superhealth, strength and shield), which are removed by default"\r
\r
// ca\r
-set g_ca 0 "Clan Arena: Played in rounds, once you're dead you're out! The team with survivors wins the round."\r
+seta g_ca 0 "Clan Arena: Played in rounds, once you're dead you're out! The team with survivors wins the round."\r
set g_ca_point_limit 10 "point limit 10 is standard for clan arena"\r
set g_ca_point_leadlimit 0\r
set g_ca_warmup 10 "how long the players will have time to run around the map before the round starts"\r
\r
// onslaught\r
-set g_onslaught 0 "Onslaught: take control points towards the enemy generator and then destroy it"\r
-set g_onslaught_gen_health 5000\r
-set g_onslaught_cp_health 1000\r
+seta g_onslaught 0 "Onslaught: take control points towards the enemy generator and then destroy it"\r
+set g_onslaught_gen_health 2000\r
+set g_onslaught_cp_health 200\r
set g_onslaught_cp_buildhealth 100\r
set g_onslaught_cp_buildtime 10\r
-set g_onslaught_cp_regen 20\r
+set g_onslaught_cp_regen 5\r
\r
// assault\r
-set g_assault 0 "Assault: attack the enemy base as fast as you can, then defend the base against the enemy for that time to win"\r
+seta g_assault 0 "Assault: attack the enemy base as fast as you can, then defend the base against the enemy for that time to win"\r
\r
// race\r
-set g_race 0 "Race: be faster than your opponents"\r
+seta g_race 0 "Race: be faster than your opponents"\r
set g_race_qualifying_timelimit 0\r
set g_race_qualifying_timelimit_override -1\r
set g_race_teams 0 "when 2, 3, or 4, the race is played as a team game (the team members can add up their laps)"\r
\r
// cts\r
-set g_cts 0 "CTS: complete the stage"\r
+seta g_cts 0 "CTS: complete the stage"\r
\r
// rpg\r
-set g_rpg 0 "RPG: RolePlay / Free Roam gametype"\r
+seta g_rpg 0 "RPG: RolePlay / Free Roam gametype"\r
+set g_rpg_canleave 1 "when enabled, anyone can leave a predator's stomach in RPG (like leaving a team mate in team games)"\r
+set g_rpg_botattack 1 "bot behavior in RPG. 0 causes bots to never attack, 1 allows bots to swallow you harmlessly, 2 allows bots to attack normally"\r
+set g_rpg_turretattack 0 "if disabled, turrets don't attack anyone in RPG games. Otherwise, they attack everyone."\r
\r
// server game balance settings\r
// powerup balance settings\r
\r
// singleplayer campaign\r
set g_campaign 0\r
-seta g_campaign_name "voretournament25"\r
+set g_campaign_forceteam 0 "Forces the player to a given team in campaign mode, 1 = red, 2 = blue, 3 = yellow, 4 = pink"\r
+set g_campaign_changelevel 0 "When disabled, levels won't be automatically change after a match was won or lost (you're taken back to the menu instead)"\r
+seta g_campaign_name "voretournament"\r
set g_campaign_skill 0\r
-set g_campaignvoretournament20_index 0\r
-set g_campaignvoretournament25_index 1\r
+set g_campaignvoretournament_index 0\r
\r
alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"\r
alias singleplayer_continue "set scmenu_campaign_goto -1"\r
alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"\r
\r
// Green's fullbright skins\r
-alias cl_fbskin_green "playermodel models/player/nexus.zym; playerskin 6; color 3 3"\r
-alias cl_fbskin_red "playermodel models/player/nexus.zym; playerskin 6; color 4 4"\r
-alias cl_fbskin_orange "playermodel models/player/nexus.zym; playerskin 6; color 14 14"\r
-alias cl_fbskin_off "playermodel models/player/nexus.zym; playerskin 0"\r
-alias sv_fbskin_green "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 51"\r
-alias sv_fbskin_red "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 68"\r
-alias sv_fbskin_orange "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 238"\r
+alias cl_fbskin_green "playermodel models/player/vixen.zym; playerskin 6; color 3 3"\r
+alias cl_fbskin_red "playermodel models/player/vixen.zym; playerskin 6; color 4 4"\r
+alias cl_fbskin_orange "playermodel models/player/vixen.zym; playerskin 6; color 14 14"\r
+alias cl_fbskin_off "playermodel models/player/vixen.zym; playerskin 0"\r
+alias sv_fbskin_green "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/vixen.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 51"\r
+alias sv_fbskin_red "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/vixen.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 68"\r
+alias sv_fbskin_orange "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/vixen.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 238"\r
alias sv_fbskin_off "g_fullbrightplayers 0; sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\""\r
\r
seta sv_servermodelsonly 1\r
alias addvote "qc_cmd addtolist sv_vote_commands $*"\r
\r
// key hunt\r
-set g_keyhunt 0 "Key Hunt: collect all keys from the enemies and bring them together to score"\r
+seta g_keyhunt 0 "Key Hunt: collect all keys from the enemies and bring them together to score"\r
set g_balance_keyhunt_delay_return 60\r
set g_balance_keyhunt_delay_round 5\r
set g_balance_keyhunt_delay_tracking 10\r
cl_netfps 60 // should match\r
sv_gameplayfix_delayprojectiles 0\r
sv_gameplayfix_q2airaccelerate 1\r
-sv_gameplayfix_consistentplayerprethink 1\r
+sv_gameplayfix_stepmultipletimes 1\r
\r
// delay for "kill" to prevent abuse\r
set g_balance_kill_delay 5\r
set sv_foginterval 0\r
\r
// Audio track names (for old-style "cd loop NUMBER" usage)\r
-set g_cdtracks_remaplist "feeding_frenzy digital-pursuit brokenlight ninesix sixtyfour_revisited infiltrator stone_fortress high_tech_lab space_walk" "list used by mapinfo system to automatically assign cdtracks - must match the cd remap command"\r
+set g_cdtracks_remaplist "feeding_frenzy digital-pursuit brokenlight ninesix sixtyfour_revisited infiltrator stone_fortress high_tech_lab space_walk meltdown inner-peace out-there variable quiet boss_theme ghost-town" "list used by mapinfo system to automatically assign cdtracks - must match the cd remap command"\r
set g_cdtracks_dontusebydefault "" "list used by mapinfo system to automatically assign cdtracks - must be a subset of g_cdtracks_remaplist"\r
cd remap $g_cdtracks_remaplist\r
-set sv_intermission_cdtrack ""\r
+set sv_intermission_cdtrack_win "win_music"\r
+set sv_intermission_cdtrack_lose "lose_music"\r
set menu_cdtrack feeding_frenzy\r
\r
// maxidle (in seconds): kick players idle for more than that amount of time\r
\r
\r
seta cl_teamradar 1 "show radar in teammatches when available"\r
-seta cl_teamradar_background_alpha 0 "set to -1 to disable"\r
+seta cl_teamradar_background_alpha 0.6 "set to -1 to disable"\r
seta cl_teamradar_foreground_alpha 0.8 "alpha of the map"\r
seta cl_teamradar_scale 4096 "distance you can see on the team radar"\r
seta cl_teamradar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north"\r
// hooks\r
alias _cl_hook_gamestart "set _cl_hook_gametype $1; _cl_hook_gamestart_stage2"\r
alias _cl_hook_gamestart_stage2 "cl_hook_gamestart_all; cl_hook_gamestart_${_cl_hook_gametype}"\r
+alias _cl_hook_campaign_gamestart "set _cl_hook_gametype $1; _cl_hook_campaign_gamestart_stage2"\r
+alias _cl_hook_campaign_gamestart_stage2 "cl_hook_gamestart_all; cl_hook_gamestart_${_cl_hook_gametype}"\r
alias cl_hook_gamestart_all\r
alias cl_hook_gamestart_nop //is only called when CSQC unloads before knowing the gametype, very unlikely\r
alias cl_hook_gamestart_dm\r
alias cl_hook_gamestart_as\r
alias cl_hook_gamestart_rc\r
alias cl_hook_gamestart_cts\r
+alias cl_hook_gamestart_rpg\r
alias cl_hook_gameend\r
+alias cl_hook_campaign_gameend\r
\r
alias _sv_hook_gamestart "set _sv_hook_gametype $1; _sv_hook_gamestart_stage2"\r
alias _sv_hook_gamestart_stage2 "sv_hook_gamestart_all; sv_hook_gamestart_${_sv_hook_gametype}"\r
+alias _sv_hook_campaign_gamestart "set _sv_hook_gametype $1; _sv_hook_campaign_gamestart_stage2"\r
+alias _sv_hook_campaign_gamestart_stage2 "sv_hook_gamestart_all; sv_hook_gamestart_${_sv_hook_gametype}"\r
alias sv_hook_gamestart_all\r
alias sv_hook_gamestart_dm\r
alias sv_hook_gamestart_tdm\r
alias sv_hook_gamestart_as\r
alias sv_hook_gamestart_rc\r
alias sv_hook_gamestart_cts\r
+alias sv_hook_gamestart_rpg\r
alias sv_hook_gamerestart\r
alias sv_hook_gameend\r
+alias sv_hook_campaign_gameend\r
\r
seta cl_casings_maxcount 100 "maximum amount of shell casings (must be at least 1)"\r
seta cl_gibs_maxcount 100 "maximum amount of gibs (must be at least 1)"\r
seta g_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged"\r
\r
set cl_vore_stomachmodel 1 "when enabled, we see the stomach model around us when eaten. -1 = disabled, 1 = enabled, anything between 0 and 1 = alpha"\r
-set cl_vore_cameraspeed 1.5 "speed at which you see yourself sliding down when getting swallowed, 0 disables"\r
-set g_vore_regurgitatecolor_released "0.75 1 0.5" "the color players will have when released from the stomach alive"\r
-set g_vore_regurgitatecolor_digested "-0.125 0.25 0" "the color players will have when released from the stomach digested"\r
-set g_vore_gurglesound 1 "predators make an ambient gurgling sound"\r
+set cl_vore_cameraspeed 1.5 "speed at which you see yourself sliding down when swallowed, 0 disables"\r
+set cl_vore_punchangle 10 "your view gets tilted by this amount when swallowing or regurgitating someone"\r
+set g_vore 1 "enables the vore system, you want this on!"\r
+set g_vore_reversescoring 0 "reverses vore scoring, and gives digested prey a frag rather than the predator (offer yourself gameplay), does not affect suicides, weapon kills and team kills"\r
+set g_vore_teamvore 1 "allow players to swallow their team mates"\r
set g_vore_biggergut 1 "when enabled, a player can't swallow someone with more players in their stomach than them"\r
-set g_vore_dropweapon 0.75 "probability of dropping your weapon when being swallowed. 0 = never and 1 = always, does not apply to team mates"\r
-set g_vore_showpreyhealth 1 "when enabled, a predator can see their prey's health on the stomach board"\r
-set g_vore_soundocclusion 0.25 "directional player sounds are played at this amount of their normal volume for eaten players (simulates hearing harder from the stomach)"\r
+set g_vore_showhealth 1 "when enabled, a predator can see their prey's health on the stomach board, and prey can see the health of players he's joining in the stomach"\r
+set g_vore_gurglesound 1 "predators make an ambient gurgling sound"\r
+set g_vore_soundocclusion 0.25 "directional player sounds are cut to this amount of their initial volume for eaten players (simulates hearing harder from the stomach)"\r
+set g_vore_regurgitatecolor_release "0.875 1 0.375" "the color players will have when regurgitated alive"\r
+set g_vore_regurgitatecolor_digest "0.125 0.25 0" "the color players will have when digested"\r
\r
set sv_weaponstats_damagefile "" "when set to a file name, per-weapon damage stats get written to that file"\r
set sv_weaponstats_killfile "" "when set to a file name, per-weapon kill stats get written to that file"\r
// FIXME workaround for engine bug\r
sv_gameplayfix_nudgeoutofsolid 0\r
// to div0: remove this once 5b7ac1706712977bbc0297d2d53294e73574c7cd (svn r9537) is in the stable branch of the engine again\r
+\r
+// otherwise, antilag breaks\r
+sv_gameplayfix_consistentplayerprethink 1\r
+\r
+// support Q1BSP maps\r
+mod_q1bsp_polygoncollisions 1\r
+\r
+// improve some minor details\r
+sv_gameplayfix_gravityunaffectedbyticrate 1\r
+sv_gameplayfix_nogravityonground 1
\ No newline at end of file